Searched refs:RenderFlowThread (Results 1 - 25 of 38) sorted by relevance

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/external/chromium_org/third_party/WebKit/Source/core/rendering/
H A DRenderRegionSet.h35 class RenderFlowThread;
50 RenderRegionSet(Element*, RenderFlowThread*);
H A DFlowThreadController.h39 class RenderFlowThread;
50 RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFlowThread; }
51 void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRenderFlowThread = flowThread; }
90 RenderFlowThread* m_currentRenderFlowThread;
H A DRenderFlowThread.cpp32 #include "core/rendering/RenderFlowThread.h"
50 RenderFlowThread::RenderFlowThread() function in class:WebCore::RenderFlowThread
67 PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* parentStyle)
83 void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
91 void RenderFlowThread::removeFlowChildInfo(RenderObject* child)
98 void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion)
105 void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion)
111 void RenderFlowThread::invalidateRegions()
144 RenderFlowThread* m_renderFlowThrea
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H A DRenderMultiColumnFlowThread.h30 #include "core/rendering/RenderFlowThread.h"
34 class RenderMultiColumnFlowThread FINAL : public RenderFlowThread {
H A DRenderRegionSet.cpp29 #include "core/rendering/RenderFlowThread.h"
33 RenderRegionSet::RenderRegionSet(Element* element, RenderFlowThread* flowThread)
H A DRenderFlowThread.h43 class RenderFlowThread;
49 // RenderFlowThread is used to collect all the render objects that participate in a
53 // of the RenderFlowThread.
55 class RenderFlowThread: public RenderBlockFlow { class in namespace:WebCore
57 RenderFlowThread();
58 virtual ~RenderFlowThread() { };
64 // Always create a RenderLayer for the RenderFlowThread so that we
298 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread());
303 CurrentRenderFlowThreadMaintainer(RenderFlowThread*);
306 RenderFlowThread* m_renderFlowThrea
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H A DRenderRegion.h42 class RenderFlowThread;
47 explicit RenderRegion(Element*, RenderFlowThread*);
63 RenderFlowThread* flowThread() const { return m_flowThread; }
189 RenderFlowThread* m_flowThread;
H A DRenderMultiColumnSet.h46 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*);
101 RenderMultiColumnSet(RenderFlowThread*);
H A DRenderMedia.cpp32 #include "core/rendering/RenderFlowThread.h"
66 const RenderFlowThread* flowThread = flowThreadContainingBlock();
H A DLayoutState.h39 class RenderFlowThread;
H A DRenderNamedFlowFragment.cpp35 #include "core/rendering/RenderFlowThread.h"
105 return styleToUse->logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : toRenderBlock(parent())->computeReplacedLogicalHeightUsing(styleToUse->logicalMaxHeight());
H A DRenderNamedFlowThread.h30 #include "core/rendering/RenderFlowThread.h"
46 class RenderNamedFlowThread FINAL : public RenderFlowThread {
H A DFlowThreadController.cpp35 #include "core/rendering/RenderFlowThread.h"
76 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(m_view->style()));
92 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(viewStyle));
H A DRenderBlock.h468 bool updateRegionsAndShapesLogicalSize(RenderFlowThread*);
469 void computeRegionRangeForBlock(RenderFlowThread*);
486 void updateRegionsAndShapesAfterChildLayout(RenderFlowThread*, bool);
649 void adjustLinePositionForPagination(RootInlineBox*, LayoutUnit& deltaOffset, RenderFlowThread*); // Computes a deltaOffset value that put a line at the top of the next page if it doesn't fit on the current page.
658 bool lineWidthForPaginatedLineChanged(RootInlineBox*, LayoutUnit lineDelta, RenderFlowThread*) const;
660 bool logicalWidthChangedInRegions(RenderFlowThread*) const;
H A DRenderRegion.cpp45 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread)
78 return style()->logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : computeReplacedLogicalHeightUsing(style()->logicalMaxHeight());
184 // Delegate painting of content in region to RenderFlowThread.
185 // RenderFlowThread is a self painting layer (being a positioned object) who is painting its children, the collected objects.
310 // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread
312 // That second layout would then be able to use the information from the RenderFlowThread to set up overflow.
314 // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global
316 // RenderFlowThread itself).
659 ASSERT(newLogicalHeight < RenderFlowThread::maxLogicalHeight());
H A DRenderMultiColumnSet.cpp38 RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread* flowThread)
52 RenderMultiColumnSet* RenderMultiColumnSet::createAnonymous(RenderFlowThread* flowThread)
H A DRenderNamedFlowThread.cpp330 // because of how computeLogicalHeight is implemented for RenderFlowThread (as a sum of all regions height).
497 RenderFlowThread::dispatchRegionLayoutUpdateEvent();
506 RenderFlowThread::dispatchRegionOversetChangeEvent();
H A DRenderObject.h61 class RenderFlowThread;
209 RenderFlowThread* flowThreadContainingBlock() const
278 // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread.
279 // A RenderFlowThread is always considered to be inside itself, so it never has to change its state
1062 RenderFlowThread* locateFlowThreadContainingBlock() const;
1064 void removeFromRenderFlowThreadRecursive(RenderFlowThread*);
H A DRenderBlock.cpp1028 RenderFlowThread* childFlowThread = child->flowThreadContainingBlock();
1342 RenderFlowThread* flowThread = flowThreadContainingBlock();
1431 bool RenderBlock::updateRegionsAndShapesLogicalSize(RenderFlowThread* flowThread)
1441 setLogicalHeight(RenderFlowThread::maxLogicalHeight());
1472 void RenderBlock::updateRegionsAndShapesAfterChildLayout(RenderFlowThread* flowThread, bool heightChanged)
1482 void RenderBlock::computeRegionRangeForBlock(RenderFlowThread* flowThread)
5331 RenderFlowThread* flowThread = flowThreadContainingBlock();
5371 RenderFlowThread* flowThread = flowThreadContainingBlock();
5384 RenderFlowThread* flowThread = flowThreadContainingBlock();
5395 RenderFlowThread* flowThrea
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H A DRenderBlockLineLayout.cpp28 #include "core/rendering/RenderFlowThread.h"
1043 LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom, RenderFlowThread* flowThread)
1102 RenderFlowThread* flowThread() const { return m_flowThread; }
1103 void setFlowThread(RenderFlowThread* thread) { m_flowThread = thread; }
1125 RenderFlowThread* m_flowThread;
1722 RenderFlowThread* flowThread = flowThreadContainingBlock();
H A DRenderLayer.h70 class RenderFlowThread;
H A DRenderView.cpp38 #include "core/rendering/RenderFlowThread.h"
1181 RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread();
1193 RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread();
H A DRenderObject.cpp606 RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const
611 RenderFlowThread* flowThread = view()->flowThreadController()->currentRenderFlowThread();
1365 RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock();
1373 RenderFlowThread* repaintContainerFlowThread = repaintContainer ? repaintContainer->flowThreadContainingBlock() : 0;
2673 void RenderObject::removeFromRenderFlowThreadRecursive(RenderFlowThread* renderFlowThread)
2680 RenderFlowThread* localFlowThread = renderFlowThread;
H A DRenderBlockFlow.cpp270 RenderFlowThread* flowThread = flowThreadContainingBlock();
1483 RenderFlowThread* flowThread = flowThreadContainingBlock();
1505 RenderFlowThread* flowThread = flowThreadContainingBlock();
/external/chromium_org/third_party/WebKit/Source/core/dom/
H A DNamedFlow.cpp82 RenderFlowThread* currentFlowThread = renderer->flowThreadContainingBlock();

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