Searched refs:PathTessellator (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathTessellator.h42 This should be the only method used by the PathTessellator. Subsequent calls to alloc will
44 multiple regions within a single VertexBuffer, such as with PathTessellator::tesselateLines()
103 class PathTessellator { class in namespace:android::uirenderer
H A DAndroid.mk34 PathTessellator.cpp \
H A DPathTessellator.cpp17 #define LOG_TAG "PathTessellator"
48 #include "PathTessellator.h"
60 void PathTessellator::expandBoundsForStroke(SkRect& bounds, const SkPaint* paint,
714 void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
802 void PathTessellator::tessellatePoints(const float* points, int count, SkPaint* paint,
839 void PathTessellator::tessellateLines(const float* points, int count, SkPaint* paint,
897 bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool forceClose,
954 void PathTessellator::recursiveCubicBezierVertices(
998 void PathTessellator::recursiveQuadraticBezierVertices(
H A DOpenGLRenderer.cpp37 #include "PathTessellator.h"
2571 PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer);
2575 PathTessellator::expandBoundsForStroke(bounds, paint, false);
2600 PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
2619 PathTessellator::tessellatePoints(points, count, paint, mSnapshot->transform, bounds, buffer);

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