Searched defs:saveFlags (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DNewLayersActivity.java64 private void drawStuff(Canvas canvas, int saveFlags) { argument
65 int count = canvas.saveLayer(0.0f, 0.0f, 200.0f, 100.0f, mLayerPaint, saveFlags);
/frameworks/base/libs/hwui/
H A DSnapshot.cpp43 Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags): argument
48 if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
55 if (saveFlags & SkCanvas::kClip_SaveFlag) {
H A DDisplayList.cpp434 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; local
436 saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
440 mAlpha * 255, SkXfermode::kSrcOver_Mode, saveFlags), PROPERTY_SAVECOUNT,
H A DDeferredDisplayList.cpp452 int saveFlags = op->getFlags(); local
453 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
455 if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLCanvas.java70 // Same as save(), but only save those specified in saveFlags.
71 public abstract void save(int saveFlags); argument
H A DGLES20Canvas.java443 public void save(int saveFlags) { argument
444 boolean saveAlpha = (saveFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA;
453 boolean saveMatrix = (saveFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX;
462 mSaveFlags.add(saveFlags);
/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp271 SkPaint* paint, jint saveFlags) {
272 return renderer->saveLayer(left, top, right, bottom, paint, saveFlags);
276 OpenGLRenderer* renderer, SkPaint* paint, jint saveFlags) {
279 paint, saveFlags);
284 jint alpha, jint saveFlags) {
285 return renderer->saveLayerAlpha(left, top, right, bottom, alpha, saveFlags);
289 OpenGLRenderer* renderer, jint alpha, jint saveFlags) {
292 alpha, saveFlags);
269 android_view_GLES20Canvas_saveLayer(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom, SkPaint* paint, jint saveFlags) argument
275 android_view_GLES20Canvas_saveLayerClip(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkPaint* paint, jint saveFlags) argument
282 android_view_GLES20Canvas_saveLayerAlpha(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom, jint alpha, jint saveFlags) argument
288 android_view_GLES20Canvas_saveLayerAlphaClip(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jint alpha, jint saveFlags) argument
/frameworks/base/graphics/java/android/graphics/
H A DCanvas.java359 * Based on saveFlags, can save the current matrix and clip onto a private
365 * @param saveFlags flag bits that specify which parts of the Canvas state
369 public native int save(int saveFlags); argument
384 * @param saveFlags see _SAVE_FLAG constants
387 public int saveLayer(RectF bounds, Paint paint, int saveFlags) { argument
390 saveFlags);
397 int saveFlags) {
400 saveFlags);
416 * @param saveFlags see _SAVE_FLAG constants
419 public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) { argument
396 saveLayer(float left, float top, float right, float bottom, Paint paint, int saveFlags) argument
427 saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int saveFlags) argument
[all...]
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DCanvas_Delegate.java228 /*package*/ static int save(Canvas thisCanvas, int saveFlags) { argument
235 return canvasDelegate.save(saveFlags);
1144 private int save(int saveFlags) { argument
1148 mSnapshot = mSnapshot.save(saveFlags);
1154 private int saveLayerAlpha(RectF rect, int alpha, int saveFlags) { argument
1157 return saveLayer(rect, paint, saveFlags);
1160 private int saveLayer(RectF rect, Paint_Delegate paint, int saveFlags) { argument
1164 mSnapshot = mSnapshot.saveLayer(rect, paint, saveFlags);
/frameworks/base/core/java/android/view/
H A DGLES20Canvas.java639 public int save(int saveFlags) { argument
640 return nSave(mRenderer, saveFlags);
646 public int saveLayer(RectF bounds, Paint paint, int saveFlags) { argument
648 return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags);
655 count = nSaveLayer(mRenderer, nativePaint, saveFlags);
662 private static native int nSaveLayer(int renderer, int paint, int saveFlags); argument
666 int saveFlags) {
672 count = nSaveLayer(mRenderer, left, top, right, bottom, nativePaint, saveFlags);
678 return save(saveFlags);
682 float right, float bottom, int paint, int saveFlags);
665 saveLayer(float left, float top, float right, float bottom, Paint paint, int saveFlags) argument
681 nSaveLayer(int renderer, float left, float top, float right, float bottom, int paint, int saveFlags) argument
685 saveLayerAlpha(RectF bounds, int alpha, int saveFlags) argument
693 nSaveLayerAlpha(int renderer, int alpha, int saveFlags) argument
696 saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int saveFlags) argument
704 nSaveLayerAlpha(int renderer, float left, float top, float right, float bottom, int alpha, int saveFlags) argument
[all...]

Completed in 379 milliseconds