Searched defs:intersects (Results 1 - 25 of 36) sorted by relevance

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/external/chromium_org/third_party/WebKit/Source/core/rendering/
H A DClipRect.cpp33 bool ClipRect::intersects(const HitTestLocation& hitTestLocation) const function in class:WebCore::ClipRect
35 return hitTestLocation.intersects(m_rect);
H A DHitTestLocation.cpp138 // First check if rect even intersects our bounding box.
139 if (!rect.intersects(m_boundingBox))
154 bool HitTestLocation::intersects(const LayoutRect& rect) const function in class:WebCore::HitTestLocation
159 bool HitTestLocation::intersects(const FloatRect& rect) const function in class:WebCore::HitTestLocation
164 bool HitTestLocation::intersects(const RoundedRect& rect) const function in class:WebCore::HitTestLocation
176 // FIXME: Remove this once non-rect based hit-detection stops using IntRect:intersects.
H A DClipRect.h75 bool intersects(const LayoutRect& rect) const { return m_rect.intersects(rect); } function in class:WebCore::ClipRect
76 bool intersects(const HitTestLocation&) const;
/external/chromium_org/third_party/skia/src/pathops/
H A DSkPathOpsRect.h35 bool intersects(SkDRect* r) const { function in struct:SkDRect
/external/skia/src/pathops/
H A DSkPathOpsRect.h35 bool intersects(SkDRect* r) const { function in struct:SkDRect
/external/chromium_org/third_party/WebKit/Source/platform/geometry/
H A DLayoutRect.cpp46 bool LayoutRect::intersects(const LayoutRect& other) const function in class:WebCore::LayoutRect
H A DIntRect.cpp49 bool IntRect::intersects(const IntRect& other) const function in class:WebCore::IntRect
H A DRegion.cpp104 bool Region::intersects(const Region& region) const function in class:WebCore::Region
106 if (!m_bounds.intersects(region.m_bounds))
556 if (!m_bounds.intersects(region.m_bounds)) {
595 if (!m_bounds.intersects(region.m_bounds))
H A DFloatRect.cpp65 bool FloatRect::intersects(const FloatRect& other) const function in class:WebCore::FloatRect
/external/replicaisland/src/com/replica/replicaisland/
H A DCollisionVolume.java55 public abstract boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other, method in class:CollisionVolume
H A DAABoxCollisionVolume.java73 public boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other, method in class:AABoxCollisionVolume
H A DSphereCollisionVolume.java85 public boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other, method in class:SphereCollisionVolume
91 result = other.intersects(otherPosition, otherFlip, this, position, flip);
/external/jmonkeyengine/engine/src/core/com/jme3/math/
H A DRay.java88 * <code>intersect</code> determines if the Ray intersects a triangle.
96 * <code>intersect</code> determines if the Ray intersects a triangle
111 * <code>intersectWhere</code> determines if the Ray intersects a triangle. It then
124 * <code>intersectWhere</code> determines if the Ray intersects a triangle
141 return intersects(v0, v1, v2, loc, false, false);
145 * <code>intersectWherePlanar</code> determines if the Ray intersects a
162 * <code>intersectWherePlanar</code> determines if the Ray intersects a
181 return intersects(v0, v1, v2, loc, true, false);
185 * <code>intersects</code> does the actual intersection work.
198 * @return true if ray intersects triangl
200 private boolean intersects(Vector3f v0, Vector3f v1, Vector3f v2, method in class:Ray
271 public float intersects(Vector3f v0, Vector3f v1, Vector3f v2) { method in class:Ray
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
H A DShadowRect.java93 public static boolean intersects(Rect a, Rect b) { method in class:ShadowRect
100 return intersects(realRect, r);
/external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/
H A DRectTest.java132 assertThat(Rect.intersects(a, b), is(false));
136 public void intersects() { method in class:RectTest
139 assertThat(Rect.intersects(a, b), is(true));
146 assertThat(Rect.intersects(a, b), is(false));
/external/chromium_org/third_party/WebKit/Source/core/dom/
H A DDocumentMarker.h62 bool intersects(const MarkerTypes& types) const { return (m_mask & types.m_mask); } function in class:WebCore::DocumentMarker::MarkerTypes
/external/chromium_org/ui/gfx/
H A Drect_unittest.cc53 bool intersects; member in struct:gfx::__anon15238
69 EXPECT_EQ(tests[i].intersects, r1.Intersects(r2));
70 EXPECT_EQ(tests[i].intersects, r2.Intersects(r1));
/external/harfbuzz_ng/src/
H A Dhb-set-private.hh192 inline bool intersects (hb_codepoint_t first, function in struct:hb_set_t
/external/icu4c/i18n/
H A Dscriptset.cpp128 UBool ScriptSet::intersects(const ScriptSet &other) const { function in class:ScriptSet
/external/jmonkeyengine/engine/src/core/com/jme3/bounding/
H A DBoundingSphere.java662 * @see com.jme.bounding.BoundingVolume#intersects(com.jme.bounding.BoundingVolume)
664 public boolean intersects(BoundingVolume bv) { method in class:BoundingSphere
717 * @see com.jme.bounding.BoundingVolume#intersects(com.jme.math.Ray)
719 public boolean intersects(Ray ray) { method in class:BoundingSphere
826 public boolean intersects(Vector3f point) { method in class:BoundingSphere
H A DBoundingVolume.java245 * @return true if this volume intersects the given volume.
247 public abstract boolean intersects(BoundingVolume bv); method in class:BoundingVolume
250 * determines if a ray intersects this bounding volume.
256 public abstract boolean intersects(Ray ray); method in class:BoundingVolume
265 * @return true if this volume intersects the given bounding sphere.
275 * @return true if this volume intersects the given bounding box.
285 * @return true if this volume intersects the given bounding box.
292 * return false. Use intersects(Vector3f) to check for edge intersection.
301 * Determines if a given point intersects (touches or is inside) this bounding volume.
305 public abstract boolean intersects(Vector3 method in class:BoundingVolume
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H A DBoundingBox.java574 * intersects determines if this Bounding Box intersects with another given
577 * @see BoundingVolume#intersects(com.jme3.bounding.BoundingVolume)
579 public boolean intersects(BoundingVolume bv) { method in class:BoundingBox
584 * determines if this bounding box intersects a given bounding sphere.
604 * determines if this bounding box intersects a given bounding box. If the
628 * determines if this bounding box intersects with a given oriented bounding
637 * determines if this bounding box intersects with a given ray object. If an
640 * @see BoundingVolume#intersects(com.jme3.math.Ray)
642 public boolean intersects(Ra method in class:BoundingBox
781 public boolean intersects(Vector3f v1, Vector3f v2, Vector3f v3) { method in class:BoundingBox
793 public boolean intersects(Vector3f point) { method in class:BoundingBox
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/external/chromium_org/cc/resources/
H A Dpicture_layer_tiling_unittest.cc595 bool intersects = rect.Intersects(geometry_rect); local
596 bool expected_exists = intersect_exists ? intersects : !intersects;
/external/chromium_org/chrome/browser/resources/file_manager/foreground/js/image_editor/
H A Dimage_util.js194 * @return {boolean} True if this rectangle intersects with the |rect|.
196 Rect.prototype.intersects = function(rect) {
/external/skia/tests/
H A DWritePixelsTest.cpp464 bool intersects = SkIRect::Intersects(canvasRect, writeRect) ; local
465 REPORTER_ASSERT(reporter, intersects == (idBefore != idAfter));

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