Searched defs:gl_env (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/media/mca/filterfw/jni/ |
H A D | jni_gl_environment.cpp | 24 #include "native/core/gl_env.h" 75 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 76 return gl_env ? ToJBool(gl_env->InitWithNewContext()) : JNI_FALSE; 81 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 82 return gl_env ? ToJBool(gl_env->InitWithCurrentContext()) : JNI_FALSE; 86 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 87 return gl_env ? ToJBool(gl_env 91 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 101 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 106 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 111 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 136 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 198 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 273 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 360 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 367 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 374 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local [all...] |
H A D | jni_gl_frame.cpp | 22 #include "native/core/gl_env.h" 46 jobject gl_env, 49 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); 62 jobject gl_env, 66 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); 79 jobject gl_env, 83 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); 96 jobject gl_env) { 97 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); 44 Java_android_filterfw_core_GLFrame_nativeAllocate(JNIEnv* env, jobject thiz, jobject gl_env, jint width, jint height) argument 60 Java_android_filterfw_core_GLFrame_nativeAllocateWithTexture(JNIEnv* env, jobject thiz, jobject gl_env, jint tex_id, jint width, jint height) argument 77 Java_android_filterfw_core_GLFrame_nativeAllocateWithFbo(JNIEnv* env, jobject thiz, jobject gl_env, jint fbo_id, jint width, jint height) argument 94 Java_android_filterfw_core_GLFrame_nativeAllocateExternal(JNIEnv* env, jobject thiz, jobject gl_env) argument
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H A D | jni_shader_program.cpp | 25 #include "native/core/gl_env.h" 40 jobject gl_env, 44 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); 137 jobject gl_env) { 138 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); 38 Java_android_filterfw_core_ShaderProgram_allocate(JNIEnv* env, jobject thiz, jobject gl_env, jstring vertex_shader, jstring fragment_shader) argument 135 Java_android_filterfw_core_ShaderProgram_nativeCreateIdentity(JNIEnv* env, jclass, jobject gl_env) argument
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_frame.cpp | 19 #include "core/gl_env.h" 38 GLFrame::GLFrame(GLEnv* gl_env) argument 39 : gl_env_(gl_env),
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H A D | shader_program.cpp | 21 #include "core/gl_env.h" 77 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) argument 83 gl_env_(gl_env), 99 ShaderProgram::ShaderProgram(GLEnv* gl_env, argument 107 gl_env_(gl_env), 163 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env) { argument 171 ShaderProgram* result = new ShaderProgram(gl_env, s_id_fragment_shader);
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