1/* 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above 9 * copyright notice, this list of conditions and the following 10 * disclaimer. 11 * 2. Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following 13 * disclaimer in the documentation and/or other materials 14 * provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30#ifndef StyleFetchedShader_h 31#define StyleFetchedShader_h 32 33#include "core/fetch/ResourcePtr.h" 34#include "core/rendering/style/StyleShader.h" 35 36namespace WebCore { 37 38class ShaderResource; 39 40class StyleFetchedShader : public StyleShader { 41public: 42 // FIXME: Keep a reference to the actual ShaderResource in this class. 43 static PassRefPtr<StyleFetchedShader> create(ShaderResource* shader) { return adoptRef(new StyleFetchedShader(shader)); } 44 45 virtual PassRefPtr<CSSValue> cssValue() const; 46 47 virtual ShaderResource* resource() const { return m_shader.get(); } 48 49private: 50 StyleFetchedShader(ShaderResource*); 51 52 ResourcePtr<ShaderResource> m_shader; 53}; 54 55} 56 57#endif // StyleFetchedShader_h 58