Searched refs:_uniformIndicesArray (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetUniformIndices.cpp | 88 jarray _uniformIndicesArray = (jarray)0; local 121 &_uniformIndicesArray, &_uniformIndicesRemaining, 125 _uniformIndicesArray, 0); 138 if (_uniformIndicesArray) { 139 releasePointer(_env, _uniformIndicesArray, _indicesBase, JNI_TRUE);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES30.cpp | 3178 jarray _uniformIndicesArray = (jarray)0; local 3211 &_uniformIndicesArray, &_uniformIndicesRemaining, 3215 _uniformIndicesArray, 0); 3228 if (_uniformIndicesArray) { 3229 releasePointer(_env, _uniformIndicesArray, _indicesBase, JNI_TRUE); 3319 jarray _uniformIndicesArray = (jarray) 0; local 3328 uniformIndices = (GLuint *)getPointer(_env, uniformIndices_buf, &_uniformIndicesArray, &_uniformIndicesRemaining, &_uniformIndicesBufferOffset); 3331 char * _uniformIndicesBase = (char *)_env->GetPrimitiveArrayCritical(_uniformIndicesArray, (jboolean *) 0); 3348 if (_uniformIndicesArray) { 3349 releasePointer(_env, _uniformIndicesArray, uniformIndice [all...] |
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