Searched defs:playbackThread (Results 1 - 3 of 3) sorted by relevance

/frameworks/av/services/audioflinger/
H A DTracks.cpp414 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
415 bool wasActive = playbackThread->destroyTrack_l(this);
605 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
606 status = playbackThread->addTrack_l(this);
642 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
643 if (playbackThread->mActiveTracks.indexOf(this) < 0) {
656 playbackThread);
667 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
683 playbackThread->broadcast_l();
698 PlaybackThread *playbackThread local
788 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
813 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
1490 OutputTrack( PlaybackThread *playbackThread, DuplicatingThread *sourceThread, uint32_t sampleRate, audio_format_t format, audio_channel_mask_t channelMask, size_t frameCount, int uid) argument
[all...]
H A DAudioFlinger.cpp982 PlaybackThread *playbackThread = checkPlaybackThread_l(ioHandle); local
983 if (playbackThread != NULL) {
984 return playbackThread->getParameters(keys);
1054 PlaybackThread *playbackThread = checkPlaybackThread_l(output); local
1055 if (playbackThread != NULL) {
1056 return playbackThread->getRenderPosition(halFrames, dspFrames);
H A DThreads.cpp3834 const wp<AudioFlinger::PlaybackThread>& playbackThread)
3836 mPlaybackThread(playbackThread),
3876 sp<AudioFlinger::PlaybackThread> playbackThread = mPlaybackThread.promote(); local
3877 if (playbackThread != 0) {
3879 playbackThread->resetWriteBlocked(writeAckSequence >> 1);
3882 playbackThread->resetDraining(drainSequence >> 1);
4341 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
4343 if (playbackThread->standby() && !playbackThread->isSuspended()) {
3833 AsyncCallbackThread( const wp<AudioFlinger::PlaybackThread>& playbackThread) argument

Completed in 415 milliseconds