Searched refs:opaque (Results 26 - 35 of 35) sorted by relevance

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/frameworks/base/libs/hwui/
H A DDisplayListRenderer.cpp130 float right, float bottom, bool opaque) {
136 mDirtyClip = opaque;
129 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument
H A DOpenGLRenderer.cpp193 float right, float bottom, bool opaque) {
196 mOpaque = opaque;
229 status_t OpenGLRenderer::prepare(bool opaque) { argument
230 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
234 float right, float bottom, bool opaque) {
236 setupFrameState(left, top, right, bottom, opaque);
266 status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) { argument
267 if (!opaque || mCountOverdraw) {
286 void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) { argument
293 startTiling(*clip, s->height, opaque);
192 setupFrameState(float left, float top, float right, float bottom, bool opaque) argument
233 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument
297 startTiling(const Rect& clip, int windowHeight, bool opaque) argument
[all...]
H A DDisplayListRenderer.h69 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
/frameworks/base/core/java/android/view/
H A DGLES20Canvas.java180 static native int nCreateTextureLayer(boolean opaque, int[] layerInfo); argument
186 static native void nUpdateTextureLayer(int layerId, int width, int height, boolean opaque, argument
264 private static native int nPrepare(int renderer, boolean opaque); argument
266 boolean opaque);
265 nPrepareDirty(int renderer, int left, int top, int right, int bottom, boolean opaque) argument
H A DView.java1666 * View flag indicating whether this view was invalidated by an opaque
1681 * Indicates whether the background is opaque.
1688 * Indicates whether the scrollbars are opaque.
1695 * Indicates whether the view is opaque.
2918 * completely transparent and 1 means completely opaque.
9794 * completely transparent and 1 means the view is completely opaque.
9828 * completely transparent and 1 means the view is completely opaque.</p>
11026 * Indicates whether this View is opaque. An opaque View guarantees that it will
11027 * draw all the pixels overlapping its bounds using a fully opaque colo
[all...]
H A DViewRootImpl.java6055 void changeCanvasOpacity(boolean opaque) { argument
6057 Log.d(TAG, "changeCanvasOpacity: opaque=" + opaque);
/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp158 OpenGLRenderer* renderer, jboolean opaque) {
159 return renderer->prepare(opaque);
164 jboolean opaque) {
165 return renderer->prepareDirty(left, top, right, bottom, opaque);
157 android_view_GLES20Canvas_prepare(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jboolean opaque) argument
162 android_view_GLES20Canvas_prepareDirty(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom, jboolean opaque) argument
/frameworks/base/core/java/android/widget/
H A DListView.java3146 final boolean opaque = (color >>> 24) == 0xFF;
3147 mIsCacheColorOpaque = opaque;
3148 if (opaque) {
3220 // If the list is opaque *and* the background is not, we want to
3222 // If the list is opaque and the background is also opaque, we don't
/frameworks/base/tools/aapt/
H A DZipFile.cpp771 zstream.opaque = Z_NULL;
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
H A DPhoneStatusBar.java675 boolean opaque = false;
683 (opaque ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT));
1937 // if panels are expandable, force the status bar opaque on any interaction
2771 int barMode = "opaque".equals(mode) ? MODE_OPAQUE :

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