Searched refs:deferStruct (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DisplayListOp.h | 74 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument 96 applyState(deferStruct.mRenderer, saveCount); 117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument 123 deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this); 267 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument 269 int newSaveCount = deferStruct.mRenderer.save(mFlags); 270 deferStruct.mDeferredList.addSave(deferStruct 300 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument 334 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument 503 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument 1530 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument [all...] |
H A D | DisplayList.cpp | 452 DeferOperationHandler(DeferStateStruct& deferStruct, int level) argument 453 : mDeferStruct(deferStruct), mLevel(level) {} 462 void DisplayList::defer(DeferStateStruct& deferStruct, const int level) { argument 463 DeferOperationHandler handler(deferStruct, level); 464 iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level);
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H A D | DisplayList.h | 116 void defer(DeferStateStruct& deferStruct, const int level);
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H A D | OpenGLRenderer.cpp | 2045 DeferStateStruct deferStruct(deferredList, *this, replayFlags); 2046 displayList->defer(deferStruct, 0);
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