Searched defs:getAttachedShaders (Results 1 - 5 of 5) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
H A DProgram.cpp357 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) function in class:gl::Program
/external/chromium_org/cc/output/
H A Dgl_renderer_unittest.cc423 virtual void getAttachedShaders(WebGLId program, function in class:cc::__anon4180::ForbidSynchronousCallContext
/external/chromium_org/cc/test/
H A Dfake_web_graphics_context_3d.h223 virtual void getAttachedShaders( function in class:cc::FakeWebGraphicsContext3D
/external/chromium_org/third_party/WebKit/Source/web/tests/
H A DMockWebGraphicsContext3D.h123 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { } function in class:blink::MockWebGraphicsContext3D
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLRenderingContext.cpp2064 bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<RefPtr<WebGLShader> >& shaderObjects) function in class:WebCore::WebGLRenderingContext
2067 if (isContextLost() || !validateWebGLObject("getAttachedShaders", program))

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