Searched refs:vertexConstantBuffer (Results 1 - 1 of 1) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
H A DRenderer11.cpp1419 ID3D11Buffer *vertexConstantBuffer = vertexExecutable->getConstantBuffer(mDevice, totalRegisterCountVS); local
1428 HRESULT result = mDeviceContext->Map(vertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
1463 mDeviceContext->Unmap(vertexConstantBuffer, 0);
1471 if (mCurrentVertexConstantBuffer != vertexConstantBuffer)
1473 mDeviceContext->VSSetConstantBuffers(0, 1, &vertexConstantBuffer);
1474 mCurrentVertexConstantBuffer = vertexConstantBuffer;

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