Searched refs:mass (Results 1 - 20 of 20) sorted by relevance

/external/chromium_org/tools/git/
H A Dmass-rename.sh6 # mass-rename: update source files (gyp lists, #includes) to reflect
11 # 2) *without committing*, ./tools/git/mass-rename.sh
17 python $DIR/mass-rename.py "$*"
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
H A Daccess-nbody.js9 function Body(x,y,z,vx,vy,vz,mass){
16 this.mass = mass;
87 var m = b.mass;
110 bodyi.vx -= dx * bodyj.mass * mag;
111 bodyi.vy -= dy * bodyj.mass * mag;
112 bodyi.vz -= dz * bodyj.mass * mag;
114 bodyj.vx += dx * bodyi.mass * mag;
115 bodyj.vy += dy * bodyi.mass * mag;
116 bodyj.vz += dz * bodyi.mass * ma
[all...]
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
H A Daccess-nbody.js9 function Body(x,y,z,vx,vy,vz,mass){
16 this.mass = mass;
87 var m = b.mass;
110 bodyi.vx -= dx * bodyj.mass * mag;
111 bodyi.vy -= dy * bodyj.mass * mag;
112 bodyi.vz -= dz * bodyj.mass * mag;
114 bodyj.vx += dx * bodyi.mass * mag;
115 bodyj.vy += dy * bodyi.mass * mag;
116 bodyj.vz += dz * bodyi.mass * ma
[all...]
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
H A Daccess-nbody.js9 function Body(x,y,z,vx,vy,vz,mass){
16 this.mass = mass;
87 var m = b.mass;
110 bodyi.vx -= dx * bodyj.mass * mag;
111 bodyi.vy -= dy * bodyj.mass * mag;
112 bodyi.vz -= dz * bodyj.mass * mag;
114 bodyj.vx += dx * bodyi.mass * mag;
115 bodyj.vy += dy * bodyi.mass * mag;
116 bodyj.vz += dz * bodyi.mass * ma
[all...]
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
H A DPhysicsRigidBody.java65 protected float mass = 1.0f; field in class:PhysicsRigidBody
82 public PhysicsRigidBody(CollisionShape shape, float mass) { argument
84 this.mass = mass;
93 if (collisionShape instanceof MeshCollisionShape && mass != 0) {
105 objectId = createRigidBody(mass, motionState.getObjectId(), collisionShape.getObjectId());
116 private native long createRigidBody(float mass, long motionStateId, long collisionShapeId); argument
119 if (mass == 0.0f) {
309 return mass;
313 * Sets the mass o
316 setMass(float mass) argument
335 updateMassProps(long objectId, long collisionShapeId, float mass) argument
[all...]
H A DPhysicsVehicle.java81 public PhysicsVehicle(CollisionShape shape, float mass) { argument
82 super(shape, mass);
256 * You should also try lowering the vehicle's centre of mass
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
H A DPhysicsRigidBody.java70 protected float mass = 1.0f; field in class:PhysicsRigidBody
92 public PhysicsRigidBody(CollisionShape shape, float mass) { argument
94 this.mass = mass;
103 if(collisionShape instanceof MeshCollisionShape && mass != 0){
122 collisionShape.calculateLocalInertia(mass, localInertia);
124 constructionInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), localInertia);
126 constructionInfo.mass = mass;
134 if (mass
317 setMass(float mass) argument
[all...]
H A DPhysicsVehicle.java81 public PhysicsVehicle(CollisionShape shape, float mass) { argument
82 super(shape, mass);
246 * You should also try lowering the vehicle's centre of mass
/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/
H A Dworld.js41 var mass = body['mass'];
48 if (mass == undefined) {
49 console.log('Body needs a mass.');
H A Dscenes.js27 body.mass = 1.0;
55 body.mass = 1.0;
98 body.mass = 1.0;
117 body.mass = 1.0;
181 body.mass = 1.0;
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
H A DRigidBodyControl.java47 * @param mass When not 0, a HullCollisionShape is generated, otherwise a MeshCollisionShape is used. For geometries with box or sphere meshes the proper box or sphere collision shape is used.
49 public RigidBodyControl(float mass) { argument
50 this.mass = mass;
54 * Creates a new PhysicsNode with the supplied collision shape and mass 1
61 public RigidBodyControl(CollisionShape shape, float mass) { argument
62 super(shape, mass);
66 RigidBodyControl control = new RigidBodyControl(collisionShape, mass);
83 if (mass > 0) {
129 if (mass >
[all...]
H A DVehicleControl.java49 public VehicleControl(CollisionShape shape, float mass) { argument
50 super(shape, mass);
85 VehicleControl control = new VehicleControl(collisionShape, mass);
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
H A DCollisionShape.java57 public void calculateLocalInertia(float mass, javax.vecmath.Vector3f vector) { argument
64 cShape.calculateLocalInertia(mass, vector);
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
H A DPhysicsHoverControl.java92 public PhysicsHoverControl(CollisionShape shape, float mass) { argument
93 super(shape, mass);
143 applyTorque(tempVect1.set(0, -mass * 20, 0));
145 applyTorque(tempVect1.set(0, mass * 20, 0));
155 applyForce(counter.multLocal(mass * 10), Vector3f.ZERO);
164 applyForce(linearVelocity.mult(mass * 10), Vector3f.ZERO);
H A DBombControl.java46 public BombControl(CollisionShape shape, float mass) { argument
47 super(shape, mass);
51 public BombControl(AssetManager manager, CollisionShape shape, float mass) { argument
52 super(shape, mass);
H A DPhysicsTestHelper.java161 * @param mass
164 public static Node createPhysicsTestNode(AssetManager manager, CollisionShape shape, float mass) { argument
166 RigidBodyControl control = new RigidBodyControl(shape, mass);
H A DTestFancyCar.java158 final float mass = 400;
170 player = new VehicleControl(carHull, mass);
/external/replicaisland/src/com/replica/replicaisland/
H A DPhysicsComponent.java21 * calculation based on mass, impulses, friction, and collisions.
229 public void setMass(float mass) { argument
230 mMass = mass;
/external/jmonkeyengine/engine/src/bullet-native/
H A Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp50 (JNIEnv *env, jobject object, jfloat mass, jlong motionstatId, jlong shapeId) {
55 shape->calculateLocalInertia(mass, localInertia);
56 btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia);
328 (JNIEnv *env, jobject object, jlong bodyId, jlong shapeId, jfloat mass) {
337 shape->calculateLocalInertia(mass, localInertia);
338 body->setMassProps(mass, localInertia);
49 Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody(JNIEnv *env, jobject object, jfloat mass, jlong motionstatId, jlong shapeId) argument
327 Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps(JNIEnv *env, jobject object, jlong bodyId, jlong shapeId, jfloat mass) argument
/external/chromium_org/third_party/usb_ids/
H A Dusb.ids1309 026a N97 (mass storage)
2655 022f C5 Digital Media Camera (mass storage mode)
3528 0124 Coolpix 8400 (mass storage mode)
3546 0203 Coolpix 4200 (mass storage mode)
3554 0403 D2H (mass storage mode)
3556 0405 D70 (mass storage mode)
3563 040f D200 (mass storage mode)
3565 0413 D40 (mass storage mode)
3566 041e D60 digital camera (mass storage mode)
4453 685b GT-I9100 Phone [Galaxy S II] (mass storag
[all...]

Completed in 544 milliseconds