1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5/**
6 * @fileoverview A command is an abstraction of an action a user can do in the
7 * UI.
8 *
9 * When the focus changes in the document for each command a canExecute event
10 * is dispatched on the active element. By listening to this event you can
11 * enable and disable the command by setting the event.canExecute property.
12 *
13 * When a command is executed a command event is dispatched on the active
14 * element. Note that you should stop the propagation after you have handled the
15 * command if there might be other command listeners higher up in the DOM tree.
16 */
17
18cr.define('cr.ui', function() {
19
20  /**
21   * This is used to identify keyboard shortcuts.
22   * @param {string} shortcut The text used to describe the keys for this
23   *     keyboard shortcut.
24   * @constructor
25   */
26  function KeyboardShortcut(shortcut) {
27    var mods = {};
28    var ident = '';
29    shortcut.split('-').forEach(function(part) {
30      var partLc = part.toLowerCase();
31      switch (partLc) {
32        case 'alt':
33        case 'ctrl':
34        case 'meta':
35        case 'shift':
36          mods[partLc + 'Key'] = true;
37          break;
38        default:
39          if (ident)
40            throw Error('Invalid shortcut');
41          ident = part;
42      }
43    });
44
45    this.ident_ = ident;
46    this.mods_ = mods;
47  }
48
49  KeyboardShortcut.prototype = {
50    /**
51     * Whether the keyboard shortcut object matches a keyboard event.
52     * @param {!Event} e The keyboard event object.
53     * @return {boolean} Whether we found a match or not.
54     */
55    matchesEvent: function(e) {
56      if (e.keyIdentifier == this.ident_) {
57        // All keyboard modifiers needs to match.
58        var mods = this.mods_;
59        return ['altKey', 'ctrlKey', 'metaKey', 'shiftKey'].every(function(k) {
60          return e[k] == !!mods[k];
61        });
62      }
63      return false;
64    }
65  };
66
67  /**
68   * Creates a new command element.
69   * @constructor
70   * @extends {HTMLElement}
71   */
72  var Command = cr.ui.define('command');
73
74  Command.prototype = {
75    __proto__: HTMLElement.prototype,
76
77    /**
78     * Initializes the command.
79     */
80    decorate: function() {
81      CommandManager.init(this.ownerDocument);
82
83      if (this.hasAttribute('shortcut'))
84        this.shortcut = this.getAttribute('shortcut');
85    },
86
87    /**
88     * Executes the command by dispatching a command event on the given element.
89     * If |element| isn't given, the active element is used instead.
90     * If the command is {@code disabled} this does nothing.
91     * @param {HTMLElement=} opt_element Optional element to dispatch event on.
92     */
93    execute: function(opt_element) {
94      if (this.disabled)
95        return;
96      var doc = this.ownerDocument;
97      if (doc.activeElement) {
98        var e = new Event('command', {bubbles: true});
99        e.command = this;
100
101        (opt_element || doc.activeElement).dispatchEvent(e);
102      }
103    },
104
105    /**
106     * Call this when there have been changes that might change whether the
107     * command can be executed or not.
108     * @param {Node=} opt_node Node for which to actuate command state.
109     */
110    canExecuteChange: function(opt_node) {
111      dispatchCanExecuteEvent(this,
112                              opt_node || this.ownerDocument.activeElement);
113    },
114
115    /**
116     * The keyboard shortcut that triggers the command. This is a string
117     * consisting of a keyIdentifier (as reported by WebKit in keydown) as
118     * well as optional key modifiers joinded with a '-'.
119     *
120     * Multiple keyboard shortcuts can be provided by separating them by
121     * whitespace.
122     *
123     * For example:
124     *   "F1"
125     *   "U+0008-Meta" for Apple command backspace.
126     *   "U+0041-Ctrl" for Control A
127     *   "U+007F U+0008-Meta" for Delete and Command Backspace
128     *
129     * @type {string}
130     */
131    shortcut_: '',
132    get shortcut() {
133      return this.shortcut_;
134    },
135    set shortcut(shortcut) {
136      var oldShortcut = this.shortcut_;
137      if (shortcut !== oldShortcut) {
138        this.keyboardShortcuts_ = shortcut.split(/\s+/).map(function(shortcut) {
139          return new KeyboardShortcut(shortcut);
140        });
141
142        // Set this after the keyboardShortcuts_ since that might throw.
143        this.shortcut_ = shortcut;
144        cr.dispatchPropertyChange(this, 'shortcut', this.shortcut_,
145                                  oldShortcut);
146      }
147    },
148
149    /**
150     * Whether the event object matches the shortcut for this command.
151     * @param {!Event} e The key event object.
152     * @return {boolean} Whether it matched or not.
153     */
154    matchesEvent: function(e) {
155      if (!this.keyboardShortcuts_)
156        return false;
157
158      return this.keyboardShortcuts_.some(function(keyboardShortcut) {
159        return keyboardShortcut.matchesEvent(e);
160        });
161      }
162  };
163
164  /**
165   * The label of the command.
166   * @type {string}
167   */
168  cr.defineProperty(Command, 'label', cr.PropertyKind.ATTR);
169
170  /**
171   * Whether the command is disabled or not.
172   * @type {boolean}
173   */
174  cr.defineProperty(Command, 'disabled', cr.PropertyKind.BOOL_ATTR);
175
176  /**
177   * Whether the command is hidden or not.
178   * @type {boolean}
179   */
180  cr.defineProperty(Command, 'hidden', cr.PropertyKind.BOOL_ATTR);
181
182  /**
183   * Whether the command is checked or not.
184   * @type {boolean}
185   */
186  cr.defineProperty(Command, 'checked', cr.PropertyKind.BOOL_ATTR);
187
188  /**
189   * The flag that prevents the shortcut text from being displayed on menu.
190   *
191   * If false, the keyboard shortcut text (eg. "Ctrl+X" for the cut command)
192   * is displayed in menu when the command is assosiated with a menu item.
193   * Otherwise, no text is displayed.
194   *
195   * @type {boolean}
196   */
197  cr.defineProperty(Command, 'hideShortcutText', cr.PropertyKind.BOOL_ATTR);
198
199  /**
200   * Dispatches a canExecute event on the target.
201   * @param {cr.ui.Command} command The command that we are testing for.
202   * @param {Element} target The target element to dispatch the event on.
203   */
204  function dispatchCanExecuteEvent(command, target) {
205    var e = new CanExecuteEvent(command, true);
206    target.dispatchEvent(e);
207    command.disabled = !e.canExecute;
208  }
209
210  /**
211   * The command managers for different documents.
212   */
213  var commandManagers = {};
214
215  /**
216   * Keeps track of the focused element and updates the commands when the focus
217   * changes.
218   * @param {!Document} doc The document that we are managing the commands for.
219   * @constructor
220   */
221  function CommandManager(doc) {
222    doc.addEventListener('focus', this.handleFocus_.bind(this), true);
223    // Make sure we add the listener to the bubbling phase so that elements can
224    // prevent the command.
225    doc.addEventListener('keydown', this.handleKeyDown_.bind(this), false);
226  }
227
228  /**
229   * Initializes a command manager for the document as needed.
230   * @param {!Document} doc The document to manage the commands for.
231   */
232  CommandManager.init = function(doc) {
233    var uid = cr.getUid(doc);
234    if (!(uid in commandManagers)) {
235      commandManagers[uid] = new CommandManager(doc);
236    }
237  };
238
239  CommandManager.prototype = {
240
241    /**
242     * Handles focus changes on the document.
243     * @param {Event} e The focus event object.
244     * @private
245     */
246    handleFocus_: function(e) {
247      var target = e.target;
248
249      // Ignore focus on a menu button or command item
250      if (target.menu || target.command)
251        return;
252
253      var commands = Array.prototype.slice.call(
254          target.ownerDocument.querySelectorAll('command'));
255
256      commands.forEach(function(command) {
257        dispatchCanExecuteEvent(command, target);
258      });
259    },
260
261    /**
262     * Handles the keydown event and routes it to the right command.
263     * @param {!Event} e The keydown event.
264     */
265    handleKeyDown_: function(e) {
266      var target = e.target;
267      var commands = Array.prototype.slice.call(
268          target.ownerDocument.querySelectorAll('command'));
269
270      for (var i = 0, command; command = commands[i]; i++) {
271        if (command.matchesEvent(e)) {
272          // When invoking a command via a shortcut, we have to manually check
273          // if it can be executed, since focus might not have been changed
274          // what would have updated the command's state.
275          command.canExecuteChange();
276
277          if (!command.disabled) {
278            e.preventDefault();
279            // We do not want any other element to handle this.
280            e.stopPropagation();
281            command.execute();
282            return;
283          }
284        }
285      }
286    }
287  };
288
289  /**
290   * The event type used for canExecute events.
291   * @param {!cr.ui.Command} command The command that we are evaluating.
292   * @extends {Event}
293   * @constructor
294   * @class
295   */
296  function CanExecuteEvent(command) {
297    var e = new Event('canExecute', {bubbles: true});
298    e.__proto__ = CanExecuteEvent.prototype;
299    e.command = command;
300    return e;
301  }
302
303  CanExecuteEvent.prototype = {
304    __proto__: Event.prototype,
305
306    /**
307     * The current command
308     * @type {cr.ui.Command}
309     */
310    command: null,
311
312    /**
313     * Whether the target can execute the command. Setting this also stops the
314     * propagation.
315     * @type {boolean}
316     */
317    canExecute_: false,
318    get canExecute() {
319      return this.canExecute_;
320    },
321    set canExecute(canExecute) {
322      this.canExecute_ = !!canExecute;
323      this.stopPropagation();
324    }
325  };
326
327  // Export
328  return {
329    Command: Command,
330    CanExecuteEvent: CanExecuteEvent
331  };
332});
333