Searched refs:C_SCRATCH_2 (Results 1 - 3 of 3) sorted by relevance
/dalvik/vm/compiler/codegen/x86/ |
H A D | LowerHelper.cpp | 2024 updateRefCount2(C_SCRATCH_2, LowOpndRegType_gp, isScratchPhysical); 2025 updateRefCount2(C_SCRATCH_2, LowOpndRegType_gp, isScratchPhysical); 2037 move_mem_to_reg(OpndSize_32, offsetof(Thread, interpSave.methodClassDex), C_SCRATCH_1, isScratchPhysical, C_SCRATCH_2, isScratchPhysical); 2039 updateGlue(C_SCRATCH_2, isScratchPhysical, PhysicalReg_GLUE_DVMDEX); //spill_loc_index is -1, set physicalReg 2040 move_mem_to_reg(OpndSize_32, offDvmDex_pResStrings, C_SCRATCH_2, isScratchPhysical, reg, isPhysical); 2059 move_mem_to_reg(OpndSize_32, offsetof(Thread, interpSave.methodClassDex), C_SCRATCH_1, isScratchPhysical, C_SCRATCH_2, isScratchPhysical); 2061 updateGlue(C_SCRATCH_2, isScratchPhysical, PhysicalReg_GLUE_DVMDEX); //spill_loc_index is -1, set physicalReg 2062 move_mem_to_reg(OpndSize_32, offDvmDex_pResClasses, C_SCRATCH_2, isScratchPhysical, reg, isPhysical); 2084 move_mem_to_reg(OpndSize_32, offsetof(Thread, interpSave.methodClassDex), C_SCRATCH_1, isScratchPhysical, C_SCRATCH_2, isScratchPhysical); 2086 updateGlue(C_SCRATCH_2, isScratchPhysica [all...] |
H A D | LowerJump.cpp | 1048 SCRATCH: C_SCRATCH_1(%esi) & C_SCRATCH_2(%edx) 1058 move_mem_to_reg(OpndSize_32, offClassObject_descriptor, C_SCRATCH_1, isScratchPhysical, C_SCRATCH_2, isScratchPhysical); 1060 move_reg_to_mem(OpndSize_32, C_SCRATCH_2, isScratchPhysical, 4, PhysicalReg_ESP, true);
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H A D | Lower.h | 520 #define C_SCRATCH_2 scratchRegs[1] macro
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