/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | GLES30.spec | 2 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) 3 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset ) 13 void glGenQueries ( GLsizei n, GLuint *ids ) 14 void glDeleteQueries ( GLsizei n, const GLuint *ids ) 15 GLboolean glIsQuery ( GLuint id ) 16 void glBeginQuery ( GLenum target, GLuint id ) 19 void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *param [all...] |
H A D | GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader ) 3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) 4 void glBindBuffer ( GLenum target, GLuint buffer ) 5 void glBindFramebuffer ( GLenum target, GLuint framebuffer ) 6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) 7 void glBindTexture ( GLenum target, GLuint texture ) 21 void glCompileShader ( GLuint shader ) 26 GLuint glCreateProgra [all...] |
/frameworks/base/libs/hwui/ |
H A D | FboCache.h | 45 GLuint get(); 54 bool put(GLuint fbo); 72 SortedVector<GLuint> mCache;
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H A D | Dither.h | 43 void setupProgram(Program* program, GLuint* textureUnit); 50 GLuint mDitherTexture;
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H A D | Query.h | 38 * GLuint result = query.getResult(); 118 GLuint result; 130 GLuint getResult() { 135 GLuint result; 145 GLuint mQuery;
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H A D | Image.h | 48 GLuint getTexture() const { 60 GLuint mTexture;
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H A D | Caches.h | 182 bool bindMeshBuffer(const GLuint buffer); 194 bool bindIndicesBuffer(const GLuint buffer); 200 bool bindPixelBuffer(const GLuint buffer); 232 void activeTexture(GLuint textureUnit); 242 * bindTexture(GLenum, GLuint). 244 void bindTexture(GLuint texture); 249 * bindTexture(GLuint). 251 void bindTexture(GLenum target, GLuint texture); 258 void deleteTexture(GLuint texture); 280 void startTiling(GLuint [all...] |
H A D | FboCache.cpp | 64 const GLuint fbo = mCache.itemAt(i); 70 GLuint FboCache::get() { 71 GLuint fbo; 81 bool FboCache::put(GLuint fbo) {
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.h | 49 GLuint getAttrib(const char* name) const; 59 GLuint buildShader(const char* source, GLenum type); 66 GLuint mProgram; 67 GLuint mVertexShader; 68 GLuint mFragmentShader;
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H A D | GLES20RenderEngine.h | 39 GLuint mProtectedTexName; 42 GLuint mVpWidth; 43 GLuint mVpHeight; 46 GLuint texture; 47 GLuint fbo; 48 GLuint width; 49 GLuint height;
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_buffer_interface.h | 30 virtual GLuint GetTextureId() const = 0; 46 virtual GLuint GetTextureTarget() const = 0; 54 virtual GLuint GetFboId() const = 0;
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H A D | vertex_frame.h | 49 GLuint GetVboId() const { 68 GLuint vbo_;
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H A D | gl_frame.h | 80 GLuint GetTextureId() const; 84 GLuint GetFboId() const; 87 GLuint GetTextureTarget() const { 196 GLuint texture_id_; 197 GLuint fbo_id_; 200 GLuint texture_target_;
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H A D | shader_program.h | 341 bool RenderFrame(const std::vector<GLuint>& textures, 392 static GLuint CompileShader(GLenum shader_type, const char* source); 395 static GLuint LinkProgram(GLuint* shaders, GLuint count); 398 GLuint BaseTextureUnit() const { 404 void SetBaseTextureUnit(GLuint texture_unit) { 418 GLuint vbo; 441 GLuint IndexOfUniform(ProgramVar var); 444 bool BindInputTextures(const std::vector<GLuint> [all...] |
/frameworks/native/opengl/libagl/ |
H A D | TokenManager.h | 40 status_t getToken(GLsizei n, GLuint *tokens); 41 void recycleTokens(GLsizei n, const GLuint *tokens); 42 bool isTokenValid(GLuint token) const;
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H A D | TokenManager.cpp | 35 status_t TokenManager::getToken(GLsizei n, GLuint *tokens) 43 void TokenManager::recycleTokens(GLsizei n, const GLuint *tokens) 47 const GLuint token = *tokens++; 54 bool TokenManager::isTokenValid(GLuint token) const
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H A D | TextureObjectManager.h | 96 sp<EGLTextureObject> createTexture(GLuint name); 97 sp<EGLTextureObject> removeTexture(GLuint name); 98 sp<EGLTextureObject> replaceTexture(GLuint name); 99 void deleteTextures(GLsizei n, const GLuint *tokens); 100 sp<EGLTextureObject> texture(GLuint name); 104 KeyedVector< GLuint, sp<EGLTextureObject> > mTextures;
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2ext.h | 716 GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 717 GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); 719 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 720 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); 770 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 777 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 809 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); 810 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); 811 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); 812 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint arra [all...] |
H A D | gl2.h | 32 typedef unsigned int GLuint; typedef 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade [all...] |
/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.h | 25 void GLTrace_glAttachShader(GLuint program, GLuint shader); 26 void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); 27 void GLTrace_glBindBuffer(GLenum target, GLuint buffer); 28 void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer); 29 void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer); 30 void GLTrace_glBindTexture(GLenum target, GLuint texture); 44 void GLTrace_glCompileShader(GLuint shader); 49 GLuint GLTrace_glCreateProgra [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetStringi.cpp | 1 /* const GLubyte * glGetStringi ( GLenum name, GLuint index ) */ 5 const GLubyte* _chars = glGetStringi((GLenum)name, (GLuint)index);
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 54 typedef unsigned int GLuint; typedef 808 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 809 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 810 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 811 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 812 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 813 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 827 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade [all...] |
/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.h | 70 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm); 72 GLenum shaderType, const char* pSource, GLuint* outShader); 98 GLuint mProgram[NUMBER_OF_EFFECTS]; 114 GLuint mNextTextureId; 136 GLuint mThreadTextureId; 163 RenderInput(NativeWindowRenderer* renderer, GLuint textureId); 166 GLuint mTextureId;
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.h | 56 GLuint* name); 65 bool getShaderProgram(const char* name, GLuint* outPgm); 67 bool getDitherTexture(GLuint* outTexName); 71 bool createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, 88 GLuint* mShaderPrograms; 92 GLuint mDitherTexture;
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H A D | Renderers.cpp | 141 GLuint mGradPgm; 142 GLuint mDitherTexName; 143 GLuint mPosAttribLoc; 144 GLuint mUVAttribLoc; 145 GLuint mObjToNdcUniformLoc; 146 GLuint mUVToInterpUniformLoc; 147 GLuint mDitherKernelSamplerLoc; 148 GLuint mInvDitherKernelSizeUniformLoc; 149 GLuint mInvDitherKernelSizeSqUniformLoc; 150 GLuint mColor0UniformLo [all...] |