Searched refs:GLC (Results 1 - 9 of 9) sorted by relevance
/external/chromium_org/cc/output/ |
H A D | geometry_binding.cc | 7 #include "cc/output/gl_renderer.h" // For the GLC() macro. 58 GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); 59 GLC(gl_, 62 GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); 63 GLC(gl_, 76 GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); 78 GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); 89 GLC(gl_, 96 GLC(gl_, 103 GLC(gl [all...] |
H A D | gl_renderer.cc | 291 GLC(gl_, gl_->ClearColor(0, 0, 0, 0)); 293 GLC(gl_, gl_->ClearColor(0, 0, 1, 1)); 318 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0)); 319 GLC(gl_, gl_->Flush()); 374 GLC(gl_, 389 GLC(gl_, 396 GLC(gl_, 426 GLC(gl_, 433 GLC(gl_, 440 GLC(gl [all...] |
H A D | gl_renderer.h | 445 #define GLC(context, x) \ macro 448 #define GLC(context, x) (x) macro
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H A D | shader.cc | 11 #include "cc/output/gl_renderer.h" // For the GLC() macro. 86 GLC(context, context->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER,
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/external/chromium_org/cc/resources/ |
H A D | resource_provider.cc | 16 #include "cc/output/gl_renderer.h" // For the GLC() macro. 101 GLC(gl_, gl_->ActiveTexture(unit_)); 107 GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0)); 432 GLC(gl, gl->BindTexture(texture_target, texture_id)); 433 GLC(gl, gl->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); 434 GLC(gl, gl->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); 435 GLC(gl, 437 GLC(gl, 528 GLC(gl, gl->DestroyImageCHROMIUM(resource->image_id)); 534 GLC(g [all...] |
H A D | video_resource_updater.cc | 210 GLC(gl, gl->GenMailboxCHROMIUM(mailbox.name)); 217 GLC(gl, gl->BindTexture(GL_TEXTURE_2D, lock.texture_id())); 218 GLC(gl, gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name)); 219 GLC(gl, gl->BindTexture(GL_TEXTURE_2D, 0)); 384 GLC(context_provider->ContextGL(),
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/external/chromium_org/cc/layers/ |
H A D | io_surface_layer_impl.cc | 9 #include "cc/output/gl_renderer.h" // For the GLC() macro. 89 GLC(gl, gl->BindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_id_));
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | extensions.c | 45 GLC = 1 << API_OPENGL_CORE, /* GL Core */ enumerator in enum:__anon13674
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/external/mesa3d/src/mesa/main/ |
H A D | extensions.c | 45 GLC = 1 << API_OPENGL_CORE, /* GL Core */ enumerator in enum:__anon24159
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