Searched refs:C_SCRATCH_2 (Results 1 - 3 of 3) sorted by relevance

/dalvik/vm/compiler/codegen/x86/
H A DLowerHelper.cpp2024 updateRefCount2(C_SCRATCH_2, LowOpndRegType_gp, isScratchPhysical);
2025 updateRefCount2(C_SCRATCH_2, LowOpndRegType_gp, isScratchPhysical);
2037 move_mem_to_reg(OpndSize_32, offsetof(Thread, interpSave.methodClassDex), C_SCRATCH_1, isScratchPhysical, C_SCRATCH_2, isScratchPhysical);
2039 updateGlue(C_SCRATCH_2, isScratchPhysical, PhysicalReg_GLUE_DVMDEX); //spill_loc_index is -1, set physicalReg
2040 move_mem_to_reg(OpndSize_32, offDvmDex_pResStrings, C_SCRATCH_2, isScratchPhysical, reg, isPhysical);
2059 move_mem_to_reg(OpndSize_32, offsetof(Thread, interpSave.methodClassDex), C_SCRATCH_1, isScratchPhysical, C_SCRATCH_2, isScratchPhysical);
2061 updateGlue(C_SCRATCH_2, isScratchPhysical, PhysicalReg_GLUE_DVMDEX); //spill_loc_index is -1, set physicalReg
2062 move_mem_to_reg(OpndSize_32, offDvmDex_pResClasses, C_SCRATCH_2, isScratchPhysical, reg, isPhysical);
2084 move_mem_to_reg(OpndSize_32, offsetof(Thread, interpSave.methodClassDex), C_SCRATCH_1, isScratchPhysical, C_SCRATCH_2, isScratchPhysical);
2086 updateGlue(C_SCRATCH_2, isScratchPhysica
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H A DLowerJump.cpp1048 SCRATCH: C_SCRATCH_1(%esi) & C_SCRATCH_2(%edx)
1058 move_mem_to_reg(OpndSize_32, offClassObject_descriptor, C_SCRATCH_1, isScratchPhysical, C_SCRATCH_2, isScratchPhysical);
1060 move_reg_to_mem(OpndSize_32, C_SCRATCH_2, isScratchPhysical, 4, PhysicalReg_ESP, true);
H A DLower.h520 #define C_SCRATCH_2 scratchRegs[1] macro

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