Searched refs:PathTessellator (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | PathTessellator.h | 42 This should be the only method used by the PathTessellator. Subsequent calls to alloc will 44 multiple regions within a single VertexBuffer, such as with PathTessellator::tesselateLines() 103 class PathTessellator { class in namespace:android::uirenderer
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H A D | Android.mk | 34 PathTessellator.cpp \
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H A D | PathTessellator.cpp | 17 #define LOG_TAG "PathTessellator" 48 #include "PathTessellator.h" 60 void PathTessellator::expandBoundsForStroke(SkRect& bounds, const SkPaint* paint, 714 void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint, 802 void PathTessellator::tessellatePoints(const float* points, int count, SkPaint* paint, 839 void PathTessellator::tessellateLines(const float* points, int count, SkPaint* paint, 897 bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool forceClose, 954 void PathTessellator::recursiveCubicBezierVertices( 998 void PathTessellator::recursiveQuadraticBezierVertices(
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H A D | OpenGLRenderer.cpp | 37 #include "PathTessellator.h" 2571 PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer); 2575 PathTessellator::expandBoundsForStroke(bounds, paint, false); 2600 PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer); 2619 PathTessellator::tessellatePoints(points, count, paint, mSnapshot->transform, bounds, buffer);
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