/external/chromium_org/tools/git/ |
H A D | mass-rename.sh | 6 # mass-rename: update source files (gyp lists, #includes) to reflect 11 # 2) *without committing*, ./tools/git/mass-rename.sh 17 python $DIR/mass-rename.py "$*"
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
H A D | access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * ma [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
H A D | access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * ma [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
H A D | access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * ma [all...] |
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
H A D | PhysicsRigidBody.java | 65 protected float mass = 1.0f; field in class:PhysicsRigidBody 82 public PhysicsRigidBody(CollisionShape shape, float mass) { argument 84 this.mass = mass; 93 if (collisionShape instanceof MeshCollisionShape && mass != 0) { 105 objectId = createRigidBody(mass, motionState.getObjectId(), collisionShape.getObjectId()); 116 private native long createRigidBody(float mass, long motionStateId, long collisionShapeId); argument 119 if (mass == 0.0f) { 309 return mass; 313 * Sets the mass o 316 setMass(float mass) argument 335 updateMassProps(long objectId, long collisionShapeId, float mass) argument [all...] |
H A D | PhysicsVehicle.java | 81 public PhysicsVehicle(CollisionShape shape, float mass) { argument 82 super(shape, mass); 256 * You should also try lowering the vehicle's centre of mass
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
H A D | PhysicsRigidBody.java | 70 protected float mass = 1.0f; field in class:PhysicsRigidBody 92 public PhysicsRigidBody(CollisionShape shape, float mass) { argument 94 this.mass = mass; 103 if(collisionShape instanceof MeshCollisionShape && mass != 0){ 122 collisionShape.calculateLocalInertia(mass, localInertia); 124 constructionInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), localInertia); 126 constructionInfo.mass = mass; 134 if (mass 317 setMass(float mass) argument [all...] |
H A D | PhysicsVehicle.java | 81 public PhysicsVehicle(CollisionShape shape, float mass) { argument 82 super(shape, mass); 246 * You should also try lowering the vehicle's centre of mass
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/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/ |
H A D | world.js | 41 var mass = body['mass']; 48 if (mass == undefined) { 49 console.log('Body needs a mass.');
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H A D | scenes.js | 27 body.mass = 1.0; 55 body.mass = 1.0; 98 body.mass = 1.0; 117 body.mass = 1.0; 181 body.mass = 1.0;
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
H A D | RigidBodyControl.java | 47 * @param mass When not 0, a HullCollisionShape is generated, otherwise a MeshCollisionShape is used. For geometries with box or sphere meshes the proper box or sphere collision shape is used. 49 public RigidBodyControl(float mass) { argument 50 this.mass = mass; 54 * Creates a new PhysicsNode with the supplied collision shape and mass 1 61 public RigidBodyControl(CollisionShape shape, float mass) { argument 62 super(shape, mass); 66 RigidBodyControl control = new RigidBodyControl(collisionShape, mass); 83 if (mass > 0) { 129 if (mass > [all...] |
H A D | VehicleControl.java | 49 public VehicleControl(CollisionShape shape, float mass) { argument 50 super(shape, mass); 85 VehicleControl control = new VehicleControl(collisionShape, mass);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
H A D | CollisionShape.java | 57 public void calculateLocalInertia(float mass, javax.vecmath.Vector3f vector) { argument 64 cShape.calculateLocalInertia(mass, vector);
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
H A D | PhysicsHoverControl.java | 92 public PhysicsHoverControl(CollisionShape shape, float mass) { argument 93 super(shape, mass); 143 applyTorque(tempVect1.set(0, -mass * 20, 0)); 145 applyTorque(tempVect1.set(0, mass * 20, 0)); 155 applyForce(counter.multLocal(mass * 10), Vector3f.ZERO); 164 applyForce(linearVelocity.mult(mass * 10), Vector3f.ZERO);
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H A D | BombControl.java | 46 public BombControl(CollisionShape shape, float mass) { argument 47 super(shape, mass); 51 public BombControl(AssetManager manager, CollisionShape shape, float mass) { argument 52 super(shape, mass);
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H A D | PhysicsTestHelper.java | 161 * @param mass 164 public static Node createPhysicsTestNode(AssetManager manager, CollisionShape shape, float mass) { argument 166 RigidBodyControl control = new RigidBodyControl(shape, mass);
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H A D | TestFancyCar.java | 158 final float mass = 400; 170 player = new VehicleControl(carHull, mass);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | PhysicsComponent.java | 21 * calculation based on mass, impulses, friction, and collisions. 229 public void setMass(float mass) { argument 230 mMass = mass;
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/external/jmonkeyengine/engine/src/bullet-native/ |
H A D | com_jme3_bullet_objects_PhysicsRigidBody.cpp | 50 (JNIEnv *env, jobject object, jfloat mass, jlong motionstatId, jlong shapeId) { 55 shape->calculateLocalInertia(mass, localInertia); 56 btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia); 328 (JNIEnv *env, jobject object, jlong bodyId, jlong shapeId, jfloat mass) { 337 shape->calculateLocalInertia(mass, localInertia); 338 body->setMassProps(mass, localInertia); 49 Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody(JNIEnv *env, jobject object, jfloat mass, jlong motionstatId, jlong shapeId) argument 327 Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps(JNIEnv *env, jobject object, jlong bodyId, jlong shapeId, jfloat mass) argument
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/external/chromium_org/third_party/usb_ids/ |
H A D | usb.ids | 1309 026a N97 (mass storage) 2655 022f C5 Digital Media Camera (mass storage mode) 3528 0124 Coolpix 8400 (mass storage mode) 3546 0203 Coolpix 4200 (mass storage mode) 3554 0403 D2H (mass storage mode) 3556 0405 D70 (mass storage mode) 3563 040f D200 (mass storage mode) 3565 0413 D40 (mass storage mode) 3566 041e D60 digital camera (mass storage mode) 4453 685b GT-I9100 Phone [Galaxy S II] (mass storag [all...] |