Searched refs:animations (Results 1 - 25 of 63) sorted by relevance

123

/external/chromium_org/third_party/WebKit/Source/core/rendering/style/
H A DKeyframeList.cpp47 const CSSAnimationDataList* animations = keyframeStyle.animations(); local
48 ASSERT(animations && !animations->isEmpty());
49 return animations->animation(0)->timingFunction();
/external/chromium_org/third_party/WebKit/Source/core/animation/
H A DCompositorAnimationsImpl.h53 static void getAnimationOnCompositor(const Timing&, const KeyframeAnimationEffect&, Vector<OwnPtr<blink::WebAnimation> >& animations);
H A DAnimationStack.cpp73 const Vector<Animation*>& animations = animationStack->m_activeAnimations; local
74 for (size_t i = 0; i < animations.size(); ++i) {
75 Animation* animation = animations[i];
/external/chromium_org/ui/app_list/views/
H A Dpulsing_block_view.cc36 // The animations loop infinitely.
67 std::vector<ui::LayerAnimationSequence*> animations; local
68 animations.push_back(opacity_sequence.release());
69 animations.push_back(transform_sequence.release());
70 layer->GetAnimator()->ScheduleTogether(animations);
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
H A DConstraintNull.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintInverseKinematics.java6 import com.jme3.scene.plugins.blender.animations.CalculationBone;
7 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintAction.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintChildOf.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintClampTo.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintDampTrack.java7 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintFollowPath.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintLockTrack.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintMinMax.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintPivot.java7 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintPython.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintRigidBodyJoint.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintSplineInverseKinematic.java7 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintStretchTo.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintTransform.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
H A DObjectAnimationModifier.java13 import com.jme3.scene.plugins.blender.animations.Ipo;
56 ArrayList<Animation> animations = new ArrayList<Animation>(1);
57 animations.add(animation);
59 animData = new AnimData(null, animations);
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/
H A DTestSpatialAnim.java77 HashMap<String, Animation> animations = new HashMap<String, Animation>();
78 animations.put("anim", spatialAnimation);
79 control.setAnimations(animations);
/external/replicaisland/src/com/replica/replicaisland/
H A DSpriteComponent.java20 * Provides an interface for controlling a sprite with animations. Manages a list of animations
76 final PhasedObjectManager animations = mAnimations;
80 animations.commitUpdates();
84 if (animations.getCount() > 0 && currentAnimIndex != -1) {
93 mCurrentAnimation = (SpriteAnimation)animations.get(0);
/external/chromium_org/cc/animation/
H A Dlayer_animation_controller.cc62 ScopedPtrVector<Animation>& animations = active_animations_; local
63 animations.erase(cc::remove_if(&animations,
64 animations.begin(),
65 animations.end(),
67 animations.end());
87 ScopedPtrVector<Animation>& animations = active_animations_; local
88 animations.erase(
89 cc::remove_if(&animations,
90 animations
481 ScopedPtrVector<Animation>& animations = local
666 ScopedPtrVector<Animation>& animations = active_animations_; local
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
H A DSkeletonLoader.java70 private ArrayList<Animation> animations; field in class:SkeletonLoader
125 assert elementStack.peek().equals("animations");
131 } else if (qName.equals("animations")) {
133 animations = new ArrayList<Animation>();
168 animations.add(animation);
236 if (animations != null) {
237 animations.clear();
269 if (animations == null) {
270 animations = new ArrayList<Animation>();
272 AnimData data = new AnimData(skeleton, animations);
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/external/chromium_org/third_party/WebKit/Source/core/animation/css/
H A DCSSAnimations.h53 // This includes updates to animations/transitions as well as the CompositableValueMaps to be applied.
56 void startAnimation(AtomicString& animationName, const HashSet<RefPtr<InertAnimation> >& animations) argument
60 newAnimation.animations = animations;
90 HashSet<RefPtr<InertAnimation> > animations; member in struct:WebCore::FINAL::NewAnimation
125 // Order is significant since it defines the order in which new animations
126 // will be started. Note that there may be multiple animations present
127 // with the same name, due to the way in which we split up animations with
143 // FIXME: This method is only used here and in the legacy animations
161 // the way in which we split up animations wit
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