/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
H A D | intel_tex_validate.c | 23 struct gl_texture_object *tObj = &intelObj->base; local 27 intelObj->_MaxLevel = tObj->BaseLevel; 29 intelObj->_MaxLevel = tObj->_MaxLevel; 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; local 40 struct intel_texture_object *intelObj = intel_texture_object(tObj); 48 if (tObj->Target == GL_TEXTURE_BUFFER) 58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 63 * For pre-gen4, we have to match first_level == tObj->BaseLevel, 70 intelObj->mt->first_level != tObj [all...] |
H A D | i830_texstate.c | 122 struct gl_texture_object *tObj = tUnit->_Current; local 123 struct intel_texture_object *intelObj = intel_texture_object(tObj); 146 firstImage = tObj->Image[0][tObj->BaseLevel]; 148 intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0, 0, 179 if (tObj->Target == GL_TEXTURE_CUBE_MAP) 265 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel); 290 if (tObj->Target == GL_TEXTURE_3D)
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H A D | i915_texstate.c | 140 struct gl_texture_object *tObj = tUnit->_Current; local 141 struct intel_texture_object *intelObj = intel_texture_object(tObj); 164 firstImage = tObj->Image[0][tObj->BaseLevel]; 171 tObj->DepthMode); 188 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel); 266 tObj->Target != GL_TEXTURE_3D) { 267 if (tObj->Target == GL_TEXTURE_1D) 294 if (tObj [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
H A D | intel_tex_validate.c | 23 struct gl_texture_object *tObj = &intelObj->base; local 27 intelObj->_MaxLevel = tObj->BaseLevel; 29 intelObj->_MaxLevel = tObj->_MaxLevel; 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; local 40 struct intel_texture_object *intelObj = intel_texture_object(tObj); 48 if (tObj->Target == GL_TEXTURE_BUFFER) 58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 63 * For pre-gen4, we have to match first_level == tObj->BaseLevel, 70 intelObj->mt->first_level != tObj [all...] |
H A D | gen7_wm_surface_state.c | 238 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local 241 intel_buffer_object(tObj->BufferObject); 243 gl_format format = tObj->_BufferObjectFormat; 298 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local 299 struct intel_texture_object *intelObj = intel_texture_object(tObj); 301 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel]; 306 if (tObj->Target == GL_TEXTURE_BUFFER) { 326 surf->ss0.surface_type = translate_tex_target(tObj->Target); 329 tObj [all...] |
H A D | brw_wm_surface_state.c | 720 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local 723 intel_buffer_object(tObj->BufferObject); 725 gl_format format = tObj->_BufferObjectFormat; 773 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local 774 struct intel_texture_object *intelObj = intel_texture_object(tObj); 776 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel]; 781 if (tObj->Target == GL_TEXTURE_BUFFER) { 791 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT | 796 tObj [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
H A D | intel_tex_validate.c | 23 struct gl_texture_object *tObj = &intelObj->base; local 27 intelObj->_MaxLevel = tObj->BaseLevel; 29 intelObj->_MaxLevel = tObj->_MaxLevel; 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; local 40 struct intel_texture_object *intelObj = intel_texture_object(tObj); 48 if (tObj->Target == GL_TEXTURE_BUFFER) 58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 63 * For pre-gen4, we have to match first_level == tObj->BaseLevel, 70 intelObj->mt->first_level != tObj [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_tex_validate.c | 23 struct gl_texture_object *tObj = &intelObj->base; local 27 intelObj->_MaxLevel = tObj->BaseLevel; 29 intelObj->_MaxLevel = tObj->_MaxLevel; 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; local 40 struct intel_texture_object *intelObj = intel_texture_object(tObj); 48 if (tObj->Target == GL_TEXTURE_BUFFER) 58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 63 * For pre-gen4, we have to match first_level == tObj->BaseLevel, 70 intelObj->mt->first_level != tObj [all...] |
H A D | i830_texstate.c | 122 struct gl_texture_object *tObj = tUnit->_Current; local 123 struct intel_texture_object *intelObj = intel_texture_object(tObj); 146 firstImage = tObj->Image[0][tObj->BaseLevel]; 148 intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0, 0, 179 if (tObj->Target == GL_TEXTURE_CUBE_MAP) 265 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel); 290 if (tObj->Target == GL_TEXTURE_3D)
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H A D | i915_texstate.c | 140 struct gl_texture_object *tObj = tUnit->_Current; local 141 struct intel_texture_object *intelObj = intel_texture_object(tObj); 164 firstImage = tObj->Image[0][tObj->BaseLevel]; 171 tObj->DepthMode); 188 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel); 266 tObj->Target != GL_TEXTURE_3D) { 267 if (tObj->Target == GL_TEXTURE_1D) 294 if (tObj [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | intel_tex_validate.c | 23 struct gl_texture_object *tObj = &intelObj->base; local 27 intelObj->_MaxLevel = tObj->BaseLevel; 29 intelObj->_MaxLevel = tObj->_MaxLevel; 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; local 40 struct intel_texture_object *intelObj = intel_texture_object(tObj); 48 if (tObj->Target == GL_TEXTURE_BUFFER) 58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 63 * For pre-gen4, we have to match first_level == tObj->BaseLevel, 70 intelObj->mt->first_level != tObj [all...] |
H A D | gen7_wm_surface_state.c | 238 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local 241 intel_buffer_object(tObj->BufferObject); 243 gl_format format = tObj->_BufferObjectFormat; 298 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local 299 struct intel_texture_object *intelObj = intel_texture_object(tObj); 301 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel]; 306 if (tObj->Target == GL_TEXTURE_BUFFER) { 326 surf->ss0.surface_type = translate_tex_target(tObj->Target); 329 tObj [all...] |
H A D | brw_wm_surface_state.c | 720 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local 723 intel_buffer_object(tObj->BufferObject); 725 gl_format format = tObj->_BufferObjectFormat; 773 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local 774 struct intel_texture_object *intelObj = intel_texture_object(tObj); 776 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel]; 781 if (tObj->Target == GL_TEXTURE_BUFFER) { 791 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT | 796 tObj [all...] |
/external/mesa3d/src/mesa/drivers/dri/intel/ |
H A D | intel_tex_validate.c | 23 struct gl_texture_object *tObj = &intelObj->base; local 27 intelObj->_MaxLevel = tObj->BaseLevel; 29 intelObj->_MaxLevel = tObj->_MaxLevel; 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; local 40 struct intel_texture_object *intelObj = intel_texture_object(tObj); 48 if (tObj->Target == GL_TEXTURE_BUFFER) 58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 63 * For pre-gen4, we have to match first_level == tObj->BaseLevel, 70 intelObj->mt->first_level != tObj [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
H A D | r200_tex.c | 67 struct gl_texture_object *tObj = &t->base; local 111 if (tObj->Target != GL_TEXTURE_1D) {
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H A D | radeon_mipmap_tree.c | 248 * @param[in] tObj texture object whose LOD values to calculate 252 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj, argument 258 switch (tObj->Target) { 266 minLod = maxLod = tObj->BaseLevel; 268 minLod = tObj->BaseLevel + (GLint)(samp->MinLod); 269 minLod = MAX2(minLod, tObj->BaseLevel); 270 minLod = MIN2(minLod, tObj->MaxLevel); 271 maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5); 272 maxLod = MIN2(maxLod, tObj->MaxLevel); 273 maxLod = MIN2(maxLod, tObj [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | r200_tex.c | 67 struct gl_texture_object *tObj = &t->base; local 111 if (tObj->Target != GL_TEXTURE_1D) {
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H A D | radeon_mipmap_tree.c | 248 * @param[in] tObj texture object whose LOD values to calculate 252 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj, argument 258 switch (tObj->Target) { 266 minLod = maxLod = tObj->BaseLevel; 268 minLod = tObj->BaseLevel + (GLint)(samp->MinLod); 269 minLod = MAX2(minLod, tObj->BaseLevel); 270 minLod = MIN2(minLod, tObj->MaxLevel); 271 maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5); 272 maxLod = MIN2(maxLod, tObj->MaxLevel); 273 maxLod = MIN2(maxLod, tObj [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
H A D | radeon_mipmap_tree.c | 248 * @param[in] tObj texture object whose LOD values to calculate 252 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj, argument 258 switch (tObj->Target) { 266 minLod = maxLod = tObj->BaseLevel; 268 minLod = tObj->BaseLevel + (GLint)(samp->MinLod); 269 minLod = MAX2(minLod, tObj->BaseLevel); 270 minLod = MIN2(minLod, tObj->MaxLevel); 271 maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5); 272 maxLod = MIN2(maxLod, tObj->MaxLevel); 273 maxLod = MIN2(maxLod, tObj [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
H A D | s_context.c | 479 struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; local 480 /* Note: If tObj is NULL, the sample function will be a simple 485 _swrast_choose_texture_sample_func(ctx, tObj,
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_mipmap_tree.c | 248 * @param[in] tObj texture object whose LOD values to calculate 252 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj, argument 258 switch (tObj->Target) { 266 minLod = maxLod = tObj->BaseLevel; 268 minLod = tObj->BaseLevel + (GLint)(samp->MinLod); 269 minLod = MAX2(minLod, tObj->BaseLevel); 270 minLod = MIN2(minLod, tObj->MaxLevel); 271 maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5); 272 maxLod = MIN2(maxLod, tObj->MaxLevel); 273 maxLod = MIN2(maxLod, tObj [all...] |
/external/mesa3d/src/mesa/swrast/ |
H A D | s_context.c | 479 struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; local 480 /* Note: If tObj is NULL, the sample function will be a simple 485 _swrast_choose_texture_sample_func(ctx, tObj,
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | teximage.c | 570 * \param tObj texture object. 576 set_tex_image(struct gl_texture_object *tObj, argument 582 ASSERT(tObj); 587 tObj->Image[face][level] = texImage; 590 texImage->TexObject = tObj;
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_cb_texture.c | 1174 struct gl_texture_object *tObj) 1177 struct st_texture_object *stObj = st_texture_object(tObj); 1184 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) { 1172 st_finalize_texture(struct gl_context *ctx, struct pipe_context *pipe, struct gl_texture_object *tObj) argument
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/external/mesa3d/src/mesa/main/ |
H A D | teximage.c | 570 * \param tObj texture object. 576 set_tex_image(struct gl_texture_object *tObj, argument 582 ASSERT(tObj); 587 tObj->Image[face][level] = texImage; 590 texImage->TexObject = tObj;
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