draw_pipe_vbuf.c revision e3f5370d637f367dbfe7d21f726e84185ad1e07d
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * \file
30 * Vertex buffer drawing stage.
31 *
32 * \author Jos� Fonseca <jrfonsec@tungstengraphics.com>
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36
37#include "pipe/p_debug.h"
38#include "util/u_math.h"
39#include "util/u_memory.h"
40
41#include "draw_vbuf.h"
42#include "draw_private.h"
43#include "draw_vertex.h"
44#include "draw_pipe.h"
45#include "translate/translate.h"
46#include "translate/translate_cache.h"
47
48
49/**
50 * Vertex buffer emit stage.
51 */
52struct vbuf_stage {
53   struct draw_stage stage; /**< This must be first (base class) */
54
55   struct vbuf_render *render;
56
57   const struct vertex_info *vinfo;
58
59   /** Vertex size in bytes */
60   unsigned vertex_size;
61
62   struct translate *translate;
63
64   /* FIXME: we have no guarantee that 'unsigned' is 32bit */
65
66   /** Vertices in hardware format */
67   unsigned *vertices;
68   unsigned *vertex_ptr;
69   unsigned max_vertices;
70   unsigned nr_vertices;
71
72   /** Indices */
73   ushort *indices;
74   unsigned max_indices;
75   unsigned nr_indices;
76
77   /* Cache point size somewhere it's address won't change:
78    */
79   float point_size;
80
81   struct translate_cache *cache;
82};
83
84
85/**
86 * Basically a cast wrapper.
87 */
88static INLINE struct vbuf_stage *
89vbuf_stage( struct draw_stage *stage )
90{
91   assert(stage);
92   return (struct vbuf_stage *)stage;
93}
94
95
96static void vbuf_flush_indices( struct vbuf_stage *vbuf );
97static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
98static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
99
100
101static INLINE boolean
102overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
103{
104   unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
105   return (used + bytes) > bufsz;
106}
107
108
109static INLINE void
110check_space( struct vbuf_stage *vbuf, unsigned nr )
111{
112   if (vbuf->nr_vertices + nr > vbuf->max_vertices ) {
113      vbuf_flush_vertices(vbuf);
114      vbuf_alloc_vertices(vbuf);
115   }
116
117   if (vbuf->nr_indices + nr > vbuf->max_indices )
118      vbuf_flush_indices(vbuf);
119}
120
121
122
123
124/**
125 * Extract the needed fields from post-transformed vertex and emit
126 * a hardware(driver) vertex.
127 * Recall that the vertices are constructed by the 'draw' module and
128 * have a couple of slots at the beginning (1-dword header, 4-dword
129 * clip pos) that we ignore here.  We only use the vertex->data[] fields.
130 */
131static INLINE ushort
132emit_vertex( struct vbuf_stage *vbuf,
133             struct vertex_header *vertex )
134{
135   if(vertex->vertex_id == UNDEFINED_VERTEX_ID) {
136      /* Hmm - vertices are emitted one at a time - better make sure
137       * set_buffer is efficient.  Consider a special one-shot mode for
138       * translate.
139       */
140      /* Note: we really do want data[0] here, not data[pos]:
141       */
142      vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0);
143      vbuf->translate->run(vbuf->translate, 0, 1, vbuf->vertex_ptr);
144
145      if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
146
147      vbuf->vertex_ptr += vbuf->vertex_size/4;
148      vertex->vertex_id = vbuf->nr_vertices++;
149   }
150
151   return (ushort)vertex->vertex_id;
152}
153
154
155static void
156vbuf_tri( struct draw_stage *stage,
157          struct prim_header *prim )
158{
159   struct vbuf_stage *vbuf = vbuf_stage( stage );
160   unsigned i;
161
162   check_space( vbuf, 3 );
163
164   for (i = 0; i < 3; i++) {
165      vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
166   }
167}
168
169
170static void
171vbuf_line( struct draw_stage *stage,
172           struct prim_header *prim )
173{
174   struct vbuf_stage *vbuf = vbuf_stage( stage );
175   unsigned i;
176
177   check_space( vbuf, 2 );
178
179   for (i = 0; i < 2; i++) {
180      vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
181   }
182}
183
184
185static void
186vbuf_point( struct draw_stage *stage,
187            struct prim_header *prim )
188{
189   struct vbuf_stage *vbuf = vbuf_stage( stage );
190
191   check_space( vbuf, 1 );
192
193   vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
194}
195
196
197
198
199/**
200 * Set the prim type for subsequent vertices.
201 * This may result in a new vertex size.  The existing vbuffer (if any)
202 * will be flushed if needed and a new one allocated.
203 */
204static void
205vbuf_set_prim( struct vbuf_stage *vbuf, uint prim )
206{
207   struct translate_key hw_key;
208   unsigned dst_offset;
209   unsigned i;
210
211   vbuf->render->set_primitive(vbuf->render, prim);
212
213   /* Must do this after set_primitive() above:
214    *
215    * XXX: need some state managment to track when this needs to be
216    * recalculated.  The driver should tell us whether there was a
217    * state change.
218    */
219   vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
220
221   if (vbuf->vertex_size != vbuf->vinfo->size * sizeof(float)) {
222      vbuf_flush_vertices(vbuf);
223      vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
224   }
225
226   /* Translate from pipeline vertices to hw vertices.
227    */
228   dst_offset = 0;
229
230   for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
231      unsigned emit_sz = 0;
232      unsigned src_buffer = 0;
233      unsigned output_format;
234      unsigned src_offset = (vbuf->vinfo->attrib[i].src_index * 4 * sizeof(float) );
235
236      switch (vbuf->vinfo->attrib[i].emit) {
237      case EMIT_4F:
238	 output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
239	 emit_sz = 4 * sizeof(float);
240	 break;
241      case EMIT_3F:
242	 output_format = PIPE_FORMAT_R32G32B32_FLOAT;
243	 emit_sz = 3 * sizeof(float);
244	 break;
245      case EMIT_2F:
246	 output_format = PIPE_FORMAT_R32G32_FLOAT;
247	 emit_sz = 2 * sizeof(float);
248	 break;
249      case EMIT_1F:
250	 output_format = PIPE_FORMAT_R32_FLOAT;
251	 emit_sz = 1 * sizeof(float);
252	 break;
253      case EMIT_1F_PSIZE:
254	 output_format = PIPE_FORMAT_R32_FLOAT;
255	 emit_sz = 1 * sizeof(float);
256	 src_buffer = 1;
257	 src_offset = 0;
258	 break;
259      case EMIT_4UB:
260	 output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
261	 emit_sz = 4 * sizeof(ubyte);
262         break;
263      default:
264	 assert(0);
265	 output_format = PIPE_FORMAT_NONE;
266	 emit_sz = 0;
267	 break;
268      }
269
270      hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
271      hw_key.element[i].input_buffer = src_buffer;
272      hw_key.element[i].input_offset = src_offset;
273      hw_key.element[i].output_format = output_format;
274      hw_key.element[i].output_offset = dst_offset;
275
276      dst_offset += emit_sz;
277   }
278
279   hw_key.nr_elements = vbuf->vinfo->num_attribs;
280   hw_key.output_stride = vbuf->vinfo->size * 4;
281
282   /* Don't bother with caching at this stage:
283    */
284   if (!vbuf->translate ||
285       translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
286   {
287      translate_key_sanitize(&hw_key);
288      vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
289
290      vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0);
291   }
292
293   vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
294
295   /* Allocate new buffer?
296    */
297   if (!vbuf->vertices)
298      vbuf_alloc_vertices(vbuf);
299}
300
301
302static void
303vbuf_first_tri( struct draw_stage *stage,
304                struct prim_header *prim )
305{
306   struct vbuf_stage *vbuf = vbuf_stage( stage );
307
308   vbuf_flush_indices( vbuf );
309   stage->tri = vbuf_tri;
310   vbuf_set_prim(vbuf, PIPE_PRIM_TRIANGLES);
311   stage->tri( stage, prim );
312}
313
314
315static void
316vbuf_first_line( struct draw_stage *stage,
317                 struct prim_header *prim )
318{
319   struct vbuf_stage *vbuf = vbuf_stage( stage );
320
321   vbuf_flush_indices( vbuf );
322   stage->line = vbuf_line;
323   vbuf_set_prim(vbuf, PIPE_PRIM_LINES);
324   stage->line( stage, prim );
325}
326
327
328static void
329vbuf_first_point( struct draw_stage *stage,
330                  struct prim_header *prim )
331{
332   struct vbuf_stage *vbuf = vbuf_stage( stage );
333
334   vbuf_flush_indices( vbuf );
335   stage->point = vbuf_point;
336   vbuf_set_prim(vbuf, PIPE_PRIM_POINTS);
337   stage->point( stage, prim );
338}
339
340
341static void
342vbuf_flush_indices( struct vbuf_stage *vbuf )
343{
344   if(!vbuf->nr_indices)
345      return;
346
347   assert((uint) (vbuf->vertex_ptr - vbuf->vertices) ==
348          vbuf->nr_vertices * vbuf->vertex_size / sizeof(unsigned));
349
350   vbuf->render->draw(vbuf->render, vbuf->indices, vbuf->nr_indices);
351
352   vbuf->nr_indices = 0;
353}
354
355
356/**
357 * Flush existing vertex buffer and allocate a new one.
358 *
359 * XXX: We separate flush-on-index-full and flush-on-vb-full, but may
360 * raise issues uploading vertices if the hardware wants to flush when
361 * we flush.
362 */
363static void
364vbuf_flush_vertices( struct vbuf_stage *vbuf )
365{
366   if(vbuf->vertices) {
367      vbuf_flush_indices(vbuf);
368
369      /* Reset temporary vertices ids */
370      if(vbuf->nr_vertices)
371	 draw_reset_vertex_ids( vbuf->stage.draw );
372
373      /* Free the vertex buffer */
374      vbuf->render->release_vertices(vbuf->render,
375                                     vbuf->vertices,
376                                     vbuf->vertex_size,
377                                     vbuf->nr_vertices);
378      vbuf->max_vertices = vbuf->nr_vertices = 0;
379      vbuf->vertex_ptr = vbuf->vertices = NULL;
380
381   }
382}
383
384
385static void
386vbuf_alloc_vertices( struct vbuf_stage *vbuf )
387{
388   assert(!vbuf->nr_indices);
389   assert(!vbuf->vertices);
390
391   /* Allocate a new vertex buffer */
392   vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
393
394   /* even number */
395   vbuf->max_vertices = vbuf->max_vertices & ~1;
396
397   /* Must always succeed -- driver gives us a
398    * 'max_vertex_buffer_bytes' which it guarantees it can allocate,
399    * and it will flush itself if necessary to do so.  If this does
400    * fail, we are basically without usable hardware.
401    */
402   assert(vbuf->max_vertices < 65536);
403
404   vbuf->vertices = (uint *) vbuf->render->allocate_vertices(vbuf->render,
405							     (ushort) vbuf->vertex_size,
406							     (ushort) vbuf->max_vertices);
407   vbuf->vertex_ptr = vbuf->vertices;
408}
409
410
411
412static void
413vbuf_flush( struct draw_stage *stage, unsigned flags )
414{
415   struct vbuf_stage *vbuf = vbuf_stage( stage );
416
417   vbuf_flush_indices( vbuf );
418
419   stage->point = vbuf_first_point;
420   stage->line = vbuf_first_line;
421   stage->tri = vbuf_first_tri;
422
423   if (flags & DRAW_FLUSH_BACKEND)
424      vbuf_flush_vertices( vbuf );
425}
426
427
428static void
429vbuf_reset_stipple_counter( struct draw_stage *stage )
430{
431   /* XXX: Need to do something here for hardware with linestipple.
432    */
433   (void) stage;
434}
435
436
437static void vbuf_destroy( struct draw_stage *stage )
438{
439   struct vbuf_stage *vbuf = vbuf_stage( stage );
440
441   if(vbuf->indices)
442      align_free( vbuf->indices );
443
444   if (vbuf->render)
445      vbuf->render->destroy( vbuf->render );
446
447   if (vbuf->cache)
448      translate_cache_destroy(vbuf->cache);
449
450   FREE( stage );
451}
452
453
454/**
455 * Create a new primitive vbuf/render stage.
456 */
457struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
458                                    struct vbuf_render *render )
459{
460   struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
461   if (vbuf == NULL)
462      goto fail;
463
464   vbuf->stage.draw = draw;
465   vbuf->stage.point = vbuf_first_point;
466   vbuf->stage.line = vbuf_first_line;
467   vbuf->stage.tri = vbuf_first_tri;
468   vbuf->stage.flush = vbuf_flush;
469   vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
470   vbuf->stage.destroy = vbuf_destroy;
471
472   vbuf->render = render;
473   vbuf->max_indices = MAX2(render->max_indices, UNDEFINED_VERTEX_ID-1);
474
475   vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
476					    sizeof(vbuf->indices[0]),
477					    16 );
478   if (!vbuf->indices)
479      goto fail;
480
481   vbuf->cache = translate_cache_create();
482   if (!vbuf->cache)
483      goto fail;
484
485
486   vbuf->vertices = NULL;
487   vbuf->vertex_ptr = vbuf->vertices;
488
489   return &vbuf->stage;
490
491 fail:
492   if (vbuf)
493      vbuf_destroy(&vbuf->stage);
494
495   return NULL;
496}
497