Searched defs:is_primitive (Results 1 - 4 of 4) sorted by relevance
/art/runtime/entrypoints/ |
H A D | entrypoint_utils.cc | 80 bool is_primitive; local 84 case InstanceObjectRead: is_primitive = false; is_set = false; is_static = false; break; 85 case InstanceObjectWrite: is_primitive = false; is_set = true; is_static = false; break; 86 case InstancePrimitiveRead: is_primitive = true; is_set = false; is_static = false; break; 87 case InstancePrimitiveWrite: is_primitive = true; is_set = true; is_static = false; break; 88 case StaticObjectRead: is_primitive = false; is_set = false; is_static = true; break; 89 case StaticObjectWrite: is_primitive = false; is_set = true; is_static = true; break; 90 case StaticPrimitiveRead: is_primitive = true; is_set = false; is_static = true; break; 92 default: is_primitive = true; is_set = true; is_static = true; break; 131 if (UNLIKELY(fh.IsPrimitiveType() != is_primitive || [all...] |
H A D | entrypoint_utils.h | 149 bool is_primitive; local 153 case InstanceObjectRead: is_primitive = false; is_set = false; is_static = false; break; 154 case InstanceObjectWrite: is_primitive = false; is_set = true; is_static = false; break; 155 case InstancePrimitiveRead: is_primitive = true; is_set = false; is_static = false; break; 156 case InstancePrimitiveWrite: is_primitive = true; is_set = true; is_static = false; break; 157 case StaticObjectRead: is_primitive = false; is_set = false; is_static = true; break; 158 case StaticObjectWrite: is_primitive = false; is_set = true; is_static = true; break; 159 case StaticPrimitiveRead: is_primitive = true; is_set = false; is_static = true; break; 160 case StaticPrimitiveWrite: is_primitive = true; is_set = true; is_static = true; break; 163 is_primitive [all...] |
/art/runtime/verifier/ |
H A D | method_verifier.cc | 3283 const RegType& insn_type, bool is_primitive) { 3292 if (!is_primitive || insn_type.IsCategory1Types()) { 3305 if (!component_type.IsReferenceTypes() && !is_primitive) { 3308 } else if (component_type.IsNonZeroReferenceTypes() && is_primitive) { 3311 } else if (is_primitive && !insn_type.Equals(component_type) && 3369 const RegType& insn_type, bool is_primitive) { 3383 if (is_primitive) { 3501 bool is_primitive, bool is_static) { 3522 if (is_primitive) { 3555 bool is_primitive, boo 3282 VerifyAGet(const Instruction* inst, const RegType& insn_type, bool is_primitive) argument 3368 VerifyAPut(const Instruction* inst, const RegType& insn_type, bool is_primitive) argument 3500 VerifyISGet(const Instruction* inst, const RegType& insn_type, bool is_primitive, bool is_static) argument 3554 VerifyISPut(const Instruction* inst, const RegType& insn_type, bool is_primitive, bool is_static) argument 3653 VerifyIGetQuick(const Instruction* inst, const RegType& insn_type, bool is_primitive) argument 3697 VerifyIPutQuick(const Instruction* inst, const RegType& insn_type, bool is_primitive) argument [all...] |
/art/runtime/ |
H A D | class_linker.cc | 3872 bool is_primitive = type != Primitive::kPrimNot; local 3875 is_primitive = true; // We lied above, so we have to expect a lie here. 3877 if (is_primitive) {
|
Completed in 160 milliseconds