draw_pipe_vbuf.c revision 84a8347b9f6ef0c1b2519e9bd5fef2ce3c85afb7
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * \file
30 * Vertex buffer drawing stage.
31 *
32 * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36
37#include "util/u_debug.h"
38#include "util/u_math.h"
39#include "util/u_memory.h"
40
41#include "draw_vbuf.h"
42#include "draw_private.h"
43#include "draw_vertex.h"
44#include "draw_pipe.h"
45#include "translate/translate.h"
46#include "translate/translate_cache.h"
47
48
49/**
50 * Vertex buffer emit stage.
51 */
52struct vbuf_stage {
53   struct draw_stage stage; /**< This must be first (base class) */
54
55   struct vbuf_render *render;
56
57   const struct vertex_info *vinfo;
58
59   /** Vertex size in bytes */
60   unsigned vertex_size;
61
62   struct translate *translate;
63
64   /* FIXME: we have no guarantee that 'unsigned' is 32bit */
65
66   /** Vertices in hardware format */
67   unsigned *vertices;
68   unsigned *vertex_ptr;
69   unsigned max_vertices;
70   unsigned nr_vertices;
71
72   /** Indices */
73   ushort *indices;
74   unsigned max_indices;
75   unsigned nr_indices;
76
77   /* Cache point size somewhere it's address won't change:
78    */
79   float point_size;
80
81   struct translate_cache *cache;
82};
83
84
85/**
86 * Basically a cast wrapper.
87 */
88static INLINE struct vbuf_stage *
89vbuf_stage( struct draw_stage *stage )
90{
91   assert(stage);
92   return (struct vbuf_stage *)stage;
93}
94
95
96static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
97static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
98
99
100static INLINE boolean
101overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
102{
103   unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
104   return (used + bytes) > bufsz;
105}
106
107
108static INLINE void
109check_space( struct vbuf_stage *vbuf, unsigned nr )
110{
111   if (vbuf->nr_vertices + nr > vbuf->max_vertices ||
112       vbuf->nr_indices + nr > vbuf->max_indices)
113   {
114      vbuf_flush_vertices( vbuf );
115      vbuf_alloc_vertices( vbuf );
116   }
117}
118
119
120
121
122/**
123 * Extract the needed fields from post-transformed vertex and emit
124 * a hardware(driver) vertex.
125 * Recall that the vertices are constructed by the 'draw' module and
126 * have a couple of slots at the beginning (1-dword header, 4-dword
127 * clip pos) that we ignore here.  We only use the vertex->data[] fields.
128 */
129static INLINE ushort
130emit_vertex( struct vbuf_stage *vbuf,
131             struct vertex_header *vertex )
132{
133   if(vertex->vertex_id == UNDEFINED_VERTEX_ID) {
134      /* Hmm - vertices are emitted one at a time - better make sure
135       * set_buffer is efficient.  Consider a special one-shot mode for
136       * translate.
137       */
138      /* Note: we really do want data[0] here, not data[pos]:
139       */
140      vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0);
141      vbuf->translate->run(vbuf->translate, 0, 1, 0, vbuf->vertex_ptr);
142
143      if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
144
145      vbuf->vertex_ptr += vbuf->vertex_size/4;
146      vertex->vertex_id = vbuf->nr_vertices++;
147   }
148
149   return (ushort)vertex->vertex_id;
150}
151
152
153static void
154vbuf_tri( struct draw_stage *stage,
155          struct prim_header *prim )
156{
157   struct vbuf_stage *vbuf = vbuf_stage( stage );
158   unsigned i;
159
160   check_space( vbuf, 3 );
161
162   if (vbuf->stage.draw->rasterizer->flatshade_first) {
163      /* Put provoking vertex in position expected by the driver.
164       * Emit last provoking vertex in first pos.
165       * Swap verts 0 & 1 to preserve polygon winding.
166       */
167      vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[2] );
168      vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
169      vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[1] );
170   }
171   else {
172      for (i = 0; i < 3; i++) {
173         vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
174      }
175   }
176}
177
178
179static void
180vbuf_line( struct draw_stage *stage,
181           struct prim_header *prim )
182{
183   struct vbuf_stage *vbuf = vbuf_stage( stage );
184   unsigned i;
185
186   check_space( vbuf, 2 );
187
188   for (i = 0; i < 2; i++) {
189      vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
190   }
191}
192
193
194static void
195vbuf_point( struct draw_stage *stage,
196            struct prim_header *prim )
197{
198   struct vbuf_stage *vbuf = vbuf_stage( stage );
199
200   check_space( vbuf, 1 );
201
202   vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
203}
204
205
206
207
208/**
209 * Set the prim type for subsequent vertices.
210 * This may result in a new vertex size.  The existing vbuffer (if any)
211 * will be flushed if needed and a new one allocated.
212 */
213static void
214vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
215{
216   struct translate_key hw_key;
217   unsigned dst_offset;
218   unsigned i;
219
220   vbuf->render->set_primitive(vbuf->render, prim);
221
222   /* Must do this after set_primitive() above:
223    *
224    * XXX: need some state managment to track when this needs to be
225    * recalculated.  The driver should tell us whether there was a
226    * state change.
227    */
228   vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
229   vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
230
231   /* Translate from pipeline vertices to hw vertices.
232    */
233   dst_offset = 0;
234
235   for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
236      unsigned emit_sz = 0;
237      unsigned src_buffer = 0;
238      unsigned output_format;
239      unsigned src_offset = (vbuf->vinfo->attrib[i].src_index * 4 * sizeof(float) );
240
241      output_format = draw_translate_vinfo_format(vbuf->vinfo->attrib[i].emit);
242      emit_sz = draw_translate_vinfo_size(vbuf->vinfo->attrib[i].emit);
243
244      /* doesn't handle EMIT_OMIT */
245      assert(emit_sz != 0);
246
247      if (vbuf->vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
248	 src_buffer = 1;
249	 src_offset = 0;
250      }
251
252      hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
253      hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
254      hw_key.element[i].input_buffer = src_buffer;
255      hw_key.element[i].input_offset = src_offset;
256      hw_key.element[i].instance_divisor = 0;
257      hw_key.element[i].output_format = output_format;
258      hw_key.element[i].output_offset = dst_offset;
259
260      dst_offset += emit_sz;
261   }
262
263   hw_key.nr_elements = vbuf->vinfo->num_attribs;
264   hw_key.output_stride = vbuf->vinfo->size * 4;
265
266   /* Don't bother with caching at this stage:
267    */
268   if (!vbuf->translate ||
269       translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
270   {
271      translate_key_sanitize(&hw_key);
272      vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
273
274      vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0);
275   }
276
277   vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
278
279   /* Allocate new buffer?
280    */
281   assert(vbuf->vertices == NULL);
282   vbuf_alloc_vertices(vbuf);
283}
284
285
286static void
287vbuf_first_tri( struct draw_stage *stage,
288                struct prim_header *prim )
289{
290   struct vbuf_stage *vbuf = vbuf_stage( stage );
291
292   vbuf_flush_vertices( vbuf );
293   vbuf_start_prim(vbuf, PIPE_PRIM_TRIANGLES);
294   stage->tri = vbuf_tri;
295   stage->tri( stage, prim );
296}
297
298
299static void
300vbuf_first_line( struct draw_stage *stage,
301                 struct prim_header *prim )
302{
303   struct vbuf_stage *vbuf = vbuf_stage( stage );
304
305   vbuf_flush_vertices( vbuf );
306   vbuf_start_prim(vbuf, PIPE_PRIM_LINES);
307   stage->line = vbuf_line;
308   stage->line( stage, prim );
309}
310
311
312static void
313vbuf_first_point( struct draw_stage *stage,
314                  struct prim_header *prim )
315{
316   struct vbuf_stage *vbuf = vbuf_stage( stage );
317
318   vbuf_flush_vertices(vbuf);
319   vbuf_start_prim(vbuf, PIPE_PRIM_POINTS);
320   stage->point = vbuf_point;
321   stage->point( stage, prim );
322}
323
324
325
326/**
327 * Flush existing vertex buffer and allocate a new one.
328 */
329static void
330vbuf_flush_vertices( struct vbuf_stage *vbuf )
331{
332   if(vbuf->vertices) {
333
334      vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 );
335
336      if (vbuf->nr_indices)
337      {
338         vbuf->render->draw(vbuf->render,
339                            vbuf->indices,
340                            vbuf->nr_indices );
341
342         vbuf->nr_indices = 0;
343      }
344
345      /* Reset temporary vertices ids */
346      if(vbuf->nr_vertices)
347	 draw_reset_vertex_ids( vbuf->stage.draw );
348
349      /* Free the vertex buffer */
350      vbuf->render->release_vertices( vbuf->render );
351
352      vbuf->max_vertices = vbuf->nr_vertices = 0;
353      vbuf->vertex_ptr = vbuf->vertices = NULL;
354   }
355}
356
357
358static void
359vbuf_alloc_vertices( struct vbuf_stage *vbuf )
360{
361   assert(!vbuf->nr_indices);
362   assert(!vbuf->vertices);
363
364   /* Allocate a new vertex buffer */
365   vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
366
367   /* even number */
368   vbuf->max_vertices = vbuf->max_vertices & ~1;
369
370   if(vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
371      vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1;
372
373   /* Must always succeed -- driver gives us a
374    * 'max_vertex_buffer_bytes' which it guarantees it can allocate,
375    * and it will flush itself if necessary to do so.  If this does
376    * fail, we are basically without usable hardware.
377    */
378   vbuf->render->allocate_vertices(vbuf->render,
379                                   (ushort) vbuf->vertex_size,
380                                   (ushort) vbuf->max_vertices);
381
382   vbuf->vertices = (uint *) vbuf->render->map_vertices( vbuf->render );
383
384   vbuf->vertex_ptr = vbuf->vertices;
385}
386
387
388
389static void
390vbuf_flush( struct draw_stage *stage, unsigned flags )
391{
392   struct vbuf_stage *vbuf = vbuf_stage( stage );
393
394   vbuf_flush_vertices( vbuf );
395
396   stage->point = vbuf_first_point;
397   stage->line = vbuf_first_line;
398   stage->tri = vbuf_first_tri;
399}
400
401
402static void
403vbuf_reset_stipple_counter( struct draw_stage *stage )
404{
405   /* XXX: Need to do something here for hardware with linestipple.
406    */
407   (void) stage;
408}
409
410
411static void vbuf_destroy( struct draw_stage *stage )
412{
413   struct vbuf_stage *vbuf = vbuf_stage( stage );
414
415   if(vbuf->indices)
416      align_free( vbuf->indices );
417
418   if (vbuf->render)
419      vbuf->render->destroy( vbuf->render );
420
421   if (vbuf->cache)
422      translate_cache_destroy(vbuf->cache);
423
424   FREE( stage );
425}
426
427
428/**
429 * Create a new primitive vbuf/render stage.
430 */
431struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
432                                    struct vbuf_render *render )
433{
434   struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
435   if (vbuf == NULL)
436      goto fail;
437
438   vbuf->stage.draw = draw;
439   vbuf->stage.name = "vbuf";
440   vbuf->stage.point = vbuf_first_point;
441   vbuf->stage.line = vbuf_first_line;
442   vbuf->stage.tri = vbuf_first_tri;
443   vbuf->stage.flush = vbuf_flush;
444   vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
445   vbuf->stage.destroy = vbuf_destroy;
446
447   vbuf->render = render;
448   vbuf->max_indices = MAX2(render->max_indices, UNDEFINED_VERTEX_ID-1);
449
450   vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
451					    sizeof(vbuf->indices[0]),
452					    16 );
453   if (!vbuf->indices)
454      goto fail;
455
456   vbuf->cache = translate_cache_create();
457   if (!vbuf->cache)
458      goto fail;
459
460
461   vbuf->vertices = NULL;
462   vbuf->vertex_ptr = vbuf->vertices;
463
464   return &vbuf->stage;
465
466 fail:
467   if (vbuf)
468      vbuf_destroy(&vbuf->stage);
469
470   return NULL;
471}
472