/frameworks/base/libs/hwui/ |
H A D | DisplayListRenderer.cpp | 130 float right, float bottom, bool opaque) { 136 mDirtyClip = opaque; 129 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument
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H A D | OpenGLRenderer.cpp | 193 float right, float bottom, bool opaque) { 196 mOpaque = opaque; 229 status_t OpenGLRenderer::prepare(bool opaque) { argument 230 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque); 234 float right, float bottom, bool opaque) { 236 setupFrameState(left, top, right, bottom, opaque); 266 status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) { argument 267 if (!opaque || mCountOverdraw) { 286 void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) { argument 293 startTiling(*clip, s->height, opaque); 192 setupFrameState(float left, float top, float right, float bottom, bool opaque) argument 233 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument 297 startTiling(const Rect& clip, int windowHeight, bool opaque) argument [all...] |
H A D | DisplayListRenderer.h | 69 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
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/frameworks/base/core/java/android/view/ |
H A D | GLES20Canvas.java | 180 static native int nCreateTextureLayer(boolean opaque, int[] layerInfo); argument 186 static native void nUpdateTextureLayer(int layerId, int width, int height, boolean opaque, argument 264 private static native int nPrepare(int renderer, boolean opaque); argument 266 boolean opaque); 265 nPrepareDirty(int renderer, int left, int top, int right, int bottom, boolean opaque) argument
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H A D | View.java | 1666 * View flag indicating whether this view was invalidated by an opaque 1681 * Indicates whether the background is opaque. 1688 * Indicates whether the scrollbars are opaque. 1695 * Indicates whether the view is opaque. 2918 * completely transparent and 1 means completely opaque. 9794 * completely transparent and 1 means the view is completely opaque. 9828 * completely transparent and 1 means the view is completely opaque.</p> 11026 * Indicates whether this View is opaque. An opaque View guarantees that it will 11027 * draw all the pixels overlapping its bounds using a fully opaque colo [all...] |
H A D | ViewRootImpl.java | 6055 void changeCanvasOpacity(boolean opaque) { argument 6057 Log.d(TAG, "changeCanvasOpacity: opaque=" + opaque);
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/frameworks/base/core/jni/ |
H A D | android_view_GLES20Canvas.cpp | 158 OpenGLRenderer* renderer, jboolean opaque) { 159 return renderer->prepare(opaque); 164 jboolean opaque) { 165 return renderer->prepareDirty(left, top, right, bottom, opaque); 157 android_view_GLES20Canvas_prepare(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jboolean opaque) argument 162 android_view_GLES20Canvas_prepareDirty(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom, jboolean opaque) argument
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/frameworks/base/core/java/android/widget/ |
H A D | ListView.java | 3146 final boolean opaque = (color >>> 24) == 0xFF; 3147 mIsCacheColorOpaque = opaque; 3148 if (opaque) { 3220 // If the list is opaque *and* the background is not, we want to 3222 // If the list is opaque and the background is also opaque, we don't
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/frameworks/base/tools/aapt/ |
H A D | ZipFile.cpp | 771 zstream.opaque = Z_NULL;
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
H A D | PhoneStatusBar.java | 675 boolean opaque = false; 683 (opaque ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT)); 1937 // if panels are expandable, force the status bar opaque on any interaction 2771 int barMode = "opaque".equals(mode) ? MODE_OPAQUE :
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