Searched refs:deferStruct (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DDisplayListOp.h74 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument
96 applyState(deferStruct.mRenderer, saveCount);
117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument
123 deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
267 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument
269 int newSaveCount = deferStruct.mRenderer.save(mFlags);
270 deferStruct.mDeferredList.addSave(deferStruct
300 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument
334 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument
503 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument
1530 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument
[all...]
H A DDisplayList.cpp452 DeferOperationHandler(DeferStateStruct& deferStruct, int level) argument
453 : mDeferStruct(deferStruct), mLevel(level) {}
462 void DisplayList::defer(DeferStateStruct& deferStruct, const int level) { argument
463 DeferOperationHandler handler(deferStruct, level);
464 iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level);
H A DDisplayList.h116 void defer(DeferStateStruct& deferStruct, const int level);
H A DOpenGLRenderer.cpp2045 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
2046 displayList->defer(deferStruct, 0);

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