Searched refs:gravity (Results 1 - 16 of 16) sorted by relevance

/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
H A DShadowToast.java24 private int gravity; field in class:ShadowToast
58 public void setGravity(int gravity, int xOffset, int yOffset) { argument
59 this.gravity = gravity;
64 return gravity;
H A DShadowTextView.java43 private int gravity; field in class:ShadowTextView
309 return gravity;
313 public void setGravity(int gravity) { argument
314 this.gravity = gravity;
/external/chromium_org/tools/perf/page_sets/tough_canvas_cases/canvas2d_balls_common/
H A Dbouncing_balls.js12 var gravity = 0.5; //screen heights per second^2 variable
105 velocityY = -Math.sqrt(2 * gravity * (1-2 * borderY) * (0.75 + 0.25 *
139 var deltaY = alive ? velocityY*timeStep+gravity*timeStep*timeStep/2 : 0;
147 var a = gravity/2;
151 velocityY = -elasticity*(velocityY + gravity*subStep);
162 deltaY = velocityY*remainingTime+gravity*remainingTime*remainingTime/2;
168 velocityY += gravity*remainingTime;
/external/chromium_org/content/public/android/javatests/src/org/chromium/content/browser/
H A DDeviceMotionAndOrientationTest.java224 float[] gravity = {0, 0, 1};
228 verifyOrientationAngles(gravity, magnetic, expectedAngles);
233 float[] gravity = {0, (float) Math.sin(Math.PI / 4), (float) Math.cos(Math.PI / 4)};
237 verifyOrientationAngles(gravity, magnetic, expectedAngles);
242 float[] gravity = {-(float) Math.sin(Math.PI / 4), 0, (float) Math.cos(Math.PI / 4)};
246 verifyOrientationAngles(gravity, magnetic, expectedAngles);
251 float[] gravity = {0, 0, 1};
255 verifyOrientationAngles(gravity, magnetic, expectedAngles);
260 float[] gravity = {0, 1, 0};
264 verifyOrientationAngles(gravity, magneti
299 verifyOrientationAngles(float[] gravity, float[] magnetic, double[] expectedAngles) argument
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
H A DPhysicsRigidBody.java341 public Vector3f getGravity(Vector3f gravity) { argument
342 if (gravity == null) {
343 gravity = new Vector3f();
345 getGravity(objectId, gravity);
346 return gravity;
349 private native void getGravity(long objectId, Vector3f gravity); argument
352 * Set the local gravity of this PhysicsRigidBody<br/>
354 * the PhysicsSpace assigns its current gravity to the physics node when its added.
355 * @param gravity the gravity vecto
357 setGravity(Vector3f gravity) argument
361 setGravity(long objectId, Vector3f gravity) argument
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H A DPhysicsCharacter.java168 private native void setGravity(long characterId, float gravity); argument
286 capsule.write(getGravity(), "gravity", 9.8f * 3);
302 setGravity(capsule.readFloat("gravity", 9.8f * 3));
/external/replicaisland/src/com/replica/replicaisland/
H A DOrbitalMagnetComponent.java83 // remove gravity
85 GravityComponent gravity = target.findByClass(GravityComponent.class);
86 final Vector2 gravityVector = gravity.getGravity();
H A DPhysicsComponent.java84 GravityComponent gravity = parentObject.findByClass(GravityComponent.class);
87 && gravity != null) {
88 final Vector2 gravityVector = gravity.getGravity();
H A DGameObjectFactory.java706 GameComponent gravity = allocateComponent(GravityComponent.class);
710 physics.setMass(9.1f); // ~90kg w/ earth gravity
848 staticData.add(gravity);
1176 GameComponent gravity = allocateComponent(GravityComponent.class);
1220 staticData.add(gravity);
1352 GameComponent gravity = allocateComponent(GravityComponent.class);
1396 staticData.add(gravity);
1673 // Hack. Adjusting position lets us avoid giving this character gravity, physics, and
1715 GameComponent gravity = allocateComponent(GravityComponent.class);
1816 staticData.add(gravity);
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/
H A DParticleEmitter.java96 private Vector3f gravity = new Vector3f(0.0f, 0.1f, 0.0f); field in class:ParticleEmitter
572 * Get the gravity vector.
574 * @return the gravity vector.
579 return gravity;
583 * This method sets the gravity vector.
585 * @param gravity the gravity vector
587 public void setGravity(Vector3f gravity) { argument
588 this.gravity.set(gravity);
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/external/chromium_org/android_webview/java/src/org/chromium/android_webview/
H A DAwZoomControls.java76 ((FrameLayout.LayoutParams) params).gravity = Gravity.RIGHT;
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
H A DPhysicsRigidBody.java339 public Vector3f getGravity(Vector3f gravity) { argument
340 if (gravity == null) {
341 gravity = new Vector3f();
344 return Converter.convert(tempVec, gravity);
348 * Set the local gravity of this PhysicsRigidBody<br/>
350 * the PhysicsSpace assigns its current gravity to the physics node when its added.
351 * @param gravity the gravity vector to set
353 public void setGravity(Vector3f gravity) { argument
354 rBody.setGravity(Converter.convert(gravity, tempVe
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/external/jmonkeyengine/engine/src/bullet-native/
H A Dcom_jme3_bullet_PhysicsSpace.cpp370 btVector3 gravity = btVector3(); local
371 jmeBulletUtil::convert(env, vector, &gravity);
372 space->getDynamicsWorld()->setGravity(gravity);
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
H A DPhysicsSpace.java641 * Sets the gravity of the PhysicsSpace, set before adding physics objects!
642 * @param gravity
644 public void setGravity(Vector3f gravity) { argument
645 // dynamicsWorld.setGravity(Converter.convert(gravity));
646 setGravity(physicsSpaceId, gravity);
649 private native void setGravity(long spaceId, Vector3f gravity); argument
652 // * applies gravity value to all objects
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
H A DPhysicsSpace.java587 * Sets the gravity of the PhysicsSpace, set before adding physics objects!
588 * @param gravity
590 public void setGravity(Vector3f gravity) { argument
591 dynamicsWorld.setGravity(Converter.convert(gravity));
595 * applies gravity value to all objects
/external/robolectric/lib/main/
H A Dandroid-support-v4.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/support/ android/support/v4/ android/support/v4/accessibilityservice/ ...

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