Searched defs:mShadowRadius (Results 1 - 6 of 6) sorted by relevance
/frameworks/base/core/java/com/android/internal/widget/ |
H A D | SubtitleView.java | 47 private final float mShadowRadius; field in class:SubtitleView 118 mShadowRadius = res.getDimensionPixelSize(com.android.internal.R.dimen.subtitle_shadow_radius); 324 textPaint.setShadowLayer(mShadowRadius, mShadowOffsetX, mShadowOffsetY, mEdgeColor);
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/frameworks/base/packages/Keyguard/src/com/android/keyguard/ |
H A D | KeyguardCircleFramedDrawable.java | 39 private final float mShadowRadius; field in class:KeyguardCircleFramedDrawable 58 mShadowRadius = shadowRadius; 74 circleRect.inset(mShadowRadius, mShadowRadius); 120 mFrameRect.inset(mShadowRadius, mShadowRadius); 137 mPaint.setShadowLayer(mShadowRadius, 0f, 0f, mFrameShadowColor); 172 && mShadowRadius == shadowRadius
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H A D | KeyguardMultiUserAvatar.java | 57 private final float mShadowRadius; field in class:KeyguardMultiUserAvatar 98 mShadowRadius = res.getDimension(R.dimen.keyguard_avatar_frame_shadow_radius); 131 mShadowRadius, mHighlightColor)) { 145 mFrameShadowColor, mShadowRadius, mHighlightColor);
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/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.h | 69 float mShadowRadius; member in struct:android::uirenderer::DrawModifiers
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/frameworks/base/core/java/android/inputmethodservice/ |
H A D | KeyboardView.java | 140 private float mShadowRadius; field in class:KeyboardView 333 mShadowRadius = a.getFloat(attr, 0f); 707 paint.setShadowLayer(mShadowRadius, 0, 0, mShadowColor);
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/frameworks/base/core/java/android/widget/ |
H A D | TextView.java | 292 private float mShadowRadius, mShadowDx, mShadowDy; field in class:TextView 2726 mShadowRadius = radius; 2745 return mShadowRadius; 4751 return mShadowRadius != 0 || mDrawables != null; 4757 (int) Math.min(0, mShadowDx - mShadowRadius); 4762 return (int) Math.min(0, mShadowDy - mShadowRadius); 4767 return (int) Math.max(0, mShadowDy + mShadowRadius); 4773 (int) Math.max(0, mShadowDx + mShadowRadius); 5120 if (mShadowRadius != 0) { 5121 clipLeft += Math.min(0, mShadowDx - mShadowRadius); [all...] |
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