/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
H A D | GLCanvas.java | 111 public abstract void drawMixed(BasicTexture from, int toColor, argument 118 public abstract void drawMixed(BasicTexture from, int toColor, argument
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H A D | GLES11Canvas.java | 451 int toColor, float ratio, int x, int y, int w, int h) { 452 drawMixed(from, toColor, ratio, x, y, w, h, mAlpha); 471 private void setMixedColor(int toColor, float ratio, float alpha) { argument 487 // RGB component are get from toColor and will used as SRC1 488 float colorScale = scale * (toColor >>> 24) / (0xff * 0xff); 489 setTextureColor(((toColor >>> 16) & 0xff) * colorScale, 490 ((toColor >>> 8) & 0xff) * colorScale, 491 (toColor & 0xff) * colorScale, combo); 513 public void drawMixed(BasicTexture from, int toColor, float ratio, argument 521 fillRect(target.left, target.top, target.width(), target.height(), toColor); 450 drawMixed(BasicTexture from, int toColor, float ratio, int x, int y, int w, int h) argument 547 drawMixed(BasicTexture from, int toColor, float ratio, int x, int y, int width, int height, float alpha) argument [all...] |
H A D | GLES20Canvas.java | 758 public void drawMixed(BasicTexture texture, int toColor, float ratio, int x, int y, int w, int h) { argument 761 drawMixed(texture, toColor, ratio, mTempSourceRect, mTempTargetRect); 765 public void drawMixed(BasicTexture texture, int toColor, float ratio, RectF source, RectF target) { argument 780 fillRect(target.left, target.top, target.width(), target.height(), toColor);
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/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
H A D | GLCanvas.java | 109 public abstract void drawMixed(BasicTexture from, int toColor, argument 116 public abstract void drawMixed(BasicTexture from, int toColor, argument
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H A D | GLES20Canvas.java | 758 public void drawMixed(BasicTexture texture, int toColor, float ratio, int x, int y, int w, int h) { argument 761 drawMixed(texture, toColor, ratio, mTempSourceRect, mTempTargetRect); 765 public void drawMixed(BasicTexture texture, int toColor, float ratio, RectF source, RectF target) { argument 780 fillRect(target.left, target.top, target.width(), target.height(), toColor);
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