Searched refs:quad_sink (Results 1 - 25 of 36) sorted by relevance

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/external/chromium_org/cc/test/
H A Dfake_content_layer_impl.cc31 void FakeContentLayerImpl::AppendQuads(QuadSink* quad_sink, argument
33 TiledLayerImpl::AppendQuads(quad_sink, append_quads_data);
H A Drender_pass_test_utils.cc8 #include "cc/layers/quad_sink.h"
35 MockQuadCuller quad_sink(&pass->quad_list, &pass->shared_quad_state_list);
38 quad_sink.UseSharedQuadState(SharedQuadState::Create());
49 quad_sink.Append(quad.PassAs<DrawQuad>(), &data);
56 MockQuadCuller quad_sink(&pass->quad_list, &pass->shared_quad_state_list);
59 quad_sink.UseSharedQuadState(SharedQuadState::Create());
70 quad_sink.Append(quad.PassAs<DrawQuad>(), &data);
78 MockQuadCuller quad_sink(&pass->quad_list, &pass->shared_quad_state_list);
81 quad_sink.UseSharedQuadState(SharedQuadState::Create());
87 quad_sink
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H A Dfake_content_layer_impl.h38 virtual void AppendQuads(QuadSink* quad_sink,
H A Dfake_picture_layer_impl.cc32 void FakePictureLayerImpl::AppendQuads(QuadSink* quad_sink, argument
34 PictureLayerImpl::AppendQuads(quad_sink, append_quads_data);
/external/chromium_org/cc/layers/
H A Dsolid_color_layer_impl.cc9 #include "cc/layers/quad_sink.h"
25 void SolidColorLayerImpl::AppendQuads(QuadSink* quad_sink, argument
28 quad_sink->UseSharedQuadState(CreateSharedQuadState());
29 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
44 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
H A Dsolid_color_scrollbar_layer_impl.cc5 #include "cc/layers/quad_sink.h"
75 void SolidColorScrollbarLayerImpl::AppendQuads(QuadSink* quad_sink, argument
80 quad_sink->UseSharedQuadState(CreateSharedQuadState());
81 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
85 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
H A Ddelegated_renderer_layer_impl.h37 virtual void AppendQuads(QuadSink* quad_sink,
67 void AppendRainbowDebugBorder(QuadSink* quad_sink,
84 QuadSink* quad_sink,
H A Dio_surface_layer_impl.cc8 #include "cc/layers/quad_sink.h"
108 void IOSurfaceLayerImpl::AppendQuads(QuadSink* quad_sink, argument
111 quad_sink->UseSharedQuadState(CreateSharedQuadState());
112 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
123 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
H A Dsolid_color_layer_impl.h25 virtual void AppendQuads(QuadSink* quad_sink,
H A Dpainted_scrollbar_layer_impl.cc11 #include "cc/layers/quad_sink.h"
72 QuadSink* quad_sink,
82 quad_sink->UseSharedQuadState(CreateSharedQuadState());
83 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
106 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
124 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
71 AppendQuads( QuadSink* quad_sink, AppendQuadsData* append_quads_data) argument
H A Ddelegated_renderer_layer_impl.cc14 #include "cc/layers/quad_sink.h"
276 QuadSink* quad_sink,
278 AppendRainbowDebugBorder(quad_sink, append_quads_data);
303 quad_sink, append_quads_data, root_delegated_render_pass, frame_size);
312 quad_sink, append_quads_data, delegated_render_pass, frame_size);
317 QuadSink* quad_sink,
323 quad_sink->UseSharedQuadState(CreateSharedQuadState());
368 quad_sink->Append(top_quad.PassAs<DrawQuad>(), append_quads_data);
375 quad_sink->Append(bottom_quad.PassAs<DrawQuad>(), append_quads_data);
383 quad_sink
275 AppendQuads( QuadSink* quad_sink, AppendQuadsData* append_quads_data) argument
316 AppendRainbowDebugBorder( QuadSink* quad_sink, AppendQuadsData* append_quads_data) argument
393 AppendRenderPassQuads( QuadSink* quad_sink, AppendQuadsData* append_quads_data, const RenderPass* delegated_render_pass, gfx::Size frame_size) const argument
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H A Dvideo_layer_impl.cc9 #include "cc/layers/quad_sink.h"
127 void VideoLayerImpl::AppendQuads(QuadSink* quad_sink, argument
132 quad_sink->UseSharedQuadState(CreateSharedQuadState());
133 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
169 quad_sink->Append(texture_quad.PassAs<DrawQuad>(), append_quads_data);
187 quad_sink->Append(yuv_video_quad.PassAs<DrawQuad>(), append_quads_data);
210 quad_sink->Append(texture_quad.PassAs<DrawQuad>(), append_quads_data);
227 quad_sink->Append(stream_video_quad.PassAs<DrawQuad>(),
244 quad_sink->Append(io_surface_quad.PassAs<DrawQuad>(),
265 quad_sink
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H A Dnine_patch_layer_impl.cc10 #include "cc/layers/quad_sink.h"
95 void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink, argument
99 quad_sink->UseSharedQuadState(CreateSharedQuadState());
100 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
234 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
247 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
260 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
273 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
286 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
299 quad_sink
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H A Dio_surface_layer_impl.h30 virtual void AppendQuads(QuadSink* quad_sink,
H A Dnine_patch_layer_impl.h64 virtual void AppendQuads(QuadSink* quad_sink,
H A Dsolid_color_scrollbar_layer_impl.h28 virtual void AppendQuads(QuadSink* quad_sink,
H A Dui_resource_layer_impl.cc10 #include "cc/layers/quad_sink.h"
94 void UIResourceLayerImpl::AppendQuads(QuadSink* quad_sink, argument
97 quad_sink->UseSharedQuadState(CreateSharedQuadState());
98 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
132 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
H A Dtiled_layer_impl.cc12 #include "cc/layers/quad_sink.h"
148 void TiledLayerImpl::AppendQuads(QuadSink* quad_sink, argument
156 quad_sink->UseSharedQuadState(CreateSharedQuadState());
157 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
181 quad_sink->Append(debug_border_quad.PassAs<DrawQuad>(),
215 if (quad_sink->Append(checkerboard_quad.PassAs<DrawQuad>(),
245 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
H A Dpainted_scrollbar_layer_impl.h33 virtual void AppendQuads(QuadSink* quad_sink,
H A Drender_surface_impl.cc15 #include "cc/layers/quad_sink.h"
144 void RenderSurfaceImpl::AppendQuads(QuadSink* quad_sink, argument
153 quad_sink->UseSharedQuadState(SharedQuadState::Create());
174 quad_sink->Append(debug_border_quad.PassAs<DrawQuad>(), append_quads_data);
233 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
H A Dtexture_layer_impl.cc10 #include "cc/layers/quad_sink.h"
160 void TextureLayerImpl::AppendQuads(QuadSink* quad_sink, argument
165 quad_sink->UseSharedQuadState(CreateSharedQuadState());
166 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
187 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
H A Dui_resource_layer_impl.h48 virtual void AppendQuads(QuadSink* quad_sink,
H A Dvideo_layer_impl.h36 virtual void AppendQuads(QuadSink* quad_sink,
H A Ddelegated_renderer_layer_impl_unittest.cc9 #include "cc/layers/quad_sink.h"
528 MockQuadCuller quad_sink(&pass->quad_list, &pass->shared_quad_state_list);
530 SharedQuadState* shared_quad_state = quad_sink.UseSharedQuadState(
543 quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
547 quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
563 MockQuadCuller quad_sink(&pass->quad_list, &pass->shared_quad_state_list);
566 quad_sink.UseSharedQuadState(SharedQuadState::Create());
587 quad_sink.Append(render_pass_quad.PassAs<DrawQuad>(), &data);
592 quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
596 quad_sink
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H A Dtexture_layer_impl.h33 virtual void AppendQuads(QuadSink* quad_sink,

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