Searched defs:render_passes_in_draw_order (Results 1 - 4 of 4) sorted by relevance

/external/chromium_org/cc/output/
H A Drenderer.h54 const RenderPassList& render_passes_in_draw_order) {}
62 virtual void DrawFrame(RenderPassList* render_passes_in_draw_order,
53 DecideRenderPassAllocationsForFrame( const RenderPassList& render_passes_in_draw_order) argument
H A Ddelegating_renderer.cc96 void DelegatingRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, argument
110 out_data.render_pass_list.swap(*render_passes_in_draw_order);
H A Ddirect_renderer.cc147 const RenderPassList& render_passes_in_draw_order) {
152 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
154 render_passes_in_draw_order[i]->id,
155 RenderPassTextureSize(render_passes_in_draw_order[i])));
185 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
186 if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
189 render_pass_textures_.set(render_passes_in_draw_order[i]->id,
195 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, argument
204 render_passes_in_draw_order->size());
206 const RenderPass* root_render_pass = render_passes_in_draw_order
146 DecideRenderPassAllocationsForFrame( const RenderPassList& render_passes_in_draw_order) argument
[all...]
/external/chromium_org/cc/layers/
H A Ddelegated_renderer_layer_impl.cc166 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) {
169 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
171 render_passes_in_draw_order->begin() + i;
175 render_passes_in_draw_order->take(to_take);
180 render_passes_in_draw_order->clear();
165 SetRenderPasses( ScopedPtrVector<RenderPass>* render_passes_in_draw_order) argument

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