Searched refs:glGetShaderPrecisionFormat (Results 1 - 10 of 10) sorted by relevance
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | checks.spec | 66 glGetShaderPrecisionFormat check range 1 check precision 1
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H A D | GLES20.spec | 71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 1077 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1079 public static native void glGetShaderPrecisionFormat( method in class:GLES20 1088 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1090 public static native void glGetShaderPrecisionFormat( method in class:GLES20
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/frameworks/native/opengl/libs/GLES_trace/ |
H A D | gltrace.proto | 213 glGetShaderPrecisionFormat = 187;
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 876 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace.pb.cpp | 828 const GLMessage_Function GLMessage::glGetShaderPrecisionFormat; member in class:android::gltrace::GLMessage
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H A D | gltrace.pb.h | 1176 static const Function glGetShaderPrecisionFormat = GLMessage_Function_glGetShaderPrecisionFormat; member in class:android::gltrace::GLMessage
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H A D | gltrace_api.cpp | 2706 glmsg.set_function(GLMessage::glGetShaderPrecisionFormat); 2735 glContext->hooks->gl.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2988 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3048 glGetShaderPrecisionFormat( 3069 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3107 glGetShaderPrecisionFormat( 6124 {"glGetShaderPrecisionFormat", "(II[II[II)V", (void *) android_glGetShaderPrecisionFormat__II_3II_3II }, 6125 {"glGetShaderPrecisionFormat", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", (void *) android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 },
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