/external/clang/test/Index/ |
H A D | print-bitwidth.c | 10 unsigned light : 1; member in struct:X 22 // CHECK: FieldDecl=light:10:12 (Definition) bitwidth=1
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
H A D | LightControl.java | 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.Light; 38 import com.jme3.light.PointLight; 63 * to the Transform of the light. 67 private Light light; field in class:LightControl 77 * @param light The light to be synced. 79 public LightControl(Light light) { argument 80 this.light = light; 86 LightControl(Light light, ControlDirection controlDir) argument 95 setLight(Light light) argument 122 spatialTolight(Light light) argument 140 lightToSpatial(Light light) argument [all...] |
/external/qemu/android/ |
H A D | hw-control.h | 18 * of a given light. 'light' is a string which can be one of: 26 const char* light,
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/external/qemu/android/protocol/ |
H A D | ui-commands-api.h | 34 const char* light,
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H A D | ui-commands.h | 41 char light[0]; member in struct:UICmdChangeDispBrightness
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
H A D | LightNode.java | 34 import com.jme3.light.Light; 54 public LightNode(String name, Light light) { argument 55 this(name, new LightControl(light)); 82 public void setLight(Light light) { argument 83 lightControl.setLight(light);
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/external/chromium_org/third_party/skia/src/effects/ |
H A D | SkEmbossMaskFilter.cpp | 45 SkEmbossMaskFilter::Light light; local 47 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 48 light.fAmbient = SkToU8(am); 49 light.fSpecular = SkToU8(sp); 51 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light)); 65 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) argument 66 : fLight(light), fBlurSigma(blurSigma) { 70 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) argument 71 : fLight(light) { 113 Light light = fLight; local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
H A D | AmbientLight.java | 1 package com.jme3.light; 6 * An ambient light adds a constant color to the scene. 10 * multiplied by the ambient light color to get the final ambient color of
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/external/skia/src/effects/ |
H A D | SkEmbossMaskFilter.cpp | 45 SkEmbossMaskFilter::Light light; local 47 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 48 light.fAmbient = SkToU8(am); 49 light.fSpecular = SkToU8(sp); 51 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light)); 65 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) argument 66 : fLight(light), fBlurSigma(blurSigma) { 70 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) argument 71 : fLight(light) { 113 Light light = fLight; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
H A D | t_vb_lighttmp.h | 91 struct gl_light *light; local 109 /* Add contribution from each enabled light source */ 110 foreach (light, &ctx->Light.EnabledList) { 116 GLfloat VP[3]; /* unit vector from vertex to light */ 121 if (!(light->_Flags & LIGHT_POSITIONAL)) { 122 /* directional light */ 123 COPY_3V(VP, light->_VP_inf_norm); 124 attenuation = light->_VP_inf_spot_attenuation; 127 GLfloat d; /* distance from vertex to light */ 129 SUB_3V(VP, light 269 struct gl_light *light; local 423 const struct gl_light *light = ctx->Light.EnabledList.next; local 534 const struct gl_light *light; local [all...] |
H A D | t_rasterpos.c | 29 #include "main/light.h" 123 const struct gl_light *light; local 131 foreach (light, &ctx->Light.EnabledList) { 133 GLfloat VP[3]; /* vector from vertex to light pos */ 137 if (!(light->_Flags & LIGHT_POSITIONAL)) { 138 /* light at infinity */ 139 COPY_3V(VP, light->_VP_inf_norm); 140 attenuation = light->_VP_inf_spot_attenuation; 143 /* local/positional light */ 146 /* VP = vector from vertex pos to light[ [all...] |
/external/mesa3d/src/mesa/tnl/ |
H A D | t_vb_lighttmp.h | 91 struct gl_light *light; local 109 /* Add contribution from each enabled light source */ 110 foreach (light, &ctx->Light.EnabledList) { 116 GLfloat VP[3]; /* unit vector from vertex to light */ 121 if (!(light->_Flags & LIGHT_POSITIONAL)) { 122 /* directional light */ 123 COPY_3V(VP, light->_VP_inf_norm); 124 attenuation = light->_VP_inf_spot_attenuation; 127 GLfloat d; /* distance from vertex to light */ 129 SUB_3V(VP, light 269 struct gl_light *light; local 423 const struct gl_light *light = ctx->Light.EnabledList.next; local 534 const struct gl_light *light; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
H A D | d3d11gears.hlsl | 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
H A D | d3d11gears.hlsl | 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
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/external/qemu/distrib/sdl-1.2.15/test/ |
H A D | testalpha.c | 62 /* Create a "light" -- a yellowish surface with variable alpha */ 71 SDL_Surface *light; local 79 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 16, 86 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 32, 88 if ( light == NULL ) { 89 fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError()); 94 /* Fill with a light yellow-orange color */ 95 skip = light->pitch-(light->w*light 153 FlashLight(SDL_Surface *screen, SDL_Surface *light, int x, int y) argument 247 MoveSprite(SDL_Surface *screen, SDL_Surface *light) argument 331 SDL_Surface *light; local [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
H A D | SceneLoader.java | 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.Light; 38 import com.jme3.light.PointLight; 39 import com.jme3.light.SpotLight; 74 private Light light; field in class:SceneLoader 100 light = null; 145 checkTopNode("light"); 148 if (light instanceof DirectionalLight) 149 ((DirectionalLight) light).setDirection(parseVector3(attribs)); 150 else if (light instanceo [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | light.c | 31 #include "light.h" 96 * per-light state. 104 struct gl_light *light; local 107 light = &ctx->Light.Light[lnum]; 111 if (TEST_EQ_4V(light->Ambient, params)) 114 COPY_4V( light->Ambient, params ); 117 if (TEST_EQ_4V(light->Diffuse, params)) 120 COPY_4V( light->Diffuse, params ); 123 if (TEST_EQ_4V(light->Specular, params)) 126 COPY_4V( light 200 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ) argument 210 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) argument 282 _mesa_Lighti( GLenum light, GLenum pname, GLint param ) argument 292 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ) argument 334 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ) argument 384 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ) argument 634 struct gl_light *light, *list = &ctx->Light.EnabledList; local 887 struct gl_light *light; local 949 struct gl_light *light; local [all...] |
H A D | light.h | 50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); 53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); 56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); 59 _mesa_Lighti( GLenum light, GLenum pname, GLint param ); 74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); 77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
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/external/mesa3d/src/mesa/main/ |
H A D | light.c | 31 #include "light.h" 96 * per-light state. 104 struct gl_light *light; local 107 light = &ctx->Light.Light[lnum]; 111 if (TEST_EQ_4V(light->Ambient, params)) 114 COPY_4V( light->Ambient, params ); 117 if (TEST_EQ_4V(light->Diffuse, params)) 120 COPY_4V( light->Diffuse, params ); 123 if (TEST_EQ_4V(light->Specular, params)) 126 COPY_4V( light 200 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ) argument 210 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) argument 282 _mesa_Lighti( GLenum light, GLenum pname, GLint param ) argument 292 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ) argument 334 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ) argument 384 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ) argument 634 struct gl_light *light, *list = &ctx->Light.EnabledList; local 887 struct gl_light *light; local 949 struct gl_light *light; local [all...] |
H A D | light.h | 50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); 53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); 56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); 59 _mesa_Lighti( GLenum light, GLenum pname, GLint param ); 74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); 77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
H A D | ShadowCamera.java | 34 import com.jme3.light.DirectionalLight;
35 import com.jme3.light.Light;
36 import com.jme3.light.PointLight;
41 * Creates a camera according to a light
42 * Handy to compute projection matrix of a light
58 * Updates the camera view direction and position based on the light
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
H A D | TestTexture3D.java | 9 import com.jme3.light.PointLight; 73 //add some light so that it is visible 74 PointLight light = new PointLight(); 75 light.setColor(ColorRGBA.White); 76 light.setPosition(new Vector3f(5, 5, 5)); 77 light.setRadius(20); 78 rootNode.addLight(light); 79 light = new PointLight(); 80 light.setColor(ColorRGBA.White); 81 light [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/light/ |
H A D | TestManyLights.java | 33 package jme3test.light;
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/external/chromium_org/third_party/skia/include/effects/ |
H A D | SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 26 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 29 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius);
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/external/skia/include/effects/ |
H A D | SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 26 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 29 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius);
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