1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// This file is auto-generated from 6// gpu/command_buffer/build_gles2_cmd_buffer.py 7// DO NOT EDIT! 8 9#ifndef GL_GLEXT_PROTOTYPES 10#define GL_GLEXT_PROTOTYPES 11#endif 12#include <GLES2/gl2.h> 13#include <GLES2/gl2ext.h> 14#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" 15 16void GL_APIENTRY glActiveTexture(GLenum texture) { 17 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture); 18} 19 20void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { 21 glGetInterfacePPAPI()->AttachShader( 22 glGetCurrentContextPPAPI(), program, shader); 23} 24 25void GL_APIENTRY glBindAttribLocation( 26 GLuint program, GLuint index, const char* name) { 27 glGetInterfacePPAPI()->BindAttribLocation( 28 glGetCurrentContextPPAPI(), program, index, name); 29} 30 31void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { 32 glGetInterfacePPAPI()->BindBuffer( 33 glGetCurrentContextPPAPI(), target, buffer); 34} 35 36void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) { 37 glGetInterfacePPAPI()->BindFramebuffer( 38 glGetCurrentContextPPAPI(), target, framebuffer); 39} 40 41void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) { 42 glGetInterfacePPAPI()->BindRenderbuffer( 43 glGetCurrentContextPPAPI(), target, renderbuffer); 44} 45 46void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { 47 glGetInterfacePPAPI()->BindTexture( 48 glGetCurrentContextPPAPI(), target, texture); 49} 50 51void GL_APIENTRY glBlendColor( 52 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 53 glGetInterfacePPAPI()->BlendColor( 54 glGetCurrentContextPPAPI(), red, green, blue, alpha); 55} 56 57void GL_APIENTRY glBlendEquation(GLenum mode) { 58 glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode); 59} 60 61void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { 62 glGetInterfacePPAPI()->BlendEquationSeparate( 63 glGetCurrentContextPPAPI(), modeRGB, modeAlpha); 64} 65 66void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { 67 glGetInterfacePPAPI()->BlendFunc( 68 glGetCurrentContextPPAPI(), sfactor, dfactor); 69} 70 71void GL_APIENTRY glBlendFuncSeparate( 72 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 73 glGetInterfacePPAPI()->BlendFuncSeparate( 74 glGetCurrentContextPPAPI(), srcRGB, dstRGB, srcAlpha, dstAlpha); 75} 76 77void GL_APIENTRY glBufferData( 78 GLenum target, GLsizeiptr size, const void* data, GLenum usage) { 79 glGetInterfacePPAPI()->BufferData( 80 glGetCurrentContextPPAPI(), target, size, data, usage); 81} 82 83void GL_APIENTRY glBufferSubData( 84 GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { 85 glGetInterfacePPAPI()->BufferSubData( 86 glGetCurrentContextPPAPI(), target, offset, size, data); 87} 88 89GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) { 90 return glGetInterfacePPAPI()->CheckFramebufferStatus( 91 glGetCurrentContextPPAPI(), target); 92} 93 94void GL_APIENTRY glClear(GLbitfield mask) { 95 glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask); 96} 97 98void GL_APIENTRY glClearColor( 99 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 100 glGetInterfacePPAPI()->ClearColor( 101 glGetCurrentContextPPAPI(), red, green, blue, alpha); 102} 103 104void GL_APIENTRY glClearDepthf(GLclampf depth) { 105 glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth); 106} 107 108void GL_APIENTRY glClearStencil(GLint s) { 109 glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s); 110} 111 112void GL_APIENTRY glColorMask( 113 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { 114 glGetInterfacePPAPI()->ColorMask( 115 glGetCurrentContextPPAPI(), red, green, blue, alpha); 116} 117 118void GL_APIENTRY glCompileShader(GLuint shader) { 119 glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader); 120} 121 122void GL_APIENTRY glCompressedTexImage2D( 123 GLenum target, GLint level, GLenum internalformat, GLsizei width, 124 GLsizei height, GLint border, GLsizei imageSize, const void* data) { 125 glGetInterfacePPAPI()->CompressedTexImage2D( 126 glGetCurrentContextPPAPI(), target, level, internalformat, width, height, 127 border, imageSize, data); 128} 129 130void GL_APIENTRY glCompressedTexSubImage2D( 131 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 132 GLsizei height, GLenum format, GLsizei imageSize, const void* data) { 133 glGetInterfacePPAPI()->CompressedTexSubImage2D( 134 glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width, 135 height, format, imageSize, data); 136} 137 138void GL_APIENTRY glCopyTexImage2D( 139 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, 140 GLsizei width, GLsizei height, GLint border) { 141 glGetInterfacePPAPI()->CopyTexImage2D( 142 glGetCurrentContextPPAPI(), target, level, internalformat, x, y, width, 143 height, border); 144} 145 146void GL_APIENTRY glCopyTexSubImage2D( 147 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, 148 GLsizei width, GLsizei height) { 149 glGetInterfacePPAPI()->CopyTexSubImage2D( 150 glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, x, y, width, 151 height); 152} 153 154GLuint GL_APIENTRY glCreateProgram() { 155 return glGetInterfacePPAPI()->CreateProgram(glGetCurrentContextPPAPI()); 156} 157 158GLuint GL_APIENTRY glCreateShader(GLenum type) { 159 return glGetInterfacePPAPI()->CreateShader(glGetCurrentContextPPAPI(), type); 160} 161 162void GL_APIENTRY glCullFace(GLenum mode) { 163 glGetInterfacePPAPI()->CullFace(glGetCurrentContextPPAPI(), mode); 164} 165 166void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) { 167 glGetInterfacePPAPI()->DeleteBuffers(glGetCurrentContextPPAPI(), n, buffers); 168} 169 170void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { 171 glGetInterfacePPAPI()->DeleteFramebuffers( 172 glGetCurrentContextPPAPI(), n, framebuffers); 173} 174 175void GL_APIENTRY glDeleteProgram(GLuint program) { 176 glGetInterfacePPAPI()->DeleteProgram(glGetCurrentContextPPAPI(), program); 177} 178 179void GL_APIENTRY glDeleteRenderbuffers( 180 GLsizei n, const GLuint* renderbuffers) { 181 glGetInterfacePPAPI()->DeleteRenderbuffers( 182 glGetCurrentContextPPAPI(), n, renderbuffers); 183} 184 185void GL_APIENTRY glDeleteShader(GLuint shader) { 186 glGetInterfacePPAPI()->DeleteShader(glGetCurrentContextPPAPI(), shader); 187} 188 189void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) { 190 glGetInterfacePPAPI()->DeleteTextures( 191 glGetCurrentContextPPAPI(), n, textures); 192} 193 194void GL_APIENTRY glDepthFunc(GLenum func) { 195 glGetInterfacePPAPI()->DepthFunc(glGetCurrentContextPPAPI(), func); 196} 197 198void GL_APIENTRY glDepthMask(GLboolean flag) { 199 glGetInterfacePPAPI()->DepthMask(glGetCurrentContextPPAPI(), flag); 200} 201 202void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) { 203 glGetInterfacePPAPI()->DepthRangef(glGetCurrentContextPPAPI(), zNear, zFar); 204} 205 206void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) { 207 glGetInterfacePPAPI()->DetachShader( 208 glGetCurrentContextPPAPI(), program, shader); 209} 210 211void GL_APIENTRY glDisable(GLenum cap) { 212 glGetInterfacePPAPI()->Disable(glGetCurrentContextPPAPI(), cap); 213} 214 215void GL_APIENTRY glDisableVertexAttribArray(GLuint index) { 216 glGetInterfacePPAPI()->DisableVertexAttribArray( 217 glGetCurrentContextPPAPI(), index); 218} 219 220void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { 221 glGetInterfacePPAPI()->DrawArrays( 222 glGetCurrentContextPPAPI(), mode, first, count); 223} 224 225void GL_APIENTRY glDrawElements( 226 GLenum mode, GLsizei count, GLenum type, const void* indices) { 227 glGetInterfacePPAPI()->DrawElements( 228 glGetCurrentContextPPAPI(), mode, count, type, indices); 229} 230 231void GL_APIENTRY glEnable(GLenum cap) { 232 glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap); 233} 234 235void GL_APIENTRY glEnableVertexAttribArray(GLuint index) { 236 glGetInterfacePPAPI()->EnableVertexAttribArray( 237 glGetCurrentContextPPAPI(), index); 238} 239 240void GL_APIENTRY glFinish() { 241 glGetInterfacePPAPI()->Finish(glGetCurrentContextPPAPI()); 242} 243 244void GL_APIENTRY glFlush() { 245 glGetInterfacePPAPI()->Flush(glGetCurrentContextPPAPI()); 246} 247 248void GL_APIENTRY glFramebufferRenderbuffer( 249 GLenum target, GLenum attachment, GLenum renderbuffertarget, 250 GLuint renderbuffer) { 251 glGetInterfacePPAPI()->FramebufferRenderbuffer( 252 glGetCurrentContextPPAPI(), target, attachment, renderbuffertarget, 253 renderbuffer); 254} 255 256void GL_APIENTRY glFramebufferTexture2D( 257 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, 258 GLint level) { 259 glGetInterfacePPAPI()->FramebufferTexture2D( 260 glGetCurrentContextPPAPI(), target, attachment, textarget, texture, 261 level); 262} 263 264void GL_APIENTRY glFrontFace(GLenum mode) { 265 glGetInterfacePPAPI()->FrontFace(glGetCurrentContextPPAPI(), mode); 266} 267 268void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) { 269 glGetInterfacePPAPI()->GenBuffers(glGetCurrentContextPPAPI(), n, buffers); 270} 271 272void GL_APIENTRY glGenerateMipmap(GLenum target) { 273 glGetInterfacePPAPI()->GenerateMipmap(glGetCurrentContextPPAPI(), target); 274} 275 276void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) { 277 glGetInterfacePPAPI()->GenFramebuffers( 278 glGetCurrentContextPPAPI(), n, framebuffers); 279} 280 281void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { 282 glGetInterfacePPAPI()->GenRenderbuffers( 283 glGetCurrentContextPPAPI(), n, renderbuffers); 284} 285 286void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) { 287 glGetInterfacePPAPI()->GenTextures(glGetCurrentContextPPAPI(), n, textures); 288} 289 290void GL_APIENTRY glGetActiveAttrib( 291 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 292 GLenum* type, char* name) { 293 glGetInterfacePPAPI()->GetActiveAttrib( 294 glGetCurrentContextPPAPI(), program, index, bufsize, length, size, type, 295 name); 296} 297 298void GL_APIENTRY glGetActiveUniform( 299 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 300 GLenum* type, char* name) { 301 glGetInterfacePPAPI()->GetActiveUniform( 302 glGetCurrentContextPPAPI(), program, index, bufsize, length, size, type, 303 name); 304} 305 306void GL_APIENTRY glGetAttachedShaders( 307 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { 308 glGetInterfacePPAPI()->GetAttachedShaders( 309 glGetCurrentContextPPAPI(), program, maxcount, count, shaders); 310} 311 312GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) { 313 return glGetInterfacePPAPI()->GetAttribLocation( 314 glGetCurrentContextPPAPI(), program, name); 315} 316 317void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { 318 glGetInterfacePPAPI()->GetBooleanv( 319 glGetCurrentContextPPAPI(), pname, params); 320} 321 322void GL_APIENTRY glGetBufferParameteriv( 323 GLenum target, GLenum pname, GLint* params) { 324 glGetInterfacePPAPI()->GetBufferParameteriv( 325 glGetCurrentContextPPAPI(), target, pname, params); 326} 327 328GLenum GL_APIENTRY glGetError() { 329 return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI()); 330} 331 332void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) { 333 glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params); 334} 335 336void GL_APIENTRY glGetFramebufferAttachmentParameteriv( 337 GLenum target, GLenum attachment, GLenum pname, GLint* params) { 338 glGetInterfacePPAPI()->GetFramebufferAttachmentParameteriv( 339 glGetCurrentContextPPAPI(), target, attachment, pname, params); 340} 341 342void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) { 343 glGetInterfacePPAPI()->GetIntegerv( 344 glGetCurrentContextPPAPI(), pname, params); 345} 346 347void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) { 348 glGetInterfacePPAPI()->GetProgramiv( 349 glGetCurrentContextPPAPI(), program, pname, params); 350} 351 352void GL_APIENTRY glGetProgramInfoLog( 353 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { 354 glGetInterfacePPAPI()->GetProgramInfoLog( 355 glGetCurrentContextPPAPI(), program, bufsize, length, infolog); 356} 357 358void GL_APIENTRY glGetRenderbufferParameteriv( 359 GLenum target, GLenum pname, GLint* params) { 360 glGetInterfacePPAPI()->GetRenderbufferParameteriv( 361 glGetCurrentContextPPAPI(), target, pname, params); 362} 363 364void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { 365 glGetInterfacePPAPI()->GetShaderiv( 366 glGetCurrentContextPPAPI(), shader, pname, params); 367} 368 369void GL_APIENTRY glGetShaderInfoLog( 370 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { 371 glGetInterfacePPAPI()->GetShaderInfoLog( 372 glGetCurrentContextPPAPI(), shader, bufsize, length, infolog); 373} 374 375void GL_APIENTRY glGetShaderPrecisionFormat( 376 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { 377 glGetInterfacePPAPI()->GetShaderPrecisionFormat( 378 glGetCurrentContextPPAPI(), shadertype, precisiontype, range, precision); 379} 380 381void GL_APIENTRY glGetShaderSource( 382 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { 383 glGetInterfacePPAPI()->GetShaderSource( 384 glGetCurrentContextPPAPI(), shader, bufsize, length, source); 385} 386 387const GLubyte* GL_APIENTRY glGetString(GLenum name) { 388 return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name); 389} 390 391void GL_APIENTRY glGetTexParameterfv( 392 GLenum target, GLenum pname, GLfloat* params) { 393 glGetInterfacePPAPI()->GetTexParameterfv( 394 glGetCurrentContextPPAPI(), target, pname, params); 395} 396 397void GL_APIENTRY glGetTexParameteriv( 398 GLenum target, GLenum pname, GLint* params) { 399 glGetInterfacePPAPI()->GetTexParameteriv( 400 glGetCurrentContextPPAPI(), target, pname, params); 401} 402 403void GL_APIENTRY glGetUniformfv( 404 GLuint program, GLint location, GLfloat* params) { 405 glGetInterfacePPAPI()->GetUniformfv( 406 glGetCurrentContextPPAPI(), program, location, params); 407} 408 409void GL_APIENTRY glGetUniformiv( 410 GLuint program, GLint location, GLint* params) { 411 glGetInterfacePPAPI()->GetUniformiv( 412 glGetCurrentContextPPAPI(), program, location, params); 413} 414 415GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) { 416 return glGetInterfacePPAPI()->GetUniformLocation( 417 glGetCurrentContextPPAPI(), program, name); 418} 419 420void GL_APIENTRY glGetVertexAttribfv( 421 GLuint index, GLenum pname, GLfloat* params) { 422 glGetInterfacePPAPI()->GetVertexAttribfv( 423 glGetCurrentContextPPAPI(), index, pname, params); 424} 425 426void GL_APIENTRY glGetVertexAttribiv( 427 GLuint index, GLenum pname, GLint* params) { 428 glGetInterfacePPAPI()->GetVertexAttribiv( 429 glGetCurrentContextPPAPI(), index, pname, params); 430} 431 432void GL_APIENTRY glGetVertexAttribPointerv( 433 GLuint index, GLenum pname, void** pointer) { 434 glGetInterfacePPAPI()->GetVertexAttribPointerv( 435 glGetCurrentContextPPAPI(), index, pname, pointer); 436} 437 438void GL_APIENTRY glHint(GLenum target, GLenum mode) { 439 glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode); 440} 441 442GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) { 443 return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer); 444} 445 446GLboolean GL_APIENTRY glIsEnabled(GLenum cap) { 447 return glGetInterfacePPAPI()->IsEnabled(glGetCurrentContextPPAPI(), cap); 448} 449 450GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) { 451 return glGetInterfacePPAPI()->IsFramebuffer( 452 glGetCurrentContextPPAPI(), framebuffer); 453} 454 455GLboolean GL_APIENTRY glIsProgram(GLuint program) { 456 return glGetInterfacePPAPI()->IsProgram(glGetCurrentContextPPAPI(), program); 457} 458 459GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) { 460 return glGetInterfacePPAPI()->IsRenderbuffer( 461 glGetCurrentContextPPAPI(), renderbuffer); 462} 463 464GLboolean GL_APIENTRY glIsShader(GLuint shader) { 465 return glGetInterfacePPAPI()->IsShader(glGetCurrentContextPPAPI(), shader); 466} 467 468GLboolean GL_APIENTRY glIsTexture(GLuint texture) { 469 return glGetInterfacePPAPI()->IsTexture(glGetCurrentContextPPAPI(), texture); 470} 471 472void GL_APIENTRY glLineWidth(GLfloat width) { 473 glGetInterfacePPAPI()->LineWidth(glGetCurrentContextPPAPI(), width); 474} 475 476void GL_APIENTRY glLinkProgram(GLuint program) { 477 glGetInterfacePPAPI()->LinkProgram(glGetCurrentContextPPAPI(), program); 478} 479 480void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) { 481 glGetInterfacePPAPI()->PixelStorei(glGetCurrentContextPPAPI(), pname, param); 482} 483 484void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) { 485 glGetInterfacePPAPI()->PolygonOffset( 486 glGetCurrentContextPPAPI(), factor, units); 487} 488 489void GL_APIENTRY glReadPixels( 490 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 491 void* pixels) { 492 glGetInterfacePPAPI()->ReadPixels( 493 glGetCurrentContextPPAPI(), x, y, width, height, format, type, pixels); 494} 495 496void GL_APIENTRY glReleaseShaderCompiler() { 497 glGetInterfacePPAPI()->ReleaseShaderCompiler(glGetCurrentContextPPAPI()); 498} 499 500void GL_APIENTRY glRenderbufferStorage( 501 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { 502 glGetInterfacePPAPI()->RenderbufferStorage( 503 glGetCurrentContextPPAPI(), target, internalformat, width, height); 504} 505 506void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) { 507 glGetInterfacePPAPI()->SampleCoverage( 508 glGetCurrentContextPPAPI(), value, invert); 509} 510 511void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { 512 glGetInterfacePPAPI()->Scissor( 513 glGetCurrentContextPPAPI(), x, y, width, height); 514} 515 516void GL_APIENTRY glShaderBinary( 517 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, 518 GLsizei length) { 519 glGetInterfacePPAPI()->ShaderBinary( 520 glGetCurrentContextPPAPI(), n, shaders, binaryformat, binary, length); 521} 522 523void GL_APIENTRY glShaderSource( 524 GLuint shader, GLsizei count, const char** str, const GLint* length) { 525 glGetInterfacePPAPI()->ShaderSource( 526 glGetCurrentContextPPAPI(), shader, count, str, length); 527} 528 529void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { 530 glGetInterfacePPAPI()->StencilFunc( 531 glGetCurrentContextPPAPI(), func, ref, mask); 532} 533 534void GL_APIENTRY glStencilFuncSeparate( 535 GLenum face, GLenum func, GLint ref, GLuint mask) { 536 glGetInterfacePPAPI()->StencilFuncSeparate( 537 glGetCurrentContextPPAPI(), face, func, ref, mask); 538} 539 540void GL_APIENTRY glStencilMask(GLuint mask) { 541 glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask); 542} 543 544void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) { 545 glGetInterfacePPAPI()->StencilMaskSeparate( 546 glGetCurrentContextPPAPI(), face, mask); 547} 548 549void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { 550 glGetInterfacePPAPI()->StencilOp( 551 glGetCurrentContextPPAPI(), fail, zfail, zpass); 552} 553 554void GL_APIENTRY glStencilOpSeparate( 555 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { 556 glGetInterfacePPAPI()->StencilOpSeparate( 557 glGetCurrentContextPPAPI(), face, fail, zfail, zpass); 558} 559 560void GL_APIENTRY glTexImage2D( 561 GLenum target, GLint level, GLint internalformat, GLsizei width, 562 GLsizei height, GLint border, GLenum format, GLenum type, 563 const void* pixels) { 564 glGetInterfacePPAPI()->TexImage2D( 565 glGetCurrentContextPPAPI(), target, level, internalformat, width, height, 566 border, format, type, pixels); 567} 568 569void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { 570 glGetInterfacePPAPI()->TexParameterf( 571 glGetCurrentContextPPAPI(), target, pname, param); 572} 573 574void GL_APIENTRY glTexParameterfv( 575 GLenum target, GLenum pname, const GLfloat* params) { 576 glGetInterfacePPAPI()->TexParameterfv( 577 glGetCurrentContextPPAPI(), target, pname, params); 578} 579 580void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { 581 glGetInterfacePPAPI()->TexParameteri( 582 glGetCurrentContextPPAPI(), target, pname, param); 583} 584 585void GL_APIENTRY glTexParameteriv( 586 GLenum target, GLenum pname, const GLint* params) { 587 glGetInterfacePPAPI()->TexParameteriv( 588 glGetCurrentContextPPAPI(), target, pname, params); 589} 590 591void GL_APIENTRY glTexSubImage2D( 592 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 593 GLsizei height, GLenum format, GLenum type, const void* pixels) { 594 glGetInterfacePPAPI()->TexSubImage2D( 595 glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width, 596 height, format, type, pixels); 597} 598 599void GL_APIENTRY glUniform1f(GLint location, GLfloat x) { 600 glGetInterfacePPAPI()->Uniform1f(glGetCurrentContextPPAPI(), location, x); 601} 602 603void GL_APIENTRY glUniform1fv( 604 GLint location, GLsizei count, const GLfloat* v) { 605 glGetInterfacePPAPI()->Uniform1fv( 606 glGetCurrentContextPPAPI(), location, count, v); 607} 608 609void GL_APIENTRY glUniform1i(GLint location, GLint x) { 610 glGetInterfacePPAPI()->Uniform1i(glGetCurrentContextPPAPI(), location, x); 611} 612 613void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) { 614 glGetInterfacePPAPI()->Uniform1iv( 615 glGetCurrentContextPPAPI(), location, count, v); 616} 617 618void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) { 619 glGetInterfacePPAPI()->Uniform2f(glGetCurrentContextPPAPI(), location, x, y); 620} 621 622void GL_APIENTRY glUniform2fv( 623 GLint location, GLsizei count, const GLfloat* v) { 624 glGetInterfacePPAPI()->Uniform2fv( 625 glGetCurrentContextPPAPI(), location, count, v); 626} 627 628void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) { 629 glGetInterfacePPAPI()->Uniform2i(glGetCurrentContextPPAPI(), location, x, y); 630} 631 632void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) { 633 glGetInterfacePPAPI()->Uniform2iv( 634 glGetCurrentContextPPAPI(), location, count, v); 635} 636 637void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { 638 glGetInterfacePPAPI()->Uniform3f( 639 glGetCurrentContextPPAPI(), location, x, y, z); 640} 641 642void GL_APIENTRY glUniform3fv( 643 GLint location, GLsizei count, const GLfloat* v) { 644 glGetInterfacePPAPI()->Uniform3fv( 645 glGetCurrentContextPPAPI(), location, count, v); 646} 647 648void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) { 649 glGetInterfacePPAPI()->Uniform3i( 650 glGetCurrentContextPPAPI(), location, x, y, z); 651} 652 653void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) { 654 glGetInterfacePPAPI()->Uniform3iv( 655 glGetCurrentContextPPAPI(), location, count, v); 656} 657 658void GL_APIENTRY glUniform4f( 659 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 660 glGetInterfacePPAPI()->Uniform4f( 661 glGetCurrentContextPPAPI(), location, x, y, z, w); 662} 663 664void GL_APIENTRY glUniform4fv( 665 GLint location, GLsizei count, const GLfloat* v) { 666 glGetInterfacePPAPI()->Uniform4fv( 667 glGetCurrentContextPPAPI(), location, count, v); 668} 669 670void GL_APIENTRY glUniform4i( 671 GLint location, GLint x, GLint y, GLint z, GLint w) { 672 glGetInterfacePPAPI()->Uniform4i( 673 glGetCurrentContextPPAPI(), location, x, y, z, w); 674} 675 676void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) { 677 glGetInterfacePPAPI()->Uniform4iv( 678 glGetCurrentContextPPAPI(), location, count, v); 679} 680 681void GL_APIENTRY glUniformMatrix2fv( 682 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { 683 glGetInterfacePPAPI()->UniformMatrix2fv( 684 glGetCurrentContextPPAPI(), location, count, transpose, value); 685} 686 687void GL_APIENTRY glUniformMatrix3fv( 688 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { 689 glGetInterfacePPAPI()->UniformMatrix3fv( 690 glGetCurrentContextPPAPI(), location, count, transpose, value); 691} 692 693void GL_APIENTRY glUniformMatrix4fv( 694 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { 695 glGetInterfacePPAPI()->UniformMatrix4fv( 696 glGetCurrentContextPPAPI(), location, count, transpose, value); 697} 698 699void GL_APIENTRY glUseProgram(GLuint program) { 700 glGetInterfacePPAPI()->UseProgram(glGetCurrentContextPPAPI(), program); 701} 702 703void GL_APIENTRY glValidateProgram(GLuint program) { 704 glGetInterfacePPAPI()->ValidateProgram(glGetCurrentContextPPAPI(), program); 705} 706 707void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) { 708 glGetInterfacePPAPI()->VertexAttrib1f(glGetCurrentContextPPAPI(), indx, x); 709} 710 711void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values) { 712 glGetInterfacePPAPI()->VertexAttrib1fv( 713 glGetCurrentContextPPAPI(), indx, values); 714} 715 716void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { 717 glGetInterfacePPAPI()->VertexAttrib2f( 718 glGetCurrentContextPPAPI(), indx, x, y); 719} 720 721void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) { 722 glGetInterfacePPAPI()->VertexAttrib2fv( 723 glGetCurrentContextPPAPI(), indx, values); 724} 725 726void GL_APIENTRY glVertexAttrib3f( 727 GLuint indx, GLfloat x, GLfloat y, GLfloat z) { 728 glGetInterfacePPAPI()->VertexAttrib3f( 729 glGetCurrentContextPPAPI(), indx, x, y, z); 730} 731 732void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) { 733 glGetInterfacePPAPI()->VertexAttrib3fv( 734 glGetCurrentContextPPAPI(), indx, values); 735} 736 737void GL_APIENTRY glVertexAttrib4f( 738 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 739 glGetInterfacePPAPI()->VertexAttrib4f( 740 glGetCurrentContextPPAPI(), indx, x, y, z, w); 741} 742 743void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) { 744 glGetInterfacePPAPI()->VertexAttrib4fv( 745 glGetCurrentContextPPAPI(), indx, values); 746} 747 748void GL_APIENTRY glVertexAttribPointer( 749 GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, 750 const void* ptr) { 751 glGetInterfacePPAPI()->VertexAttribPointer( 752 glGetCurrentContextPPAPI(), indx, size, type, normalized, stride, ptr); 753} 754 755void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { 756 glGetInterfacePPAPI()->Viewport( 757 glGetCurrentContextPPAPI(), x, y, width, height); 758} 759 760void GL_APIENTRY glBlitFramebufferEXT( 761 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, 762 GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { 763 const struct PPB_OpenGLES2FramebufferBlit* ext = 764 glGetFramebufferBlitInterfacePPAPI(); 765 if (ext) 766 ext->BlitFramebufferEXT( 767 glGetCurrentContextPPAPI(), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, 768 dstX1, dstY1, mask, filter); 769} 770 771void GL_APIENTRY glRenderbufferStorageMultisampleEXT( 772 GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, 773 GLsizei height) { 774 const struct PPB_OpenGLES2FramebufferMultisample* ext = 775 glGetFramebufferMultisampleInterfacePPAPI(); 776 if (ext) 777 ext->RenderbufferStorageMultisampleEXT( 778 glGetCurrentContextPPAPI(), target, samples, internalformat, width, 779 height); 780} 781 782void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* queries) { 783 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 784 if (ext) 785 ext->GenQueriesEXT(glGetCurrentContextPPAPI(), n, queries); 786} 787 788void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint* queries) { 789 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 790 if (ext) 791 ext->DeleteQueriesEXT(glGetCurrentContextPPAPI(), n, queries); 792} 793 794GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) { 795 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 796 if (ext) 797 return ext->IsQueryEXT(glGetCurrentContextPPAPI(), id); 798 return 0; 799} 800 801void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) { 802 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 803 if (ext) 804 ext->BeginQueryEXT(glGetCurrentContextPPAPI(), target, id); 805} 806 807void GL_APIENTRY glEndQueryEXT(GLenum target) { 808 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 809 if (ext) 810 ext->EndQueryEXT(glGetCurrentContextPPAPI(), target); 811} 812 813void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) { 814 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 815 if (ext) 816 ext->GetQueryivEXT(glGetCurrentContextPPAPI(), target, pname, params); 817} 818 819void GL_APIENTRY glGetQueryObjectuivEXT( 820 GLuint id, GLenum pname, GLuint* params) { 821 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 822 if (ext) 823 ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params); 824} 825 826GLboolean GL_APIENTRY glEnableFeatureCHROMIUM(const char* feature) { 827 const struct PPB_OpenGLES2ChromiumEnableFeature* ext = 828 glGetChromiumEnableFeatureInterfacePPAPI(); 829 if (ext) 830 return ext->EnableFeatureCHROMIUM(glGetCurrentContextPPAPI(), feature); 831 return 0; 832} 833 834void* GL_APIENTRY glMapBufferSubDataCHROMIUM( 835 GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) { 836 const struct PPB_OpenGLES2ChromiumMapSub* ext = 837 glGetChromiumMapSubInterfacePPAPI(); 838 if (ext) 839 return ext->MapBufferSubDataCHROMIUM( 840 glGetCurrentContextPPAPI(), target, offset, size, access); 841 return 0; 842} 843 844void GL_APIENTRY glUnmapBufferSubDataCHROMIUM(const void* mem) { 845 const struct PPB_OpenGLES2ChromiumMapSub* ext = 846 glGetChromiumMapSubInterfacePPAPI(); 847 if (ext) 848 ext->UnmapBufferSubDataCHROMIUM(glGetCurrentContextPPAPI(), mem); 849} 850 851void* GL_APIENTRY glMapTexSubImage2DCHROMIUM( 852 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 853 GLsizei height, GLenum format, GLenum type, GLenum access) { 854 const struct PPB_OpenGLES2ChromiumMapSub* ext = 855 glGetChromiumMapSubInterfacePPAPI(); 856 if (ext) 857 return ext->MapTexSubImage2DCHROMIUM( 858 glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width, 859 height, format, type, access); 860 return 0; 861} 862 863void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM(const void* mem) { 864 const struct PPB_OpenGLES2ChromiumMapSub* ext = 865 glGetChromiumMapSubInterfacePPAPI(); 866 if (ext) 867 ext->UnmapTexSubImage2DCHROMIUM(glGetCurrentContextPPAPI(), mem); 868} 869 870void GL_APIENTRY glDrawArraysInstancedANGLE( 871 GLenum mode, GLint first, GLsizei count, GLsizei primcount) { 872 const struct PPB_OpenGLES2InstancedArrays* ext = 873 glGetInstancedArraysInterfacePPAPI(); 874 if (ext) 875 ext->DrawArraysInstancedANGLE( 876 glGetCurrentContextPPAPI(), mode, first, count, primcount); 877} 878 879void GL_APIENTRY glDrawElementsInstancedANGLE( 880 GLenum mode, GLsizei count, GLenum type, const void* indices, 881 GLsizei primcount) { 882 const struct PPB_OpenGLES2InstancedArrays* ext = 883 glGetInstancedArraysInterfacePPAPI(); 884 if (ext) 885 ext->DrawElementsInstancedANGLE( 886 glGetCurrentContextPPAPI(), mode, count, type, indices, primcount); 887} 888 889void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { 890 const struct PPB_OpenGLES2InstancedArrays* ext = 891 glGetInstancedArraysInterfacePPAPI(); 892 if (ext) 893 ext->VertexAttribDivisorANGLE(glGetCurrentContextPPAPI(), index, divisor); 894} 895 896