Searched defs:fp_spills (Results 1 - 4 of 4) sorted by relevance

/art/runtime/
H A Dstack.cc176 uint32_t fp_spills = m->GetFpSpillMask(); local
178 int offset = GetVRegOffset(code_item, core_spills, fp_spills, frame_size, vreg);
H A Druntime.cc1215 uint32_t fp_spills = type == kSaveAll ? fp_all_spills : 0; local
1217 __builtin_popcount(fp_spills) /* fprs */ +
1221 method->SetFpSpillMask(fp_spills);
H A Dstack.h463 uint32_t core_spills, uint32_t fp_spills, size_t frame_size,
465 int offset = GetVRegOffset(code_item, core_spills, fp_spills, frame_size, vreg);
514 uint32_t core_spills, uint32_t fp_spills,
517 int num_spills = __builtin_popcount(core_spills) + __builtin_popcount(fp_spills) + 1; // Filler.
462 GetVReg(mirror::ArtMethod** cur_quick_frame, const DexFile::CodeItem* code_item, uint32_t core_spills, uint32_t fp_spills, size_t frame_size, uint16_t vreg) const argument
513 GetVRegOffset(const DexFile::CodeItem* code_item, uint32_t core_spills, uint32_t fp_spills, size_t frame_size, int reg) argument
H A Dthread.cc2071 uint32_t fp_spills = m->GetFpSpillMask(); local
2087 core_spills, fp_spills, frame_size,

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