Searched refs:GL_TEXTURE (Results 1 - 25 of 72) sorted by relevance

123

/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
H A Ds_texrender.c37 ASSERT(att->Type == GL_TEXTURE);
/external/mesa3d/src/mesa/swrast/
H A Ds_texrender.c37 ASSERT(att->Type == GL_TEXTURE);
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dmatrix.c152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
163 case GL_TEXTURE:
252 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
254 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
292 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
294 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
H A Dquerymatrix.c121 {GL_TEXTURE, GL_TEXTURE_MATRIX},
H A Dfbobject.h78 assert(att->Type == GL_TEXTURE);
87 assert(att->Type == GL_TEXTURE);
H A Dtexstate.c53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
232 state->SourceRGB[2] = GL_TEXTURE;
258 state->SourceRGB[2] = GL_TEXTURE;
259 state->SourceA[2] = GL_TEXTURE;
319 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
H A Dfbobject.c305 if (att->Type == GL_TEXTURE) {
314 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
337 ASSERT(att->Type == GL_TEXTURE);
346 att->Type = GL_TEXTURE;
536 if (att->Type == GL_TEXTURE) {
742 if (att->Type == GL_TEXTURE) {
2425 else if (att->Type == GL_TEXTURE) {
2438 if (att->Type == GL_TEXTURE) {
2450 if (att->Type == GL_TEXTURE) {
2472 } else if (att->Type == GL_TEXTURE) {
[all...]
/external/mesa3d/src/mesa/main/
H A Dmatrix.c152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
163 case GL_TEXTURE:
252 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
254 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
292 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
294 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
H A Dquerymatrix.c119 {GL_TEXTURE, GL_TEXTURE_MATRIX},
H A Dfbobject.h78 assert(att->Type == GL_TEXTURE);
87 assert(att->Type == GL_TEXTURE);
H A Dtexstate.c53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
232 state->SourceRGB[2] = GL_TEXTURE;
258 state->SourceRGB[2] = GL_TEXTURE;
259 state->SourceA[2] = GL_TEXTURE;
319 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
H A Dfbobject.c305 if (att->Type == GL_TEXTURE) {
314 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
337 ASSERT(att->Type == GL_TEXTURE);
346 att->Type = GL_TEXTURE;
536 if (att->Type == GL_TEXTURE) {
742 if (att->Type == GL_TEXTURE) {
2425 else if (att->Type == GL_TEXTURE) {
2438 if (att->Type == GL_TEXTURE) {
2450 if (att->Type == GL_TEXTURE) {
2472 } else if (att->Type == GL_TEXTURE) {
[all...]
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
H A Dnv04_state_frag.c88 case GL_TEXTURE:
139 int i = (source == GL_TEXTURE ?
H A Dnv10_state_frag.c103 case GL_TEXTURE:
170 int i = (source == GL_TEXTURE ?
H A Dnouveau_util.h189 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31);
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnv04_state_frag.c88 case GL_TEXTURE:
139 int i = (source == GL_TEXTURE ?
H A Dnv10_state_frag.c103 case GL_TEXTURE:
170 int i = (source == GL_TEXTURE ?
H A Dnouveau_util.h189 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31);
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_cb_fbo.c519 if (att->Type != GL_TEXTURE)
563 if (depth->Type == GL_TEXTURE &&
604 if (depth->Type == GL_TEXTURE &&
605 stencil->Type == GL_TEXTURE &&
H A Dst_cb_blit.c231 if(srcAtt->Type == GL_TEXTURE) {
/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_fbo.c519 if (att->Type != GL_TEXTURE)
563 if (depth->Type == GL_TEXTURE &&
604 if (depth->Type == GL_TEXTURE &&
605 stencil->Type == GL_TEXTURE &&
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
H A Di830_texblend.c224 case GL_TEXTURE:
310 case GL_TEXTURE:
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Di830_texblend.c224 case GL_TEXTURE:
310 case GL_TEXTURE:
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dr200_texstate.c369 case GL_TEXTURE:
389 case GL_TEXTURE:
456 case GL_TEXTURE:
471 case GL_TEXTURE:
915 case GL_TEXTURE:
941 case GL_TEXTURE:
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_texstate.c369 case GL_TEXTURE:
389 case GL_TEXTURE:
456 case GL_TEXTURE:
471 case GL_TEXTURE:
915 case GL_TEXTURE:
941 case GL_TEXTURE:

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