Searched defs:loadTexture (Results 1 - 8 of 8) sorted by relevance

/external/chromium_org/native_client_sdk/src/examples/demo/earth/
H A Dexample.js43 function loadTexture(name) { function
85 loadTexture(names[i]);
/external/jmonkeyengine/engine/src/android/com/jme3/asset/
H A DAndroidAssetManager.java112 public Texture loadTexture(TextureKey key) { method in class:AndroidAssetManager
/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/cube/
H A Dexample.js202 function loadTexture(name) { function
/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/earth/
H A Dexample.js212 function loadTexture(name) { function
253 loadTexture(names[i]);
/external/jmonkeyengine/engine/src/core/com/jme3/asset/
H A DAssetManager.java187 public Texture loadTexture(TextureKey key); method in interface:AssetManager
198 public Texture loadTexture(String name); method in interface:AssetManager
H A DDesktopAssetManager.java324 public Texture loadTexture(TextureKey key){ method in class:DesktopAssetManager
340 public Texture loadTexture(String name, boolean generateMipmaps){ method in class:DesktopAssetManager
344 return loadTexture(key);
347 public Texture loadTexture(String name, boolean generateMipmaps, boolean flipY, boolean asCube, int aniso){ method in class:DesktopAssetManager
352 return loadTexture(key);
355 public Texture loadTexture(String name){ method in class:DesktopAssetManager
356 return loadTexture(name, true);
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
H A DMTLLoader.java173 protected Texture loadTexture(String path){ method in class:MTLLoader
184 texture = assetManager.loadTexture(texKey);
231 diffuseMap = loadTexture(path);
235 normalMap = loadTexture(path);
239 specularMap = loadTexture(path);
249 alphaMap = loadTexture(path);
/external/replicaisland/src/com/replica/replicaisland/
H A DTextureLibrary.java36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to
82 public Texture loadTexture(Context context, GL10 gl, int resourceID) { method in class:TextureLibrary

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