Searched defs:uniformMatrix2fv (Results 1 - 3 of 3) sorted by relevance

/external/chromium_org/cc/test/
H A Dfake_web_graphics_context_3d.h468 virtual void uniformMatrix2fv( function in class:cc::FakeWebGraphicsContext3D
/external/chromium_org/third_party/WebKit/Source/web/tests/
H A DMockWebGraphicsContext3D.h217 virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { } function in class:blink::MockWebGraphicsContext3D
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLRenderingContext.cpp3952 void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v) function in class:WebCore::WebGLRenderingContext
3954 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4))
3956 m_context->uniformMatrix2fv(location->location(), v->length() / 4, transpose, v->data());
3959 void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size) function in class:WebCore::WebGLRenderingContext
3961 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, size, 4))
3963 m_context->uniformMatrix2fv(location->location(), size / 4, transpose, v);

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