Searched refs:filtering (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/font/
H A DCacheTexture.cpp170 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; local
172 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
173 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
197 const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST; local
198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
/frameworks/native/services/surfaceflinger/
H A DLayer.h271 void setFiltering(bool filtering);
314 // needsLinearFiltering - true if this surface's state requires filtering
357 // Whether filtering is forced on or not
359 // Whether filtering is needed b/c of the drawingstate
H A DLayer.cpp501 // Query the texture matrix given our current filtering mode.
604 void Layer::setFiltering(bool filtering) { argument
605 mFiltering = filtering;
801 // we may use linear filtering, if the matrix scales us
H A DSurfaceFlinger.cpp2932 const bool filtering = reqWidth != hw_w || reqWidth != hw_h; local
2952 if (filtering) layer->setFiltering(true);
2954 if (filtering) layer->setFiltering(false);

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