Searched refs:GLuint (Results 1 - 25 of 107) sorted by relevance

12345

/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES30.spec2 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
3 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset )
13 void glGenQueries ( GLsizei n, GLuint *ids )
14 void glDeleteQueries ( GLsizei n, const GLuint *ids )
15 GLboolean glIsQuery ( GLuint id )
16 void glBeginQuery ( GLenum target, GLuint id )
19 void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *param
[all...]
H A DGLES20.spec2 void glAttachShader ( GLuint program, GLuint shader )
3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
4 void glBindBuffer ( GLenum target, GLuint buffer )
5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
7 void glBindTexture ( GLenum target, GLuint texture )
21 void glCompileShader ( GLuint shader )
26 GLuint glCreateProgra
[all...]
/frameworks/base/libs/hwui/
H A DFboCache.h45 GLuint get();
54 bool put(GLuint fbo);
72 SortedVector<GLuint> mCache;
H A DDither.h43 void setupProgram(Program* program, GLuint* textureUnit);
50 GLuint mDitherTexture;
H A DQuery.h38 * GLuint result = query.getResult();
118 GLuint result;
130 GLuint getResult() {
135 GLuint result;
145 GLuint mQuery;
H A DImage.h48 GLuint getTexture() const {
60 GLuint mTexture;
H A DCaches.h182 bool bindMeshBuffer(const GLuint buffer);
194 bool bindIndicesBuffer(const GLuint buffer);
200 bool bindPixelBuffer(const GLuint buffer);
232 void activeTexture(GLuint textureUnit);
242 * bindTexture(GLenum, GLuint).
244 void bindTexture(GLuint texture);
249 * bindTexture(GLuint).
251 void bindTexture(GLenum target, GLuint texture);
258 void deleteTexture(GLuint texture);
280 void startTiling(GLuint
[all...]
H A DFboCache.cpp64 const GLuint fbo = mCache.itemAt(i);
70 GLuint FboCache::get() {
71 GLuint fbo;
81 bool FboCache::put(GLuint fbo) {
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.h49 GLuint getAttrib(const char* name) const;
59 GLuint buildShader(const char* source, GLenum type);
66 GLuint mProgram;
67 GLuint mVertexShader;
68 GLuint mFragmentShader;
H A DGLES20RenderEngine.h39 GLuint mProtectedTexName;
42 GLuint mVpWidth;
43 GLuint mVpHeight;
46 GLuint texture;
47 GLuint fbo;
48 GLuint width;
49 GLuint height;
/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_buffer_interface.h30 virtual GLuint GetTextureId() const = 0;
46 virtual GLuint GetTextureTarget() const = 0;
54 virtual GLuint GetFboId() const = 0;
H A Dvertex_frame.h49 GLuint GetVboId() const {
68 GLuint vbo_;
H A Dgl_frame.h80 GLuint GetTextureId() const;
84 GLuint GetFboId() const;
87 GLuint GetTextureTarget() const {
196 GLuint texture_id_;
197 GLuint fbo_id_;
200 GLuint texture_target_;
H A Dshader_program.h341 bool RenderFrame(const std::vector<GLuint>& textures,
392 static GLuint CompileShader(GLenum shader_type, const char* source);
395 static GLuint LinkProgram(GLuint* shaders, GLuint count);
398 GLuint BaseTextureUnit() const {
404 void SetBaseTextureUnit(GLuint texture_unit) {
418 GLuint vbo;
441 GLuint IndexOfUniform(ProgramVar var);
444 bool BindInputTextures(const std::vector<GLuint>
[all...]
/frameworks/native/opengl/libagl/
H A DTokenManager.h40 status_t getToken(GLsizei n, GLuint *tokens);
41 void recycleTokens(GLsizei n, const GLuint *tokens);
42 bool isTokenValid(GLuint token) const;
H A DTokenManager.cpp35 status_t TokenManager::getToken(GLsizei n, GLuint *tokens)
43 void TokenManager::recycleTokens(GLsizei n, const GLuint *tokens)
47 const GLuint token = *tokens++;
54 bool TokenManager::isTokenValid(GLuint token) const
H A DTextureObjectManager.h96 sp<EGLTextureObject> createTexture(GLuint name);
97 sp<EGLTextureObject> removeTexture(GLuint name);
98 sp<EGLTextureObject> replaceTexture(GLuint name);
99 void deleteTextures(GLsizei n, const GLuint *tokens);
100 sp<EGLTextureObject> texture(GLuint name);
104 KeyedVector< GLuint, sp<EGLTextureObject> > mTextures;
/frameworks/native/opengl/include/GLES2/
H A Dgl2ext.h716 GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
717 GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
719 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
720 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
770 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
777 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
809 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
810 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
811 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
812 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint arra
[all...]
H A Dgl2.h32 typedef unsigned int GLuint; typedef
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade
[all...]
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.h25 void GLTrace_glAttachShader(GLuint program, GLuint shader);
26 void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
27 void GLTrace_glBindBuffer(GLenum target, GLuint buffer);
28 void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer);
29 void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer);
30 void GLTrace_glBindTexture(GLenum target, GLuint texture);
44 void GLTrace_glCompileShader(GLuint shader);
49 GLuint GLTrace_glCreateProgra
[all...]
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetStringi.cpp1 /* const GLubyte * glGetStringi ( GLenum name, GLuint index ) */
5 const GLubyte* _chars = glGetStringi((GLenum)name, (GLuint)index);
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h54 typedef unsigned int GLuint; typedef
808 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
809 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
810 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
811 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
812 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
813 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
827 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade
[all...]
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.h70 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm);
72 GLenum shaderType, const char* pSource, GLuint* outShader);
98 GLuint mProgram[NUMBER_OF_EFFECTS];
114 GLuint mNextTextureId;
136 GLuint mThreadTextureId;
163 RenderInput(NativeWindowRenderer* renderer, GLuint textureId);
166 GLuint mTextureId;
/frameworks/native/cmds/flatland/
H A DGLHelper.h56 GLuint* name);
65 bool getShaderProgram(const char* name, GLuint* outPgm);
67 bool getDitherTexture(GLuint* outTexName);
71 bool createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
88 GLuint* mShaderPrograms;
92 GLuint mDitherTexture;
H A DRenderers.cpp141 GLuint mGradPgm;
142 GLuint mDitherTexName;
143 GLuint mPosAttribLoc;
144 GLuint mUVAttribLoc;
145 GLuint mObjToNdcUniformLoc;
146 GLuint mUVToInterpUniformLoc;
147 GLuint mDitherKernelSamplerLoc;
148 GLuint mInvDitherKernelSizeUniformLoc;
149 GLuint mInvDitherKernelSizeSqUniformLoc;
150 GLuint mColor0UniformLo
[all...]

Completed in 348 milliseconds

12345