Searched refs:_uniformIndicesArray (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetUniformIndices.cpp88 jarray _uniformIndicesArray = (jarray)0; local
121 &_uniformIndicesArray, &_uniformIndicesRemaining,
125 _uniformIndicesArray, 0);
138 if (_uniformIndicesArray) {
139 releasePointer(_env, _uniformIndicesArray, _indicesBase, JNI_TRUE);
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES30.cpp3178 jarray _uniformIndicesArray = (jarray)0; local
3211 &_uniformIndicesArray, &_uniformIndicesRemaining,
3215 _uniformIndicesArray, 0);
3228 if (_uniformIndicesArray) {
3229 releasePointer(_env, _uniformIndicesArray, _indicesBase, JNI_TRUE);
3319 jarray _uniformIndicesArray = (jarray) 0; local
3328 uniformIndices = (GLuint *)getPointer(_env, uniformIndices_buf, &_uniformIndicesArray, &_uniformIndicesRemaining, &_uniformIndicesBufferOffset);
3331 char * _uniformIndicesBase = (char *)_env->GetPrimitiveArrayCritical(_uniformIndicesArray, (jboolean *) 0);
3348 if (_uniformIndicesArray) {
3349 releasePointer(_env, _uniformIndicesArray, uniformIndice
[all...]

Completed in 53 milliseconds