Searched defs:getActiveUniform (Results 1 - 9 of 9) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
H A DProgram.cpp437 void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) function in class:gl::Program
442 return programBinary->getActiveUniform(index, bufsize, length, size, type, name);
H A DProgramBinary.cpp2429 void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const function in class:gl::ProgramBinary
/external/chromium_org/cc/test/
H A Dfake_web_graphics_context_3d.cc78 bool FakeWebGraphicsContext3D::getActiveUniform( function in class:cc::FakeWebGraphicsContext3D
/external/chromium_org/third_party/WebKit/Source/platform/graphics/
H A DGraphicsContext3D.cpp358 bool GraphicsContext3D::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info) function in class:WebCore::GraphicsContext3D
361 if (!m_impl->getActiveUniform(program, index, webInfo))
/external/chromium_org/cc/output/
H A Dgl_renderer_unittest.cc417 virtual bool getActiveUniform(WebGLId program, function in class:cc::__anon4180::ForbidSynchronousCallContext
/external/chromium_org/content/common/gpu/client/
H A Dwebgraphicscontext3d_command_buffer_impl.cc729 bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform( function in class:content::WebGraphicsContext3DCommandBufferImpl
/external/chromium_org/webkit/common/gpu/
H A Dwebgraphicscontext3d_in_process_command_buffer_impl.cc603 bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveUniform( function in class:webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl
/external/chromium_org/third_party/WebKit/Source/web/tests/
H A DMockWebGraphicsContext3D.h122 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; } function in class:blink::MockWebGraphicsContext3D
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLRenderingContext.cpp2054 PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram* program, GC3Duint index) function in class:WebCore::WebGLRenderingContext
2056 if (isContextLost() || !validateWebGLObject("getActiveUniform", program))
2059 if (!m_context->getActiveUniform(objectOrZero(program), index, info))
2688 if (!m_context->getActiveUniform(objectOrZero(program), i, info))

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