/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
H A D | t_vb_texmat.c | 49 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texmat_stage_data 71 (void) TransformRaw( &store->texcoord[i], 75 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i]; 98 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); 111 if (store->texcoord[i].data) 112 _mesa_vector4f_free( &store->texcoord[i] );
|
H A D | t_rasterpos.c | 256 * \param texcoord incoming texcoord and resulting texcoord 260 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) 281 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane); 284 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane); 287 texcoord[0] = rx * mInv + 0.5F; 290 texcoord[0] = rx; 293 texcoord[0] = normal[0]; 304 texcoord[ 259 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) argument [all...] |
H A D | t_vb_program.c | 195 vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, argument 203 1, (const GLfloat (*)[4]) texcoord,
|
H A D | t_vb_texgen.c | 76 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texgen_stage_data 172 * (f). This allows us to pass in either a texcoord vector4f, or a 257 GLvector4f *out = &store->texcoord[unit]; 279 GLvector4f *out = &store->texcoord[unit]; 281 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start; 287 texcoord[i][0] = norm[0]; 288 texcoord[i][1] = norm[1]; 289 texcoord[i][2] = norm[2]; 307 GLvector4f *out = &store->texcoord[unit]; 308 GLfloat (*texcoord)[ [all...] |
/external/mesa3d/src/mesa/tnl/ |
H A D | t_vb_texmat.c | 49 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texmat_stage_data 71 (void) TransformRaw( &store->texcoord[i], 75 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i]; 98 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); 111 if (store->texcoord[i].data) 112 _mesa_vector4f_free( &store->texcoord[i] );
|
H A D | t_rasterpos.c | 256 * \param texcoord incoming texcoord and resulting texcoord 260 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) 281 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane); 284 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane); 287 texcoord[0] = rx * mInv + 0.5F; 290 texcoord[0] = rx; 293 texcoord[0] = normal[0]; 304 texcoord[ 259 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) argument [all...] |
H A D | t_vb_program.c | 195 vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, argument 203 1, (const GLfloat (*)[4]) texcoord,
|
H A D | t_vb_texgen.c | 76 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texgen_stage_data 172 * (f). This allows us to pass in either a texcoord vector4f, or a 257 GLvector4f *out = &store->texcoord[unit]; 279 GLvector4f *out = &store->texcoord[unit]; 281 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start; 287 texcoord[i][0] = norm[0]; 288 texcoord[i][1] = norm[1]; 289 texcoord[i][2] = norm[2]; 307 GLvector4f *out = &store->texcoord[unit]; 308 GLfloat (*texcoord)[ [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | feedback.c | 123 const GLfloat texcoord[4]) 140 _mesa_feedback_token( ctx, texcoord[0] ); 141 _mesa_feedback_token( ctx, texcoord[1] ); 142 _mesa_feedback_token( ctx, texcoord[2] ); 143 _mesa_feedback_token( ctx, texcoord[3] ); 120 _mesa_feedback_vertex(struct gl_context *ctx, const GLfloat win[4], const GLfloat color[4], const GLfloat texcoord[4]) argument
|
H A D | eval.c | 1015 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; local 1023 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord ); 1024 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord ); 1025 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord ); 1026 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord ); 1035 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord ); 1036 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord ); 1037 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord ); 1038 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
|
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_cb_feedback.c | 88 const GLfloat *color, *texcoord; local 99 * color and texcoord attribs to use here. 110 texcoord = v->data[slot]; 112 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; 114 _mesa_feedback_vertex(ctx, win, color, texcoord);
|
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
H A D | s_fragprog.c | 79 fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, argument 92 1, (const GLfloat (*)[4]) texcoord, 110 fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], argument 133 texcoord[0], texcoord[1], texcoord[3], 134 1.0F / texcoord[3]); 141 1, (const GLfloat (*)[4]) texcoord,
|
H A D | s_atifragshader.c | 47 fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda, argument 55 1, (const GLfloat(*)[4]) texcoord,
|
/external/mesa3d/src/mesa/main/ |
H A D | feedback.c | 123 const GLfloat texcoord[4]) 140 _mesa_feedback_token( ctx, texcoord[0] ); 141 _mesa_feedback_token( ctx, texcoord[1] ); 142 _mesa_feedback_token( ctx, texcoord[2] ); 143 _mesa_feedback_token( ctx, texcoord[3] ); 120 _mesa_feedback_vertex(struct gl_context *ctx, const GLfloat win[4], const GLfloat color[4], const GLfloat texcoord[4]) argument
|
H A D | eval.c | 1015 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; local 1023 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord ); 1024 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord ); 1025 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord ); 1026 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord ); 1035 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord ); 1036 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord ); 1037 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord ); 1038 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
|
/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_feedback.c | 88 const GLfloat *color, *texcoord; local 99 * color and texcoord attribs to use here. 110 texcoord = v->data[slot]; 112 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; 114 _mesa_feedback_vertex(ctx, win, color, texcoord);
|
/external/mesa3d/src/mesa/swrast/ |
H A D | s_fragprog.c | 79 fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, argument 92 1, (const GLfloat (*)[4]) texcoord, 110 fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], argument 133 texcoord[0], texcoord[1], texcoord[3], 134 1.0F / texcoord[3]); 141 1, (const GLfloat (*)[4]) texcoord,
|
H A D | s_atifragshader.c | 47 fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda, argument 55 1, (const GLfloat(*)[4]) texcoord,
|
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
H A D | nv30_state.h | 85 uint16_t texcoord[10]; member in struct:nv30_vertprog 117 uint16_t texcoord[10]; member in struct:nv30_fragprog
|
/external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/ |
H A D | fs-test.c | 56 float texcoord[4]; member in struct:vertex 210 ve[2].src_offset = Offset(struct vertex, texcoord);
|
H A D | gs-test.c | 58 float texcoord[4]; member in struct:vertex 243 ve[2].src_offset = Offset(struct vertex, texcoord);
|
/external/mesa3d/src/gallium/drivers/nv30/ |
H A D | nv30_state.h | 85 uint16_t texcoord[10]; member in struct:nv30_vertprog 117 uint16_t texcoord[10]; member in struct:nv30_fragprog
|
/external/mesa3d/src/gallium/tests/graw/ |
H A D | fs-test.c | 56 float texcoord[4]; member in struct:vertex 210 ve[2].src_offset = Offset(struct vertex, texcoord);
|
H A D | gs-test.c | 58 float texcoord[4]; member in struct:vertex 243 ve[2].src_offset = Offset(struct vertex, texcoord);
|
/external/qemu/distrib/sdl-1.2.15/test/ |
H A D | testgl.c | 171 GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord) argument 183 texcoord[0] = 0.0f; /* Min X */ 184 texcoord[1] = 0.0f; /* Min Y */ 185 texcoord[2] = (GLfloat)surface->w / w; /* Max X */ 186 texcoord[3] = (GLfloat)surface->h / h; /* Max Y */ 254 GLfloat texcoord[4]; local 265 cursor_texture = SDL_GL_LoadTexture(image, texcoord); 268 texMinX = texcoord[0]; 269 texMinY = texcoord[1]; 270 texMaxX = texcoord[ 313 GLfloat texcoord[4]; local [all...] |