/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
H A D | ShadowToast.java | 24 private int gravity; field in class:ShadowToast 58 public void setGravity(int gravity, int xOffset, int yOffset) { argument 59 this.gravity = gravity; 64 return gravity;
|
H A D | ShadowTextView.java | 43 private int gravity; field in class:ShadowTextView 309 return gravity; 313 public void setGravity(int gravity) { argument 314 this.gravity = gravity;
|
/external/chromium_org/tools/perf/page_sets/tough_canvas_cases/canvas2d_balls_common/ |
H A D | bouncing_balls.js | 12 var gravity = 0.5; //screen heights per second^2 variable 105 velocityY = -Math.sqrt(2 * gravity * (1-2 * borderY) * (0.75 + 0.25 * 139 var deltaY = alive ? velocityY*timeStep+gravity*timeStep*timeStep/2 : 0; 147 var a = gravity/2; 151 velocityY = -elasticity*(velocityY + gravity*subStep); 162 deltaY = velocityY*remainingTime+gravity*remainingTime*remainingTime/2; 168 velocityY += gravity*remainingTime;
|
/external/chromium_org/content/public/android/javatests/src/org/chromium/content/browser/ |
H A D | DeviceMotionAndOrientationTest.java | 224 float[] gravity = {0, 0, 1}; 228 verifyOrientationAngles(gravity, magnetic, expectedAngles); 233 float[] gravity = {0, (float) Math.sin(Math.PI / 4), (float) Math.cos(Math.PI / 4)}; 237 verifyOrientationAngles(gravity, magnetic, expectedAngles); 242 float[] gravity = {-(float) Math.sin(Math.PI / 4), 0, (float) Math.cos(Math.PI / 4)}; 246 verifyOrientationAngles(gravity, magnetic, expectedAngles); 251 float[] gravity = {0, 0, 1}; 255 verifyOrientationAngles(gravity, magnetic, expectedAngles); 260 float[] gravity = {0, 1, 0}; 264 verifyOrientationAngles(gravity, magneti 299 verifyOrientationAngles(float[] gravity, float[] magnetic, double[] expectedAngles) argument [all...] |
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
H A D | PhysicsRigidBody.java | 341 public Vector3f getGravity(Vector3f gravity) { argument 342 if (gravity == null) { 343 gravity = new Vector3f(); 345 getGravity(objectId, gravity); 346 return gravity; 349 private native void getGravity(long objectId, Vector3f gravity); argument 352 * Set the local gravity of this PhysicsRigidBody<br/> 354 * the PhysicsSpace assigns its current gravity to the physics node when its added. 355 * @param gravity the gravity vecto 357 setGravity(Vector3f gravity) argument 361 setGravity(long objectId, Vector3f gravity) argument [all...] |
H A D | PhysicsCharacter.java | 168 private native void setGravity(long characterId, float gravity); argument 286 capsule.write(getGravity(), "gravity", 9.8f * 3); 302 setGravity(capsule.readFloat("gravity", 9.8f * 3));
|
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | OrbitalMagnetComponent.java | 83 // remove gravity 85 GravityComponent gravity = target.findByClass(GravityComponent.class); 86 final Vector2 gravityVector = gravity.getGravity();
|
H A D | PhysicsComponent.java | 84 GravityComponent gravity = parentObject.findByClass(GravityComponent.class); 87 && gravity != null) { 88 final Vector2 gravityVector = gravity.getGravity();
|
H A D | GameObjectFactory.java | 706 GameComponent gravity = allocateComponent(GravityComponent.class); 710 physics.setMass(9.1f); // ~90kg w/ earth gravity 848 staticData.add(gravity); 1176 GameComponent gravity = allocateComponent(GravityComponent.class); 1220 staticData.add(gravity); 1352 GameComponent gravity = allocateComponent(GravityComponent.class); 1396 staticData.add(gravity); 1673 // Hack. Adjusting position lets us avoid giving this character gravity, physics, and 1715 GameComponent gravity = allocateComponent(GravityComponent.class); 1816 staticData.add(gravity); [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
H A D | ParticleEmitter.java | 96 private Vector3f gravity = new Vector3f(0.0f, 0.1f, 0.0f); field in class:ParticleEmitter 572 * Get the gravity vector. 574 * @return the gravity vector. 579 return gravity; 583 * This method sets the gravity vector. 585 * @param gravity the gravity vector 587 public void setGravity(Vector3f gravity) { argument 588 this.gravity.set(gravity); [all...] |
/external/chromium_org/android_webview/java/src/org/chromium/android_webview/ |
H A D | AwZoomControls.java | 76 ((FrameLayout.LayoutParams) params).gravity = Gravity.RIGHT;
|
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
H A D | PhysicsRigidBody.java | 339 public Vector3f getGravity(Vector3f gravity) { argument 340 if (gravity == null) { 341 gravity = new Vector3f(); 344 return Converter.convert(tempVec, gravity); 348 * Set the local gravity of this PhysicsRigidBody<br/> 350 * the PhysicsSpace assigns its current gravity to the physics node when its added. 351 * @param gravity the gravity vector to set 353 public void setGravity(Vector3f gravity) { argument 354 rBody.setGravity(Converter.convert(gravity, tempVe [all...] |
/external/jmonkeyengine/engine/src/bullet-native/ |
H A D | com_jme3_bullet_PhysicsSpace.cpp | 370 btVector3 gravity = btVector3(); local 371 jmeBulletUtil::convert(env, vector, &gravity); 372 space->getDynamicsWorld()->setGravity(gravity);
|
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/ |
H A D | PhysicsSpace.java | 641 * Sets the gravity of the PhysicsSpace, set before adding physics objects! 642 * @param gravity 644 public void setGravity(Vector3f gravity) { argument 645 // dynamicsWorld.setGravity(Converter.convert(gravity)); 646 setGravity(physicsSpaceId, gravity); 649 private native void setGravity(long spaceId, Vector3f gravity); argument 652 // * applies gravity value to all objects
|
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/ |
H A D | PhysicsSpace.java | 587 * Sets the gravity of the PhysicsSpace, set before adding physics objects! 588 * @param gravity 590 public void setGravity(Vector3f gravity) { argument 591 dynamicsWorld.setGravity(Converter.convert(gravity)); 595 * applies gravity value to all objects
|
/external/robolectric/lib/main/ |
H A D | android-support-v4.jar | META-INF/ META-INF/MANIFEST.MF android/ android/support/ android/support/v4/ android/support/v4/accessibilityservice/ ... |