r300_reg.h revision 9e4590dff72b8739e787da7f0d86c7066f179186
1/**************************************************************************
2
3Copyright (C) 2004-2005 Nicolai Haehnle et al.
4
5Permission is hereby granted, free of charge, to any person obtaining a
6copy of this software and associated documentation files (the "Software"),
7to deal in the Software without restriction, including without limitation
8on the rights to use, copy, modify, merge, publish, distribute, sub
9license, and/or sell copies of the Software, and to permit persons to whom
10the Software is furnished to do so, subject to the following conditions:
11
12The above copyright notice and this permission notice (including the next
13paragraph) shall be included in all copies or substantial portions of the
14Software.
15
16THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22USE OR OTHER DEALINGS IN THE SOFTWARE.
23
24**************************************************************************/
25
26/* *INDENT-OFF* */
27
28#ifndef _R300_REG_H
29#define _R300_REG_H
30
31#define R300_MC_INIT_MISC_LAT_TIMER	0x180
32#	define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT	0
33#	define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT	4
34#	define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT	8
35#	define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT	12
36#	define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT	16
37#	define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT	20
38#	define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT	24
39#	define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT	28
40
41
42#define R300_MC_INIT_GFX_LAT_TIMER	0x154
43#	define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT	0
44#	define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT	4
45#	define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT	8
46#	define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT	12
47#	define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT	16
48#	define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT	20
49#	define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT	24
50#	define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT	28
51
52/*
53 * This file contains registers and constants for the R300. They have been
54 * found mostly by examining command buffers captured using glxtest, as well
55 * as by extrapolating some known registers and constants from the R200.
56 * I am fairly certain that they are correct unless stated otherwise
57 * in comments.
58 */
59
60#define R300_SE_VPORT_XSCALE                0x1D98
61#define R300_SE_VPORT_XOFFSET               0x1D9C
62#define R300_SE_VPORT_YSCALE                0x1DA0
63#define R300_SE_VPORT_YOFFSET               0x1DA4
64#define R300_SE_VPORT_ZSCALE                0x1DA8
65#define R300_SE_VPORT_ZOFFSET               0x1DAC
66
67#define R300_VAP_PORT_IDX0		    0x2040
68/*
69 * Vertex Array Processing (VAP) Control
70 */
71#define R300_VAP_CNTL	0x2080
72#       define R300_PVS_NUM_SLOTS_SHIFT                 0
73#       define R300_PVS_NUM_CNTLRS_SHIFT                4
74#       define R300_PVS_NUM_FPUS_SHIFT                  8
75#       define R300_VF_MAX_VTX_NUM_SHIFT                18
76#       define R300_PVS_NUM_SLOTS(x)                    ((x) << 0)
77#       define R300_PVS_NUM_CNTLRS(x)                   ((x) << 4)
78#       define R300_PVS_NUM_FPUS(x)                     ((x) << 8)
79#       define R300_PVS_VF_MAX_VTX_NUM(x)               ((x) << 18)
80#       define R300_GL_CLIP_SPACE_DEF                   (0 << 22)
81#       define R300_DX_CLIP_SPACE_DEF                   (1 << 22)
82#       define R500_TCL_STATE_OPTIMIZATION              (1 << 23)
83
84/* This register is written directly and also starts data section
85 * in many 3d CP_PACKET3's
86 */
87#define R300_VAP_VF_CNTL	0x2084
88#	define	R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT              0
89#	define  R300_VAP_VF_CNTL__PRIM_NONE                     (0<<0)
90#	define  R300_VAP_VF_CNTL__PRIM_POINTS                   (1<<0)
91#	define  R300_VAP_VF_CNTL__PRIM_LINES                    (2<<0)
92#	define  R300_VAP_VF_CNTL__PRIM_LINE_STRIP               (3<<0)
93#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLES                (4<<0)
94#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN             (5<<0)
95#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP           (6<<0)
96#	define  R300_VAP_VF_CNTL__PRIM_LINE_LOOP                (12<<0)
97#	define  R300_VAP_VF_CNTL__PRIM_QUADS                    (13<<0)
98#	define  R300_VAP_VF_CNTL__PRIM_QUAD_STRIP               (14<<0)
99#	define  R300_VAP_VF_CNTL__PRIM_POLYGON                  (15<<0)
100
101#	define	R300_VAP_VF_CNTL__PRIM_WALK__SHIFT              4
102	/* State based - direct writes to registers trigger vertex
103           generation */
104#	define	R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED         (0<<4)
105#	define	R300_VAP_VF_CNTL__PRIM_WALK_INDICES             (1<<4)
106#	define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST         (2<<4)
107#	define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED     (3<<4)
108
109	/* I don't think I saw these three used.. */
110#	define	R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT            6
111#	define	R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT     9
112#	define	R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT        10
113
114	/* index size - when not set the indices are assumed to be 16 bit */
115#	define	R300_VAP_VF_CNTL__INDEX_SIZE_32bit              (1<<11)
116	/* number of vertices */
117#	define	R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT           16
118
119#define R500_VAP_INDEX_OFFSET		    0x208c
120
121#define R300_VAP_OUTPUT_VTX_FMT_0           0x2090
122#       define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT     (1<<0)
123#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
124#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
125#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
126#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
127#       define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16)
128
129#define R300_VAP_OUTPUT_VTX_FMT_1           0x2094
130	/* each of the following is 3 bits wide, specifies number
131	   of components */
132#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
133#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
134#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
135#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
136#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
137#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
138#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
139#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
140#	define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT  0
141#	define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT  1
142#	define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS 2
143#	define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS 3
144#	define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS 4
145
146#define R300_VAP_VPORT_XSCALE                     0x2098
147#define R300_VAP_VPORT_XOFFSET                    0x209c
148#define R300_VAP_VPORT_YSCALE                     0x20a0
149#define R300_VAP_VPORT_YOFFSET                    0x20a4
150#define R300_VAP_VPORT_ZSCALE                     0x20a8
151#define R300_VAP_VPORT_ZOFFSET                    0x20ac
152
153#define R300_VAP_VTE_CNTL                         0x20b0
154#define R300_SE_VTE_CNTL R300_VAP_VTE_CNTL
155#   define R300_VPORT_X_SCALE_ENA                           (1 << 0)
156#   define R300_VPORT_X_OFFSET_ENA                          (1 << 1)
157#   define R300_VPORT_Y_SCALE_ENA                           (1 << 2)
158#   define R300_VPORT_Y_OFFSET_ENA                          (1 << 3)
159#   define R300_VPORT_Z_SCALE_ENA                           (1 << 4)
160#   define R300_VPORT_Z_OFFSET_ENA                          (1 << 5)
161#   define R300_VTX_XY_FMT                                  (1 << 8)
162#   define R300_VTX_Z_FMT                                   (1 << 9)
163#   define R300_VTX_W0_FMT                                  (1 << 10)
164#   define R300_SERIAL_PROC_ENA                             (1 << 11)
165
166#define R300_VAP_VTX_SIZE               0x20b4
167
168/* BEGIN: Vertex data assembly - lots of uncertainties */
169
170/* gap */
171
172/* Maximum Vertex Indx Clamp */
173#define R300_VAP_VF_MAX_VTX_INDX         0x2134
174/* Minimum Vertex Indx Clamp */
175#define R300_VAP_VF_MIN_VTX_INDX         0x2138
176
177/** Vertex assembler/processor control status */
178#define R300_VAP_CNTL_STATUS              0x2140
179/* No swap at all (default) */
180#	define R300_VC_NO_SWAP                  (0 << 0)
181/* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */
182#	define R300_VC_16BIT_SWAP               (1 << 0)
183/* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */
184#	define R300_VC_32BIT_SWAP               (2 << 0)
185/* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */
186#	define R300_VC_HALF_DWORD_SWAP          (3 << 0)
187/* The TCL engine will not be used (as it is logically or even physically removed) */
188#	define R300_VAP_TCL_BYPASS		(1 << 8)
189/* Read only flag if TCL engine is busy. */
190#	define R300_VAP_PVS_BUSY                (1 << 11)
191/* TODO: gap for MAX_MPS */
192/* Read only flag if the vertex store is busy. */
193#	define R300_VAP_VS_BUSY                 (1 << 24)
194/* Read only flag if the reciprocal engine is busy. */
195#	define R300_VAP_RCP_BUSY                (1 << 25)
196/* Read only flag if the viewport transform engine is busy. */
197#	define R300_VAP_VTE_BUSY                (1 << 26)
198/* Read only flag if the memory interface unit is busy. */
199#	define R300_VAP_MUI_BUSY                (1 << 27)
200/* Read only flag if the vertex cache is busy. */
201#	define R300_VAP_VC_BUSY                 (1 << 28)
202/* Read only flag if the vertex fetcher is busy. */
203#	define R300_VAP_VF_BUSY                 (1 << 29)
204/* Read only flag if the register pipeline is busy. */
205#	define R300_VAP_REGPIPE_BUSY            (1 << 30)
206/* Read only flag if the VAP engine is busy. */
207#	define R300_VAP_VAP_BUSY                (1 << 31)
208
209/* gap */
210
211/* Where do we get our vertex data?
212 *
213 * Vertex data either comes either from immediate mode registers or from
214 * vertex arrays.
215 * There appears to be no mixed mode (though we can force the pitch of
216 * vertex arrays to 0, effectively reusing the same element over and over
217 * again).
218 *
219 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
220 * if these registers influence vertex array processing.
221 *
222 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
223 *
224 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
225 *
226 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
227 * into the vertex processor's input registers.
228 * The first word routes the first input, the second word the second, etc.
229 * The corresponding input is routed into the register with the given index.
230 * The list is ended by a word with INPUT_ROUTE_END set.
231 *
232 * Always set COMPONENTS_4 in immediate mode.
233 */
234
235#define R300_VAP_PROG_STREAM_CNTL_0                     0x2150
236#       define R300_DATA_TYPE_0_SHIFT                   0
237#       define R300_DATA_TYPE_FLOAT_1                   0
238#       define R300_DATA_TYPE_FLOAT_2                   1
239#       define R300_DATA_TYPE_FLOAT_3                   2
240#       define R300_DATA_TYPE_FLOAT_4                   3
241#       define R300_DATA_TYPE_BYTE                      4
242#       define R300_DATA_TYPE_D3DCOLOR                  5
243#       define R300_DATA_TYPE_SHORT_2                   6
244#       define R300_DATA_TYPE_SHORT_4                   7
245#       define R300_DATA_TYPE_VECTOR_3_TTT              8
246#       define R300_DATA_TYPE_VECTOR_3_EET              9
247#       define R300_SKIP_DWORDS_SHIFT                   4
248#       define R300_DST_VEC_LOC_SHIFT                   8
249#       define R300_LAST_VEC                            (1 << 13)
250#       define R300_SIGNED                              (1 << 14)
251#       define R300_NORMALIZE                           (1 << 15)
252#       define R300_DATA_TYPE_1_SHIFT                   16
253#define R300_VAP_PROG_STREAM_CNTL_1                     0x2154
254#define R300_VAP_PROG_STREAM_CNTL_2                     0x2158
255#define R300_VAP_PROG_STREAM_CNTL_3                     0x215C
256#define R300_VAP_PROG_STREAM_CNTL_4                     0x2160
257#define R300_VAP_PROG_STREAM_CNTL_5                     0x2164
258#define R300_VAP_PROG_STREAM_CNTL_6                     0x2168
259#define R300_VAP_PROG_STREAM_CNTL_7                     0x216C
260/* gap */
261
262/* Notes:
263 *  - always set up to produce at least two attributes:
264 *    if vertex program uses only position, fglrx will set normal, too
265 *  - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
266 */
267#define R300_VAP_VTX_STATE_CNTL               0x2180
268#       define R300_COLOR_0_ASSEMBLY_SHIFT    0
269#       define R300_SEL_COLOR                 0
270#       define R300_SEL_USER_COLOR_0          1
271#       define R300_SEL_USER_COLOR_1          2
272#       define R300_COLOR_1_ASSEMBLY_SHIFT    2
273#       define R300_COLOR_2_ASSEMBLY_SHIFT    4
274#       define R300_COLOR_3_ASSEMBLY_SHIFT    6
275#       define R300_COLOR_4_ASSEMBLY_SHIFT    8
276#       define R300_COLOR_5_ASSEMBLY_SHIFT    10
277#       define R300_COLOR_6_ASSEMBLY_SHIFT    12
278#       define R300_COLOR_7_ASSEMBLY_SHIFT    14
279#       define R300_UPDATE_USER_COLOR_0_ENA   (1 << 16)
280
281/*
282 * Each bit in this field applies to the corresponding vector in the VSM
283 * memory (i.e. Bit 0 applies to VECTOR_0 (POSITION), etc.). If the bit
284 * is set, then the corresponding 4-Dword Vector is output into the Vertex Stream.
285 */
286#define R300_VAP_VSM_VTX_ASSM               0x2184
287#       define R300_INPUT_CNTL_POS               0x00000001
288#       define R300_INPUT_CNTL_NORMAL            0x00000002
289#       define R300_INPUT_CNTL_COLOR             0x00000004
290#       define R300_INPUT_CNTL_TC0               0x00000400
291#       define R300_INPUT_CNTL_TC1               0x00000800
292#       define R300_INPUT_CNTL_TC2               0x00001000 /* GUESS */
293#       define R300_INPUT_CNTL_TC3               0x00002000 /* GUESS */
294#       define R300_INPUT_CNTL_TC4               0x00004000 /* GUESS */
295#       define R300_INPUT_CNTL_TC5               0x00008000 /* GUESS */
296#       define R300_INPUT_CNTL_TC6               0x00010000 /* GUESS */
297#       define R300_INPUT_CNTL_TC7               0x00020000 /* GUESS */
298
299/* Programmable Stream Control Signed Normalize Control */
300#define R300_VAP_PSC_SGN_NORM_CNTL                0x21dc
301#   define SGN_NORM_ZERO                                    0
302#   define SGN_NORM_ZERO_CLAMP_MINUS_ONE                    1
303#   define SGN_NORM_NO_ZERO                                 2
304#   define R300_SGN_NORM_NO_ZERO (SGN_NORM_NO_ZERO | \
305        (SGN_NORM_NO_ZERO << 2) | (SGN_NORM_NO_ZERO << 4) | \
306        (SGN_NORM_NO_ZERO << 6) | (SGN_NORM_NO_ZERO << 8) | \
307        (SGN_NORM_NO_ZERO << 10) | (SGN_NORM_NO_ZERO << 12) | \
308        (SGN_NORM_NO_ZERO << 14) | (SGN_NORM_NO_ZERO << 16) | \
309        (SGN_NORM_NO_ZERO << 18) | (SGN_NORM_NO_ZERO << 20) | \
310        (SGN_NORM_NO_ZERO << 22) | (SGN_NORM_NO_ZERO << 24) | \
311        (SGN_NORM_NO_ZERO << 26) | (SGN_NORM_NO_ZERO << 28) | \
312        (SGN_NORM_NO_ZERO << 30))
313
314/* gap */
315
316/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
317 * are set to a swizzling bit pattern, other words are 0.
318 *
319 * In immediate mode, the pattern is always set to xyzw. In vertex array
320 * mode, the swizzling pattern is e.g. used to set zw components in texture
321 * coordinates with only tweo components.
322 */
323#define R300_VAP_PROG_STREAM_CNTL_EXT_0                 0x21e0
324#       define R300_SWIZZLE0_SHIFT                      0
325#       define R300_SWIZZLE_SELECT_X_SHIFT              0
326#       define R300_SWIZZLE_SELECT_Y_SHIFT              3
327#       define R300_SWIZZLE_SELECT_Z_SHIFT              6
328#       define R300_SWIZZLE_SELECT_W_SHIFT              9
329
330#       define R300_SWIZZLE_SELECT_X                    0
331#       define R300_SWIZZLE_SELECT_Y                    1
332#       define R300_SWIZZLE_SELECT_Z                    2
333#       define R300_SWIZZLE_SELECT_W                    3
334#       define R300_SWIZZLE_SELECT_FP_ZERO              4
335#       define R300_SWIZZLE_SELECT_FP_ONE               5
336/* alternate forms for r300_emit.c */
337#       define R300_INPUT_ROUTE_SELECT_X    0
338#       define R300_INPUT_ROUTE_SELECT_Y    1
339#       define R300_INPUT_ROUTE_SELECT_Z    2
340#       define R300_INPUT_ROUTE_SELECT_W    3
341#       define R300_INPUT_ROUTE_SELECT_ZERO 4
342#       define R300_INPUT_ROUTE_SELECT_ONE  5
343
344#       define R300_WRITE_ENA_SHIFT                     12
345#       define R300_WRITE_ENA_X                         1
346#       define R300_WRITE_ENA_Y                         2
347#       define R300_WRITE_ENA_Z                         4
348#       define R300_WRITE_ENA_W                         8
349#       define R300_SWIZZLE1_SHIFT                      16
350
351#       define R300_VAP_SWIZZLE_XYZW \
352        ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
353         (R300_SWIZZLE_SELECT_Y << R300_SWIZZLE_SELECT_Y_SHIFT) | \
354         (R300_SWIZZLE_SELECT_Z << R300_SWIZZLE_SELECT_Z_SHIFT) | \
355         (R300_SWIZZLE_SELECT_W << R300_SWIZZLE_SELECT_W_SHIFT) | \
356         (0xf << R300_WRITE_ENA_SHIFT))
357
358#define R300_VAP_PROG_STREAM_CNTL_EXT_1                 0x21e4
359#define R300_VAP_PROG_STREAM_CNTL_EXT_2                 0x21e8
360#define R300_VAP_PROG_STREAM_CNTL_EXT_3                 0x21ec
361#define R300_VAP_PROG_STREAM_CNTL_EXT_4                 0x21f0
362#define R300_VAP_PROG_STREAM_CNTL_EXT_5                 0x21f4
363#define R300_VAP_PROG_STREAM_CNTL_EXT_6                 0x21f8
364#define R300_VAP_PROG_STREAM_CNTL_EXT_7                 0x21fc
365
366/* END: Vertex data assembly */
367
368/* gap */
369
370/* BEGIN: Upload vertex program and data */
371
372/*
373 * The programmable vertex shader unit has a memory bank of unknown size
374 * that can be written to in 16 byte units by writing the address into
375 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
376 *
377 * Pointers into the memory bank are always in multiples of 16 bytes.
378 *
379 * The memory bank is divided into areas with fixed meaning.
380 *
381 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
382 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
383 * whereas the difference between known addresses suggests size 512.
384 *
385 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
386 * Native reported limits and the VPI layout suggest size 256, whereas
387 * difference between known addresses suggests size 512.
388 *
389 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
390 * floating point pointsize. The exact purpose of this state is uncertain,
391 * as there is also the R300_RE_POINTSIZE register.
392 *
393 * Multiple vertex programs and parameter sets can be loaded at once,
394 * which could explain the size discrepancy.
395 */
396#define R300_VAP_PVS_VECTOR_INDX_REG         0x2200
397#       define R300_PVS_CODE_START           0
398#       define R300_MAX_PVS_CODE_LINES       256
399#       define R500_MAX_PVS_CODE_LINES       1024
400#       define R300_PVS_CONST_START          512
401#       define R500_PVS_CONST_START          1024
402#       define R300_MAX_PVS_CONST_VECS       256
403#       define R500_MAX_PVS_CONST_VECS       1024
404#       define R300_PVS_UCP_START            1024
405#       define R500_PVS_UCP_START            1536
406#       define R300_POINT_VPORT_SCALE_OFFSET 1030
407#       define R500_POINT_VPORT_SCALE_OFFSET 1542
408#       define R300_POINT_GEN_TEX_OFFSET     1031
409#       define R500_POINT_GEN_TEX_OFFSET     1543
410
411/*
412 * These are obsolete defines form r300_context.h, but they might give some
413 * clues when investigating the addresses further...
414 */
415#if 0
416#define VSF_DEST_PROGRAM        0x0
417#define VSF_DEST_MATRIX0        0x200
418#define VSF_DEST_MATRIX1        0x204
419#define VSF_DEST_MATRIX2        0x208
420#define VSF_DEST_VECTOR0        0x20c
421#define VSF_DEST_VECTOR1        0x20d
422#define VSF_DEST_UNKNOWN1       0x400
423#define VSF_DEST_UNKNOWN2       0x406
424#endif
425
426/* gap */
427
428#define R300_VAP_PVS_UPLOAD_DATA            0x2208
429
430/* END: Upload vertex program and data */
431
432/* gap */
433
434/* I do not know the purpose of this register. However, I do know that
435 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
436 * for normal rendering.
437 *
438 * 2007-11-05: This register is the user clip plane control register, but there
439 * also seems to be a rendering mode control; the NORMAL/CLEAR defines.
440 *
441 * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view
442 */
443#define R300_VAP_CLIP_CNTL                       0x221C
444#       define R300_VAP_UCP_ENABLE_0             (1 << 0)
445#       define R300_VAP_UCP_ENABLE_1             (1 << 1)
446#       define R300_VAP_UCP_ENABLE_2             (1 << 2)
447#       define R300_VAP_UCP_ENABLE_3             (1 << 3)
448#       define R300_VAP_UCP_ENABLE_4             (1 << 4)
449#       define R300_VAP_UCP_ENABLE_5             (1 << 5)
450#       define R300_PS_UCP_MODE_DIST_COP         (0 << 14)
451#       define R300_PS_UCP_MODE_RADIUS_COP       (1 << 14)
452#       define R300_PS_UCP_MODE_RADIUS_COP_CLIP  (2 << 14)
453#       define R300_PS_UCP_MODE_CLIP_AS_TRIFAN   (3 << 14)
454#       define R300_CLIP_DISABLE                 (1 << 16)
455#       define R300_UCP_CULL_ONLY_ENABLE         (1 << 17)
456#       define R300_BOUNDARY_EDGE_FLAG_ENABLE    (1 << 18)
457#       define R500_COLOR2_IS_TEXTURE            (1 << 20)
458#       define R500_COLOR3_IS_TEXTURE            (1 << 21)
459
460/* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
461 * plane is per-pixel and the second plane is per-vertex.
462 *
463 * This was determined by experimentation alone but I believe it is correct.
464 *
465 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
466 */
467#define R300_VAP_GB_VERT_CLIP_ADJ                   0x2220
468#define R300_VAP_GB_VERT_DISC_ADJ                   0x2224
469#define R300_VAP_GB_HORZ_CLIP_ADJ                   0x2228
470#define R300_VAP_GB_HORZ_DISC_ADJ                   0x222c
471
472/* gap */
473
474/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
475 * rendering commands and overwriting vertex program parameters.
476 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
477 * avoids bugs caused by still running shaders reading bad data from memory.
478 */
479#define R300_VAP_PVS_STATE_FLUSH_REG        0x2284
480
481/* This register is used to define the number of core clocks to wait for a
482 * vertex to be received by the VAP input controller (while the primitive
483 * path is backed up) before forcing any accumulated vertices to be submitted
484 * to the vertex processing path.
485 */
486#define VAP_PVS_VTX_TIMEOUT_REG             0x2288
487#       define R300_2288_R300                    0x00750000 /* -- nh */
488#       define R300_2288_RV350                   0x0000FFFF /* -- Vladimir */
489
490/* gap */
491
492/* Addresses are relative to the vertex program instruction area of the
493 * memory bank. PROGRAM_END points to the last instruction of the active
494 * program
495 *
496 * The meaning of the two UNKNOWN fields is obviously not known. However,
497 * experiments so far have shown that both *must* point to an instruction
498 * inside the vertex program, otherwise the GPU locks up.
499 *
500 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
501 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
502 * position takes place.
503 *
504 * Most likely this is used to ignore rest of the program in cases
505 * where group of verts arent visible. For some reason this "section"
506 * is sometimes accepted other instruction that have no relationship with
507 * position calculations.
508 */
509#define R300_VAP_PVS_CODE_CNTL_0            0x22D0
510#       define R300_PVS_FIRST_INST_SHIFT         0
511#       define R300_PVS_XYZW_VALID_INST_SHIFT    10
512#       define R300_PVS_LAST_INST_SHIFT          20
513#       define R300_PVS_FIRST_INST(x)            ((x) << 0)
514#       define R300_PVS_XYZW_VALID_INST(x)       ((x) << 10)
515#       define R300_PVS_LAST_INST(x)             ((x) << 20)
516/* Addresses are relative the the vertex program parameters area. */
517#define R300_VAP_PVS_CONST_CNTL             0x22D4
518#       define R300_PVS_CONST_BASE_OFFSET_SHIFT  0
519#       define R300_PVS_MAX_CONST_ADDR_SHIFT     16
520#       define R300_PVS_MAX_CONST_ADDR(x)        ((x) << 16)
521#define R300_VAP_PVS_CODE_CNTL_1	    0x22D8
522#       define R300_PVS_LAST_VTX_SRC_INST_SHIFT  0
523#define R300_VAP_PVS_FLOW_CNTL_OPC          0x22DC
524
525/* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
526 * immediate vertices
527 */
528#define R300_VAP_VTX_COLOR_R                0x2464
529#define R300_VAP_VTX_COLOR_G                0x2468
530#define R300_VAP_VTX_COLOR_B                0x246C
531#define R300_VAP_VTX_POS_0_X_1              0x2490 /* used for glVertex2*() */
532#define R300_VAP_VTX_POS_0_Y_1              0x2494
533#define R300_VAP_VTX_COLOR_PKD              0x249C /* RGBA */
534#define R300_VAP_VTX_POS_0_X_2              0x24A0 /* used for glVertex3*() */
535#define R300_VAP_VTX_POS_0_Y_2              0x24A4
536#define R300_VAP_VTX_POS_0_Z_2              0x24A8
537/* write 0 to indicate end of packet? */
538#define R300_VAP_VTX_END_OF_PKT             0x24AC
539
540/* gap */
541
542/* These are values from r300_reg/r300_reg.h - they are known to be correct
543 * and are here so we can use one register file instead of several
544 * - Vladimir
545 */
546#define R300_GB_VAP_RASTER_VTX_FMT_0	0x4000
547#	define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT	(1<<0)
548#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT	(1<<1)
549#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT	(1<<2)
550#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT	(1<<3)
551#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT	(1<<4)
552#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE	(0xf<<5)
553#	define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT	(0x1<<16)
554
555#define R300_GB_VAP_RASTER_VTX_FMT_1	0x4004
556	/* each of the following is 3 bits wide, specifies number
557	   of components */
558#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT	0
559#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT	3
560#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT	6
561#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT	9
562#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT	12
563#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT	15
564#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT	18
565#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT	21
566
567/* UNK30 seems to enables point to quad transformation on textures
568 * (or something closely related to that).
569 * This bit is rather fatal at the time being due to lackings at pixel
570 * shader side
571 * Specifies top of Raster pipe specific enable controls.
572 */
573#define R300_GB_ENABLE	0x4008
574#	define R300_GB_POINT_STUFF_DISABLE     (0 << 0)
575#	define R300_GB_POINT_STUFF_ENABLE      (1 << 0) /* Specifies if points will have stuffed texture coordinates. */
576#	define R300_GB_LINE_STUFF_DISABLE      (0 << 1)
577#	define R300_GB_LINE_STUFF_ENABLE       (1 << 1) /* Specifies if lines will have stuffed texture coordinates. */
578#	define R300_GB_TRIANGLE_STUFF_DISABLE  (0 << 2)
579#	define R300_GB_TRIANGLE_STUFF_ENABLE   (1 << 2) /* Specifies if triangles will have stuffed texture coordinates. */
580#	define R300_GB_STENCIL_AUTO_DISABLE    (0 << 4)
581#	define R300_GB_STENCIL_AUTO_ENABLE     (1 << 4) /* Enable stencil auto inc/dec based on triangle cw/ccw, force into dzy low bit. */
582#	define R300_GB_STENCIL_AUTO_FORCE      (2 << 4) /* Force 0 into dzy low bit. */
583
584	/* each of the following is 2 bits wide */
585#define R300_GB_TEX_REPLICATE	0 /* Replicate VAP source texture coordinates (S,T,[R,Q]). */
586#define R300_GB_TEX_ST		1 /* Stuff with source texture coordinates (S,T). */
587#define R300_GB_TEX_STR		2 /* Stuff with source texture coordinates (S,T,R). */
588#	define R300_GB_TEX0_SOURCE_SHIFT	16
589#	define R300_GB_TEX1_SOURCE_SHIFT	18
590#	define R300_GB_TEX2_SOURCE_SHIFT	20
591#	define R300_GB_TEX3_SOURCE_SHIFT	22
592#	define R300_GB_TEX4_SOURCE_SHIFT	24
593#	define R300_GB_TEX5_SOURCE_SHIFT	26
594#	define R300_GB_TEX6_SOURCE_SHIFT	28
595#	define R300_GB_TEX7_SOURCE_SHIFT	30
596
597/* MSPOS - positions for multisample antialiasing (?) */
598#define R300_GB_MSPOS0                           0x4010
599	/* shifts - each of the fields is 4 bits */
600#	define R300_GB_MSPOS0__MS_X0_SHIFT	0
601#	define R300_GB_MSPOS0__MS_Y0_SHIFT	4
602#	define R300_GB_MSPOS0__MS_X1_SHIFT	8
603#	define R300_GB_MSPOS0__MS_Y1_SHIFT	12
604#	define R300_GB_MSPOS0__MS_X2_SHIFT	16
605#	define R300_GB_MSPOS0__MS_Y2_SHIFT	20
606#	define R300_GB_MSPOS0__MSBD0_Y		24
607#	define R300_GB_MSPOS0__MSBD0_X		28
608
609#define R300_GB_MSPOS1                           0x4014
610#	define R300_GB_MSPOS1__MS_X3_SHIFT	0
611#	define R300_GB_MSPOS1__MS_Y3_SHIFT	4
612#	define R300_GB_MSPOS1__MS_X4_SHIFT	8
613#	define R300_GB_MSPOS1__MS_Y4_SHIFT	12
614#	define R300_GB_MSPOS1__MS_X5_SHIFT	16
615#	define R300_GB_MSPOS1__MS_Y5_SHIFT	20
616#	define R300_GB_MSPOS1__MSBD1		24
617
618/* Specifies the graphics pipeline configuration for rasterization. */
619#define R300_GB_TILE_CONFIG                      0x4018
620#	define R300_GB_TILE_DISABLE             (0 << 0)
621#	define R300_GB_TILE_ENABLE              (1 << 0)
622#	define R300_GB_TILE_PIPE_COUNT_RV300	(0 << 1) /* RV350 (1 pipe, 1 ctx) */
623#	define R300_GB_TILE_PIPE_COUNT_R300	(3 << 1) /* R300 (2 pipes, 1 ctx) */
624#	define R300_GB_TILE_PIPE_COUNT_R420_3P  (6 << 1) /* R420-3P (3 pipes, 1 ctx) */
625#	define R300_GB_TILE_PIPE_COUNT_R420	(7 << 1) /* R420 (4 pipes, 1 ctx) */
626#	define R300_GB_TILE_SIZE_8		(0 << 4)
627#	define R300_GB_TILE_SIZE_16		(1 << 4)
628#	define R300_GB_TILE_SIZE_32		(2 << 4)
629#	define R300_GB_SUPER_SIZE_1		(0 << 6)
630#	define R300_GB_SUPER_SIZE_2		(1 << 6)
631#	define R300_GB_SUPER_SIZE_4		(2 << 6)
632#	define R300_GB_SUPER_SIZE_8		(3 << 6)
633#	define R300_GB_SUPER_SIZE_16		(4 << 6)
634#	define R300_GB_SUPER_SIZE_32		(5 << 6)
635#	define R300_GB_SUPER_SIZE_64		(6 << 6)
636#	define R300_GB_SUPER_SIZE_128		(7 << 6)
637#	define R300_GB_SUPER_X_SHIFT		9	/* 3 bits wide */
638#	define R300_GB_SUPER_Y_SHIFT		12	/* 3 bits wide */
639#	define R300_GB_SUPER_TILE_A		(0 << 15)
640#	define R300_GB_SUPER_TILE_B		(1 << 15)
641#	define R300_GB_SUBPIXEL_1_12		(0 << 16)
642#	define R300_GB_SUBPIXEL_1_16		(1 << 16)
643#	define GB_TILE_CONFIG_QUADS_PER_RAS_4   (0 << 17)
644#	define GB_TILE_CONFIG_QUADS_PER_RAS_8   (1 << 17)
645#	define GB_TILE_CONFIG_QUADS_PER_RAS_16  (2 << 17)
646#	define GB_TILE_CONFIG_QUADS_PER_RAS_32  (3 << 17)
647#	define GB_TILE_CONFIG_BB_SCAN_INTERCEPT (0 << 19)
648#	define GB_TILE_CONFIG_BB_SCAN_BOUND_BOX (1 << 19)
649#	define GB_TILE_CONFIG_ALT_SCAN_EN_LR    (0 << 20)
650#	define GB_TILE_CONFIG_ALT_SCAN_EN_LRL   (1 << 20)
651#	define GB_TILE_CONFIG_ALT_OFFSET        (0 << 21)
652#	define GB_TILE_CONFIG_SUBPRECISION      (0 << 22)
653#	define GB_TILE_CONFIG_ALT_TILING_DEF    (0 << 23)
654#	define GB_TILE_CONFIG_ALT_TILING_3_2    (1 << 23)
655#	define GB_TILE_CONFIG_Z_EXTENDED_24_1   (0 << 24)
656#	define GB_TILE_CONFIG_Z_EXTENDED_S25_1  (1 << 24)
657
658/* Specifies the sizes of the various FIFO`s in the sc/rs/us. This register must be the first one written */
659#define R300_GB_FIFO_SIZE	0x4024
660	/* each of the following is 2 bits wide */
661#define R300_GB_FIFO_SIZE_32	0
662#define R300_GB_FIFO_SIZE_64	1
663#define R300_GB_FIFO_SIZE_128	2
664#define R300_GB_FIFO_SIZE_256	3
665#	define R300_SC_IFIFO_SIZE_SHIFT	0
666#	define R300_SC_TZFIFO_SIZE_SHIFT	2
667#	define R300_SC_BFIFO_SIZE_SHIFT	4
668
669#	define R300_US_OFIFO_SIZE_SHIFT	12
670#	define R300_US_WFIFO_SIZE_SHIFT	14
671	/* the following use the same constants as above, but meaning is
672	   is times 2 (i.e. instead of 32 words it means 64 */
673#	define R300_RS_TFIFO_SIZE_SHIFT	6
674#	define R300_RS_CFIFO_SIZE_SHIFT	8
675#	define R300_US_RAM_SIZE_SHIFT		10
676	/* watermarks, 3 bits wide */
677#	define R300_RS_HIGHWATER_COL_SHIFT	16
678#	define R300_RS_HIGHWATER_TEX_SHIFT	19
679#	define R300_OFIFO_HIGHWATER_SHIFT	22	/* two bits only */
680#	define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT	24
681
682#define GB_Z_PEQ_CONFIG                          0x4028
683#	define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_4_4    (0 << 0)
684#	define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8    (1 << 0)
685
686/* Specifies various polygon specific selects (fog, depth, perspective). */
687#define R300_GB_SELECT                           0x401c
688#	define R300_GB_FOG_SELECT_C0A		(0 << 0)
689#	define R300_GB_FOG_SELECT_C1A           (1 << 0)
690#	define R300_GB_FOG_SELECT_C2A           (2 << 0)
691#	define R300_GB_FOG_SELECT_C3A           (3 << 0)
692#	define R300_GB_FOG_SELECT_1_1_W         (4 << 0)
693#	define R300_GB_FOG_SELECT_Z		(5 << 0)
694#	define R300_GB_DEPTH_SELECT_Z		(0 << 3)
695#	define R300_GB_DEPTH_SELECT_1_1_W	(1 << 3)
696#	define R300_GB_W_SELECT_1_W		(0 << 4)
697#	define R300_GB_W_SELECT_1		(1 << 4)
698#	define R300_GB_FOG_STUFF_DISABLE        (0 << 5)
699#	define R300_GB_FOG_STUFF_ENABLE         (1 << 5)
700#	define R300_GB_FOG_STUFF_TEX_SHIFT      6
701#	define R300_GB_FOG_STUFF_TEX_MASK       0x000003c0
702#	define R300_GB_FOG_STUFF_COMP_SHIFT     10
703#	define R300_GB_FOG_STUFF_COMP_MASK      0x00000c00
704
705/* Specifies the graphics pipeline configuration for antialiasing. */
706#define R300_GB_AA_CONFIG                         0x4020
707#	define GB_AA_CONFIG_AA_DISABLE           (0 << 0)
708#	define GB_AA_CONFIG_AA_ENABLE            (1 << 0)
709#	define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2  (0 << 1)
710#	define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3  (1 << 1)
711#	define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4  (2 << 1)
712#	define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6  (3 << 1)
713
714/* Selects which of 4 pipes are active. */
715#define GB_PIPE_SELECT                           0x402c
716#	define GB_PIPE_SELECT_PIPE0_ID_SHIFT  0
717#	define GB_PIPE_SELECT_PIPE1_ID_SHIFT  2
718#	define GB_PIPE_SELECT_PIPE2_ID_SHIFT  4
719#	define GB_PIPE_SELECT_PIPE3_ID_SHIFT  6
720#	define GB_PIPE_SELECT_PIPE_MASK_SHIFT 8
721#	define GB_PIPE_SELECT_MAX_PIPE        12
722#	define GB_PIPE_SELECT_BAD_PIPES       14
723#	define GB_PIPE_SELECT_CONFIG_PIPES    18
724
725
726/* Specifies the sizes of the various FIFO`s in the sc/rs. */
727#define GB_FIFO_SIZE1                            0x4070
728/* High water mark for SC input fifo */
729#	define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_SHIFT 0
730#	define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_MASK  0x0000003f
731/* High water mark for SC input fifo (B) */
732#	define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_SHIFT 6
733#	define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_MASK  0x00000fc0
734/* High water mark for RS colors' fifo */
735#	define GB_FIFO_SIZE1_SC_HIGHWATER_COL_SHIFT   12
736#	define GB_FIFO_SIZE1_SC_HIGHWATER_COL_MASK    0x0003f000
737/* High water mark for RS textures' fifo */
738#	define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_SHIFT   18
739#	define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_MASK    0x00fc0000
740
741/* This table specifies the source location and format for up to 16 texture
742 * addresses (i[0]:i[15]) and four colors (c[0]:c[3])
743 */
744#define R500_RS_IP_0					0x4074
745#define R500_RS_IP_1					0x4078
746#define R500_RS_IP_2					0x407C
747#define R500_RS_IP_3					0x4080
748#define R500_RS_IP_4					0x4084
749#define R500_RS_IP_5					0x4088
750#define R500_RS_IP_6					0x408C
751#define R500_RS_IP_7					0x4090
752#define R500_RS_IP_8					0x4094
753#define R500_RS_IP_9					0x4098
754#define R500_RS_IP_10					0x409C
755#define R500_RS_IP_11					0x40A0
756#define R500_RS_IP_12					0x40A4
757#define R500_RS_IP_13					0x40A8
758#define R500_RS_IP_14					0x40AC
759#define R500_RS_IP_15					0x40B0
760#define R500_RS_IP_PTR_K0                               62
761#define R500_RS_IP_PTR_K1                               63
762#define R500_RS_IP_TEX_PTR_S_SHIFT 			0
763#define R500_RS_IP_TEX_PTR_T_SHIFT 			6
764#define R500_RS_IP_TEX_PTR_R_SHIFT 			12
765#define R500_RS_IP_TEX_PTR_Q_SHIFT 			18
766#define R500_RS_IP_COL_PTR_SHIFT 			24
767#define R500_RS_IP_COL_FMT_SHIFT 			27
768#       define R500_RS_SEL_S(x)                         ((x) << 0)
769#       define R500_RS_SEL_T(x)                         ((x) << 6)
770#       define R500_RS_SEL_R(x)                         ((x) << 12)
771#       define R500_RS_SEL_Q(x)                         ((x) << 18)
772#	define R500_RS_COL_PTR(x)		        ((x) << 24)
773#       define R500_RS_COL_FMT(x)                       ((x) << 27)
774/* gap */
775#define R500_RS_IP_OFFSET_DIS 				(0 << 31)
776#define R500_RS_IP_OFFSET_EN 				(1 << 31)
777
778/* gap */
779
780/* Zero to flush caches. */
781#define R300_TX_INVALTAGS                   0x4100
782#define R300_TX_FLUSH                       0x0
783
784/* The upper enable bits are guessed, based on fglrx reported limits. */
785#define R300_TX_ENABLE                      0x4104
786#       define R300_TX_ENABLE_0                  (1 << 0)
787#       define R300_TX_ENABLE_1                  (1 << 1)
788#       define R300_TX_ENABLE_2                  (1 << 2)
789#       define R300_TX_ENABLE_3                  (1 << 3)
790#       define R300_TX_ENABLE_4                  (1 << 4)
791#       define R300_TX_ENABLE_5                  (1 << 5)
792#       define R300_TX_ENABLE_6                  (1 << 6)
793#       define R300_TX_ENABLE_7                  (1 << 7)
794#       define R300_TX_ENABLE_8                  (1 << 8)
795#       define R300_TX_ENABLE_9                  (1 << 9)
796#       define R300_TX_ENABLE_10                 (1 << 10)
797#       define R300_TX_ENABLE_11                 (1 << 11)
798#       define R300_TX_ENABLE_12                 (1 << 12)
799#       define R300_TX_ENABLE_13                 (1 << 13)
800#       define R300_TX_ENABLE_14                 (1 << 14)
801#       define R300_TX_ENABLE_15                 (1 << 15)
802
803#define R500_TX_FILTER_4		    0x4110
804#	define R500_TX_WEIGHT_1_SHIFT            (0)
805#	define R500_TX_WEIGHT_0_SHIFT            (11)
806#	define R500_TX_WEIGHT_PAIR               (1<<22)
807#	define R500_TX_PHASE_SHIFT               (23)
808#	define R500_TX_DIRECTION_HORIZONTAL	 (0<<27)
809#	define R500_TX_DIRECTION_VERITCAL	 (1<<27)
810
811/* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
812#define R300_GA_POINT_S0                              0x4200
813
814/* T Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
815#define R300_GA_POINT_T0                              0x4204
816
817/* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
818#define R300_GA_POINT_S1                              0x4208
819
820/* T Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
821#define R300_GA_POINT_T1                              0x420c
822
823/* Specifies amount to shift integer position of vertex (screen space) before
824 * converting to float for triangle stipple.
825 */
826#define R300_GA_TRIANGLE_STIPPLE            0x4214
827#	define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_SHIFT 0
828#	define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_MASK  0x0000000f
829#	define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT 16
830#	define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_MASK  0x000f0000
831
832/* The pointsize is given in multiples of 6. The pointsize can be enormous:
833 * Clear() renders a single point that fills the entire framebuffer.
834 * 1/2 Height of point; fixed (16.0), subpixel format (1/12 or 1/16, even if in
835 * 8b precision).
836 */
837#define R300_GA_POINT_SIZE                   0x421C
838#       define R300_POINTSIZE_Y_SHIFT         0
839#       define R300_POINTSIZE_Y_MASK          0x0000ffff
840#       define R300_POINTSIZE_X_SHIFT         16
841#       define R300_POINTSIZE_X_MASK          0xffff0000
842#       define R300_POINTSIZE_MAX             (R300_POINTSIZE_Y_MASK / 6)
843
844/* Blue fill color */
845#define R500_GA_FILL_R                                0x4220
846
847/* Blue fill color */
848#define R500_GA_FILL_G                                0x4224
849
850/* Blue fill color */
851#define R500_GA_FILL_B                                0x4228
852
853/* Alpha fill color */
854#define R500_GA_FILL_A                                0x422c
855
856
857/* Specifies maximum and minimum point & sprite sizes for per vertex size
858 * specification. The lower part (15:0) is MIN and (31:16) is max.
859 */
860#define R300_GA_POINT_MINMAX                0x4230
861#       define R300_GA_POINT_MINMAX_MIN_SHIFT          0
862#       define R300_GA_POINT_MINMAX_MIN_MASK           (0xFFFF << 0)
863#       define R300_GA_POINT_MINMAX_MAX_SHIFT          16
864#       define R300_GA_POINT_MINMAX_MAX_MASK           (0xFFFF << 16)
865
866/* 1/2 width of line, in subpixels (1/12 or 1/16 only, even in 8b
867 * subprecision); (16.0) fixed format.
868 *
869 * The line width is given in multiples of 6.
870 * In default mode lines are classified as vertical lines.
871 * HO: horizontal
872 * VE: vertical or horizontal
873 * HO & VE: no classification
874 */
875#define R300_GA_LINE_CNTL                             0x4234
876#       define R300_GA_LINE_CNTL_WIDTH_SHIFT       0
877#       define R300_GA_LINE_CNTL_WIDTH_MASK        0x0000ffff
878#	define R300_GA_LINE_CNTL_END_TYPE_HOR      (0 << 16)
879#	define R300_GA_LINE_CNTL_END_TYPE_VER      (1 << 16)
880#	define R300_GA_LINE_CNTL_END_TYPE_SQR      (2 << 16) /* horizontal or vertical depending upon slope */
881#	define R300_GA_LINE_CNTL_END_TYPE_COMP     (3 << 16) /* Computed (perpendicular to slope) */
882#	define R500_GA_LINE_CNTL_SORT_NO           (0 << 18)
883#	define R500_GA_LINE_CNTL_SORT_MINX_MINY    (1 << 18)
884/** TODO: looks wrong */
885#       define R300_LINESIZE_MAX              (R300_GA_LINE_CNTL_WIDTH_MASK / 6)
886/** TODO: looks wrong */
887#       define R300_LINE_CNT_HO               (1 << 16)
888/** TODO: looks wrong */
889#       define R300_LINE_CNT_VE               (1 << 17)
890
891/* Line Stipple configuration information. */
892#define R300_GA_LINE_STIPPLE_CONFIG                   0x4238
893#	define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_NO     (0 << 0)
894#	define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE   (1 << 0)
895#	define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_PACKET (2 << 0)
896#	define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_SHIFT 2
897#	define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK  0xfffffffc
898
899/* Used to load US instructions and constants */
900#define R500_GA_US_VECTOR_INDEX               0x4250
901#	define R500_GA_US_VECTOR_INDEX_SHIFT       0
902#	define R500_GA_US_VECTOR_INDEX_MASK        0x000000ff
903#	define R500_GA_US_VECTOR_INDEX_TYPE_INSTR  (0 << 16)
904#	define R500_GA_US_VECTOR_INDEX_TYPE_CONST  (1 << 16)
905#	define R500_GA_US_VECTOR_INDEX_CLAMP_NO    (0 << 17)
906#	define R500_GA_US_VECTOR_INDEX_CLAMP_CONST (1 << 17)
907
908/* Data register for loading US instructions and constants */
909#define R500_GA_US_VECTOR_DATA                0x4254
910
911/* Specifies color properties and mappings of textures. */
912#define R500_GA_COLOR_CONTROL_PS3                     0x4258
913#	define R500_TEX0_SHADING_PS3_SOLID       (0 << 0)
914#	define R500_TEX0_SHADING_PS3_FLAT        (1 << 0)
915#	define R500_TEX0_SHADING_PS3_GOURAUD     (2 << 0)
916#	define R500_TEX1_SHADING_PS3_SOLID       (0 << 2)
917#	define R500_TEX1_SHADING_PS3_FLAT        (1 << 2)
918#	define R500_TEX1_SHADING_PS3_GOURAUD     (2 << 2)
919#	define R500_TEX2_SHADING_PS3_SOLID       (0 << 4)
920#	define R500_TEX2_SHADING_PS3_FLAT        (1 << 4)
921#	define R500_TEX2_SHADING_PS3_GOURAUD     (2 << 4)
922#	define R500_TEX3_SHADING_PS3_SOLID       (0 << 6)
923#	define R500_TEX3_SHADING_PS3_FLAT        (1 << 6)
924#	define R500_TEX3_SHADING_PS3_GOURAUD     (2 << 6)
925#	define R500_TEX4_SHADING_PS3_SOLID       (0 << 8)
926#	define R500_TEX4_SHADING_PS3_FLAT        (1 << 8)
927#	define R500_TEX4_SHADING_PS3_GOURAUD     (2 << 8)
928#	define R500_TEX5_SHADING_PS3_SOLID       (0 << 10)
929#	define R500_TEX5_SHADING_PS3_FLAT        (1 << 10)
930#	define R500_TEX5_SHADING_PS3_GOURAUD     (2 << 10)
931#	define R500_TEX6_SHADING_PS3_SOLID       (0 << 12)
932#	define R500_TEX6_SHADING_PS3_FLAT        (1 << 12)
933#	define R500_TEX6_SHADING_PS3_GOURAUD     (2 << 12)
934#	define R500_TEX7_SHADING_PS3_SOLID       (0 << 14)
935#	define R500_TEX7_SHADING_PS3_FLAT        (1 << 14)
936#	define R500_TEX7_SHADING_PS3_GOURAUD     (2 << 14)
937#	define R500_TEX8_SHADING_PS3_SOLID       (0 << 16)
938#	define R500_TEX8_SHADING_PS3_FLAT        (1 << 16)
939#	define R500_TEX8_SHADING_PS3_GOURAUD     (2 << 16)
940#	define R500_TEX9_SHADING_PS3_SOLID       (0 << 18)
941#	define R500_TEX9_SHADING_PS3_FLAT        (1 << 18)
942#	define R500_TEX9_SHADING_PS3_GOURAUD     (2 << 18)
943#	define R500_TEX10_SHADING_PS3_SOLID      (0 << 20)
944#	define R500_TEX10_SHADING_PS3_FLAT       (1 << 20)
945#	define R500_TEX10_SHADING_PS3_GOURAUD    (2 << 20)
946#	define R500_COLOR0_TEX_OVERRIDE_NO       (0 << 22)
947#	define R500_COLOR0_TEX_OVERRIDE_TEX_0    (1 << 22)
948#	define R500_COLOR0_TEX_OVERRIDE_TEX_1    (2 << 22)
949#	define R500_COLOR0_TEX_OVERRIDE_TEX_2    (3 << 22)
950#	define R500_COLOR0_TEX_OVERRIDE_TEX_3    (4 << 22)
951#	define R500_COLOR0_TEX_OVERRIDE_TEX_4    (5 << 22)
952#	define R500_COLOR0_TEX_OVERRIDE_TEX_5    (6 << 22)
953#	define R500_COLOR0_TEX_OVERRIDE_TEX_6    (7 << 22)
954#	define R500_COLOR0_TEX_OVERRIDE_TEX_7    (8 << 22)
955#	define R500_COLOR0_TEX_OVERRIDE_TEX_8_C2 (9 << 22)
956#	define R500_COLOR0_TEX_OVERRIDE_TEX_9_C3 (10 << 22)
957#	define R500_COLOR1_TEX_OVERRIDE_NO       (0 << 26)
958#	define R500_COLOR1_TEX_OVERRIDE_TEX_0    (1 << 26)
959#	define R500_COLOR1_TEX_OVERRIDE_TEX_1    (2 << 26)
960#	define R500_COLOR1_TEX_OVERRIDE_TEX_2    (3 << 26)
961#	define R500_COLOR1_TEX_OVERRIDE_TEX_3    (4 << 26)
962#	define R500_COLOR1_TEX_OVERRIDE_TEX_4    (5 << 26)
963#	define R500_COLOR1_TEX_OVERRIDE_TEX_5    (6 << 26)
964#	define R500_COLOR1_TEX_OVERRIDE_TEX_6    (7 << 26)
965#	define R500_COLOR1_TEX_OVERRIDE_TEX_7    (8 << 26)
966#	define R500_COLOR1_TEX_OVERRIDE_TEX_8_C2 (9 << 26)
967#	define R500_COLOR1_TEX_OVERRIDE_TEX_9_C3 (10 << 26)
968
969/* Returns idle status of various G3D block, captured when GA_IDLE written or
970 * when hard or soft reset asserted.
971 */
972#define R500_GA_IDLE                                  0x425c
973#	define R500_GA_IDLE_PIPE3_Z_IDLE  (0 << 0)
974#	define R500_GA_IDLE_PIPE2_Z_IDLE  (0 << 1)
975#	define R500_GA_IDLE_PIPE3_CD_IDLE (0 << 2)
976#	define R500_GA_IDLE_PIPE2_CD_IDLE (0 << 3)
977#	define R500_GA_IDLE_PIPE3_FG_IDLE (0 << 4)
978#	define R500_GA_IDLE_PIPE2_FG_IDLE (0 << 5)
979#	define R500_GA_IDLE_PIPE3_US_IDLE (0 << 6)
980#	define R500_GA_IDLE_PIPE2_US_IDLE (0 << 7)
981#	define R500_GA_IDLE_PIPE3_SC_IDLE (0 << 8)
982#	define R500_GA_IDLE_PIPE2_SC_IDLE (0 << 9)
983#	define R500_GA_IDLE_PIPE3_RS_IDLE (0 << 10)
984#	define R500_GA_IDLE_PIPE2_RS_IDLE (0 << 11)
985#	define R500_GA_IDLE_PIPE1_Z_IDLE  (0 << 12)
986#	define R500_GA_IDLE_PIPE0_Z_IDLE  (0 << 13)
987#	define R500_GA_IDLE_PIPE1_CD_IDLE (0 << 14)
988#	define R500_GA_IDLE_PIPE0_CD_IDLE (0 << 15)
989#	define R500_GA_IDLE_PIPE1_FG_IDLE (0 << 16)
990#	define R500_GA_IDLE_PIPE0_FG_IDLE (0 << 17)
991#	define R500_GA_IDLE_PIPE1_US_IDLE (0 << 18)
992#	define R500_GA_IDLE_PIPE0_US_IDLE (0 << 19)
993#	define R500_GA_IDLE_PIPE1_SC_IDLE (0 << 20)
994#	define R500_GA_IDLE_PIPE0_SC_IDLE (0 << 21)
995#	define R500_GA_IDLE_PIPE1_RS_IDLE (0 << 22)
996#	define R500_GA_IDLE_PIPE0_RS_IDLE (0 << 23)
997#	define R500_GA_IDLE_SU_IDLE       (0 << 24)
998#	define R500_GA_IDLE_GA_IDLE       (0 << 25)
999#	define R500_GA_IDLE_GA_UNIT2_IDLE (0 << 26)
1000
1001/* Current value of stipple accumulator. */
1002#define R300_GA_LINE_STIPPLE_VALUE            0x4260
1003
1004/* S Texture Coordinate Value for Vertex 0 of Line (stuff textures -- i.e. AA) */
1005#define R300_GA_LINE_S0                               0x4264
1006/* S Texture Coordinate Value for Vertex 1 of Lines (V2 of parallelogram -- stuff textures -- i.e. AA) */
1007#define R300_GA_LINE_S1                               0x4268
1008
1009/* GA Input fifo high water marks */
1010#define R500_GA_FIFO_CNTL                             0x4270
1011#	define R500_GA_FIFO_CNTL_VERTEX_FIFO_MASK   0x00000007
1012#	define R500_GA_FIFO_CNTL_VERTEX_FIFO_SHIFT  0
1013#	define R500_GA_FIFO_CNTL_VERTEX_INDEX_MASK  0x00000038
1014#	define R500_GA_FIFO_CNTL_VERTEX_INDEX_SHIFT 3
1015#	define R500_GA_FIFO_CNTL_VERTEX_REG_MASK    0x00003fc0
1016#	define R500_GA_FIFO_CNTL_VERTEX_REG_SHIFT   6
1017
1018/* GA enhance/tweaks */
1019#define R300_GA_ENHANCE                               0x4274
1020#	define R300_GA_ENHANCE_DEADLOCK_CNTL_NO_EFFECT   (0 << 0)
1021#	define R300_GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL (1 << 0) /* Prevents TCL interface from deadlocking on GA side. */
1022#	define R300_GA_ENHANCE_FASTSYNC_CNTL_NO_EFFECT   (0 << 1)
1023#	define R300_GA_ENHANCE_FASTSYNC_CNTL_ENABLE      (1 << 1) /* Enables high-performance register/primitive switching. */
1024#	define R500_GA_ENHANCE_REG_READWRITE_NO_EFFECT   (0 << 2) /* R520+ only */
1025#	define R500_GA_ENHANCE_REG_READWRITE_ENABLE      (1 << 2) /* R520+ only, Enables GA support of simultaneous register reads and writes. */
1026#	define R500_GA_ENHANCE_REG_NOSTALL_NO_EFFECT     (0 << 3)
1027#	define R500_GA_ENHANCE_REG_NOSTALL_ENABLE        (1 << 3) /* Enables GA support of no-stall reads for register read back. */
1028
1029#define R300_GA_COLOR_CONTROL                   0x4278
1030#	define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID      (0 << 0)
1031#	define R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT       (1 << 0)
1032#	define R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD    (2 << 0)
1033#	define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID    (0 << 2)
1034#	define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT     (1 << 2)
1035#	define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD  (2 << 2)
1036#	define R300_GA_COLOR_CONTROL_RGB1_SHADING_SOLID      (0 << 4)
1037#	define R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT       (1 << 4)
1038#	define R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD    (2 << 4)
1039#	define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID    (0 << 6)
1040#	define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT     (1 << 6)
1041#	define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD  (2 << 6)
1042#	define R300_GA_COLOR_CONTROL_RGB2_SHADING_SOLID      (0 << 8)
1043#	define R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT       (1 << 8)
1044#	define R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD    (2 << 8)
1045#	define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_SOLID    (0 << 10)
1046#	define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT     (1 << 10)
1047#	define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD  (2 << 10)
1048#	define R300_GA_COLOR_CONTROL_RGB3_SHADING_SOLID      (0 << 12)
1049#	define R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT       (1 << 12)
1050#	define R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD    (2 << 12)
1051#	define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID    (0 << 14)
1052#	define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT     (1 << 14)
1053#	define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD  (2 << 14)
1054#	define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST  (0 << 16)
1055#	define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16)
1056#	define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD  (2 << 16)
1057#	define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST   (3 << 16)
1058
1059#       define R300_SHADE_MODEL_FLAT ( \
1060        R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT | \
1061        R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT | \
1062        R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT | \
1063        R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT | \
1064        R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT | \
1065        R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT | \
1066        R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT | \
1067        R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT | \
1068        R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST )
1069
1070#       define R300_SHADE_MODEL_SMOOTH ( \
1071        R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD | \
1072        R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD | \
1073        R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD | \
1074        R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \
1075        R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD | \
1076        R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD | \
1077        R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD | \
1078        R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \
1079        R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST )
1080
1081/* Specifies red & green components of fill color -- S312 format -- Backwards comp. */
1082#define R300_GA_SOLID_RG                         0x427c
1083#	define GA_SOLID_RG_COLOR_GREEN_SHIFT 0
1084#	define GA_SOLID_RG_COLOR_GREEN_MASK  0x0000ffff
1085#	define GA_SOLID_RG_COLOR_RED_SHIFT   16
1086#	define GA_SOLID_RG_COLOR_RED_MASK    0xffff0000
1087/* Specifies blue & alpha components of fill color -- S312 format -- Backwards comp. */
1088#define R300_GA_SOLID_BA                         0x4280
1089#	define GA_SOLID_BA_COLOR_ALPHA_SHIFT 0
1090#	define GA_SOLID_BA_COLOR_ALPHA_MASK  0x0000ffff
1091#	define GA_SOLID_BA_COLOR_BLUE_SHIFT  16
1092#	define GA_SOLID_BA_COLOR_BLUE_MASK   0xffff0000
1093
1094/* Polygon Mode
1095 * Dangerous
1096 */
1097#define R300_GA_POLY_MODE                             0x4288
1098#	define R300_GA_POLY_MODE_DISABLE           (0 << 0)
1099#	define R300_GA_POLY_MODE_DUAL              (1 << 0) /* send 2 sets of 3 polys with specified poly type */
1100/* reserved */
1101#	define R300_GA_POLY_MODE_FRONT_PTYPE_POINT (0 << 4)
1102#	define R300_GA_POLY_MODE_FRONT_PTYPE_LINE  (1 << 4)
1103#	define R300_GA_POLY_MODE_FRONT_PTYPE_TRI   (2 << 4)
1104/* reserved */
1105#	define R300_GA_POLY_MODE_BACK_PTYPE_POINT  (0 << 7)
1106#	define R300_GA_POLY_MODE_BACK_PTYPE_LINE   (1 << 7)
1107#	define R300_GA_POLY_MODE_BACK_PTYPE_TRI    (2 << 7)
1108/* reserved */
1109
1110/* Specifies the rouding mode for geometry & color SPFP to FP conversions. */
1111#define R300_GA_ROUND_MODE                            0x428c
1112#	define R300_GA_ROUND_MODE_GEOMETRY_ROUND_TRUNC   (0 << 0)
1113#	define R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST (1 << 0)
1114#	define R300_GA_ROUND_MODE_COLOR_ROUND_TRUNC      (0 << 2)
1115#	define R300_GA_ROUND_MODE_COLOR_ROUND_NEAREST    (1 << 2)
1116#	define R300_GA_ROUND_MODE_RGB_CLAMP_RGB          (0 << 4)
1117#	define R300_GA_ROUND_MODE_RGB_CLAMP_FP20         (1 << 4)
1118#	define R300_GA_ROUND_MODE_ALPHA_CLAMP_RGB        (0 << 5)
1119#	define R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20       (1 << 5)
1120#	define R500_GA_ROUND_MODE_GEOMETRY_MASK_SHIFT    6
1121#	define R500_GA_ROUND_MODE_GEOMETRY_MASK_MASK     0x000003c0
1122
1123/* Specifies x & y offsets for vertex data after conversion to FP.
1124 * Offsets are in S15 format (subpixels -- 1/12 or 1/16, even in 8b
1125 * subprecision).
1126 */
1127#define R300_GA_OFFSET                                0x4290
1128#	define R300_GA_OFFSET_X_OFFSET_SHIFT 0
1129#	define R300_GA_OFFSET_X_OFFSET_MASK  0x0000ffff
1130#	define R300_GA_OFFSET_Y_OFFSET_SHIFT 16
1131#	define R300_GA_OFFSET_Y_OFFSET_MASK  0xffff0000
1132
1133/* Specifies the scale to apply to fog. */
1134#define R300_GA_FOG_SCALE                     0x4294
1135/* Specifies the offset to apply to fog. */
1136#define R300_GA_FOG_OFFSET                    0x4298
1137/* Specifies number of cycles to assert reset, and also causes RB3D soft reset to assert. */
1138#define R300_GA_SOFT_RESET                    0x429c
1139
1140/* Not sure why there are duplicate of factor and constant values.
1141 * My best guess so far is that there are seperate zbiases for test and write.
1142 * Ordering might be wrong.
1143 * Some of the tests indicate that fgl has a fallback implementation of zbias
1144 * via pixel shaders.
1145 */
1146#define R300_SU_TEX_WRAP                      0x42A0
1147#define R300_SU_POLY_OFFSET_FRONT_SCALE       0x42A4
1148#define R300_SU_POLY_OFFSET_FRONT_OFFSET      0x42A8
1149#define R300_SU_POLY_OFFSET_BACK_SCALE        0x42AC
1150#define R300_SU_POLY_OFFSET_BACK_OFFSET       0x42B0
1151
1152/* This register needs to be set to (1<<1) for RV350 to correctly
1153 * perform depth test (see --vb-triangles in r300_demo)
1154 * Don't know about other chips. - Vladimir
1155 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
1156 * My guess is that there are two bits for each zbias primitive
1157 * (FILL, LINE, POINT).
1158 *  One to enable depth test and one for depth write.
1159 * Yet this doesnt explain why depth writes work ...
1160 */
1161#define R300_SU_POLY_OFFSET_ENABLE	       0x42B4
1162#	define R300_FRONT_ENABLE	       (1 << 0)
1163#	define R300_BACK_ENABLE 	       (1 << 1)
1164#	define R300_PARA_ENABLE 	       (1 << 2)
1165
1166#define R300_SU_CULL_MODE                      0x42B8
1167#       define R300_CULL_FRONT                   (1 << 0)
1168#       define R300_CULL_BACK                    (1 << 1)
1169#       define R300_FRONT_FACE_CCW               (0 << 2)
1170#       define R300_FRONT_FACE_CW                (1 << 2)
1171
1172/* SU Depth Scale value */
1173#define R300_SU_DEPTH_SCALE                 0x42c0
1174/* SU Depth Offset value */
1175#define R300_SU_DEPTH_OFFSET                0x42c4
1176
1177
1178/* BEGIN: Rasterization / Interpolators - many guesses */
1179
1180/*
1181 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
1182 * on the vertex program, *not* the fragment program)
1183 */
1184#define R300_RS_COUNT                      0x4300
1185#       define R300_IT_COUNT_SHIFT               0
1186#       define R300_IT_COUNT_MASK                0x0000007f
1187#       define R300_IC_COUNT_SHIFT               7
1188#       define R300_IC_COUNT_MASK                0x00000780
1189#       define R300_W_ADDR_SHIFT                 12
1190#       define R300_W_ADDR_MASK                  0x0003f000
1191#       define R300_HIRES_DIS                    (0 << 18)
1192#       define R300_HIRES_EN                     (1 << 18)
1193#       define R300_IT_COUNT(x)                  ((x) << 0)
1194#       define R300_IC_COUNT(x)                  ((x) << 7)
1195#       define R300_W_COUNT(x)                   ((x) << 12)
1196
1197#define R300_RS_INST_COUNT                       0x4304
1198#       define R300_RS_INST_COUNT_SHIFT          0
1199#       define R300_RS_INST_COUNT_MASK           0x0000000f
1200#       define R300_RS_TX_OFFSET_SHIFT           5
1201#	define R300_RS_TX_OFFSET_MASK            0x000000e0
1202#       define R300_RS_TX_OFFSET(x)              ((x) << 5)
1203
1204/* gap */
1205
1206/* Only used for texture coordinates.
1207 * Use the source field to route texture coordinate input from the
1208 * vertex program to the desired interpolator. Note that the source
1209 * field is relative to the outputs the vertex program *actually*
1210 * writes. If a vertex program only writes texcoord[1], this will
1211 * be source index 0.
1212 * Set INTERP_USED on all interpolators that produce data used by
1213 * the fragment program. INTERP_USED looks like a swizzling mask,
1214 * but I haven't seen it used that way.
1215 *
1216 * Note: The _UNKNOWN constants are always set in their respective
1217 * register. I don't know if this is necessary.
1218 */
1219#define R300_RS_IP_0				        0x4310
1220#define R300_RS_IP_1				        0x4314
1221#define R300_RS_IP_2				        0x4318
1222#define R300_RS_IP_3				        0x431C
1223#       define R300_RS_INTERP_SRC_SHIFT          2 /* TODO: check for removal */
1224#       define R300_RS_INTERP_SRC_MASK           (7 << 2) /* TODO: check for removal */
1225#	define R300_RS_TEX_PTR(x)		        (x << 0)
1226#	define R300_RS_COL_PTR(x)		        ((x) << 6)
1227#	define R300_RS_COL_FMT(x)		        ((x) << 9)
1228#	define R300_RS_COL_FMT_RGBA		        0
1229#	define R300_RS_COL_FMT_RGB0		        1
1230#	define R300_RS_COL_FMT_RGB1		        2
1231#	define R300_RS_COL_FMT_000A		        4
1232#	define R300_RS_COL_FMT_0000		        5
1233#	define R300_RS_COL_FMT_0001		        6
1234#	define R300_RS_COL_FMT_111A		        8
1235#	define R300_RS_COL_FMT_1110		        9
1236#	define R300_RS_COL_FMT_1111		        10
1237#	define R300_RS_SEL_S(x)		                ((x) << 13)
1238#	define R300_RS_SEL_T(x)		                ((x) << 16)
1239#	define R300_RS_SEL_R(x)		                ((x) << 19)
1240#	define R300_RS_SEL_Q(x)		                ((x) << 22)
1241#	define R300_RS_SEL_C0		                0
1242#	define R300_RS_SEL_C1		                1
1243#	define R300_RS_SEL_C2		                2
1244#	define R300_RS_SEL_C3		                3
1245#	define R300_RS_SEL_K0		                4
1246#	define R300_RS_SEL_K1		                5
1247
1248
1249/*  */
1250#define R500_RS_INST_0					0x4320
1251#define R500_RS_INST_1					0x4324
1252#define R500_RS_INST_2					0x4328
1253#define R500_RS_INST_3					0x432c
1254#define R500_RS_INST_4					0x4330
1255#define R500_RS_INST_5					0x4334
1256#define R500_RS_INST_6					0x4338
1257#define R500_RS_INST_7					0x433c
1258#define R500_RS_INST_8					0x4340
1259#define R500_RS_INST_9					0x4344
1260#define R500_RS_INST_10					0x4348
1261#define R500_RS_INST_11					0x434c
1262#define R500_RS_INST_12					0x4350
1263#define R500_RS_INST_13					0x4354
1264#define R500_RS_INST_14					0x4358
1265#define R500_RS_INST_15					0x435c
1266#define R500_RS_INST_TEX_ID_SHIFT			0
1267#        define R500_RS_INST_TEX_ID(x)                  ((x) << 0)
1268#define R500_RS_INST_TEX_CN_WRITE			(1 << 4)
1269#define R500_RS_INST_TEX_ADDR_SHIFT			5
1270#        define R500_RS_INST_TEX_ADDR(x)                ((x) << 0)
1271#define R500_RS_INST_COL_ID_SHIFT			12
1272#        define R500_RS_INST_COL_ID(x)                  ((x) << 12)
1273#define R500_RS_INST_COL_CN_NO_WRITE			(0 << 16)
1274#define R500_RS_INST_COL_CN_WRITE			(1 << 16)
1275#define R500_RS_INST_COL_CN_WRITE_FBUFFER		(2 << 16)
1276#define R500_RS_INST_COL_CN_WRITE_BACKFACE		(3 << 16)
1277#define R500_RS_INST_COL_ADDR_SHIFT			18
1278#        define R500_RS_INST_COL_ADDR(x)                ((x) << 18)
1279#define R500_RS_INST_TEX_ADJ				(1 << 25)
1280#define R500_RS_INST_W_CN				(1 << 26)
1281
1282/* These DWORDs control how vertex data is routed into fragment program
1283 * registers, after interpolators.
1284 */
1285#define R300_RS_INST_0                     0x4330
1286#define R300_RS_INST_1                     0x4334
1287#define R300_RS_INST_2                     0x4338
1288#define R300_RS_INST_3                     0x433C
1289#define R300_RS_INST_4                     0x4340
1290#define R300_RS_INST_5                     0x4344
1291#define R300_RS_INST_6                     0x4348
1292#define R300_RS_INST_7                     0x434C
1293#	define R300_RS_INST_TEX_ID(x)  		((x) << 0)
1294#	define R300_RS_INST_TEX_CN_WRITE 	(1 << 3)
1295#	define R300_RS_INST_TEX_ADDR(x)		((x) << 6)
1296#	define R300_RS_INST_TEX_ADDR_SHIFT 	6
1297#	define R300_RS_INST_COL_ID(x)		((x) << 11)
1298#	define R300_RS_INST_COL_CN_WRITE	(1 << 14)
1299#	define R300_RS_INST_COL_ADDR(x)		((x) << 17)
1300#	define R300_RS_INST_COL_ADDR_SHIFT	17
1301#	define R300_RS_INST_TEX_ADJ		(1 << 22)
1302#	define R300_RS_COL_BIAS_UNUSED_SHIFT    23
1303
1304/* END: Rasterization / Interpolators - many guesses */
1305
1306/* Hierarchical Z Enable */
1307#define R300_SC_HYPERZ                   0x43a4
1308#	define R300_SC_HYPERZ_DISABLE     (0 << 0)
1309#	define R300_SC_HYPERZ_ENABLE      (1 << 0)
1310#	define R300_SC_HYPERZ_MIN         (0 << 1)
1311#	define R300_SC_HYPERZ_MAX         (1 << 1)
1312#	define R300_SC_HYPERZ_ADJ_256     (0 << 2)
1313#	define R300_SC_HYPERZ_ADJ_128     (1 << 2)
1314#	define R300_SC_HYPERZ_ADJ_64      (2 << 2)
1315#	define R300_SC_HYPERZ_ADJ_32      (3 << 2)
1316#	define R300_SC_HYPERZ_ADJ_16      (4 << 2)
1317#	define R300_SC_HYPERZ_ADJ_8       (5 << 2)
1318#	define R300_SC_HYPERZ_ADJ_4       (6 << 2)
1319#	define R300_SC_HYPERZ_ADJ_2       (7 << 2)
1320#	define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
1321#	define R300_SC_HYPERZ_HZ_Z0MIN    (1 << 5)
1322#	define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
1323#	define R300_SC_HYPERZ_HZ_Z0MAX    (1 << 6)
1324
1325#define R300_SC_EDGERULE                 0x43a8
1326
1327/* BEGIN: Scissors and cliprects */
1328
1329/* There are four clipping rectangles. Their corner coordinates are inclusive.
1330 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
1331 * on whether the pixel is inside cliprects 0-3, respectively. For example,
1332 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
1333 * the number 3 (binary 0011).
1334 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
1335 * the pixel is rasterized.
1336 *
1337 * In addition to this, there is a scissors rectangle. Only pixels inside the
1338 * scissors rectangle are drawn. (coordinates are inclusive)
1339 *
1340 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
1341 * for the purpose of clipping and scissors.
1342 */
1343#define R300_SC_CLIPRECT_TL_0               0x43B0
1344#define R300_SC_CLIPRECT_BR_0               0x43B4
1345#define R300_SC_CLIPRECT_TL_1               0x43B8
1346#define R300_SC_CLIPRECT_BR_1               0x43BC
1347#define R300_SC_CLIPRECT_TL_2               0x43C0
1348#define R300_SC_CLIPRECT_BR_2               0x43C4
1349#define R300_SC_CLIPRECT_TL_3               0x43C8
1350#define R300_SC_CLIPRECT_BR_3               0x43CC
1351#       define R300_CLIPRECT_OFFSET              1440
1352#       define R300_CLIPRECT_MASK                0x1FFF
1353#       define R300_CLIPRECT_X_SHIFT             0
1354#       define R300_CLIPRECT_X_MASK              (0x1FFF << 0)
1355#       define R300_CLIPRECT_Y_SHIFT             13
1356#       define R300_CLIPRECT_Y_MASK              (0x1FFF << 13)
1357#define R300_SC_CLIP_RULE                   0x43D0
1358#       define R300_CLIP_OUT                     (1 << 0)
1359#       define R300_CLIP_0                       (1 << 1)
1360#       define R300_CLIP_1                       (1 << 2)
1361#       define R300_CLIP_10                      (1 << 3)
1362#       define R300_CLIP_2                       (1 << 4)
1363#       define R300_CLIP_20                      (1 << 5)
1364#       define R300_CLIP_21                      (1 << 6)
1365#       define R300_CLIP_210                     (1 << 7)
1366#       define R300_CLIP_3                       (1 << 8)
1367#       define R300_CLIP_30                      (1 << 9)
1368#       define R300_CLIP_31                      (1 << 10)
1369#       define R300_CLIP_310                     (1 << 11)
1370#       define R300_CLIP_32                      (1 << 12)
1371#       define R300_CLIP_320                     (1 << 13)
1372#       define R300_CLIP_321                     (1 << 14)
1373#       define R300_CLIP_3210                    (1 << 15)
1374
1375/* gap */
1376
1377#define R300_SC_SCISSORS_TL                 0x43E0
1378#define R300_SC_SCISSORS_BR                 0x43E4
1379#       define R300_SCISSORS_OFFSET              1440
1380#       define R300_SCISSORS_X_SHIFT             0
1381#       define R300_SCISSORS_X_MASK              (0x1FFF << 0)
1382#       define R300_SCISSORS_Y_SHIFT             13
1383#       define R300_SCISSORS_Y_MASK              (0x1FFF << 13)
1384
1385/* Screen door sample mask */
1386#define R300_SC_SCREENDOOR                 0x43e8
1387
1388/* END: Scissors and cliprects */
1389
1390/* BEGIN: Texture specification */
1391
1392/*
1393 * The texture specification dwords are grouped by meaning and not by texture
1394 * unit. This means that e.g. the offset for texture image unit N is found in
1395 * register TX_OFFSET_0 + (4*N)
1396 */
1397#define R300_TX_FILTER0_0                        0x4400
1398#define R300_TX_FILTER0_1                        0x4404
1399#define R300_TX_FILTER0_2                        0x4408
1400#define R300_TX_FILTER0_3                        0x440c
1401#define R300_TX_FILTER0_4                        0x4410
1402#define R300_TX_FILTER0_5                        0x4414
1403#define R300_TX_FILTER0_6                        0x4418
1404#define R300_TX_FILTER0_7                        0x441c
1405#define R300_TX_FILTER0_8                        0x4420
1406#define R300_TX_FILTER0_9                        0x4424
1407#define R300_TX_FILTER0_10                       0x4428
1408#define R300_TX_FILTER0_11                       0x442c
1409#define R300_TX_FILTER0_12                       0x4430
1410#define R300_TX_FILTER0_13                       0x4434
1411#define R300_TX_FILTER0_14                       0x4438
1412#define R300_TX_FILTER0_15                       0x443c
1413#       define R300_TX_REPEAT                    0
1414#       define R300_TX_MIRRORED                  1
1415#       define R300_TX_CLAMP_TO_EDGE             2
1416#	define R300_TX_MIRROR_ONCE_TO_EDGE       3
1417#       define R300_TX_CLAMP                     4
1418#	define R300_TX_MIRROR_ONCE               5
1419#       define R300_TX_CLAMP_TO_BORDER           6
1420#	define R300_TX_MIRROR_ONCE_TO_BORDER     7
1421#       define R300_TX_WRAP_S_SHIFT              0
1422#       define R300_TX_WRAP_S_MASK               (7 << 0)
1423#       define R300_TX_WRAP_T_SHIFT              3
1424#       define R300_TX_WRAP_T_MASK               (7 << 3)
1425#       define R300_TX_WRAP_R_SHIFT              6
1426#       define R300_TX_WRAP_R_MASK               (7 << 6)
1427#	define R300_TX_MAG_FILTER_4              (0 << 9)
1428#       define R300_TX_MAG_FILTER_NEAREST        (1 << 9)
1429#       define R300_TX_MAG_FILTER_LINEAR         (2 << 9)
1430#       define R300_TX_MAG_FILTER_ANISO          (3 << 9)
1431#       define R300_TX_MAG_FILTER_MASK           (3 << 9)
1432#       define R300_TX_MIN_FILTER_NEAREST        (1 << 11)
1433#       define R300_TX_MIN_FILTER_LINEAR         (2 << 11)
1434#	define R300_TX_MIN_FILTER_ANISO          (3 << 11)
1435#	define R300_TX_MIN_FILTER_MASK           (3 << 11)
1436#	define R300_TX_MIN_FILTER_MIP_NONE       (0 << 13)
1437#	define R300_TX_MIN_FILTER_MIP_NEAREST    (1 << 13)
1438#	define R300_TX_MIN_FILTER_MIP_LINEAR     (2 << 13)
1439#	define R300_TX_MIN_FILTER_MIP_MASK       (3 << 13)
1440#	define R300_TX_MAX_ANISO_1_TO_1          (0 << 21)
1441#	define R300_TX_MAX_ANISO_2_TO_1          (1 << 21)
1442#	define R300_TX_MAX_ANISO_4_TO_1          (2 << 21)
1443#	define R300_TX_MAX_ANISO_8_TO_1          (3 << 21)
1444#	define R300_TX_MAX_ANISO_16_TO_1         (4 << 21)
1445#	define R300_TX_MAX_ANISO_MASK            (7 << 21)
1446#       define R300_TX_WRAP_S(x)                 ((x) << 0)
1447#       define R300_TX_WRAP_T(x)                 ((x) << 3)
1448
1449#define R300_TX_FILTER1_0                      0x4440
1450#	define R300_CHROMA_KEY_MODE_DISABLE    0
1451#	define R300_CHROMA_KEY_FORCE	       1
1452#	define R300_CHROMA_KEY_BLEND           2
1453#	define R300_MC_ROUND_NORMAL            (0<<2)
1454#	define R300_MC_ROUND_MPEG4             (1<<2)
1455#	define R300_LOD_BIAS_SHIFT             3
1456#	define R300_LOD_BIAS_MASK	       0x1ff8
1457#	define R300_EDGE_ANISO_EDGE_DIAG       (0<<13)
1458#	define R300_EDGE_ANISO_EDGE_ONLY       (1<<13)
1459#	define R300_MC_COORD_TRUNCATE_DISABLE  (0<<14)
1460#	define R300_MC_COORD_TRUNCATE_MPEG     (1<<14)
1461#	define R300_TX_TRI_PERF_0_8            (0<<15)
1462#	define R300_TX_TRI_PERF_1_8            (1<<15)
1463#	define R300_TX_TRI_PERF_1_4            (2<<15)
1464#	define R300_TX_TRI_PERF_3_8            (3<<15)
1465#	define R300_ANISO_THRESHOLD_MASK       (7<<17)
1466
1467#	define R500_MACRO_SWITCH               (1<<22)
1468#	define R500_BORDER_FIX                 (1<<31)
1469
1470#define R300_TX_FORMAT0_0                   0x4480
1471#       define R300_TX_WIDTHMASK_SHIFT           0
1472#       define R300_TX_WIDTHMASK_MASK            (2047 << 0)
1473#       define R300_TX_HEIGHTMASK_SHIFT          11
1474#       define R300_TX_HEIGHTMASK_MASK           (2047 << 11)
1475#	define R300_TX_DEPTHMASK_SHIFT           22
1476#	define R300_TX_DEPTHMASK_MASK            (0xf << 22)
1477#       define R300_TX_MAX_MIP_LEVEL_SHIFT       26
1478#       define R300_TX_MAX_MIP_LEVEL_MASK        (0xf << 26)
1479#       define R300_TX_SIZE_PROJECTED            (1 << 30)
1480#       define R300_TX_PITCH_EN                  (1 << 31)
1481#       define R300_TX_WIDTH(x)                  ((x) << 0)
1482#       define R300_TX_HEIGHT(x)                 ((x) << 11)
1483
1484#define R300_TX_FORMAT1_0                   0x44C0
1485	/* The interpretation of the format word by Wladimir van der Laan */
1486	/* The X, Y, Z and W refer to the layout of the components.
1487	   They are given meanings as R, G, B and Alpha by the swizzle
1488	   specification */
1489#	define R300_TX_FORMAT_X8		    0x0
1490#	define R500_TX_FORMAT_X1		    0x0 // bit set in format 2
1491#	define R300_TX_FORMAT_X16		    0x1
1492#	define R500_TX_FORMAT_X1_REV		    0x0 // bit set in format 2
1493#	define R300_TX_FORMAT_Y4X4		    0x2
1494#	define R300_TX_FORMAT_Y8X8		    0x3
1495#	define R300_TX_FORMAT_Y16X16		    0x4
1496#	define R300_TX_FORMAT_Z3Y3X2		    0x5
1497#	define R300_TX_FORMAT_Z5Y6X5		    0x6
1498#	define R300_TX_FORMAT_Z6Y5X5		    0x7
1499#	define R300_TX_FORMAT_Z11Y11X10		    0x8
1500#	define R300_TX_FORMAT_Z10Y11X11		    0x9
1501#	define R300_TX_FORMAT_W4Z4Y4X4		    0xA
1502#	define R300_TX_FORMAT_W1Z5Y5X5		    0xB
1503#	define R300_TX_FORMAT_W8Z8Y8X8		    0xC
1504#	define R300_TX_FORMAT_W2Z10Y10X10	    0xD
1505#	define R300_TX_FORMAT_W16Z16Y16X16	    0xE
1506#	define R300_TX_FORMAT_DXT1	    	    0xF
1507#	define R300_TX_FORMAT_DXT3	    	    0x10
1508#	define R300_TX_FORMAT_DXT5	    	    0x11
1509#	define R300_TX_FORMAT_D3DMFT_CxV8U8	    0x12     /* no swizzle */
1510#	define R300_TX_FORMAT_A8R8G8B8	    	    0x13     /* no swizzle */
1511#	define R300_TX_FORMAT_B8G8_B8G8	    	    0x14     /* no swizzle */
1512#	define R300_TX_FORMAT_G8R8_G8B8	    	    0x15     /* no swizzle */
1513
1514	/* These two values are wrong, but they're the only values that
1515	 * produce any even vaguely correct results.  Can r300 only do 16-bit
1516	 * depth textures?
1517	 */
1518#	define R300_TX_FORMAT_X24_Y8	    	    0x1e
1519#	define R300_TX_FORMAT_X32	    	    0x1e
1520
1521	/* 0x16 - some 16 bit green format.. ?? */
1522#	define R300_TX_FORMAT_3D		   (1 << 25)
1523#	define R300_TX_FORMAT_CUBIC_MAP		   (2 << 25)
1524
1525	/* gap */
1526	/* Floating point formats */
1527	/* Note - hardware supports both 16 and 32 bit floating point */
1528#	define R300_TX_FORMAT_FL_I16	    	    0x18
1529#	define R300_TX_FORMAT_FL_I16A16	    	    0x19
1530#	define R300_TX_FORMAT_FL_R16G16B16A16	    0x1A
1531#	define R300_TX_FORMAT_FL_I32	    	    0x1B
1532#	define R300_TX_FORMAT_FL_I32A32	    	    0x1C
1533#	define R300_TX_FORMAT_FL_R32G32B32A32	    0x1D
1534	/* alpha modes, convenience mostly */
1535	/* if you have alpha, pick constant appropriate to the
1536	   number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
1537# 	define R300_TX_FORMAT_ALPHA_1CH		    0x000
1538# 	define R300_TX_FORMAT_ALPHA_2CH		    0x200
1539# 	define R300_TX_FORMAT_ALPHA_4CH		    0x600
1540# 	define R300_TX_FORMAT_ALPHA_NONE	    0xA00
1541	/* Swizzling */
1542	/* constants */
1543#	define R300_TX_FORMAT_X		0
1544#	define R300_TX_FORMAT_Y		1
1545#	define R300_TX_FORMAT_Z		2
1546#	define R300_TX_FORMAT_W		3
1547#	define R300_TX_FORMAT_ZERO	4
1548#	define R300_TX_FORMAT_ONE	5
1549	/* 2.0*Z, everything above 1.0 is set to 0.0 */
1550#	define R300_TX_FORMAT_CUT_Z	6
1551	/* 2.0*W, everything above 1.0 is set to 0.0 */
1552#	define R300_TX_FORMAT_CUT_W	7
1553
1554#	define R300_TX_FORMAT_B_SHIFT	18
1555#	define R300_TX_FORMAT_G_SHIFT	15
1556#	define R300_TX_FORMAT_R_SHIFT	12
1557#	define R300_TX_FORMAT_A_SHIFT	9
1558	/* Convenience macro to take care of layout and swizzling */
1559#	define R300_EASY_TX_FORMAT(B, G, R, A, FMT)	(		\
1560		((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT)		\
1561		| ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT)	\
1562		| ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT)	\
1563		| ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT)	\
1564		| (R300_TX_FORMAT_##FMT)				\
1565		)
1566	/* These can be ORed with result of R300_EASY_TX_FORMAT()
1567	   We don't really know what they do. Take values from a
1568           constant color ? */
1569#	define R300_TX_FORMAT_CONST_X		(1<<5)
1570#	define R300_TX_FORMAT_CONST_Y		(2<<5)
1571#	define R300_TX_FORMAT_CONST_Z		(4<<5)
1572#	define R300_TX_FORMAT_CONST_W		(8<<5)
1573
1574#	define R300_TX_FORMAT_YUV_MODE		0x00800000
1575
1576#define R300_TX_FORMAT2_0		    0x4500 /* obvious missing in gap */
1577#       define R300_TX_PITCHMASK_SHIFT           0
1578#       define R300_TX_PITCHMASK_MASK            (2047 << 0)
1579#	define R500_TXFORMAT_MSB		 (1 << 14)
1580#	define R500_TXWIDTH_BIT11	         (1 << 15)
1581#	define R500_TXHEIGHT_BIT11	         (1 << 16)
1582#	define R500_POW2FIX2FLT			 (1 << 17)
1583#	define R500_SEL_FILTER4_TC0		 (0 << 18)
1584#	define R500_SEL_FILTER4_TC1		 (1 << 18)
1585#	define R500_SEL_FILTER4_TC2		 (2 << 18)
1586#	define R500_SEL_FILTER4_TC3		 (3 << 18)
1587
1588#define R300_TX_OFFSET_0                    0x4540
1589#define R300_TX_OFFSET_1                    0x4544
1590#define R300_TX_OFFSET_2                    0x4548
1591#define R300_TX_OFFSET_3                    0x454C
1592#define R300_TX_OFFSET_4                    0x4550
1593#define R300_TX_OFFSET_5                    0x4554
1594#define R300_TX_OFFSET_6                    0x4558
1595#define R300_TX_OFFSET_7                    0x455C
1596	/* BEGIN: Guess from R200 */
1597#       define R300_TXO_ENDIAN_NO_SWAP           (0 << 0)
1598#       define R300_TXO_ENDIAN_BYTE_SWAP         (1 << 0)
1599#       define R300_TXO_ENDIAN_WORD_SWAP         (2 << 0)
1600#       define R300_TXO_ENDIAN_HALFDW_SWAP       (3 << 0)
1601#       define R300_TXO_MACRO_TILE               (1 << 2)
1602#       define R300_TXO_MICRO_TILE_LINEAR        (0 << 3)
1603#       define R300_TXO_MICRO_TILE               (1 << 3)
1604#       define R300_TXO_MICRO_TILE_SQUARE        (2 << 3)
1605#       define R300_TXO_OFFSET_MASK              0xffffffe0
1606#       define R300_TXO_OFFSET_SHIFT             5
1607	/* END: Guess from R200 */
1608
1609/* 32 bit chroma key */
1610#define R300_TX_CHROMA_KEY_0                      0x4580
1611#define R300_TX_CHROMA_KEY_1                      0x4584
1612#define R300_TX_CHROMA_KEY_2                      0x4588
1613#define R300_TX_CHROMA_KEY_3                      0x458c
1614#define R300_TX_CHROMA_KEY_4                      0x4590
1615#define R300_TX_CHROMA_KEY_5                      0x4594
1616#define R300_TX_CHROMA_KEY_6                      0x4598
1617#define R300_TX_CHROMA_KEY_7                      0x459c
1618#define R300_TX_CHROMA_KEY_8                      0x45a0
1619#define R300_TX_CHROMA_KEY_9                      0x45a4
1620#define R300_TX_CHROMA_KEY_10                     0x45a8
1621#define R300_TX_CHROMA_KEY_11                     0x45ac
1622#define R300_TX_CHROMA_KEY_12                     0x45b0
1623#define R300_TX_CHROMA_KEY_13                     0x45b4
1624#define R300_TX_CHROMA_KEY_14                     0x45b8
1625#define R300_TX_CHROMA_KEY_15                     0x45bc
1626/* ff00ff00 == { 0, 1.0, 0, 1.0 } */
1627
1628/* Border Color */
1629#define R300_TX_BORDER_COLOR_0              0x45c0
1630#define R300_TX_BORDER_COLOR_1              0x45c4
1631#define R300_TX_BORDER_COLOR_2              0x45c8
1632#define R300_TX_BORDER_COLOR_3              0x45cc
1633#define R300_TX_BORDER_COLOR_4              0x45d0
1634#define R300_TX_BORDER_COLOR_5              0x45d4
1635#define R300_TX_BORDER_COLOR_6              0x45d8
1636#define R300_TX_BORDER_COLOR_7              0x45dc
1637#define R300_TX_BORDER_COLOR_8              0x45e0
1638#define R300_TX_BORDER_COLOR_9              0x45e4
1639#define R300_TX_BORDER_COLOR_10             0x45e8
1640#define R300_TX_BORDER_COLOR_11             0x45ec
1641#define R300_TX_BORDER_COLOR_12             0x45f0
1642#define R300_TX_BORDER_COLOR_13             0x45f4
1643#define R300_TX_BORDER_COLOR_14             0x45f8
1644#define R300_TX_BORDER_COLOR_15             0x45fc
1645
1646
1647/* END: Texture specification */
1648
1649/* BEGIN: Fragment program instruction set */
1650
1651/* Fragment programs are written directly into register space.
1652 * There are separate instruction streams for texture instructions and ALU
1653 * instructions.
1654 * In order to synchronize these streams, the program is divided into up
1655 * to 4 nodes. Each node begins with a number of TEX operations, followed
1656 * by a number of ALU operations.
1657 * The first node can have zero TEX ops, all subsequent nodes must have at
1658 * least
1659 * one TEX ops.
1660 * All nodes must have at least one ALU op.
1661 *
1662 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
1663 * 1 node, a value of 3 means 4 nodes.
1664 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
1665 * offsets into the respective instruction streams, while *_END points to the
1666 * last instruction relative to this offset.
1667 */
1668#define R300_US_CONFIG                      0x4600
1669#       define R300_PFS_CNTL_LAST_NODES_SHIFT    0
1670#       define R300_PFS_CNTL_LAST_NODES_MASK     (3 << 0)
1671#       define R300_PFS_CNTL_FIRST_NODE_HAS_TEX  (1 << 3)
1672#define R300_US_PIXSIZE                     0x4604
1673/* There is an unshifted value here which has so far always been equal to the
1674 * index of the highest used temporary register.
1675 */
1676#define R300_US_CODE_OFFSET                 0x4608
1677#       define R300_PFS_CNTL_ALU_OFFSET_SHIFT    0
1678#       define R300_PFS_CNTL_ALU_OFFSET_MASK     (63 << 0)
1679#       define R300_PFS_CNTL_ALU_END_SHIFT       6
1680#       define R300_PFS_CNTL_ALU_END_MASK        (63 << 6)
1681#       define R300_PFS_CNTL_TEX_OFFSET_SHIFT    13
1682#       define R300_PFS_CNTL_TEX_OFFSET_MASK     (31 << 13)
1683#       define R300_PFS_CNTL_TEX_END_SHIFT       18
1684#       define R300_PFS_CNTL_TEX_END_MASK        (31 << 18)
1685
1686/* gap */
1687
1688/* Nodes are stored backwards. The last active node is always stored in
1689 * PFS_NODE_3.
1690 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
1691 * first node is stored in NODE_2, the second node is stored in NODE_3.
1692 *
1693 * Offsets are relative to the master offset from PFS_CNTL_2.
1694 */
1695#define R300_US_CODE_ADDR_0                 0x4610
1696#define R300_US_CODE_ADDR_1                 0x4614
1697#define R300_US_CODE_ADDR_2                 0x4618
1698#define R300_US_CODE_ADDR_3                 0x461C
1699#       define R300_ALU_START_SHIFT         0
1700#       define R300_ALU_START_MASK          (63 << 0)
1701#       define R300_ALU_SIZE_SHIFT          6
1702#       define R300_ALU_SIZE_MASK           (63 << 6)
1703#       define R300_TEX_START_SHIFT         12
1704#       define R300_TEX_START_MASK          (31 << 12)
1705#       define R300_TEX_SIZE_SHIFT          17
1706#       define R300_TEX_SIZE_MASK           (31 << 17)
1707#	define R300_RGBA_OUT                (1 << 22)
1708#	define R300_W_OUT                   (1 << 23)
1709
1710/* TEX
1711 * As far as I can tell, texture instructions cannot write into output
1712 * registers directly. A subsequent ALU instruction is always necessary,
1713 * even if it's just MAD o0, r0, 1, 0
1714 */
1715#define R300_US_TEX_INST_0                  0x4620
1716#	define R300_SRC_ADDR_SHIFT          0
1717#	define R300_SRC_ADDR_MASK           (31 << 0)
1718#	define R300_DST_ADDR_SHIFT          6
1719#	define R300_DST_ADDR_MASK           (31 << 6)
1720#	define R300_TEX_ID_SHIFT            11
1721#       define R300_TEX_ID_MASK             (15 << 11)
1722#	define R300_TEX_INST_SHIFT		15
1723#		define R300_TEX_OP_NOP	        0
1724#		define R300_TEX_OP_LD	        1
1725#		define R300_TEX_OP_KIL	        2
1726#		define R300_TEX_OP_TXP	        3
1727#		define R300_TEX_OP_TXB	        4
1728#	define R300_TEX_INST_MASK               (7 << 15)
1729
1730/* Output format from the unfied shader */
1731#define R300_US_OUT_FMT_0                   0x46A4
1732#	define R300_US_OUT_FMT_C4_8         (0 << 0)
1733#	define R300_US_OUT_FMT_C4_10        (1 << 0)
1734#	define R300_US_OUT_FMT_C4_10_GAMMA  (2 << 0)
1735#	define R300_US_OUT_FMT_C_16         (3 << 0)
1736#	define R300_US_OUT_FMT_C2_16        (4 << 0)
1737#	define R300_US_OUT_FMT_C4_16        (5 << 0)
1738#	define R300_US_OUT_FMT_C_16_MPEG    (6 << 0)
1739#	define R300_US_OUT_FMT_C2_16_MPEG   (7 << 0)
1740#	define R300_US_OUT_FMT_C2_4         (8 << 0)
1741#	define R300_US_OUT_FMT_C_3_3_2      (9 << 0)
1742#	define R300_US_OUT_FMT_C_6_5_6      (10 << 0)
1743#	define R300_US_OUT_FMT_C_11_11_10   (11 << 0)
1744#	define R300_US_OUT_FMT_C_10_11_11   (12 << 0)
1745#	define R300_US_OUT_FMT_C_2_10_10_10 (13 << 0)
1746/* reserved */
1747#	define R300_US_OUT_FMT_UNUSED       (15 << 0)
1748#	define R300_US_OUT_FMT_C_16_FP      (16 << 0)
1749#	define R300_US_OUT_FMT_C2_16_FP     (17 << 0)
1750#	define R300_US_OUT_FMT_C4_16_FP     (18 << 0)
1751#	define R300_US_OUT_FMT_C_32_FP      (19 << 0)
1752#	define R300_US_OUT_FMT_C2_32_FP     (20 << 0)
1753#	define R300_US_OUT_FMT_C4_32_FP     (21 << 0)
1754#   define R300_C0_SEL_A				(0 << 8)
1755#   define R300_C0_SEL_R				(1 << 8)
1756#   define R300_C0_SEL_G				(2 << 8)
1757#   define R300_C0_SEL_B				(3 << 8)
1758#   define R300_C1_SEL_A				(0 << 10)
1759#   define R300_C1_SEL_R				(1 << 10)
1760#   define R300_C1_SEL_G				(2 << 10)
1761#   define R300_C1_SEL_B				(3 << 10)
1762#   define R300_C2_SEL_A				(0 << 12)
1763#   define R300_C2_SEL_R				(1 << 12)
1764#   define R300_C2_SEL_G				(2 << 12)
1765#   define R300_C2_SEL_B				(3 << 12)
1766#   define R300_C3_SEL_A				(0 << 14)
1767#   define R300_C3_SEL_R				(1 << 14)
1768#   define R300_C3_SEL_G				(2 << 14)
1769#   define R300_C3_SEL_B				(3 << 14)
1770#   define R300_OUT_SIGN(x)				((x) << 16)
1771#   define R500_ROUND_ADJ				(1 << 20)
1772
1773/* ALU
1774 * The ALU instructions register blocks are enumerated according to the order
1775 * in which fglrx. I assume there is space for 64 instructions, since
1776 * each block has space for a maximum of 64 DWORDs, and this matches reported
1777 * native limits.
1778 *
1779 * The basic functional block seems to be one MAD for each color and alpha,
1780 * and an adder that adds all components after the MUL.
1781 *  - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
1782 *  - DP4: Use OUTC_DP4, OUTA_DP4
1783 *  - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
1784 *  - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
1785 *  - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
1786 *  - CMP: If ARG2 < 0, return ARG1, else return ARG0
1787 *  - FLR: use FRC+MAD
1788 *  - XPD: use MAD+MAD
1789 *  - SGE, SLT: use MAD+CMP
1790 *  - RSQ: use ABS modifier for argument
1791 *  - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
1792 *    (e.g. RCP) into color register
1793 *  - apparently, there's no quick DST operation
1794 *  - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
1795 *  - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
1796 *  - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
1797 *
1798 * Operand selection
1799 * First stage selects three sources from the available registers and
1800 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
1801 * fglrx sorts the three source fields: Registers before constants,
1802 * lower indices before higher indices; I do not know whether this is
1803 * necessary.
1804 *
1805 * fglrx fills unused sources with "read constant 0"
1806 * According to specs, you cannot select more than two different constants.
1807 *
1808 * Second stage selects the operands from the sources. This is defined in
1809 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
1810 * zero and one.
1811 * Swizzling and negation happens in this stage, as well.
1812 *
1813 * Important: Color and alpha seem to be mostly separate, i.e. their sources
1814 * selection appears to be fully independent (the register storage is probably
1815 * physically split into a color and an alpha section).
1816 * However (because of the apparent physical split), there is some interaction
1817 * WRT swizzling. If, for example, you want to load an R component into an
1818 * Alpha operand, this R component is taken from a *color* source, not from
1819 * an alpha source. The corresponding register doesn't even have to appear in
1820 * the alpha sources list. (I hope this all makes sense to you)
1821 *
1822 * Destination selection
1823 * The destination register index is in FPI1 (color) and FPI3 (alpha)
1824 * together with enable bits.
1825 * There are separate enable bits for writing into temporary registers
1826 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
1827 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
1828 * same index must be used for both).
1829 *
1830 * Note: There is a special form for LRP
1831 *  - Argument order is the same as in ARB_fragment_program.
1832 *  - Operation is MAD
1833 *  - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
1834 *  - Set FPI0/FPI2_SPECIAL_LRP
1835 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
1836 */
1837#define R300_US_ALU_RGB_ADDR_0                   0x46C0
1838#       define R300_ALU_SRC0C_SHIFT             0
1839#       define R300_ALU_SRC0C_MASK              (31 << 0)
1840#       define R300_ALU_SRC0C_CONST             (1 << 5)
1841#       define R300_ALU_SRC1C_SHIFT             6
1842#       define R300_ALU_SRC1C_MASK              (31 << 6)
1843#       define R300_ALU_SRC1C_CONST             (1 << 11)
1844#       define R300_ALU_SRC2C_SHIFT             12
1845#       define R300_ALU_SRC2C_MASK              (31 << 12)
1846#       define R300_ALU_SRC2C_CONST             (1 << 17)
1847#       define R300_ALU_SRC_MASK                0x0003ffff
1848#       define R300_ALU_DSTC_SHIFT              18
1849#       define R300_ALU_DSTC_MASK               (31 << 18)
1850#		define R300_ALU_DSTC_REG_MASK_SHIFT     23
1851#       define R300_ALU_DSTC_REG_X              (1 << 23)
1852#       define R300_ALU_DSTC_REG_Y              (1 << 24)
1853#       define R300_ALU_DSTC_REG_Z              (1 << 25)
1854#		define R300_ALU_DSTC_OUTPUT_MASK_SHIFT  26
1855#       define R300_ALU_DSTC_OUTPUT_X           (1 << 26)
1856#       define R300_ALU_DSTC_OUTPUT_Y           (1 << 27)
1857#       define R300_ALU_DSTC_OUTPUT_Z           (1 << 28)
1858#       define R300_ALU_DSTC_OUTPUT_XYZ         (7 << 26)
1859#       define R300_RGB_ADDR0(x)                ((x) << 0)
1860#       define R300_RGB_ADDR1(x)                ((x) << 6)
1861#       define R300_RGB_ADDR2(x)                ((x) << 12)
1862
1863#define R300_US_ALU_ALPHA_ADDR_0                 0x47C0
1864#       define R300_ALU_SRC0A_SHIFT             0
1865#       define R300_ALU_SRC0A_MASK              (31 << 0)
1866#       define R300_ALU_SRC0A_CONST             (1 << 5)
1867#       define R300_ALU_SRC1A_SHIFT             6
1868#       define R300_ALU_SRC1A_MASK              (31 << 6)
1869#       define R300_ALU_SRC1A_CONST             (1 << 11)
1870#       define R300_ALU_SRC2A_SHIFT             12
1871#       define R300_ALU_SRC2A_MASK              (31 << 12)
1872#       define R300_ALU_SRC2A_CONST             (1 << 17)
1873#       define R300_ALU_SRC_MASK                0x0003ffff
1874#       define R300_ALU_DSTA_SHIFT              18
1875#       define R300_ALU_DSTA_MASK               (31 << 18)
1876#       define R300_ALU_DSTA_REG                (1 << 23)
1877#       define R300_ALU_DSTA_OUTPUT             (1 << 24)
1878#		define R300_ALU_DSTA_DEPTH              (1 << 27)
1879#       define R300_ALPHA_ADDR0(x)                ((x) << 0)
1880#       define R300_ALPHA_ADDR1(x)                ((x) << 6)
1881#       define R300_ALPHA_ADDR2(x)                ((x) << 12)
1882
1883#define R300_US_ALU_RGB_INST_0                   0x48C0
1884#       define R300_ALU_ARGC_SRC0C_XYZ          0
1885#       define R300_ALU_ARGC_SRC0C_XXX          1
1886#       define R300_ALU_ARGC_SRC0C_YYY          2
1887#       define R300_ALU_ARGC_SRC0C_ZZZ          3
1888#       define R300_ALU_ARGC_SRC1C_XYZ          4
1889#       define R300_ALU_ARGC_SRC1C_XXX          5
1890#       define R300_ALU_ARGC_SRC1C_YYY          6
1891#       define R300_ALU_ARGC_SRC1C_ZZZ          7
1892#       define R300_ALU_ARGC_SRC2C_XYZ          8
1893#       define R300_ALU_ARGC_SRC2C_XXX          9
1894#       define R300_ALU_ARGC_SRC2C_YYY          10
1895#       define R300_ALU_ARGC_SRC2C_ZZZ          11
1896#       define R300_ALU_ARGC_SRC0A              12
1897#       define R300_ALU_ARGC_SRC1A              13
1898#       define R300_ALU_ARGC_SRC2A              14
1899#       define R300_ALU_ARGC_SRCP_XYZ           15
1900#       define R300_ALU_ARGC_SRCP_XXX           16
1901#       define R300_ALU_ARGC_SRCP_YYY           17
1902#       define R300_ALU_ARGC_SRCP_ZZZ           18
1903#       define R300_ALU_ARGC_SRCP_WWW           19
1904#       define R300_ALU_ARGC_ZERO               20
1905#       define R300_ALU_ARGC_ONE                21
1906#       define R300_ALU_ARGC_HALF               22
1907#       define R300_ALU_ARGC_SRC0C_YZX          23
1908#       define R300_ALU_ARGC_SRC1C_YZX          24
1909#       define R300_ALU_ARGC_SRC2C_YZX          25
1910#       define R300_ALU_ARGC_SRC0C_ZXY          26
1911#       define R300_ALU_ARGC_SRC1C_ZXY          27
1912#       define R300_ALU_ARGC_SRC2C_ZXY          28
1913#       define R300_ALU_ARGC_SRC0CA_WZY         29
1914#       define R300_ALU_ARGC_SRC1CA_WZY         30
1915#       define R300_ALU_ARGC_SRC2CA_WZY         31
1916#       define R300_RGB_SWIZA(x)                ((x) << 0)
1917#       define R300_RGB_SWIZB(x)                ((x) << 7)
1918#       define R300_RGB_SWIZC(x)                ((x) << 14)
1919
1920#       define R300_ALU_ARG0C_SHIFT             0
1921#       define R300_ALU_ARG0C_MASK              (31 << 0)
1922#       define R300_ALU_ARG0C_NOP               (0 << 5)
1923#       define R300_ALU_ARG0C_NEG               (1 << 5)
1924#       define R300_ALU_ARG0C_ABS               (2 << 5)
1925#       define R300_ALU_ARG0C_NAB               (3 << 5)
1926#       define R300_ALU_ARG1C_SHIFT             7
1927#       define R300_ALU_ARG1C_MASK              (31 << 7)
1928#       define R300_ALU_ARG1C_NOP               (0 << 12)
1929#       define R300_ALU_ARG1C_NEG               (1 << 12)
1930#       define R300_ALU_ARG1C_ABS               (2 << 12)
1931#       define R300_ALU_ARG1C_NAB               (3 << 12)
1932#       define R300_ALU_ARG2C_SHIFT             14
1933#       define R300_ALU_ARG2C_MASK              (31 << 14)
1934#       define R300_ALU_ARG2C_NOP               (0 << 19)
1935#       define R300_ALU_ARG2C_NEG               (1 << 19)
1936#       define R300_ALU_ARG2C_ABS               (2 << 19)
1937#       define R300_ALU_ARG2C_NAB               (3 << 19)
1938#       define R300_ALU_SRCP_1_MINUS_2_SRC0     (0 << 21)
1939#       define R300_ALU_SRCP_SRC1_MINUS_SRC0    (1 << 21)
1940#       define R300_ALU_SRCP_SRC1_PLUS_SRC0     (2 << 21)
1941#       define R300_ALU_SRCP_1_MINUS_SRC0       (3 << 21)
1942
1943#       define R300_ALU_OUTC_MAD                (0 << 23)
1944#       define R300_ALU_OUTC_DP3                (1 << 23)
1945#       define R300_ALU_OUTC_DP4                (2 << 23)
1946#       define R300_ALU_OUTC_D2A                (3 << 23)
1947#       define R300_ALU_OUTC_MIN                (4 << 23)
1948#       define R300_ALU_OUTC_MAX                (5 << 23)
1949#       define R300_ALU_OUTC_CMPH               (7 << 23)
1950#       define R300_ALU_OUTC_CMP                (8 << 23)
1951#       define R300_ALU_OUTC_FRC                (9 << 23)
1952#       define R300_ALU_OUTC_REPL_ALPHA         (10 << 23)
1953
1954#       define R300_ALU_OUTC_MOD_NOP            (0 << 27)
1955#       define R300_ALU_OUTC_MOD_MUL2           (1 << 27)
1956#       define R300_ALU_OUTC_MOD_MUL4           (2 << 27)
1957#       define R300_ALU_OUTC_MOD_MUL8           (3 << 27)
1958#       define R300_ALU_OUTC_MOD_DIV2           (4 << 27)
1959#       define R300_ALU_OUTC_MOD_DIV4           (5 << 27)
1960#       define R300_ALU_OUTC_MOD_DIV8           (6 << 27)
1961
1962#       define R300_ALU_OUTC_CLAMP              (1 << 30)
1963#       define R300_ALU_INSERT_NOP              (1 << 31)
1964
1965#define R300_US_ALU_ALPHA_INST_0                 0x49C0
1966#       define R300_ALU_ARGA_SRC0C_X            0
1967#       define R300_ALU_ARGA_SRC0C_Y            1
1968#       define R300_ALU_ARGA_SRC0C_Z            2
1969#       define R300_ALU_ARGA_SRC1C_X            3
1970#       define R300_ALU_ARGA_SRC1C_Y            4
1971#       define R300_ALU_ARGA_SRC1C_Z            5
1972#       define R300_ALU_ARGA_SRC2C_X            6
1973#       define R300_ALU_ARGA_SRC2C_Y            7
1974#       define R300_ALU_ARGA_SRC2C_Z            8
1975#       define R300_ALU_ARGA_SRC0A              9
1976#       define R300_ALU_ARGA_SRC1A              10
1977#       define R300_ALU_ARGA_SRC2A              11
1978#       define R300_ALU_ARGA_SRCP_X             12
1979#       define R300_ALU_ARGA_SRCP_Y             13
1980#       define R300_ALU_ARGA_SRCP_Z             14
1981#       define R300_ALU_ARGA_SRCP_W             15
1982#       define R300_ALU_ARGA_ZERO               16
1983#       define R300_ALU_ARGA_ONE                17
1984#       define R300_ALU_ARGA_HALF               18
1985#       define R300_ALPHA_SWIZA(x)              ((x) << 0)
1986#       define R300_ALPHA_SWIZB(x)              ((x) << 7)
1987#       define R300_ALPHA_SWIZC(x)              ((x) << 14)
1988
1989#       define R300_ALU_ARG0A_SHIFT             0
1990#       define R300_ALU_ARG0A_MASK              (31 << 0)
1991#       define R300_ALU_ARG0A_NOP               (0 << 5)
1992#       define R300_ALU_ARG0A_NEG               (1 << 5)
1993#	define R300_ALU_ARG0A_ABS		 (2 << 5)
1994#	define R300_ALU_ARG0A_NAB		 (3 << 5)
1995#       define R300_ALU_ARG1A_SHIFT             7
1996#       define R300_ALU_ARG1A_MASK              (31 << 7)
1997#       define R300_ALU_ARG1A_NOP               (0 << 12)
1998#       define R300_ALU_ARG1A_NEG               (1 << 12)
1999#	define R300_ALU_ARG1A_ABS		 (2 << 12)
2000#	define R300_ALU_ARG1A_NAB		 (3 << 12)
2001#       define R300_ALU_ARG2A_SHIFT             14
2002#       define R300_ALU_ARG2A_MASK              (31 << 14)
2003#       define R300_ALU_ARG2A_NOP               (0 << 19)
2004#       define R300_ALU_ARG2A_NEG               (1 << 19)
2005#	define R300_ALU_ARG2A_ABS		 (2 << 19)
2006#	define R300_ALU_ARG2A_NAB		 (3 << 19)
2007#       define R300_ALU_SRCP_1_MINUS_2_SRC0     (0 << 21)
2008#       define R300_ALU_SRCP_SRC1_MINUS_SRC0    (1 << 21)
2009#       define R300_ALU_SRCP_SRC1_PLUS_SRC0     (2 << 21)
2010#       define R300_ALU_SRCP_1_MINUS_SRC0       (3 << 21)
2011
2012#       define R300_ALU_OUTA_MAD                (0 << 23)
2013#       define R300_ALU_OUTA_DP4                (1 << 23)
2014#       define R300_ALU_OUTA_MIN                (2 << 23)
2015#       define R300_ALU_OUTA_MAX                (3 << 23)
2016#       define R300_ALU_OUTA_CND                (5 << 23)
2017#       define R300_ALU_OUTA_CMP                (6 << 23)
2018#       define R300_ALU_OUTA_FRC                (7 << 23)
2019#       define R300_ALU_OUTA_EX2                (8 << 23)
2020#       define R300_ALU_OUTA_LG2                (9 << 23)
2021#       define R300_ALU_OUTA_RCP                (10 << 23)
2022#       define R300_ALU_OUTA_RSQ                (11 << 23)
2023
2024#       define R300_ALU_OUTA_MOD_NOP            (0 << 27)
2025#       define R300_ALU_OUTA_MOD_MUL2           (1 << 27)
2026#       define R300_ALU_OUTA_MOD_MUL4           (2 << 27)
2027#       define R300_ALU_OUTA_MOD_MUL8           (3 << 27)
2028#       define R300_ALU_OUTA_MOD_DIV2           (4 << 27)
2029#       define R300_ALU_OUTA_MOD_DIV4           (5 << 27)
2030#       define R300_ALU_OUTA_MOD_DIV8           (6 << 27)
2031
2032#       define R300_ALU_OUTA_CLAMP              (1 << 30)
2033/* END: Fragment program instruction set */
2034
2035/* Fog: Fog Blending Enable */
2036#define R300_FG_FOG_BLEND                             0x4bc0
2037#       define R300_FG_FOG_BLEND_DISABLE              (0 << 0)
2038#       define R300_FG_FOG_BLEND_ENABLE               (1 << 0)
2039#	define R300_FG_FOG_BLEND_FN_LINEAR            (0 << 1)
2040#	define R300_FG_FOG_BLEND_FN_EXP               (1 << 1)
2041#	define R300_FG_FOG_BLEND_FN_EXP2              (2 << 1)
2042#	define R300_FG_FOG_BLEND_FN_CONSTANT          (3 << 1)
2043#	define R300_FG_FOG_BLEND_FN_MASK              (3 << 1)
2044
2045/* Fog: Red Component of Fog Color */
2046#define R300_FG_FOG_COLOR_R                           0x4bc8
2047/* Fog: Green Component of Fog Color */
2048#define R300_FG_FOG_COLOR_G                           0x4bcc
2049/* Fog: Blue Component of Fog Color */
2050#define R300_FG_FOG_COLOR_B                           0x4bd0
2051#	define R300_FG_FOG_COLOR_MASK 0x000003ff
2052
2053/* Fog: Constant Factor for Fog Blending */
2054#define R300_FG_FOG_FACTOR                            0x4bc4
2055#	define FG_FOG_FACTOR_MASK 0x000003ff
2056
2057/* Fog: Alpha function */
2058#define R300_FG_ALPHA_FUNC                            0x4bd4
2059#       define R300_FG_ALPHA_FUNC_VAL_MASK               0x000000ff
2060#       define R300_FG_ALPHA_FUNC_NEVER                     (0 << 8)
2061#       define R300_FG_ALPHA_FUNC_LESS                      (1 << 8)
2062#       define R300_FG_ALPHA_FUNC_EQUAL                     (2 << 8)
2063#       define R300_FG_ALPHA_FUNC_LE                        (3 << 8)
2064#       define R300_FG_ALPHA_FUNC_GREATER                   (4 << 8)
2065#       define R300_FG_ALPHA_FUNC_NOTEQUAL                  (5 << 8)
2066#       define R300_FG_ALPHA_FUNC_GE                        (6 << 8)
2067#       define R300_FG_ALPHA_FUNC_ALWAYS                    (7 << 8)
2068#       define R300_ALPHA_TEST_OP_MASK                      (7 << 8)
2069#       define R300_FG_ALPHA_FUNC_DISABLE                   (0 << 11)
2070#       define R300_FG_ALPHA_FUNC_ENABLE                    (1 << 11)
2071
2072#       define R500_FG_ALPHA_FUNC_10BIT                     (0 << 12)
2073#       define R500_FG_ALPHA_FUNC_8BIT                      (1 << 12)
2074
2075#       define R300_FG_ALPHA_FUNC_MASK_DISABLE              (0 << 16)
2076#       define R300_FG_ALPHA_FUNC_MASK_ENABLE               (1 << 16)
2077#       define R300_FG_ALPHA_FUNC_CFG_2_OF_4                (0 << 17)
2078#       define R300_FG_ALPHA_FUNC_CFG_3_OF_6                (1 << 17)
2079
2080#       define R300_FG_ALPHA_FUNC_DITH_DISABLE              (0 << 20)
2081#       define R300_FG_ALPHA_FUNC_DITH_ENABLE               (1 << 20)
2082
2083#       define R500_FG_ALPHA_FUNC_OFFSET_DISABLE            (0 << 24)
2084#       define R500_FG_ALPHA_FUNC_OFFSET_ENABLE             (1 << 24) /* Not supported in R520 */
2085#       define R500_FG_ALPHA_FUNC_DISC_ZERO_MASK_DISABLE    (0 << 25)
2086#       define R500_FG_ALPHA_FUNC_DISC_ZERO_MASK_ENABLE     (1 << 25)
2087
2088#       define R500_FG_ALPHA_FUNC_FP16_DISABLE              (0 << 28)
2089#       define R500_FG_ALPHA_FUNC_FP16_ENABLE               (1 << 28)
2090
2091
2092/* Fog: Where does the depth come from? */
2093#define R300_FG_DEPTH_SRC                  0x4bd8
2094#	define R300_FG_DEPTH_SRC_SCAN   (0 << 0)
2095#	define R300_FG_DEPTH_SRC_SHADER (1 << 0)
2096
2097/* Fog: Alpha Compare Value */
2098#define R500_FG_ALPHA_VALUE                0x4be0
2099#	define R500_FG_ALPHA_VALUE_MASK 0x0000ffff
2100
2101/* gap */
2102
2103/* Fragment program parameters in 7.16 floating point */
2104#define R300_PFS_PARAM_0_X                  0x4C00
2105#define R300_PFS_PARAM_0_Y                  0x4C04
2106#define R300_PFS_PARAM_0_Z                  0x4C08
2107#define R300_PFS_PARAM_0_W                  0x4C0C
2108/* last consts */
2109#define R300_PFS_PARAM_31_X                 0x4DF0
2110#define R300_PFS_PARAM_31_Y                 0x4DF4
2111#define R300_PFS_PARAM_31_Z                 0x4DF8
2112#define R300_PFS_PARAM_31_W                 0x4DFC
2113
2114/* Unpipelined. */
2115#define R300_RB3D_CCTL                      0x4e00
2116#	define R300_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER                (0 << 5)
2117#	define R300_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS               (1 << 5)
2118#	define R300_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS               (2 << 5)
2119#	define R300_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS               (3 << 5)
2120#	define R300_RB3D_CCTL_CLRCMP_FLIPE_DISABLE                    (0 << 7)
2121#	define R300_RB3D_CCTL_CLRCMP_FLIPE_ENABLE                     (1 << 7)
2122#	define R300_RB3D_CCTL_AA_COMPRESSION_DISABLE                  (0 << 9)
2123#	define R300_RB3D_CCTL_AA_COMPRESSION_ENABLE                   (1 << 9)
2124#	define R300_RB3D_CCTL_CMASK_DISABLE                           (0 << 10)
2125#	define R300_RB3D_CCTL_CMASK_ENABLE                            (1 << 10)
2126/* reserved */
2127#	define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE  (0 << 12)
2128#	define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE   (1 << 12)
2129#	define R300_RB3D_CCTL_WRITE_COMPRESSION_ENABLE                (0 << 13)
2130#	define R300_RB3D_CCTL_WRITE_COMPRESSION_DISABLE               (1 << 13)
2131#	define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE  (0 << 14)
2132#	define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE   (1 << 14)
2133
2134
2135/* Notes:
2136 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
2137 *   the application
2138 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
2139 *    are set to the same
2140 *   function (both registers are always set up completely in any case)
2141 * - Most blend flags are simply copied from R200 and not tested yet
2142 */
2143#define R300_RB3D_CBLEND                    0x4E04
2144#define R300_RB3D_ABLEND                    0x4E08
2145/* the following only appear in CBLEND */
2146#       define R300_ALPHA_BLEND_ENABLE         (1 << 0)
2147#       define R300_SEPARATE_ALPHA_ENABLE      (1 << 1)
2148#       define R300_READ_ENABLE                (1 << 2)
2149#       define R300_DISCARD_SRC_PIXELS_DIS     (0 << 3)
2150#       define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0     (1 << 3)
2151#       define R300_DISCARD_SRC_PIXELS_SRC_COLOR_0     (2 << 3)
2152#       define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0     (3 << 3)
2153#       define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1     (4 << 3)
2154#       define R300_DISCARD_SRC_PIXELS_SRC_COLOR_1     (5 << 3)
2155#       define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1     (6 << 3)
2156
2157/* the following are shared between CBLEND and ABLEND */
2158#       define R300_FCN_MASK                         (3  << 12)
2159#       define R300_COMB_FCN_ADD_CLAMP               (0  << 12)
2160#       define R300_COMB_FCN_ADD_NOCLAMP             (1  << 12)
2161#       define R300_COMB_FCN_SUB_CLAMP               (2  << 12)
2162#       define R300_COMB_FCN_SUB_NOCLAMP             (3  << 12)
2163#       define R300_COMB_FCN_MIN                     (4  << 12)
2164#       define R300_COMB_FCN_MAX                     (5  << 12)
2165#       define R300_COMB_FCN_RSUB_CLAMP              (6  << 12)
2166#       define R300_COMB_FCN_RSUB_NOCLAMP            (7  << 12)
2167#       define R300_BLEND_GL_ZERO                    (32)
2168#       define R300_BLEND_GL_ONE                     (33)
2169#       define R300_BLEND_GL_SRC_COLOR               (34)
2170#       define R300_BLEND_GL_ONE_MINUS_SRC_COLOR     (35)
2171#       define R300_BLEND_GL_DST_COLOR               (36)
2172#       define R300_BLEND_GL_ONE_MINUS_DST_COLOR     (37)
2173#       define R300_BLEND_GL_SRC_ALPHA               (38)
2174#       define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA     (39)
2175#       define R300_BLEND_GL_DST_ALPHA               (40)
2176#       define R300_BLEND_GL_ONE_MINUS_DST_ALPHA     (41)
2177#       define R300_BLEND_GL_SRC_ALPHA_SATURATE      (42)
2178#       define R300_BLEND_GL_CONST_COLOR             (43)
2179#       define R300_BLEND_GL_ONE_MINUS_CONST_COLOR   (44)
2180#       define R300_BLEND_GL_CONST_ALPHA             (45)
2181#       define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA   (46)
2182#       define R300_BLEND_MASK                       (63)
2183#       define R300_SRC_BLEND_SHIFT                  (16)
2184#       define R300_DST_BLEND_SHIFT                  (24)
2185
2186/* Constant color used by the blender. Pipelined through the blender.
2187 * Note: For R520, this field is ignored, use RB3D_CONSTANT_COLOR_GB__BLUE,
2188 * RB3D_CONSTANT_COLOR_GB__GREEN, etc. instead.
2189 */
2190#define R300_RB3D_BLEND_COLOR               0x4E10
2191
2192
2193/* 3D Color Channel Mask. If all the channels used in the current color format
2194 * are disabled, then the cb will discard all the incoming quads. Pipelined
2195 * through the blender.
2196 */
2197#define RB3D_COLOR_CHANNEL_MASK                  0x4E0C
2198#	define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0  (1 << 0)
2199#	define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0 (1 << 1)
2200#	define RB3D_COLOR_CHANNEL_MASK_RED_MASK0   (1 << 2)
2201#	define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0 (1 << 3)
2202#	define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK1  (1 << 4)
2203#	define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK1 (1 << 5)
2204#	define RB3D_COLOR_CHANNEL_MASK_RED_MASK1   (1 << 6)
2205#	define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK1 (1 << 7)
2206#	define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK2  (1 << 8)
2207#	define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK2 (1 << 9)
2208#	define RB3D_COLOR_CHANNEL_MASK_RED_MASK2   (1 << 10)
2209#	define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK2 (1 << 11)
2210#	define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK3  (1 << 12)
2211#	define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK3 (1 << 13)
2212#	define RB3D_COLOR_CHANNEL_MASK_RED_MASK3   (1 << 14)
2213#	define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK3 (1 << 15)
2214
2215/* Clear color that is used when the color mask is set to 00. Unpipelined.
2216 * Program this register with a 32-bit value in ARGB8888 or ARGB2101010
2217 * formats, ignoring the fields.
2218 */
2219#define RB3D_COLOR_CLEAR_VALUE                   0x4e14
2220
2221/* gap */
2222
2223/* Color Compare Color. Stalls the 2d/3d datapath until it is idle. */
2224#define RB3D_CLRCMP_CLR                     0x4e20
2225
2226/* Color Compare Mask. Stalls the 2d/3d datapath until it is idle. */
2227#define RB3D_CLRCMP_MSK                     0x4e24
2228
2229/* Color Buffer Address Offset of multibuffer 0. Unpipelined. */
2230#define R300_RB3D_COLOROFFSET0              0x4E28
2231#       define R300_COLOROFFSET_MASK             0xFFFFFFE0
2232/* Color Buffer Address Offset of multibuffer 1. Unpipelined. */
2233#define R300_RB3D_COLOROFFSET1              0x4E2C
2234/* Color Buffer Address Offset of multibuffer 2. Unpipelined. */
2235#define R300_RB3D_COLOROFFSET2              0x4E30
2236/* Color Buffer Address Offset of multibuffer 3. Unpipelined. */
2237#define R300_RB3D_COLOROFFSET3              0x4E34
2238
2239/* Color buffer format and tiling control for all the multibuffers and the
2240 * pitch of multibuffer 0 to 3. Unpipelined. The cache must be empty before any
2241 * of the registers are changed.
2242 *
2243 * Bit 16: Larger tiles
2244 * Bit 17: 4x2 tiles
2245 * Bit 18: Extremely weird tile like, but some pixels duplicated?
2246 */
2247#define R300_RB3D_COLORPITCH0               0x4E38
2248#       define R300_COLORPITCH_MASK              0x00003FFE
2249#       define R300_COLOR_TILE_DISABLE            (0 << 16)
2250#       define R300_COLOR_TILE_ENABLE             (1 << 16)
2251#       define R300_COLOR_MICROTILE_DISABLE       (0 << 17)
2252#       define R300_COLOR_MICROTILE_ENABLE        (1 << 17)
2253#       define R300_COLOR_MICROTILE_ENABLE_SQUARE (2 << 17) /* Only available in 16-bit */
2254#       define R300_COLOR_ENDIAN_NO_SWAP          (0 << 19)
2255#       define R300_COLOR_ENDIAN_WORD_SWAP        (1 << 19)
2256#       define R300_COLOR_ENDIAN_DWORD_SWAP       (2 << 19)
2257#       define R300_COLOR_ENDIAN_HALF_DWORD_SWAP  (3 << 19)
2258#	define R500_COLOR_FORMAT_ARGB10101010     (0 << 21)
2259#	define R500_COLOR_FORMAT_UV1010           (1 << 21)
2260#	define R500_COLOR_FORMAT_CI8              (2 << 21) /* 2D only */
2261#	define R300_COLOR_FORMAT_ARGB1555         (3 << 21)
2262#       define R300_COLOR_FORMAT_RGB565           (4 << 21)
2263#       define R500_COLOR_FORMAT_ARGB2101010      (5 << 21)
2264#       define R300_COLOR_FORMAT_ARGB8888         (6 << 21)
2265#       define R300_COLOR_FORMAT_ARGB32323232     (7 << 21)
2266/* reserved */
2267#       define R300_COLOR_FORMAT_I8               (9 << 21)
2268#       define R300_COLOR_FORMAT_ARGB16161616     (10 << 21)
2269#       define R300_COLOR_FORMAT_VYUY             (11 << 21)
2270#       define R300_COLOR_FORMAT_YVYU             (12 << 21)
2271#       define R300_COLOR_FORMAT_UV88             (13 << 21)
2272#       define R500_COLOR_FORMAT_I10              (14 << 21)
2273#       define R300_COLOR_FORMAT_ARGB4444         (15 << 21)
2274#define R300_RB3D_COLORPITCH1               0x4E3C
2275#define R300_RB3D_COLORPITCH2               0x4E40
2276#define R300_RB3D_COLORPITCH3               0x4E44
2277
2278/* gap */
2279
2280/* Destination Color Buffer Cache Control/Status. If the cb is in e2 mode, then
2281 * a flush or free will not occur upon a write to this register, but a sync
2282 * will be immediately sent if one is requested. If both DC_FLUSH and DC_FREE
2283 * are zero but DC_FINISH is one, then a sync will be sent immediately -- the
2284 * cb will not wait for all the previous operations to complete before sending
2285 * the sync. Unpipelined except when DC_FINISH and DC_FREE are both set to
2286 * zero.
2287 *
2288 * Set to 0A before 3D operations, set to 02 afterwards.
2289 */
2290#define R300_RB3D_DSTCACHE_CTLSTAT               0x4e4c
2291#	define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT         (0 << 0)
2292#	define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT_1       (1 << 0)
2293#	define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D    (2 << 0)
2294#	define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D_1  (3 << 0)
2295#	define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT          (0 << 2)
2296#	define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT_1        (1 << 2)
2297#	define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS       (2 << 2)
2298#	define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS_1     (3 << 2)
2299#	define R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_NO_SIGNAL        (0 << 4)
2300#	define R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL           (1 << 4)
2301
2302#define R300_RB3D_DITHER_CTL 0x4E50
2303#	define R300_RB3D_DITHER_CTL_DITHER_MODE_TRUNCATE         (0 << 0)
2304#	define R300_RB3D_DITHER_CTL_DITHER_MODE_ROUND            (1 << 0)
2305#	define R300_RB3D_DITHER_CTL_DITHER_MODE_LUT              (2 << 0)
2306/* reserved */
2307#	define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_TRUNCATE   (0 << 2)
2308#	define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_ROUND      (1 << 2)
2309#	define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT        (2 << 2)
2310/* reserved */
2311
2312/* Resolve buffer destination address. The cache must be empty before changing
2313 * this register if the cb is in resolve mode. Unpipelined
2314 */
2315#define R300_RB3D_AARESOLVE_OFFSET        0x4e80
2316#	define R300_RB3D_AARESOLVE_OFFSET_SHIFT 5
2317#	define R300_RB3D_AARESOLVE_OFFSET_MASK 0xffffffe0 /* At least according to the calculations of Christoph Brill */
2318
2319/* Resolve Buffer Pitch and Tiling Control. The cache must be empty before
2320 * changing this register if the cb is in resolve mode. Unpipelined
2321 */
2322#define R300_RB3D_AARESOLVE_PITCH         0x4e84
2323#	define R300_RB3D_AARESOLVE_PITCH_SHIFT 1
2324#	define R300_RB3D_AARESOLVE_PITCH_MASK  0x00003ffe /* At least according to the calculations of Christoph Brill */
2325
2326/* Resolve Buffer Control. Unpipelined */
2327#define R300_RB3D_AARESOLVE_CTL           0x4e88
2328#	define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_NORMAL   (0 << 0)
2329#	define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE  (1 << 0)
2330#	define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_10      (0 << 1)
2331#	define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_22      (1 << 1)
2332#	define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_SAMPLE0 (0 << 2)
2333#	define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE (1 << 2)
2334
2335
2336/* Discard src pixels less than or equal to threshold. */
2337#define R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD 0x4ea0
2338/* Discard src pixels greater than or equal to threshold. */
2339#define R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD 0x4ea4
2340#	define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_SHIFT 0
2341#	define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_MASK 0x000000ff
2342#	define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_SHIFT 8
2343#	define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_MASK 0x0000ff00
2344#	define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_SHIFT 16
2345#	define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_MASK 0x00ff0000
2346#	define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_SHIFT 24
2347#	define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_MASK 0xff000000
2348
2349/* 3D ROP Control. Stalls the 2d/3d datapath until it is idle. */
2350#define R300_RB3D_ROPCNTL                             0x4e18
2351#	define R300_RB3D_ROPCNTL_ROP_ENABLE            0x00000004
2352#	define R300_RB3D_ROPCNTL_ROP_MASK              (15 << 8)
2353#	define R300_RB3D_ROPCNTL_ROP_SHIFT             8
2354
2355/* Color Compare Flip. Stalls the 2d/3d datapath until it is idle. */
2356#define R300_RB3D_CLRCMP_FLIPE                        0x4e1c
2357
2358/* Sets the fifo sizes */
2359#define R500_RB3D_FIFO_SIZE                           0x4ef4
2360#	define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_FULL   (0 << 0)
2361#	define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_HALF   (1 << 0)
2362#	define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_QUATER (2 << 0)
2363#	define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_EIGTHS (3 << 0)
2364
2365/* Constant color used by the blender. Pipelined through the blender. */
2366#define R500_RB3D_CONSTANT_COLOR_AR                   0x4ef8
2367#	define R500_RB3D_CONSTANT_COLOR_AR_RED_MASK    0x0000ffff
2368#	define R500_RB3D_CONSTANT_COLOR_AR_RED_SHIFT   0
2369#	define R500_RB3D_CONSTANT_COLOR_AR_ALPHA_MASK  0xffff0000
2370#	define R500_RB3D_CONSTANT_COLOR_AR_ALPHA_SHIFT 16
2371
2372/* Constant color used by the blender. Pipelined through the blender. */
2373#define R500_RB3D_CONSTANT_COLOR_GB                   0x4efc
2374#	define R500_RB3D_CONSTANT_COLOR_AR_BLUE_MASK   0x0000ffff
2375#	define R500_RB3D_CONSTANT_COLOR_AR_BLUE_SHIFT  0
2376#	define R500_RB3D_CONSTANT_COLOR_AR_GREEN_MASK  0xffff0000
2377#	define R500_RB3D_CONSTANT_COLOR_AR_GREEN_SHIFT 16
2378
2379/* gap */
2380/* There seems to be no "write only" setting, so use Z-test = ALWAYS
2381 * for this.
2382 * Bit (1<<8) is the "test" bit. so plain write is 6  - vd
2383 */
2384#define R300_ZB_CNTL                             0x4F00
2385#	define R300_STENCIL_ENABLE		 (1 << 0)
2386#	define R300_Z_ENABLE		         (1 << 1)
2387#	define R300_Z_WRITE_ENABLE		 (1 << 2)
2388#	define R300_Z_SIGNED_COMPARE		 (1 << 3)
2389#	define R300_STENCIL_FRONT_BACK		 (1 << 4)
2390
2391#define R300_ZB_ZSTENCILCNTL                   0x4f04
2392	/* functions */
2393#	define R300_ZS_NEVER			0
2394#	define R300_ZS_LESS			1
2395#	define R300_ZS_LEQUAL			2
2396#	define R300_ZS_EQUAL			3
2397#	define R300_ZS_GEQUAL			4
2398#	define R300_ZS_GREATER			5
2399#	define R300_ZS_NOTEQUAL			6
2400#	define R300_ZS_ALWAYS			7
2401#       define R300_ZS_MASK                     7
2402	/* operations */
2403#	define R300_ZS_KEEP			0
2404#	define R300_ZS_ZERO			1
2405#	define R300_ZS_REPLACE			2
2406#	define R300_ZS_INCR			3
2407#	define R300_ZS_DECR			4
2408#	define R300_ZS_INVERT			5
2409#	define R300_ZS_INCR_WRAP		6
2410#	define R300_ZS_DECR_WRAP		7
2411#	define R300_Z_FUNC_SHIFT		0
2412	/* front and back refer to operations done for front
2413	   and back faces, i.e. separate stencil function support */
2414#	define R300_S_FRONT_FUNC_SHIFT	        3
2415#	define R300_S_FRONT_SFAIL_OP_SHIFT	6
2416#	define R300_S_FRONT_ZPASS_OP_SHIFT	9
2417#	define R300_S_FRONT_ZFAIL_OP_SHIFT      12
2418#	define R300_S_BACK_FUNC_SHIFT           15
2419#	define R300_S_BACK_SFAIL_OP_SHIFT       18
2420#	define R300_S_BACK_ZPASS_OP_SHIFT       21
2421#	define R300_S_BACK_ZFAIL_OP_SHIFT       24
2422
2423#define R300_ZB_STENCILREFMASK                        0x4f08
2424#	define R300_STENCILREF_SHIFT       0
2425#	define R300_STENCILREF_MASK        0x000000ff
2426#	define R300_STENCILMASK_SHIFT      8
2427#	define R300_STENCILMASK_MASK       0x0000ff00
2428#	define R300_STENCILWRITEMASK_SHIFT 16
2429#	define R300_STENCILWRITEMASK_MASK  0x00ff0000
2430
2431/* gap */
2432
2433#define R300_ZB_FORMAT                             0x4f10
2434#	define R300_DEPTHFORMAT_16BIT_INT_Z   (0 << 0)
2435#	define R300_DEPTHFORMAT_16BIT_13E3    (1 << 0)
2436#	define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL   (2 << 0)
2437/* reserved up to (15 << 0) */
2438#	define R300_INVERT_13E3_LEADING_ONES  (0 << 4)
2439#	define R300_INVERT_13E3_LEADING_ZEROS (1 << 4)
2440
2441#define R300_ZB_ZTOP                             0x4F14
2442#	define R300_ZTOP_DISABLE                 (0 << 0)
2443#	define R300_ZTOP_ENABLE                  (1 << 0)
2444
2445/* gap */
2446
2447#define R300_ZB_ZCACHE_CTLSTAT            0x4f18
2448#       define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT      (0 << 0)
2449#       define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
2450#       define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT       (0 << 1)
2451#       define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE            (1 << 1)
2452#       define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE            (0 << 31)
2453#       define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY            (1 << 31)
2454
2455#define R300_ZB_BW_CNTL                     0x4f1c
2456#	define R300_HIZ_DISABLE                              (0 << 0)
2457#	define R300_HIZ_ENABLE                               (1 << 0)
2458#	define R300_HIZ_MIN                                  (0 << 1)
2459#	define R300_HIZ_MAX                                  (1 << 1)
2460#	define R300_FAST_FILL_DISABLE                        (0 << 2)
2461#	define R300_FAST_FILL_ENABLE                         (1 << 2)
2462#	define R300_RD_COMP_DISABLE                          (0 << 3)
2463#	define R300_RD_COMP_ENABLE                           (1 << 3)
2464#	define R300_WR_COMP_DISABLE                          (0 << 4)
2465#	define R300_WR_COMP_ENABLE                           (1 << 4)
2466#	define R300_ZB_CB_CLEAR_RMW                          (0 << 5)
2467#	define R300_ZB_CB_CLEAR_CACHE_LINEAR                 (1 << 5)
2468#	define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE   (0 << 6)
2469#	define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE    (1 << 6)
2470
2471#	define R500_ZEQUAL_OPTIMIZE_ENABLE                   (0 << 7)
2472#	define R500_ZEQUAL_OPTIMIZE_DISABLE                  (1 << 7)
2473#	define R500_SEQUAL_OPTIMIZE_ENABLE                   (0 << 8)
2474#	define R500_SEQUAL_OPTIMIZE_DISABLE                  (1 << 8)
2475
2476#	define R500_BMASK_ENABLE                             (0 << 10)
2477#	define R500_BMASK_DISABLE                            (1 << 10)
2478#	define R500_HIZ_EQUAL_REJECT_DISABLE                 (0 << 11)
2479#	define R500_HIZ_EQUAL_REJECT_ENABLE                  (1 << 11)
2480#	define R500_HIZ_FP_EXP_BITS_DISABLE                  (0 << 12)
2481#	define R500_HIZ_FP_EXP_BITS_1                        (1 << 12)
2482#	define R500_HIZ_FP_EXP_BITS_2                        (2 << 12)
2483#	define R500_HIZ_FP_EXP_BITS_3                        (3 << 12)
2484#	define R500_HIZ_FP_EXP_BITS_4                        (4 << 12)
2485#	define R500_HIZ_FP_EXP_BITS_5                        (5 << 12)
2486#	define R500_HIZ_FP_INVERT_LEADING_ONES               (0 << 15)
2487#	define R500_HIZ_FP_INVERT_LEADING_ZEROS              (1 << 15)
2488#	define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE      (0 << 16)
2489#	define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE     (1 << 16)
2490#	define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE           (0 << 17)
2491#	define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE          (1 << 17)
2492#	define R500_PEQ_PACKING_DISABLE                      (0 << 18)
2493#	define R500_PEQ_PACKING_ENABLE                       (1 << 18)
2494#	define R500_COVERED_PTR_MASKING_DISABLE              (0 << 18)
2495#	define R500_COVERED_PTR_MASKING_ENABLE               (1 << 18)
2496
2497
2498/* gap */
2499
2500/* Z Buffer Address Offset.
2501 * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
2502 */
2503#define R300_ZB_DEPTHOFFSET               0x4f20
2504
2505/* Z Buffer Pitch and Endian Control */
2506#define R300_ZB_DEPTHPITCH                0x4f24
2507#       define R300_DEPTHPITCH_MASK              0x00003FFC
2508#       define R300_DEPTHMACROTILE_DISABLE      (0 << 16)
2509#       define R300_DEPTHMACROTILE_ENABLE       (1 << 16)
2510#       define R300_DEPTHMICROTILE_LINEAR       (0 << 17)
2511#       define R300_DEPTHMICROTILE_TILED        (1 << 17)
2512#       define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
2513#       define R300_DEPTHENDIAN_NO_SWAP         (0 << 18)
2514#       define R300_DEPTHENDIAN_WORD_SWAP       (1 << 18)
2515#       define R300_DEPTHENDIAN_DWORD_SWAP      (2 << 18)
2516#       define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)
2517
2518/* Z Buffer Clear Value */
2519#define R300_ZB_DEPTHCLEARVALUE                  0x4f28
2520
2521/* Hierarchical Z Memory Offset */
2522#define R300_ZB_HIZ_OFFSET                       0x4f44
2523
2524/* Hierarchical Z Write Index */
2525#define R300_ZB_HIZ_WRINDEX                      0x4f48
2526
2527/* Hierarchical Z Data */
2528#define R300_ZB_HIZ_DWORD                        0x4f4c
2529
2530/* Hierarchical Z Read Index */
2531#define R300_ZB_HIZ_RDINDEX                      0x4f50
2532
2533/* Hierarchical Z Pitch */
2534#define R300_ZB_HIZ_PITCH                        0x4f54
2535
2536/* Z Buffer Z Pass Counter Data */
2537#define R300_ZB_ZPASS_DATA                       0x4f58
2538
2539/* Z Buffer Z Pass Counter Address */
2540#define R300_ZB_ZPASS_ADDR                       0x4f5c
2541
2542/* Depth buffer X and Y coordinate offset */
2543#define R300_ZB_DEPTHXY_OFFSET                   0x4f60
2544#	define R300_DEPTHX_OFFSET_SHIFT  1
2545#	define R300_DEPTHX_OFFSET_MASK   0x000007FE
2546#	define R300_DEPTHY_OFFSET_SHIFT  17
2547#	define R300_DEPTHY_OFFSET_MASK   0x07FE0000
2548
2549/* Sets the fifo sizes */
2550#define R500_ZB_FIFO_SIZE                        0x4fd0
2551#	define R500_OP_FIFO_SIZE_FULL   (0 << 0)
2552#	define R500_OP_FIFO_SIZE_HALF   (1 << 0)
2553#	define R500_OP_FIFO_SIZE_QUATER (2 << 0)
2554#	define R500_OP_FIFO_SIZE_EIGTHS (4 << 0)
2555
2556/* Stencil Reference Value and Mask for backfacing quads */
2557/* R300_ZB_STENCILREFMASK handles front face */
2558#define R500_ZB_STENCILREFMASK_BF                0x4fd4
2559#	define R500_STENCILREF_SHIFT       0
2560#	define R500_STENCILREF_MASK        0x000000ff
2561#	define R500_STENCILMASK_SHIFT      8
2562#	define R500_STENCILMASK_MASK       0x0000ff00
2563#	define R500_STENCILWRITEMASK_SHIFT 16
2564#	define R500_STENCILWRITEMASK_MASK  0x00ff0000
2565
2566/**
2567 * \defgroup R3XX_R5XX_PROGRAMMABLE_VERTEX_SHADER_DESCRIPTION R3XX-R5XX PROGRAMMABLE VERTEX SHADER DESCRIPTION
2568 *
2569 * The PVS_DST_MATH_INST is used to identify whether the instruction is a Vector
2570 * Engine instruction or a Math Engine instruction.
2571 */
2572
2573/*\{*/
2574
2575enum {
2576	/* R3XX */
2577	VECTOR_NO_OP			= 0,
2578	VE_DOT_PRODUCT			= 1,
2579	VE_MULTIPLY			= 2,
2580	VE_ADD				= 3,
2581	VE_MULTIPLY_ADD			= 4,
2582	VE_DISTANCE_VECTOR		= 5,
2583	VE_FRACTION			= 6,
2584	VE_MAXIMUM			= 7,
2585	VE_MINIMUM			= 8,
2586	VE_SET_GREATER_THAN_EQUAL	= 9,
2587	VE_SET_LESS_THAN		= 10,
2588	VE_MULTIPLYX2_ADD		= 11,
2589	VE_MULTIPLY_CLAMP		= 12,
2590	VE_FLT2FIX_DX			= 13,
2591	VE_FLT2FIX_DX_RND		= 14,
2592	/* R5XX */
2593	VE_PRED_SET_EQ_PUSH		= 15,
2594	VE_PRED_SET_GT_PUSH		= 16,
2595	VE_PRED_SET_GTE_PUSH		= 17,
2596	VE_PRED_SET_NEQ_PUSH		= 18,
2597	VE_COND_WRITE_EQ		= 19,
2598	VE_COND_WRITE_GT		= 20,
2599	VE_COND_WRITE_GTE		= 21,
2600	VE_COND_WRITE_NEQ		= 22,
2601	VE_COND_MUX_EQ			= 23,
2602	VE_COND_MUX_GT			= 24,
2603	VE_COND_MUX_GTE			= 25,
2604	VE_SET_GREATER_THAN		= 26,
2605	VE_SET_EQUAL			= 27,
2606	VE_SET_NOT_EQUAL		= 28,
2607};
2608
2609enum {
2610	/* R3XX */
2611	MATH_NO_OP			= 0,
2612	ME_EXP_BASE2_DX			= 1,
2613	ME_LOG_BASE2_DX			= 2,
2614	ME_EXP_BASEE_FF			= 3,
2615	ME_LIGHT_COEFF_DX		= 4,
2616	ME_POWER_FUNC_FF		= 5,
2617	ME_RECIP_DX			= 6,
2618	ME_RECIP_FF			= 7,
2619	ME_RECIP_SQRT_DX		= 8,
2620	ME_RECIP_SQRT_FF		= 9,
2621	ME_MULTIPLY			= 10,
2622	ME_EXP_BASE2_FULL_DX		= 11,
2623	ME_LOG_BASE2_FULL_DX		= 12,
2624	ME_POWER_FUNC_FF_CLAMP_B	= 13,
2625	ME_POWER_FUNC_FF_CLAMP_B1	= 14,
2626	ME_POWER_FUNC_FF_CLAMP_01	= 15,
2627	ME_SIN				= 16,
2628	ME_COS				= 17,
2629	/* R5XX */
2630	ME_LOG_BASE2_IEEE		= 18,
2631	ME_RECIP_IEEE			= 19,
2632	ME_RECIP_SQRT_IEEE		= 20,
2633	ME_PRED_SET_EQ			= 21,
2634	ME_PRED_SET_GT			= 22,
2635	ME_PRED_SET_GTE			= 23,
2636	ME_PRED_SET_NEQ			= 24,
2637	ME_PRED_SET_CLR			= 25,
2638	ME_PRED_SET_INV			= 26,
2639	ME_PRED_SET_POP			= 27,
2640	ME_PRED_SET_RESTORE		= 28,
2641};
2642
2643enum {
2644	/* R3XX */
2645	PVS_MACRO_OP_2CLK_MADD		= 0,
2646	PVS_MACRO_OP_2CLK_M2X_ADD	= 1,
2647};
2648
2649enum {
2650	PVS_SRC_REG_TEMPORARY		= 0,	/* Intermediate Storage */
2651	PVS_SRC_REG_INPUT		= 1,	/* Input Vertex Storage */
2652	PVS_SRC_REG_CONSTANT		= 2,	/* Constant State Storage */
2653	PVS_SRC_REG_ALT_TEMPORARY	= 3,	/* Alternate Intermediate Storage */
2654};
2655
2656enum {
2657	PVS_DST_REG_TEMPORARY		= 0,	/* Intermediate Storage */
2658	PVS_DST_REG_A0			= 1,	/* Address Register Storage */
2659	PVS_DST_REG_OUT			= 2,	/* Output Memory. Used for all outputs */
2660	PVS_DST_REG_OUT_REPL_X		= 3,	/* Output Memory & Replicate X to all channels */
2661	PVS_DST_REG_ALT_TEMPORARY	= 4,	/* Alternate Intermediate Storage */
2662	PVS_DST_REG_INPUT		= 5,	/* Output Memory & Replicate X to all channels */
2663};
2664
2665enum {
2666	PVS_SRC_SELECT_X		= 0,	/* Select X Component */
2667	PVS_SRC_SELECT_Y		= 1,	/* Select Y Component */
2668	PVS_SRC_SELECT_Z		= 2,	/* Select Z Component */
2669	PVS_SRC_SELECT_W		= 3,	/* Select W Component */
2670	PVS_SRC_SELECT_FORCE_0		= 4,	/* Force Component to 0.0 */
2671	PVS_SRC_SELECT_FORCE_1		= 5,	/* Force Component to 1.0 */
2672};
2673
2674/* PVS Opcode & Destination Operand Description */
2675
2676enum {
2677	PVS_DST_OPCODE_MASK		= 0x3f,
2678	PVS_DST_OPCODE_SHIFT		= 0,
2679	PVS_DST_MATH_INST_MASK		= 0x1,
2680	PVS_DST_MATH_INST_SHIFT		= 6,
2681	PVS_DST_MACRO_INST_MASK		= 0x1,
2682	PVS_DST_MACRO_INST_SHIFT	= 7,
2683	PVS_DST_REG_TYPE_MASK		= 0xf,
2684	PVS_DST_REG_TYPE_SHIFT		= 8,
2685	PVS_DST_ADDR_MODE_1_MASK	= 0x1,
2686	PVS_DST_ADDR_MODE_1_SHIFT	= 12,
2687	PVS_DST_OFFSET_MASK		= 0x7f,
2688	PVS_DST_OFFSET_SHIFT		= 13,
2689	PVS_DST_WE_X_MASK		= 0x1,
2690	PVS_DST_WE_X_SHIFT		= 20,
2691	PVS_DST_WE_Y_MASK		= 0x1,
2692	PVS_DST_WE_Y_SHIFT		= 21,
2693	PVS_DST_WE_Z_MASK		= 0x1,
2694	PVS_DST_WE_Z_SHIFT		= 22,
2695	PVS_DST_WE_W_MASK		= 0x1,
2696	PVS_DST_WE_W_SHIFT		= 23,
2697	PVS_DST_VE_SAT_MASK		= 0x1,
2698	PVS_DST_VE_SAT_SHIFT		= 24,
2699	PVS_DST_ME_SAT_MASK		= 0x1,
2700	PVS_DST_ME_SAT_SHIFT		= 25,
2701	PVS_DST_PRED_ENABLE_MASK	= 0x1,
2702	PVS_DST_PRED_ENABLE_SHIFT	= 26,
2703	PVS_DST_PRED_SENSE_MASK		= 0x1,
2704	PVS_DST_PRED_SENSE_SHIFT	= 27,
2705	PVS_DST_DUAL_MATH_OP_MASK	= 0x3,
2706	PVS_DST_DUAL_MATH_OP_SHIFT	= 27,
2707	PVS_DST_ADDR_SEL_MASK		= 0x3,
2708	PVS_DST_ADDR_SEL_SHIFT		= 29,
2709	PVS_DST_ADDR_MODE_0_MASK	= 0x1,
2710	PVS_DST_ADDR_MODE_0_SHIFT	= 31,
2711};
2712
2713/* PVS Source Operand Description */
2714
2715enum {
2716	PVS_SRC_REG_TYPE_MASK		= 0x3,
2717	PVS_SRC_REG_TYPE_SHIFT		= 0,
2718	SPARE_0_MASK			= 0x1,
2719	SPARE_0_SHIFT			= 2,
2720	PVS_SRC_ABS_XYZW_MASK		= 0x1,
2721	PVS_SRC_ABS_XYZW_SHIFT		= 3,
2722	PVS_SRC_ADDR_MODE_0_MASK	= 0x1,
2723	PVS_SRC_ADDR_MODE_0_SHIFT	= 4,
2724	PVS_SRC_OFFSET_MASK		= 0xff,
2725	PVS_SRC_OFFSET_SHIFT		= 5,
2726	PVS_SRC_SWIZZLE_X_MASK		= 0x7,
2727	PVS_SRC_SWIZZLE_X_SHIFT		= 13,
2728	PVS_SRC_SWIZZLE_Y_MASK		= 0x7,
2729	PVS_SRC_SWIZZLE_Y_SHIFT		= 16,
2730	PVS_SRC_SWIZZLE_Z_MASK		= 0x7,
2731	PVS_SRC_SWIZZLE_Z_SHIFT		= 19,
2732	PVS_SRC_SWIZZLE_W_MASK		= 0x7,
2733	PVS_SRC_SWIZZLE_W_SHIFT		= 22,
2734	PVS_SRC_MODIFIER_X_MASK		= 0x1,
2735	PVS_SRC_MODIFIER_X_SHIFT	= 25,
2736	PVS_SRC_MODIFIER_Y_MASK		= 0x1,
2737	PVS_SRC_MODIFIER_Y_SHIFT	= 26,
2738	PVS_SRC_MODIFIER_Z_MASK		= 0x1,
2739	PVS_SRC_MODIFIER_Z_SHIFT	= 27,
2740	PVS_SRC_MODIFIER_W_MASK		= 0x1,
2741	PVS_SRC_MODIFIER_W_SHIFT	= 28,
2742	PVS_SRC_ADDR_SEL_MASK		= 0x3,
2743	PVS_SRC_ADDR_SEL_SHIFT		= 29,
2744	PVS_SRC_ADDR_MODE_1_MASK	= 0x0,
2745	PVS_SRC_ADDR_MODE_1_SHIFT	= 32,
2746};
2747
2748/*\}*/
2749
2750/* BEGIN: Packet 3 commands */
2751
2752/* A primitive emission dword. */
2753#define R300_PRIM_TYPE_NONE                     (0 << 0)
2754#define R300_PRIM_TYPE_POINT                    (1 << 0)
2755#define R300_PRIM_TYPE_LINE                     (2 << 0)
2756#define R300_PRIM_TYPE_LINE_STRIP               (3 << 0)
2757#define R300_PRIM_TYPE_TRI_LIST                 (4 << 0)
2758#define R300_PRIM_TYPE_TRI_FAN                  (5 << 0)
2759#define R300_PRIM_TYPE_TRI_STRIP                (6 << 0)
2760#define R300_PRIM_TYPE_TRI_TYPE2                (7 << 0)
2761#define R300_PRIM_TYPE_RECT_LIST                (8 << 0)
2762#define R300_PRIM_TYPE_3VRT_POINT_LIST          (9 << 0)
2763#define R300_PRIM_TYPE_3VRT_LINE_LIST           (10 << 0)
2764	/* GUESS (based on r200) */
2765#define R300_PRIM_TYPE_POINT_SPRITES            (11 << 0)
2766#define R300_PRIM_TYPE_LINE_LOOP                (12 << 0)
2767#define R300_PRIM_TYPE_QUADS                    (13 << 0)
2768#define R300_PRIM_TYPE_QUAD_STRIP               (14 << 0)
2769#define R300_PRIM_TYPE_POLYGON                  (15 << 0)
2770#define R300_PRIM_TYPE_MASK                     0xF
2771#define R300_PRIM_WALK_IND                      (1 << 4)
2772#define R300_PRIM_WALK_LIST                     (2 << 4)
2773#define R300_PRIM_WALK_RING                     (3 << 4)
2774#define R300_PRIM_WALK_MASK                     (3 << 4)
2775	/* GUESS (based on r200) */
2776#define R300_PRIM_COLOR_ORDER_BGRA              (0 << 6)
2777#define R300_PRIM_COLOR_ORDER_RGBA              (1 << 6)
2778#define R300_PRIM_NUM_VERTICES_SHIFT            16
2779#define R300_PRIM_NUM_VERTICES_MASK             0xffff
2780
2781
2782
2783/*
2784 * The R500 unified shader (US) registers come in banks of 512 each, one
2785 * for each instruction slot in the shader.  You can't touch them directly.
2786 * R500_US_VECTOR_INDEX() sets the base instruction to modify; successive
2787 * writes to R500_GA_US_VECTOR_DATA autoincrement the index after the
2788 * instruction is fully specified.
2789 */
2790#define R500_US_ALU_ALPHA_INST_0			0xa800
2791#   define R500_ALPHA_OP_MAD				0
2792#   define R500_ALPHA_OP_DP				1
2793#   define R500_ALPHA_OP_MIN				2
2794#   define R500_ALPHA_OP_MAX				3
2795/* #define R500_ALPHA_OP_RESERVED			4 */
2796#   define R500_ALPHA_OP_CND				5
2797#   define R500_ALPHA_OP_CMP				6
2798#   define R500_ALPHA_OP_FRC				7
2799#   define R500_ALPHA_OP_EX2				8
2800#   define R500_ALPHA_OP_LN2				9
2801#   define R500_ALPHA_OP_RCP				10
2802#   define R500_ALPHA_OP_RSQ				11
2803#   define R500_ALPHA_OP_SIN				12
2804#   define R500_ALPHA_OP_COS				13
2805#   define R500_ALPHA_OP_MDH				14
2806#   define R500_ALPHA_OP_MDV				15
2807#   define R500_ALPHA_ADDRD(x)				((x) << 4)
2808#   define R500_ALPHA_ADDRD_REL				(1 << 11)
2809#  define R500_ALPHA_SEL_A_SHIFT			12
2810#   define R500_ALPHA_SEL_A_SRC0			(0 << 12)
2811#   define R500_ALPHA_SEL_A_SRC1			(1 << 12)
2812#   define R500_ALPHA_SEL_A_SRC2			(2 << 12)
2813#   define R500_ALPHA_SEL_A_SRCP			(3 << 12)
2814#   define R500_ALPHA_SWIZ_A_R				(0 << 14)
2815#   define R500_ALPHA_SWIZ_A_G				(1 << 14)
2816#   define R500_ALPHA_SWIZ_A_B				(2 << 14)
2817#   define R500_ALPHA_SWIZ_A_A				(3 << 14)
2818#   define R500_ALPHA_SWIZ_A_0				(4 << 14)
2819#   define R500_ALPHA_SWIZ_A_HALF			(5 << 14)
2820#   define R500_ALPHA_SWIZ_A_1				(6 << 14)
2821/* #define R500_ALPHA_SWIZ_A_UNUSED			(7 << 14) */
2822#   define R500_ALPHA_MOD_A_NOP				(0 << 17)
2823#   define R500_ALPHA_MOD_A_NEG				(1 << 17)
2824#   define R500_ALPHA_MOD_A_ABS				(2 << 17)
2825#   define R500_ALPHA_MOD_A_NAB				(3 << 17)
2826#  define R500_ALPHA_SEL_B_SHIFT			19
2827#   define R500_ALPHA_SEL_B_SRC0			(0 << 19)
2828#   define R500_ALPHA_SEL_B_SRC1			(1 << 19)
2829#   define R500_ALPHA_SEL_B_SRC2			(2 << 19)
2830#   define R500_ALPHA_SEL_B_SRCP			(3 << 19)
2831#   define R500_ALPHA_SWIZ_B_R				(0 << 21)
2832#   define R500_ALPHA_SWIZ_B_G				(1 << 21)
2833#   define R500_ALPHA_SWIZ_B_B				(2 << 21)
2834#   define R500_ALPHA_SWIZ_B_A				(3 << 21)
2835#   define R500_ALPHA_SWIZ_B_0				(4 << 21)
2836#   define R500_ALPHA_SWIZ_B_HALF			(5 << 21)
2837#   define R500_ALPHA_SWIZ_B_1				(6 << 21)
2838/* #define R500_ALPHA_SWIZ_B_UNUSED			(7 << 21) */
2839#   define R500_ALPHA_MOD_B_NOP				(0 << 24)
2840#   define R500_ALPHA_MOD_B_NEG				(1 << 24)
2841#   define R500_ALPHA_MOD_B_ABS				(2 << 24)
2842#   define R500_ALPHA_MOD_B_NAB				(3 << 24)
2843#   define R500_ALPHA_OMOD_IDENTITY			(0 << 26)
2844#   define R500_ALPHA_OMOD_MUL_2			(1 << 26)
2845#   define R500_ALPHA_OMOD_MUL_4			(2 << 26)
2846#   define R500_ALPHA_OMOD_MUL_8			(3 << 26)
2847#   define R500_ALPHA_OMOD_DIV_2			(4 << 26)
2848#   define R500_ALPHA_OMOD_DIV_4			(5 << 26)
2849#   define R500_ALPHA_OMOD_DIV_8			(6 << 26)
2850#   define R500_ALPHA_OMOD_DISABLE			(7 << 26)
2851#   define R500_ALPHA_TARGET(x)				((x) << 29)
2852#   define R500_ALPHA_W_OMASK				(1 << 31)
2853#define R500_US_ALU_ALPHA_ADDR_0			0x9800
2854#   define R500_ALPHA_ADDR0(x)				((x) << 0)
2855#   define R500_ALPHA_ADDR0_CONST			(1 << 8)
2856#   define R500_ALPHA_ADDR0_REL				(1 << 9)
2857#   define R500_ALPHA_ADDR1(x)				((x) << 10)
2858#   define R500_ALPHA_ADDR1_CONST			(1 << 18)
2859#   define R500_ALPHA_ADDR1_REL				(1 << 19)
2860#   define R500_ALPHA_ADDR2(x)				((x) << 20)
2861#   define R500_ALPHA_ADDR2_CONST			(1 << 28)
2862#   define R500_ALPHA_ADDR2_REL				(1 << 29)
2863#   define R500_ALPHA_SRCP_OP_1_MINUS_2A0		(0 << 30)
2864#   define R500_ALPHA_SRCP_OP_A1_MINUS_A0		(1 << 30)
2865#   define R500_ALPHA_SRCP_OP_A1_PLUS_A0		(2 << 30)
2866#   define R500_ALPHA_SRCP_OP_1_MINUS_A0		(3 << 30)
2867#define R500_US_ALU_RGBA_INST_0				0xb000
2868#   define R500_ALU_RGBA_OP_MAD				(0 << 0)
2869#   define R500_ALU_RGBA_OP_DP3				(1 << 0)
2870#   define R500_ALU_RGBA_OP_DP4				(2 << 0)
2871#   define R500_ALU_RGBA_OP_D2A				(3 << 0)
2872#   define R500_ALU_RGBA_OP_MIN				(4 << 0)
2873#   define R500_ALU_RGBA_OP_MAX				(5 << 0)
2874/* #define R500_ALU_RGBA_OP_RESERVED			(6 << 0) */
2875#   define R500_ALU_RGBA_OP_CND				(7 << 0)
2876#   define R500_ALU_RGBA_OP_CMP				(8 << 0)
2877#   define R500_ALU_RGBA_OP_FRC				(9 << 0)
2878#   define R500_ALU_RGBA_OP_SOP				(10 << 0)
2879#   define R500_ALU_RGBA_OP_MDH				(11 << 0)
2880#   define R500_ALU_RGBA_OP_MDV				(12 << 0)
2881#   define R500_ALU_RGBA_ADDRD(x)			((x) << 4)
2882#   define R500_ALU_RGBA_ADDRD_REL			(1 << 11)
2883#  define R500_ALU_RGBA_SEL_C_SHIFT			12
2884#   define R500_ALU_RGBA_SEL_C_SRC0			(0 << 12)
2885#   define R500_ALU_RGBA_SEL_C_SRC1			(1 << 12)
2886#   define R500_ALU_RGBA_SEL_C_SRC2			(2 << 12)
2887#   define R500_ALU_RGBA_SEL_C_SRCP			(3 << 12)
2888#   define R500_ALU_RGBA_R_SWIZ_R			(0 << 14)
2889#   define R500_ALU_RGBA_R_SWIZ_G			(1 << 14)
2890#   define R500_ALU_RGBA_R_SWIZ_B			(2 << 14)
2891#   define R500_ALU_RGBA_R_SWIZ_A			(3 << 14)
2892#   define R500_ALU_RGBA_R_SWIZ_0			(4 << 14)
2893#   define R500_ALU_RGBA_R_SWIZ_HALF			(5 << 14)
2894#   define R500_ALU_RGBA_R_SWIZ_1			(6 << 14)
2895/* #define R500_ALU_RGBA_R_SWIZ_UNUSED			(7 << 14) */
2896#   define R500_ALU_RGBA_G_SWIZ_R			(0 << 17)
2897#   define R500_ALU_RGBA_G_SWIZ_G			(1 << 17)
2898#   define R500_ALU_RGBA_G_SWIZ_B			(2 << 17)
2899#   define R500_ALU_RGBA_G_SWIZ_A			(3 << 17)
2900#   define R500_ALU_RGBA_G_SWIZ_0			(4 << 17)
2901#   define R500_ALU_RGBA_G_SWIZ_HALF			(5 << 17)
2902#   define R500_ALU_RGBA_G_SWIZ_1			(6 << 17)
2903/* #define R500_ALU_RGBA_G_SWIZ_UNUSED			(7 << 17) */
2904#   define R500_ALU_RGBA_B_SWIZ_R			(0 << 20)
2905#   define R500_ALU_RGBA_B_SWIZ_G			(1 << 20)
2906#   define R500_ALU_RGBA_B_SWIZ_B			(2 << 20)
2907#   define R500_ALU_RGBA_B_SWIZ_A			(3 << 20)
2908#   define R500_ALU_RGBA_B_SWIZ_0			(4 << 20)
2909#   define R500_ALU_RGBA_B_SWIZ_HALF			(5 << 20)
2910#   define R500_ALU_RGBA_B_SWIZ_1			(6 << 20)
2911/* #define R500_ALU_RGBA_B_SWIZ_UNUSED			(7 << 20) */
2912#   define R500_ALU_RGBA_MOD_C_NOP			(0 << 23)
2913#   define R500_ALU_RGBA_MOD_C_NEG			(1 << 23)
2914#   define R500_ALU_RGBA_MOD_C_ABS			(2 << 23)
2915#   define R500_ALU_RGBA_MOD_C_NAB			(3 << 23)
2916#  define R500_ALU_RGBA_ALPHA_SEL_C_SHIFT		25
2917#   define R500_ALU_RGBA_ALPHA_SEL_C_SRC0		(0 << 25)
2918#   define R500_ALU_RGBA_ALPHA_SEL_C_SRC1		(1 << 25)
2919#   define R500_ALU_RGBA_ALPHA_SEL_C_SRC2		(2 << 25)
2920#   define R500_ALU_RGBA_ALPHA_SEL_C_SRCP		(3 << 25)
2921#   define R500_ALU_RGBA_A_SWIZ_R			(0 << 27)
2922#   define R500_ALU_RGBA_A_SWIZ_G			(1 << 27)
2923#   define R500_ALU_RGBA_A_SWIZ_B			(2 << 27)
2924#   define R500_ALU_RGBA_A_SWIZ_A			(3 << 27)
2925#   define R500_ALU_RGBA_A_SWIZ_0			(4 << 27)
2926#   define R500_ALU_RGBA_A_SWIZ_HALF			(5 << 27)
2927#   define R500_ALU_RGBA_A_SWIZ_1			(6 << 27)
2928/* #define R500_ALU_RGBA_A_SWIZ_UNUSED			(7 << 27) */
2929#   define R500_ALU_RGBA_ALPHA_MOD_C_NOP		(0 << 30)
2930#   define R500_ALU_RGBA_ALPHA_MOD_C_NEG		(1 << 30)
2931#   define R500_ALU_RGBA_ALPHA_MOD_C_ABS		(2 << 30)
2932#   define R500_ALU_RGBA_ALPHA_MOD_C_NAB		(3 << 30)
2933#define R500_US_ALU_RGB_INST_0				0xa000
2934#  define R500_ALU_RGB_SEL_A_SHIFT			0
2935#   define R500_ALU_RGB_SEL_A_SRC0			(0 << 0)
2936#   define R500_ALU_RGB_SEL_A_SRC1			(1 << 0)
2937#   define R500_ALU_RGB_SEL_A_SRC2			(2 << 0)
2938#   define R500_ALU_RGB_SEL_A_SRCP			(3 << 0)
2939#   define R500_ALU_RGB_R_SWIZ_A_R			(0 << 2)
2940#   define R500_ALU_RGB_R_SWIZ_A_G			(1 << 2)
2941#   define R500_ALU_RGB_R_SWIZ_A_B			(2 << 2)
2942#   define R500_ALU_RGB_R_SWIZ_A_A			(3 << 2)
2943#   define R500_ALU_RGB_R_SWIZ_A_0			(4 << 2)
2944#   define R500_ALU_RGB_R_SWIZ_A_HALF			(5 << 2)
2945#   define R500_ALU_RGB_R_SWIZ_A_1			(6 << 2)
2946/* #define R500_ALU_RGB_R_SWIZ_A_UNUSED			(7 << 2) */
2947#   define R500_ALU_RGB_G_SWIZ_A_R			(0 << 5)
2948#   define R500_ALU_RGB_G_SWIZ_A_G			(1 << 5)
2949#   define R500_ALU_RGB_G_SWIZ_A_B			(2 << 5)
2950#   define R500_ALU_RGB_G_SWIZ_A_A			(3 << 5)
2951#   define R500_ALU_RGB_G_SWIZ_A_0			(4 << 5)
2952#   define R500_ALU_RGB_G_SWIZ_A_HALF			(5 << 5)
2953#   define R500_ALU_RGB_G_SWIZ_A_1			(6 << 5)
2954/* #define R500_ALU_RGB_G_SWIZ_A_UNUSED			(7 << 5) */
2955#   define R500_ALU_RGB_B_SWIZ_A_R			(0 << 8)
2956#   define R500_ALU_RGB_B_SWIZ_A_G			(1 << 8)
2957#   define R500_ALU_RGB_B_SWIZ_A_B			(2 << 8)
2958#   define R500_ALU_RGB_B_SWIZ_A_A			(3 << 8)
2959#   define R500_ALU_RGB_B_SWIZ_A_0			(4 << 8)
2960#   define R500_ALU_RGB_B_SWIZ_A_HALF			(5 << 8)
2961#   define R500_ALU_RGB_B_SWIZ_A_1			(6 << 8)
2962/* #define R500_ALU_RGB_B_SWIZ_A_UNUSED			(7 << 8) */
2963#   define R500_ALU_RGB_MOD_A_NOP			(0 << 11)
2964#   define R500_ALU_RGB_MOD_A_NEG			(1 << 11)
2965#   define R500_ALU_RGB_MOD_A_ABS			(2 << 11)
2966#   define R500_ALU_RGB_MOD_A_NAB			(3 << 11)
2967#  define R500_ALU_RGB_SEL_B_SHIFT			13
2968#   define R500_ALU_RGB_SEL_B_SRC0			(0 << 13)
2969#   define R500_ALU_RGB_SEL_B_SRC1			(1 << 13)
2970#   define R500_ALU_RGB_SEL_B_SRC2			(2 << 13)
2971#   define R500_ALU_RGB_SEL_B_SRCP			(3 << 13)
2972#   define R500_ALU_RGB_R_SWIZ_B_R			(0 << 15)
2973#   define R500_ALU_RGB_R_SWIZ_B_G			(1 << 15)
2974#   define R500_ALU_RGB_R_SWIZ_B_B			(2 << 15)
2975#   define R500_ALU_RGB_R_SWIZ_B_A			(3 << 15)
2976#   define R500_ALU_RGB_R_SWIZ_B_0			(4 << 15)
2977#   define R500_ALU_RGB_R_SWIZ_B_HALF			(5 << 15)
2978#   define R500_ALU_RGB_R_SWIZ_B_1			(6 << 15)
2979/* #define R500_ALU_RGB_R_SWIZ_B_UNUSED			(7 << 15) */
2980#   define R500_ALU_RGB_G_SWIZ_B_R			(0 << 18)
2981#   define R500_ALU_RGB_G_SWIZ_B_G			(1 << 18)
2982#   define R500_ALU_RGB_G_SWIZ_B_B			(2 << 18)
2983#   define R500_ALU_RGB_G_SWIZ_B_A			(3 << 18)
2984#   define R500_ALU_RGB_G_SWIZ_B_0			(4 << 18)
2985#   define R500_ALU_RGB_G_SWIZ_B_HALF			(5 << 18)
2986#   define R500_ALU_RGB_G_SWIZ_B_1			(6 << 18)
2987/* #define R500_ALU_RGB_G_SWIZ_B_UNUSED			(7 << 18) */
2988#   define R500_ALU_RGB_B_SWIZ_B_R			(0 << 21)
2989#   define R500_ALU_RGB_B_SWIZ_B_G			(1 << 21)
2990#   define R500_ALU_RGB_B_SWIZ_B_B			(2 << 21)
2991#   define R500_ALU_RGB_B_SWIZ_B_A			(3 << 21)
2992#   define R500_ALU_RGB_B_SWIZ_B_0			(4 << 21)
2993#   define R500_ALU_RGB_B_SWIZ_B_HALF			(5 << 21)
2994#   define R500_ALU_RGB_B_SWIZ_B_1			(6 << 21)
2995/* #define R500_ALU_RGB_B_SWIZ_B_UNUSED			(7 << 21) */
2996#   define R500_ALU_RGB_MOD_B_NOP			(0 << 24)
2997#   define R500_ALU_RGB_MOD_B_NEG			(1 << 24)
2998#   define R500_ALU_RGB_MOD_B_ABS			(2 << 24)
2999#   define R500_ALU_RGB_MOD_B_NAB			(3 << 24)
3000#   define R500_ALU_RGB_OMOD_IDENTITY			(0 << 26)
3001#   define R500_ALU_RGB_OMOD_MUL_2			(1 << 26)
3002#   define R500_ALU_RGB_OMOD_MUL_4			(2 << 26)
3003#   define R500_ALU_RGB_OMOD_MUL_8			(3 << 26)
3004#   define R500_ALU_RGB_OMOD_DIV_2			(4 << 26)
3005#   define R500_ALU_RGB_OMOD_DIV_4			(5 << 26)
3006#   define R500_ALU_RGB_OMOD_DIV_8			(6 << 26)
3007#   define R500_ALU_RGB_OMOD_DISABLE			(7 << 26)
3008#   define R500_ALU_RGB_TARGET(x)			((x) << 29)
3009#   define R500_ALU_RGB_WMASK				(1 << 31)
3010#define R500_US_ALU_RGB_ADDR_0				0x9000
3011#   define R500_RGB_ADDR0(x)				((x) << 0)
3012#   define R500_RGB_ADDR0_CONST				(1 << 8)
3013#   define R500_RGB_ADDR0_REL				(1 << 9)
3014#   define R500_RGB_ADDR1(x)				((x) << 10)
3015#   define R500_RGB_ADDR1_CONST				(1 << 18)
3016#   define R500_RGB_ADDR1_REL				(1 << 19)
3017#   define R500_RGB_ADDR2(x)				((x) << 20)
3018#   define R500_RGB_ADDR2_CONST				(1 << 28)
3019#   define R500_RGB_ADDR2_REL				(1 << 29)
3020#   define R500_RGB_SRCP_OP_1_MINUS_2RGB0		(0 << 30)
3021#   define R500_RGB_SRCP_OP_RGB1_MINUS_RGB0		(1 << 30)
3022#   define R500_RGB_SRCP_OP_RGB1_PLUS_RGB0		(2 << 30)
3023#   define R500_RGB_SRCP_OP_1_MINUS_RGB0		(3 << 30)
3024#define R500_US_CMN_INST_0				0xb800
3025#  define R500_INST_TYPE_MASK				(3 << 0)
3026#   define R500_INST_TYPE_ALU				(0 << 0)
3027#   define R500_INST_TYPE_OUT				(1 << 0)
3028#   define R500_INST_TYPE_FC				(2 << 0)
3029#   define R500_INST_TYPE_TEX				(3 << 0)
3030#   define R500_INST_TEX_SEM_WAIT			(1 << 2)
3031#   define R500_INST_RGB_PRED_SEL_NONE			(0 << 3)
3032#   define R500_INST_RGB_PRED_SEL_RGBA			(1 << 3)
3033#   define R500_INST_RGB_PRED_SEL_RRRR			(2 << 3)
3034#   define R500_INST_RGB_PRED_SEL_GGGG			(3 << 3)
3035#   define R500_INST_RGB_PRED_SEL_BBBB			(4 << 3)
3036#   define R500_INST_RGB_PRED_SEL_AAAA			(5 << 3)
3037#   define R500_INST_RGB_PRED_INV			(1 << 6)
3038#   define R500_INST_WRITE_INACTIVE			(1 << 7)
3039#   define R500_INST_LAST				(1 << 8)
3040#   define R500_INST_NOP				(1 << 9)
3041#   define R500_INST_ALU_WAIT				(1 << 10)
3042#   define R500_INST_RGB_WMASK_R			(1 << 11)
3043#   define R500_INST_RGB_WMASK_G			(1 << 12)
3044#   define R500_INST_RGB_WMASK_B			(1 << 13)
3045#   define R500_INST_RGB_WMASK_RGB			(7 << 11)
3046#   define R500_INST_ALPHA_WMASK			(1 << 14)
3047#   define R500_INST_RGB_OMASK_R			(1 << 15)
3048#   define R500_INST_RGB_OMASK_G			(1 << 16)
3049#   define R500_INST_RGB_OMASK_B			(1 << 17)
3050#   define R500_INST_RGB_OMASK_RGB			(7 << 15)
3051#   define R500_INST_ALPHA_OMASK			(1 << 18)
3052#   define R500_INST_RGB_CLAMP				(1 << 19)
3053#   define R500_INST_ALPHA_CLAMP			(1 << 20)
3054#   define R500_INST_ALU_RESULT_SEL			(1 << 21)
3055#   define R500_INST_ALPHA_PRED_INV			(1 << 22)
3056#   define R500_INST_ALU_RESULT_OP_EQ			(0 << 23)
3057#   define R500_INST_ALU_RESULT_OP_LT			(1 << 23)
3058#   define R500_INST_ALU_RESULT_OP_GE			(2 << 23)
3059#   define R500_INST_ALU_RESULT_OP_NE			(3 << 23)
3060#   define R500_INST_ALPHA_PRED_SEL_NONE		(0 << 25)
3061#   define R500_INST_ALPHA_PRED_SEL_RGBA		(1 << 25)
3062#   define R500_INST_ALPHA_PRED_SEL_RRRR		(2 << 25)
3063#   define R500_INST_ALPHA_PRED_SEL_GGGG		(3 << 25)
3064#   define R500_INST_ALPHA_PRED_SEL_BBBB		(4 << 25)
3065#   define R500_INST_ALPHA_PRED_SEL_AAAA		(5 << 25)
3066/* XXX next four are kind of guessed */
3067#   define R500_INST_STAT_WE_R				(1 << 28)
3068#   define R500_INST_STAT_WE_G				(1 << 29)
3069#   define R500_INST_STAT_WE_B				(1 << 30)
3070#   define R500_INST_STAT_WE_A				(1 << 31)
3071
3072/* note that these are 8 bit lengths, despite the offsets, at least for R500 */
3073#define R500_US_CODE_ADDR				0x4630
3074#   define R500_US_CODE_START_ADDR(x)			((x) << 0)
3075#   define R500_US_CODE_END_ADDR(x)			((x) << 16)
3076#define R500_US_CODE_OFFSET				0x4638
3077#   define R500_US_CODE_OFFSET_ADDR(x)			((x) << 0)
3078#define R500_US_CODE_RANGE				0x4634
3079#   define R500_US_CODE_RANGE_ADDR(x)			((x) << 0)
3080#   define R500_US_CODE_RANGE_SIZE(x)			((x) << 16)
3081#define R500_US_CONFIG					0x4600
3082#   define R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO		(1 << 1)
3083#define R500_US_FC_ADDR_0				0xa000
3084#   define R500_FC_BOOL_ADDR(x)				((x) << 0)
3085#   define R500_FC_INT_ADDR(x)				((x) << 8)
3086#   define R500_FC_JUMP_ADDR(x)				((x) << 16)
3087#   define R500_FC_JUMP_GLOBAL				(1 << 31)
3088#define R500_US_FC_BOOL_CONST				0x4620
3089#   define R500_FC_KBOOL(x)				(x)
3090#define R500_US_FC_CTRL					0x4624
3091#   define R500_FC_TEST_EN				(1 << 30)
3092#   define R500_FC_FULL_FC_EN				(1 << 31)
3093#define R500_US_FC_INST_0				0x9800
3094#   define R500_FC_OP_JUMP				(0 << 0)
3095#   define R500_FC_OP_LOOP				(1 << 0)
3096#   define R500_FC_OP_ENDLOOP				(2 << 0)
3097#   define R500_FC_OP_REP				(3 << 0)
3098#   define R500_FC_OP_ENDREP				(4 << 0)
3099#   define R500_FC_OP_BREAKLOOP				(5 << 0)
3100#   define R500_FC_OP_BREAKREP				(6 << 0)
3101#   define R500_FC_OP_CONTINUE				(7 << 0)
3102#   define R500_FC_B_ELSE				(1 << 4)
3103#   define R500_FC_JUMP_ANY				(1 << 5)
3104#   define R500_FC_A_OP_NONE				(0 << 6)
3105#   define R500_FC_A_OP_POP				(1 << 6)
3106#   define R500_FC_A_OP_PUSH				(2 << 6)
3107#   define R500_FC_JUMP_FUNC(x)				((x) << 8)
3108#   define R500_FC_B_POP_CNT(x)				((x) << 16)
3109#   define R500_FC_B_OP0_NONE				(0 << 24)
3110#   define R500_FC_B_OP0_DECR				(1 << 24)
3111#   define R500_FC_B_OP0_INCR				(2 << 24)
3112#   define R500_FC_B_OP1_DECR				(0 << 26)
3113#   define R500_FC_B_OP1_NONE				(1 << 26)
3114#   define R500_FC_B_OP1_INCR				(2 << 26)
3115#   define R500_FC_IGNORE_UNCOVERED			(1 << 28)
3116#define R500_US_FC_INT_CONST_0				0x4c00
3117#   define R500_FC_INT_CONST_KR(x)			((x) << 0)
3118#   define R500_FC_INT_CONST_KG(x)			((x) << 8)
3119#   define R500_FC_INT_CONST_KB(x)			((x) << 16)
3120/* _0 through _15 */
3121#define R500_US_FORMAT0_0				0x4640
3122#   define R500_FORMAT_TXWIDTH(x)			((x) << 0)
3123#   define R500_FORMAT_TXHEIGHT(x)			((x) << 11)
3124#   define R500_FORMAT_TXDEPTH(x)			((x) << 22)
3125#define R500_US_PIXSIZE					0x4604
3126#   define R500_PIX_SIZE(x)				(x)
3127#define R500_US_TEX_ADDR_0				0x9800
3128#   define R500_TEX_SRC_ADDR(x)				((x) << 0)
3129#   define R500_TEX_SRC_ADDR_REL			(1 << 7)
3130#   define R500_TEX_SRC_S_SWIZ_R			(0 << 8)
3131#   define R500_TEX_SRC_S_SWIZ_G			(1 << 8)
3132#   define R500_TEX_SRC_S_SWIZ_B			(2 << 8)
3133#   define R500_TEX_SRC_S_SWIZ_A			(3 << 8)
3134#   define R500_TEX_SRC_T_SWIZ_R			(0 << 10)
3135#   define R500_TEX_SRC_T_SWIZ_G			(1 << 10)
3136#   define R500_TEX_SRC_T_SWIZ_B			(2 << 10)
3137#   define R500_TEX_SRC_T_SWIZ_A			(3 << 10)
3138#   define R500_TEX_SRC_R_SWIZ_R			(0 << 12)
3139#   define R500_TEX_SRC_R_SWIZ_G			(1 << 12)
3140#   define R500_TEX_SRC_R_SWIZ_B			(2 << 12)
3141#   define R500_TEX_SRC_R_SWIZ_A			(3 << 12)
3142#   define R500_TEX_SRC_Q_SWIZ_R			(0 << 14)
3143#   define R500_TEX_SRC_Q_SWIZ_G			(1 << 14)
3144#   define R500_TEX_SRC_Q_SWIZ_B			(2 << 14)
3145#   define R500_TEX_SRC_Q_SWIZ_A			(3 << 14)
3146#   define R500_TEX_DST_ADDR(x)				((x) << 16)
3147#   define R500_TEX_DST_ADDR_REL			(1 << 23)
3148#   define R500_TEX_DST_R_SWIZ_R			(0 << 24)
3149#   define R500_TEX_DST_R_SWIZ_G			(1 << 24)
3150#   define R500_TEX_DST_R_SWIZ_B			(2 << 24)
3151#   define R500_TEX_DST_R_SWIZ_A			(3 << 24)
3152#   define R500_TEX_DST_G_SWIZ_R			(0 << 26)
3153#   define R500_TEX_DST_G_SWIZ_G			(1 << 26)
3154#   define R500_TEX_DST_G_SWIZ_B			(2 << 26)
3155#   define R500_TEX_DST_G_SWIZ_A			(3 << 26)
3156#   define R500_TEX_DST_B_SWIZ_R			(0 << 28)
3157#   define R500_TEX_DST_B_SWIZ_G			(1 << 28)
3158#   define R500_TEX_DST_B_SWIZ_B			(2 << 28)
3159#   define R500_TEX_DST_B_SWIZ_A			(3 << 28)
3160#   define R500_TEX_DST_A_SWIZ_R			(0 << 30)
3161#   define R500_TEX_DST_A_SWIZ_G			(1 << 30)
3162#   define R500_TEX_DST_A_SWIZ_B			(2 << 30)
3163#   define R500_TEX_DST_A_SWIZ_A			(3 << 30)
3164#define R500_US_TEX_ADDR_DXDY_0				0xa000
3165#   define R500_DX_ADDR(x)				((x) << 0)
3166#   define R500_DX_ADDR_REL				(1 << 7)
3167#   define R500_DX_S_SWIZ_R				(0 << 8)
3168#   define R500_DX_S_SWIZ_G				(1 << 8)
3169#   define R500_DX_S_SWIZ_B				(2 << 8)
3170#   define R500_DX_S_SWIZ_A				(3 << 8)
3171#   define R500_DX_T_SWIZ_R				(0 << 10)
3172#   define R500_DX_T_SWIZ_G				(1 << 10)
3173#   define R500_DX_T_SWIZ_B				(2 << 10)
3174#   define R500_DX_T_SWIZ_A				(3 << 10)
3175#   define R500_DX_R_SWIZ_R				(0 << 12)
3176#   define R500_DX_R_SWIZ_G				(1 << 12)
3177#   define R500_DX_R_SWIZ_B				(2 << 12)
3178#   define R500_DX_R_SWIZ_A				(3 << 12)
3179#   define R500_DX_Q_SWIZ_R				(0 << 14)
3180#   define R500_DX_Q_SWIZ_G				(1 << 14)
3181#   define R500_DX_Q_SWIZ_B				(2 << 14)
3182#   define R500_DX_Q_SWIZ_A				(3 << 14)
3183#   define R500_DY_ADDR(x)				((x) << 16)
3184#   define R500_DY_ADDR_REL				(1 << 17)
3185#   define R500_DY_S_SWIZ_R				(0 << 24)
3186#   define R500_DY_S_SWIZ_G				(1 << 24)
3187#   define R500_DY_S_SWIZ_B				(2 << 24)
3188#   define R500_DY_S_SWIZ_A				(3 << 24)
3189#   define R500_DY_T_SWIZ_R				(0 << 26)
3190#   define R500_DY_T_SWIZ_G				(1 << 26)
3191#   define R500_DY_T_SWIZ_B				(2 << 26)
3192#   define R500_DY_T_SWIZ_A				(3 << 26)
3193#   define R500_DY_R_SWIZ_R				(0 << 28)
3194#   define R500_DY_R_SWIZ_G				(1 << 28)
3195#   define R500_DY_R_SWIZ_B				(2 << 28)
3196#   define R500_DY_R_SWIZ_A				(3 << 28)
3197#   define R500_DY_Q_SWIZ_R				(0 << 30)
3198#   define R500_DY_Q_SWIZ_G				(1 << 30)
3199#   define R500_DY_Q_SWIZ_B				(2 << 30)
3200#   define R500_DY_Q_SWIZ_A				(3 << 30)
3201#define R500_US_TEX_INST_0				0x9000
3202#   define R500_TEX_ID(x)				((x) << 16)
3203#   define R500_TEX_INST_NOP				(0 << 22)
3204#   define R500_TEX_INST_LD				(1 << 22)
3205#   define R500_TEX_INST_TEXKILL			(2 << 22)
3206#   define R500_TEX_INST_PROJ				(3 << 22)
3207#   define R500_TEX_INST_LODBIAS			(4 << 22)
3208#   define R500_TEX_INST_LOD				(5 << 22)
3209#   define R500_TEX_INST_DXDY				(6 << 22)
3210#   define R500_TEX_SEM_ACQUIRE				(1 << 25)
3211#   define R500_TEX_IGNORE_UNCOVERED			(1 << 26)
3212#   define R500_TEX_UNSCALED				(1 << 27)
3213#define R300_US_W_FMT					0x46b4
3214#   define R300_W_FMT_W0				(0 << 0)
3215#   define R300_W_FMT_W24				(1 << 0)
3216#   define R300_W_FMT_W24FP				(2 << 0)
3217#   define R300_W_SRC_US				(0 << 2)
3218#   define R300_W_SRC_RAS				(1 << 2)
3219
3220
3221/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
3222 * Two parameter dwords:
3223 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3224 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3225 */
3226#define R300_PACKET3_3D_DRAW_VBUF           0x00002800
3227
3228/* Draw a primitive from immediate vertices in this packet
3229 * Up to 16382 dwords:
3230 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3231 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3232 * 2 to end: Up to 16380 dwords of vertex data.
3233 */
3234#define R300_PACKET3_3D_DRAW_IMMD           0x00002900
3235
3236/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and
3237 * immediate vertices in this packet
3238 * Up to 16382 dwords:
3239 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3240 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3241 * 2 to end: Up to 16380 dwords of vertex data.
3242 */
3243#define R300_PACKET3_3D_DRAW_INDX           0x00002A00
3244
3245
3246/* Specify the full set of vertex arrays as (address, stride).
3247 * The first parameter is the number of vertex arrays specified.
3248 * The rest of the command is a variable length list of blocks, where
3249 * each block is three dwords long and specifies two arrays.
3250 * The first dword of a block is split into two words, the lower significant
3251 * word refers to the first array, the more significant word to the second
3252 * array in the block.
3253 * The low byte of each word contains the size of an array entry in dwords,
3254 * the high byte contains the stride of the array.
3255 * The second dword of a block contains the pointer to the first array,
3256 * the third dword of a block contains the pointer to the second array.
3257 * Note that if the total number of arrays is odd, the third dword of
3258 * the last block is omitted.
3259 */
3260#define R300_PACKET3_3D_LOAD_VBPNTR         0x00002F00
3261
3262#define R300_PACKET3_INDX_BUFFER            0x00003300
3263#    define R300_INDX_BUFFER_DST_SHIFT          0
3264#    define R300_INDX_BUFFER_SKIP_SHIFT         16
3265#    define R300_INDX_BUFFER_ONE_REG_WR		(1<<31)
3266
3267/* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */
3268#define R300_PACKET3_3D_DRAW_VBUF_2         0x00003400
3269/* Same as R300_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */
3270#define R300_PACKET3_3D_DRAW_IMMD_2         0x00003500
3271/* Same as R300_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */
3272#define R300_PACKET3_3D_DRAW_INDX_2         0x00003600
3273
3274/* Clears a portion of hierachical Z RAM
3275 * 3 dword parameters
3276 * 0. START
3277 * 1. COUNT: 13:0 (max is 0x3FFF)
3278 * 2. CLEAR_VALUE: Value to write into HIZ RAM.
3279 */
3280#define R300_PACKET3_3D_CLEAR_HIZ           0x00003700
3281
3282/* Draws a set of primitives using vertex buffers pointed by the state data.
3283 * At least 2 Parameters:
3284 * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword.
3285 * 2 to end: Data or indices (see other 3D_DRAW_* packets for details)
3286 */
3287#define R300_PACKET3_3D_DRAW_128            0x00003900
3288
3289/* END: Packet 3 commands */
3290
3291
3292/* Color formats for 2d packets
3293 */
3294#define R300_CP_COLOR_FORMAT_CI8	2
3295#define R300_CP_COLOR_FORMAT_ARGB1555	3
3296#define R300_CP_COLOR_FORMAT_RGB565	4
3297#define R300_CP_COLOR_FORMAT_ARGB8888	6
3298#define R300_CP_COLOR_FORMAT_RGB332	7
3299#define R300_CP_COLOR_FORMAT_RGB8	9
3300#define R300_CP_COLOR_FORMAT_ARGB4444	15
3301
3302/*
3303 * CP type-3 packets
3304 */
3305#define R300_CP_CMD_BITBLT_MULTI	0xC0009B00
3306
3307/* XXX Corbin's stuff from radeon and r200 */
3308
3309#define RADEON_WAIT_UNTIL                   0x1720
3310#       define RADEON_WAIT_CRTC_PFLIP       (1 << 0)
3311#       define RADEON_WAIT_2D_IDLECLEAN     (1 << 16)
3312#       define RADEON_WAIT_3D_IDLECLEAN     (1 << 17)
3313#       define RADEON_WAIT_HOST_IDLECLEAN   (1 << 18)
3314
3315#define RADEON_CP_PACKET3                           0xC0000000
3316
3317#define R200_3D_DRAW_IMMD_2      0xC0003500
3318
3319#endif /* _R300_REG_H */
3320
3321/* *INDENT-ON* */
3322
3323/* vim: set foldenable foldmarker=\\{,\\} foldmethod=marker : */
3324