Searched refs:SoundPool (Results 1 - 11 of 11) sorted by relevance
/frameworks/av/media/libmedia/ |
H A D | SoundPoolThread.h | 24 #include <media/SoundPool.h> 39 * This class handles background requests from the SoundPool 43 SoundPoolThread(SoundPool* SoundPool); 60 SoundPool* mSoundPool;
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H A D | SoundPool.cpp | 18 #define LOG_TAG "SoundPool" 25 #include <media/SoundPool.h> 38 SoundPool::SoundPool(int maxChannels, audio_stream_type_t streamType, int srcQuality) function in class:android::SoundPool 40 ALOGV("SoundPool constructor: maxChannels=%d, streamType=%d, srcQuality=%d", 74 SoundPool::~SoundPool() 76 ALOGV("SoundPool destructor"); 93 void SoundPool::addToRestartList(SoundChannel* channel) 102 void SoundPool [all...] |
H A D | SoundPoolThread.cpp | 61 SoundPoolThread::SoundPoolThread(SoundPool* soundPool) :
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H A D | Android.mk | 55 SoundPool.cpp \
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/frameworks/base/media/java/android/media/ |
H A D | MediaActionSound.java | 20 import android.media.SoundPool; 45 private SoundPool mSoundPool; 97 mSoundPool = new SoundPool(NUM_MEDIA_SOUND_STREAMS, 171 private SoundPool.OnLoadCompleteListener mLoadCompleteListener = 172 new SoundPool.OnLoadCompleteListener() { 173 public void onLoadComplete(SoundPool soundPool,
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H A D | SoundPool.java | 36 * The SoundPool class manages and plays audio resources for applications. 38 * <p>A SoundPool is a collection of samples that can be loaded into memory 40 * SoundPool library uses the MediaPlayer service to decode the audio 45 * <p>In addition to low-latency playback, SoundPool can also manage the number 46 * of audio streams being rendered at once. When the SoundPool object is 48 * that can be played at a time from this single SoundPool. SoundPool tracks 50 * SoundPool will automatically stop a previously playing stream based first 71 * the SoundPool was created. In this case, the stream allocator will stop 80 * by that level. In this case, the game logic should create a new SoundPool 107 public class SoundPool { class 123 public SoundPool(int maxStreams, int streamType, int srcQuality) { method in class:SoundPool [all...] |
H A D | AudioService.java | 190 private SoundPool mSoundPool; 389 // listener for SoundPool sample load completion indication 391 // thread for SoundPool listener 393 // message looper for SoundPool listener 1855 android.media.SoundPool.OnLoadCompleteListener { 1866 // do not wait ack for samples rejected upfront by SoundPool 1873 public void onLoadComplete(SoundPool soundPool, int sampleId, int status) { 3294 mSoundPool = new SoundPool(NUM_SOUNDPOOL_CHANNELS, AudioSystem.STREAM_SYSTEM, 0); 3309 Log.w(TAG, "onLoadSoundEffects() SoundPool listener or thread creation error");
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/frameworks/base/media/jni/soundpool/ |
H A D | android_media_SoundPool_SoundPoolImpl.cpp | 20 #define LOG_TAG "SoundPool-JNI" 26 #include <media/SoundPool.h> 36 static inline SoundPool* MusterSoundPool(JNIEnv *env, jobject thiz) { 37 return (SoundPool*)env->GetIntField(thiz, fields.mNativeContext); 45 SoundPool *ap = MusterSoundPool(env, thiz); 61 SoundPool *ap = MusterSoundPool(env, thiz); 70 SoundPool *ap = MusterSoundPool(env, thiz); 81 SoundPool *ap = MusterSoundPool(env, thiz); 90 SoundPool *ap = MusterSoundPool(env, thiz); 99 SoundPool *a [all...] |
/frameworks/av/include/media/ |
H A D | SoundPool.h | 35 class SoundPool; 49 typedef void SoundPoolCallback(SoundPoolEvent event, SoundPool* soundPool, void* user); 127 void init(SoundPool* soundPool); 153 SoundPool* mSoundPool; 166 class SoundPool { class in namespace:android 170 SoundPool(int maxChannels, audio_stream_type_t streamType, int srcQuality); 171 ~SoundPool(); 200 SoundPool() {} // no default constructor function in class:android::SoundPool
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/frameworks/base/media/tests/SoundPoolTest/src/com/android/ |
H A D | SoundPoolTest.java | 29 import android.media.SoundPool; 30 import android.media.SoundPool.OnLoadCompleteListener; 69 private SoundPool mSoundPool = null; 77 super("SoundPool.TestThread"); 81 android.media.SoundPool.OnLoadCompleteListener { 82 public void onLoadComplete(SoundPool soundPool, int sampleId, int status) { 114 mSoundPool = new SoundPool(numStreams, AudioSystem.STREAM_MUSIC, 0);
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/frameworks/base/packages/Keyguard/src/com/android/keyguard/ |
H A D | KeyguardViewMediator.java | 36 import android.media.SoundPool; 245 private SoundPool mLockSounds; 524 mLockSounds = new SoundPool(1, AudioManager.STREAM_SYSTEM, 0);
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