Searched defs:vec4_type (Results 1 - 6 of 6) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/glsl/
H A Dbuiltin_types.h76 const glsl_type *const glsl_type::vec4_type = & builtin_core_types[11]; member in class:glsl_type
114 { glsl_type::vec4_type, "emission" },
115 { glsl_type::vec4_type, "ambient" },
116 { glsl_type::vec4_type, "diffuse" },
117 { glsl_type::vec4_type, "specular" },
122 { glsl_type::vec4_type, "ambient" },
123 { glsl_type::vec4_type, "diffuse" },
124 { glsl_type::vec4_type, "specular" },
125 { glsl_type::vec4_type, "position" },
126 { glsl_type::vec4_type, "halfVecto
[all...]
H A Dglsl_types.h165 static const glsl_type *const vec4_type; member in struct:glsl_type
/external/mesa3d/src/glsl/
H A Dbuiltin_types.h76 const glsl_type *const glsl_type::vec4_type = & builtin_core_types[11]; member in class:glsl_type
114 { glsl_type::vec4_type, "emission" },
115 { glsl_type::vec4_type, "ambient" },
116 { glsl_type::vec4_type, "diffuse" },
117 { glsl_type::vec4_type, "specular" },
122 { glsl_type::vec4_type, "ambient" },
123 { glsl_type::vec4_type, "diffuse" },
124 { glsl_type::vec4_type, "specular" },
125 { glsl_type::vec4_type, "position" },
126 { glsl_type::vec4_type, "halfVecto
[all...]
H A Dglsl_types.h165 static const glsl_type *const vec4_type; member in struct:glsl_type
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/
H A Dradeonsi_shader.c209 LLVMTypeRef vec4_type; local
236 vec4_type = LLVMVectorType(base->elem_type, 4);
241 "llvm.SI.vs.load.input", vec4_type, args, 3);
/external/mesa3d/src/gallium/drivers/radeonsi/
H A Dradeonsi_shader.c209 LLVMTypeRef vec4_type; local
236 vec4_type = LLVMVectorType(base->elem_type, 4);
241 "llvm.SI.vs.load.input", vec4_type, args, 3);

Completed in 183 milliseconds