/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
H A D | RenderRegionSet.h | 35 class RenderFlowThread; 50 RenderRegionSet(Element*, RenderFlowThread*);
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H A D | FlowThreadController.h | 39 class RenderFlowThread; 50 RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFlowThread; } 51 void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRenderFlowThread = flowThread; } 90 RenderFlowThread* m_currentRenderFlowThread;
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H A D | RenderFlowThread.cpp | 32 #include "core/rendering/RenderFlowThread.h" 50 RenderFlowThread::RenderFlowThread() function in class:WebCore::RenderFlowThread 67 PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* parentStyle) 83 void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) 91 void RenderFlowThread::removeFlowChildInfo(RenderObject* child) 98 void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion) 105 void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion) 111 void RenderFlowThread::invalidateRegions() 144 RenderFlowThread* m_renderFlowThrea [all...] |
H A D | RenderMultiColumnFlowThread.h | 30 #include "core/rendering/RenderFlowThread.h" 34 class RenderMultiColumnFlowThread FINAL : public RenderFlowThread {
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H A D | RenderRegionSet.cpp | 29 #include "core/rendering/RenderFlowThread.h" 33 RenderRegionSet::RenderRegionSet(Element* element, RenderFlowThread* flowThread)
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H A D | RenderFlowThread.h | 43 class RenderFlowThread; 49 // RenderFlowThread is used to collect all the render objects that participate in a 53 // of the RenderFlowThread. 55 class RenderFlowThread: public RenderBlockFlow { class in namespace:WebCore 57 RenderFlowThread(); 58 virtual ~RenderFlowThread() { }; 64 // Always create a RenderLayer for the RenderFlowThread so that we 298 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread()); 303 CurrentRenderFlowThreadMaintainer(RenderFlowThread*); 306 RenderFlowThread* m_renderFlowThrea [all...] |
H A D | RenderRegion.h | 42 class RenderFlowThread; 47 explicit RenderRegion(Element*, RenderFlowThread*); 63 RenderFlowThread* flowThread() const { return m_flowThread; } 189 RenderFlowThread* m_flowThread;
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H A D | RenderMultiColumnSet.h | 46 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*); 101 RenderMultiColumnSet(RenderFlowThread*);
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H A D | RenderMedia.cpp | 32 #include "core/rendering/RenderFlowThread.h" 66 const RenderFlowThread* flowThread = flowThreadContainingBlock();
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H A D | LayoutState.h | 39 class RenderFlowThread;
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H A D | RenderNamedFlowFragment.cpp | 35 #include "core/rendering/RenderFlowThread.h" 105 return styleToUse->logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : toRenderBlock(parent())->computeReplacedLogicalHeightUsing(styleToUse->logicalMaxHeight());
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H A D | RenderNamedFlowThread.h | 30 #include "core/rendering/RenderFlowThread.h" 46 class RenderNamedFlowThread FINAL : public RenderFlowThread {
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H A D | FlowThreadController.cpp | 35 #include "core/rendering/RenderFlowThread.h" 76 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(m_view->style())); 92 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(viewStyle));
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H A D | RenderBlock.h | 468 bool updateRegionsAndShapesLogicalSize(RenderFlowThread*); 469 void computeRegionRangeForBlock(RenderFlowThread*); 486 void updateRegionsAndShapesAfterChildLayout(RenderFlowThread*, bool); 649 void adjustLinePositionForPagination(RootInlineBox*, LayoutUnit& deltaOffset, RenderFlowThread*); // Computes a deltaOffset value that put a line at the top of the next page if it doesn't fit on the current page. 658 bool lineWidthForPaginatedLineChanged(RootInlineBox*, LayoutUnit lineDelta, RenderFlowThread*) const; 660 bool logicalWidthChangedInRegions(RenderFlowThread*) const;
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H A D | RenderRegion.cpp | 45 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread) 78 return style()->logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : computeReplacedLogicalHeightUsing(style()->logicalMaxHeight()); 184 // Delegate painting of content in region to RenderFlowThread. 185 // RenderFlowThread is a self painting layer (being a positioned object) who is painting its children, the collected objects. 310 // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread 312 // That second layout would then be able to use the information from the RenderFlowThread to set up overflow. 314 // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global 316 // RenderFlowThread itself). 659 ASSERT(newLogicalHeight < RenderFlowThread::maxLogicalHeight());
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H A D | RenderMultiColumnSet.cpp | 38 RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread* flowThread) 52 RenderMultiColumnSet* RenderMultiColumnSet::createAnonymous(RenderFlowThread* flowThread)
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H A D | RenderNamedFlowThread.cpp | 330 // because of how computeLogicalHeight is implemented for RenderFlowThread (as a sum of all regions height). 497 RenderFlowThread::dispatchRegionLayoutUpdateEvent(); 506 RenderFlowThread::dispatchRegionOversetChangeEvent();
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H A D | RenderObject.h | 61 class RenderFlowThread; 209 RenderFlowThread* flowThreadContainingBlock() const 278 // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread. 279 // A RenderFlowThread is always considered to be inside itself, so it never has to change its state 1062 RenderFlowThread* locateFlowThreadContainingBlock() const; 1064 void removeFromRenderFlowThreadRecursive(RenderFlowThread*);
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H A D | RenderBlock.cpp | 1028 RenderFlowThread* childFlowThread = child->flowThreadContainingBlock(); 1342 RenderFlowThread* flowThread = flowThreadContainingBlock(); 1431 bool RenderBlock::updateRegionsAndShapesLogicalSize(RenderFlowThread* flowThread) 1441 setLogicalHeight(RenderFlowThread::maxLogicalHeight()); 1472 void RenderBlock::updateRegionsAndShapesAfterChildLayout(RenderFlowThread* flowThread, bool heightChanged) 1482 void RenderBlock::computeRegionRangeForBlock(RenderFlowThread* flowThread) 5331 RenderFlowThread* flowThread = flowThreadContainingBlock(); 5371 RenderFlowThread* flowThread = flowThreadContainingBlock(); 5384 RenderFlowThread* flowThread = flowThreadContainingBlock(); 5395 RenderFlowThread* flowThrea [all...] |
H A D | RenderBlockLineLayout.cpp | 28 #include "core/rendering/RenderFlowThread.h" 1043 LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom, RenderFlowThread* flowThread) 1102 RenderFlowThread* flowThread() const { return m_flowThread; } 1103 void setFlowThread(RenderFlowThread* thread) { m_flowThread = thread; } 1125 RenderFlowThread* m_flowThread; 1722 RenderFlowThread* flowThread = flowThreadContainingBlock();
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H A D | RenderLayer.h | 70 class RenderFlowThread;
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H A D | RenderView.cpp | 38 #include "core/rendering/RenderFlowThread.h" 1181 RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread(); 1193 RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread();
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H A D | RenderObject.cpp | 606 RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const 611 RenderFlowThread* flowThread = view()->flowThreadController()->currentRenderFlowThread(); 1365 RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock(); 1373 RenderFlowThread* repaintContainerFlowThread = repaintContainer ? repaintContainer->flowThreadContainingBlock() : 0; 2673 void RenderObject::removeFromRenderFlowThreadRecursive(RenderFlowThread* renderFlowThread) 2680 RenderFlowThread* localFlowThread = renderFlowThread;
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H A D | RenderBlockFlow.cpp | 270 RenderFlowThread* flowThread = flowThreadContainingBlock(); 1483 RenderFlowThread* flowThread = flowThreadContainingBlock(); 1505 RenderFlowThread* flowThread = flowThreadContainingBlock();
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/external/chromium_org/third_party/WebKit/Source/core/dom/ |
H A D | NamedFlow.cpp | 82 RenderFlowThread* currentFlowThread = renderer->flowThreadContainingBlock();
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