Searched refs:collideWithRay (Results 1 - 5 of 5) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/ |
H A D | BIHTree.java | 396 private int collideWithRay(Ray r, method in class:BIHTree 456 return collideWithRay(ray, worldMatrix, worldBound, results);
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/external/jmonkeyengine/engine/src/core/com/jme3/bounding/ |
H A D | BoundingSphere.java | 746 private int collideWithRay(Ray ray, CollisionResults results) {
method in class:BoundingSphere 798 return collideWithRay(ray, results);
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H A D | BoundingBox.java | 714 private int collideWithRay(Ray ray, CollisionResults results) {
method in class:BoundingBox 757 return collideWithRay(ray, results);
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
H A D | TerrainPatch.java | 794 return collideWithRay((Ray)other, results);
803 private int collideWithRay(Ray ray, CollisionResults results) {
method in class:TerrainPatch
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H A D | TerrainQuad.java | 343 private int collideWithRay(Ray ray, CollisionResults results) {
method in class:TerrainQuad 1641 return collideWithRay((Ray)other, results);
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Completed in 294 milliseconds