Searched defs:meshWidth (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
H A DDisplayListRenderer.cpp308 status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, argument
310 int count = (meshWidth + 1) * (meshHeight + 1) * 2;
316 addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight,
H A DDisplayListOp.h921 DrawBitmapMeshOp(SkBitmap* bitmap, int meshWidth, int meshHeight, argument
923 : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
924 mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
H A DOpenGLRenderer.cpp2202 status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, argument
2216 const uint32_t count = meshWidth * meshHeight * 6;
2223 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2234 for (int32_t x = 0; x < meshWidth; x++) {
2235 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2237 float u1 = float(x) / meshWidth;
2238 float u2 = float(x + 1) / meshWidth;
2244 int ax = i + (meshWidth + 1) * 2;
2250 int dx = i + (meshWidth + 1) * 2 + 2;
/frameworks/base/core/jni/android/graphics/
H A DCanvas.cpp572 const SkBitmap* bitmap, int meshWidth, int meshHeight,
576 const int ptCount = (meshWidth + 1) * (meshHeight + 1);
577 const int indexCount = meshWidth * meshHeight * 6;
618 const SkScalar dx = w / meshWidth;
628 for (int j = 0; j < meshWidth; j++) {
645 for (int j = 0; j < meshWidth; j++) {
648 *indexPtr++ = index + meshWidth + 1;
649 *indexPtr++ = index + meshWidth + 2;
652 *indexPtr++ = index + meshWidth + 2;
571 drawBitmapMesh(JNIEnv* env, jobject, SkCanvas* canvas, const SkBitmap* bitmap, int meshWidth, int meshHeight, jfloatArray jverts, int vertIndex, jintArray jcolors, int colorIndex, const SkPaint* paint) argument
/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp435 jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, jintArray colors,
443 renderer->drawBitmapMesh(bitmap, meshWidth, meshHeight, verticesArray, colorsArray, paint);
433 android_view_GLES20Canvas_drawBitmapMesh(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, jintArray colors, jint colorOffset, SkPaint* paint) argument
/frameworks/base/graphics/java/android/graphics/
H A DCanvas.java1284 * distributed across the bitmap. There are meshWidth+1 vertices across, and
1286 * order, so that the first meshWidth+1 vertices are distributed across the
1291 * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1297 * (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
1303 * there must be at least (meshWidth+1) * (meshHeight+1) +
1308 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, argument
1310 if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1313 if (meshWidth == 0 || meshHeight == 0) {
1316 int count = (meshWidth + 1) * (meshHeight + 1);
1323 nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeigh
1806 nativeDrawBitmapMesh(int nCanvas, int nBitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, int nPaint) argument
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DCanvas_Delegate.java957 int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors,
956 nativeDrawBitmapMesh(int nCanvas, int nBitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, int nPaint) argument
/frameworks/base/core/java/android/view/
H A DGLES20Canvas.java945 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, argument
948 if (meshWidth < 0 || meshHeight < 0 || vertOffset < 0 || colorOffset < 0) {
952 if (meshWidth == 0 || meshHeight == 0) {
956 final int count = (meshWidth + 1) * (meshHeight + 1);
966 nDrawBitmapMesh(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, meshWidth, meshHeight,
974 int meshWidth, int meshHeight, float[] verts, int vertOffset,
973 nDrawBitmapMesh(int renderer, int bitmap, byte[] buffer, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, int paint) argument

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