Searched defs:sqrInvScaleY (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathTessellator.cpp898 float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
925 sqrInvScaleX, sqrInvScaleY, outputVertices);
934 sqrInvScaleX, sqrInvScaleY, outputVertices);
957 float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
964 // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
966 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
990 sqrInvScaleX, sqrInvScaleY, outputVertices);
994 sqrInvScaleX, sqrInvScaleY, outputVertices);
1002 float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
1007 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY
897 approximatePathOutlineVertices(const SkPath& path, bool forceClose, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) argument
954 recursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) argument
998 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) argument
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