1// Copyright 2013 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "media/audio/pulse/pulse_unified.h" 6 7#include "base/message_loop/message_loop.h" 8#include "base/time/time.h" 9#include "media/audio/audio_manager_base.h" 10#include "media/audio/audio_parameters.h" 11#include "media/audio/pulse/pulse_util.h" 12#include "media/base/seekable_buffer.h" 13 14namespace media { 15 16using pulse::AutoPulseLock; 17using pulse::WaitForOperationCompletion; 18 19static const int kFifoSizeInPackets = 10; 20 21// static, pa_stream_notify_cb 22void PulseAudioUnifiedStream::StreamNotifyCallback(pa_stream* s, 23 void* user_data) { 24 PulseAudioUnifiedStream* stream = 25 static_cast<PulseAudioUnifiedStream*>(user_data); 26 27 // Forward unexpected failures to the AudioSourceCallback if available. All 28 // these variables are only modified under pa_threaded_mainloop_lock() so this 29 // should be thread safe. 30 if (s && stream->source_callback_ && 31 pa_stream_get_state(s) == PA_STREAM_FAILED) { 32 stream->source_callback_->OnError(stream); 33 } 34 35 pa_threaded_mainloop_signal(stream->pa_mainloop_, 0); 36} 37 38// static, used by pa_stream_set_read_callback. 39void PulseAudioUnifiedStream::ReadCallback(pa_stream* handle, size_t length, 40 void* user_data) { 41 static_cast<PulseAudioUnifiedStream*>(user_data)->ReadData(); 42} 43 44PulseAudioUnifiedStream::PulseAudioUnifiedStream( 45 const AudioParameters& params, 46 const std::string& input_device_id, 47 AudioManagerBase* manager) 48 : params_(params), 49 input_device_id_(input_device_id), 50 manager_(manager), 51 pa_context_(NULL), 52 pa_mainloop_(NULL), 53 input_stream_(NULL), 54 output_stream_(NULL), 55 volume_(1.0f), 56 source_callback_(NULL) { 57 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 58 CHECK(params_.IsValid()); 59 input_bus_ = AudioBus::Create(params_); 60 output_bus_ = AudioBus::Create(params_); 61} 62 63PulseAudioUnifiedStream::~PulseAudioUnifiedStream() { 64 // All internal structures should already have been freed in Close(), which 65 // calls AudioManagerBase::ReleaseOutputStream() which deletes this object. 66 DCHECK(!input_stream_); 67 DCHECK(!output_stream_); 68 DCHECK(!pa_context_); 69 DCHECK(!pa_mainloop_); 70} 71 72bool PulseAudioUnifiedStream::Open() { 73 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 74 // Prepare the recording buffers for the callbacks. 75 fifo_.reset(new media::SeekableBuffer( 76 0, kFifoSizeInPackets * params_.GetBytesPerBuffer())); 77 input_data_buffer_.reset(new uint8[params_.GetBytesPerBuffer()]); 78 79 if (!pulse::CreateOutputStream(&pa_mainloop_, &pa_context_, &output_stream_, 80 params_, &StreamNotifyCallback, NULL, this)) 81 return false; 82 83 if (!pulse::CreateInputStream(pa_mainloop_, pa_context_, &input_stream_, 84 params_, input_device_id_, 85 &StreamNotifyCallback, this)) 86 return false; 87 88 DCHECK(pa_mainloop_); 89 DCHECK(pa_context_); 90 DCHECK(input_stream_); 91 DCHECK(output_stream_); 92 return true; 93} 94 95void PulseAudioUnifiedStream::Reset() { 96 if (!pa_mainloop_) { 97 DCHECK(!input_stream_); 98 DCHECK(!output_stream_); 99 DCHECK(!pa_context_); 100 return; 101 } 102 103 { 104 AutoPulseLock auto_lock(pa_mainloop_); 105 106 // Close the input stream. 107 if (input_stream_) { 108 // Disable all the callbacks before disconnecting. 109 pa_stream_set_state_callback(input_stream_, NULL, NULL); 110 pa_stream_flush(input_stream_, NULL, NULL); 111 pa_stream_disconnect(input_stream_); 112 113 // Release PulseAudio structures. 114 pa_stream_unref(input_stream_); 115 input_stream_ = NULL; 116 } 117 118 // Close the ouput stream. 119 if (output_stream_) { 120 // Release PulseAudio output stream structures. 121 pa_stream_set_state_callback(output_stream_, NULL, NULL); 122 pa_stream_disconnect(output_stream_); 123 pa_stream_unref(output_stream_); 124 output_stream_ = NULL; 125 } 126 127 if (pa_context_) { 128 pa_context_disconnect(pa_context_); 129 pa_context_set_state_callback(pa_context_, NULL, NULL); 130 pa_context_unref(pa_context_); 131 pa_context_ = NULL; 132 } 133 } 134 135 pa_threaded_mainloop_stop(pa_mainloop_); 136 pa_threaded_mainloop_free(pa_mainloop_); 137 pa_mainloop_ = NULL; 138} 139 140void PulseAudioUnifiedStream::Close() { 141 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 142 Reset(); 143 144 // Signal to the manager that we're closed and can be removed. 145 // This should be the last call in the function as it deletes "this". 146 manager_->ReleaseOutputStream(this); 147} 148 149void PulseAudioUnifiedStream::WriteData(size_t requested_bytes) { 150 CHECK_EQ(requested_bytes, static_cast<size_t>(params_.GetBytesPerBuffer())); 151 152 void* buffer = NULL; 153 int frames_filled = 0; 154 if (source_callback_) { 155 CHECK_GE(pa_stream_begin_write( 156 output_stream_, &buffer, &requested_bytes), 0); 157 uint32 hardware_delay = pulse::GetHardwareLatencyInBytes( 158 output_stream_, params_.sample_rate(), 159 params_.GetBytesPerFrame()); 160 fifo_->Read(input_data_buffer_.get(), requested_bytes); 161 input_bus_->FromInterleaved( 162 input_data_buffer_.get(), params_.frames_per_buffer(), 2); 163 164 frames_filled = source_callback_->OnMoreIOData( 165 input_bus_.get(), 166 output_bus_.get(), 167 AudioBuffersState(0, hardware_delay)); 168 } 169 170 // Zero the unfilled data so it plays back as silence. 171 if (frames_filled < output_bus_->frames()) { 172 output_bus_->ZeroFramesPartial( 173 frames_filled, output_bus_->frames() - frames_filled); 174 } 175 176 // Note: If this ever changes to output raw float the data must be clipped 177 // and sanitized since it may come from an untrusted source such as NaCl. 178 output_bus_->Scale(volume_); 179 output_bus_->ToInterleaved( 180 output_bus_->frames(), params_.bits_per_sample() / 8, buffer); 181 182 if (pa_stream_write(output_stream_, buffer, requested_bytes, NULL, 0LL, 183 PA_SEEK_RELATIVE) < 0) { 184 if (source_callback_) { 185 source_callback_->OnError(this); 186 } 187 } 188} 189 190void PulseAudioUnifiedStream::ReadData() { 191 do { 192 size_t length = 0; 193 const void* data = NULL; 194 pa_stream_peek(input_stream_, &data, &length); 195 if (!data || length == 0) 196 break; 197 198 fifo_->Append(reinterpret_cast<const uint8*>(data), length); 199 200 // Deliver the recording data to the renderer and drive the playout. 201 int packet_size = params_.GetBytesPerBuffer(); 202 while (fifo_->forward_bytes() >= packet_size) { 203 WriteData(packet_size); 204 } 205 206 // Checks if we still have data. 207 pa_stream_drop(input_stream_); 208 } while (pa_stream_readable_size(input_stream_) > 0); 209 210 pa_threaded_mainloop_signal(pa_mainloop_, 0); 211} 212 213void PulseAudioUnifiedStream::Start(AudioSourceCallback* callback) { 214 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 215 CHECK(callback); 216 CHECK(input_stream_); 217 CHECK(output_stream_); 218 AutoPulseLock auto_lock(pa_mainloop_); 219 220 // Ensure the context and stream are ready. 221 if (pa_context_get_state(pa_context_) != PA_CONTEXT_READY && 222 pa_stream_get_state(output_stream_) != PA_STREAM_READY && 223 pa_stream_get_state(input_stream_) != PA_STREAM_READY) { 224 callback->OnError(this); 225 return; 226 } 227 228 source_callback_ = callback; 229 230 fifo_->Clear(); 231 232 // Uncork (resume) the input stream. 233 pa_stream_set_read_callback(input_stream_, &ReadCallback, this); 234 pa_stream_readable_size(input_stream_); 235 pa_operation* operation = pa_stream_cork(input_stream_, 0, NULL, NULL); 236 WaitForOperationCompletion(pa_mainloop_, operation); 237 238 // Uncork (resume) the output stream. 239 // We use the recording stream to drive the playback, so we do not need to 240 // register the write callback using pa_stream_set_write_callback(). 241 operation = pa_stream_cork(output_stream_, 0, 242 &pulse::StreamSuccessCallback, pa_mainloop_); 243 WaitForOperationCompletion(pa_mainloop_, operation); 244} 245 246void PulseAudioUnifiedStream::Stop() { 247 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 248 249 // Cork (pause) the stream. Waiting for the main loop lock will ensure 250 // outstanding callbacks have completed. 251 AutoPulseLock auto_lock(pa_mainloop_); 252 253 // Set |source_callback_| to NULL so all FulfillWriteRequest() calls which may 254 // occur while waiting on the flush and cork exit immediately. 255 source_callback_ = NULL; 256 257 // Set the read callback to NULL before flushing the stream, otherwise it 258 // will cause deadlock on the operation. 259 pa_stream_set_read_callback(input_stream_, NULL, NULL); 260 pa_operation* operation = pa_stream_flush( 261 input_stream_, &pulse::StreamSuccessCallback, pa_mainloop_); 262 WaitForOperationCompletion(pa_mainloop_, operation); 263 264 operation = pa_stream_cork(input_stream_, 1, &pulse::StreamSuccessCallback, 265 pa_mainloop_); 266 WaitForOperationCompletion(pa_mainloop_, operation); 267 268 // Flush the stream prior to cork, doing so after will cause hangs. Write 269 // callbacks are suspended while inside pa_threaded_mainloop_lock() so this 270 // is all thread safe. 271 operation = pa_stream_flush( 272 output_stream_, &pulse::StreamSuccessCallback, pa_mainloop_); 273 WaitForOperationCompletion(pa_mainloop_, operation); 274 275 operation = pa_stream_cork(output_stream_, 1, &pulse::StreamSuccessCallback, 276 pa_mainloop_); 277 WaitForOperationCompletion(pa_mainloop_, operation); 278} 279 280void PulseAudioUnifiedStream::SetVolume(double volume) { 281 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 282 283 volume_ = static_cast<float>(volume); 284} 285 286void PulseAudioUnifiedStream::GetVolume(double* volume) { 287 DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); 288 289 *volume = volume_; 290} 291 292} // namespace media 293