r300_reg.h revision f1ba451bcc7764fd2b92fc8408f6b52c1d670b1f
1/************************************************************************** 2 3Copyright (C) 2004-2005 Nicolai Haehnle et al. 4 5Permission is hereby granted, free of charge, to any person obtaining a 6copy of this software and associated documentation files (the "Software"), 7to deal in the Software without restriction, including without limitation 8on the rights to use, copy, modify, merge, publish, distribute, sub 9license, and/or sell copies of the Software, and to permit persons to whom 10the Software is furnished to do so, subject to the following conditions: 11 12The above copyright notice and this permission notice (including the next 13paragraph) shall be included in all copies or substantial portions of the 14Software. 15 16THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22USE OR OTHER DEALINGS IN THE SOFTWARE. 23 24**************************************************************************/ 25 26/* *INDENT-OFF* */ 27 28#ifndef _R300_REG_H 29#define _R300_REG_H 30 31#define R300_MC_INIT_MISC_LAT_TIMER 0x180 32# define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0 33# define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4 34# define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8 35# define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12 36# define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16 37# define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20 38# define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24 39# define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28 40 41 42#define R300_MC_INIT_GFX_LAT_TIMER 0x154 43# define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0 44# define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4 45# define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8 46# define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12 47# define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16 48# define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20 49# define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24 50# define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28 51 52/* 53 * This file contains registers and constants for the R300. They have been 54 * found mostly by examining command buffers captured using glxtest, as well 55 * as by extrapolating some known registers and constants from the R200. 56 * I am fairly certain that they are correct unless stated otherwise 57 * in comments. 58 */ 59 60#define R300_SE_VPORT_XSCALE 0x1D98 61#define R300_SE_VPORT_XOFFSET 0x1D9C 62#define R300_SE_VPORT_YSCALE 0x1DA0 63#define R300_SE_VPORT_YOFFSET 0x1DA4 64#define R300_SE_VPORT_ZSCALE 0x1DA8 65#define R300_SE_VPORT_ZOFFSET 0x1DAC 66 67 68/* 69 * Vertex Array Processing (VAP) Control 70 */ 71#define R300_VAP_CNTL 0x2080 72# define R300_PVS_NUM_SLOTS_SHIFT 0 73# define R300_PVS_NUM_CNTLRS_SHIFT 4 74# define R300_PVS_NUM_FPUS_SHIFT 8 75# define R300_VF_MAX_VTX_NUM_SHIFT 18 76# define R300_GL_CLIP_SPACE_DEF (0 << 22) 77# define R300_DX_CLIP_SPACE_DEF (1 << 22) 78# define R500_TCL_STATE_OPTIMIZATION (1 << 23) 79 80/* This register is written directly and also starts data section 81 * in many 3d CP_PACKET3's 82 */ 83#define R300_VAP_VF_CNTL 0x2084 84# define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0 85# define R300_VAP_VF_CNTL__PRIM_NONE (0<<0) 86# define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0) 87# define R300_VAP_VF_CNTL__PRIM_LINES (2<<0) 88# define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0) 89# define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0) 90# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0) 91# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0) 92# define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0) 93# define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0) 94# define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0) 95# define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0) 96 97# define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4 98 /* State based - direct writes to registers trigger vertex 99 generation */ 100# define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4) 101# define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4) 102# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4) 103# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4) 104 105 /* I don't think I saw these three used.. */ 106# define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6 107# define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9 108# define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10 109 110 /* index size - when not set the indices are assumed to be 16 bit */ 111# define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11) 112 /* number of vertices */ 113# define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16 114 115#define R500_VAP_INDEX_OFFSET 0x208c 116 117#define R300_VAP_OUTPUT_VTX_FMT_0 0x2090 118# define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0) 119# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1) 120# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) 121# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) 122# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) 123# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) 124 125#define R300_VAP_OUTPUT_VTX_FMT_1 0x2094 126 /* each of the following is 3 bits wide, specifies number 127 of components */ 128# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 129# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 130# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 131# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 132# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 133# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 134# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 135# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 136# define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT 0 137# define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT 1 138# define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS 2 139# define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS 3 140# define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS 4 141 142#define R300_SE_VTE_CNTL 0x20b0 143# define R300_VPORT_X_SCALE_ENA (1 << 0) 144# define R300_VPORT_X_OFFSET_ENA (1 << 1) 145# define R300_VPORT_Y_SCALE_ENA (1 << 2) 146# define R300_VPORT_Y_OFFSET_ENA (1 << 3) 147# define R300_VPORT_Z_SCALE_ENA (1 << 4) 148# define R300_VPORT_Z_OFFSET_ENA (1 << 5) 149# define R300_VTX_XY_FMT (1 << 8) 150# define R300_VTX_Z_FMT (1 << 9) 151# define R300_VTX_W0_FMT (1 << 10) 152# define R300_SERIAL_PROC_ENA (1 << 11) 153 154#define R300_VAP_VTX_SIZE 0x20b4 155 156/* BEGIN: Vertex data assembly - lots of uncertainties */ 157 158/* gap */ 159 160/* Maximum Vertex Indx Clamp */ 161#define R300_VAP_VF_MAX_VTX_INDX 0x2134 162/* Minimum Vertex Indx Clamp */ 163#define R300_VAP_VF_MIN_VTX_INDX 0x2138 164 165/** Vertex assembler/processor control status */ 166#define R300_VAP_CNTL_STATUS 0x2140 167/* No swap at all (default) */ 168# define R300_VC_NO_SWAP (0 << 0) 169/* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */ 170# define R300_VC_16BIT_SWAP (1 << 0) 171/* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */ 172# define R300_VC_32BIT_SWAP (2 << 0) 173/* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */ 174# define R300_VC_HALF_DWORD_SWAP (3 << 0) 175/* The TCL engine will not be used (as it is logically or even physically removed) */ 176# define R300_VAP_TCL_BYPASS (1 << 8) 177/* Read only flag if TCL engine is busy. */ 178# define R300_VAP_PVS_BUSY (1 << 11) 179/* TODO: gap for MAX_MPS */ 180/* Read only flag if the vertex store is busy. */ 181# define R300_VAP_VS_BUSY (1 << 24) 182/* Read only flag if the reciprocal engine is busy. */ 183# define R300_VAP_RCP_BUSY (1 << 25) 184/* Read only flag if the viewport transform engine is busy. */ 185# define R300_VAP_VTE_BUSY (1 << 26) 186/* Read only flag if the memory interface unit is busy. */ 187# define R300_VAP_MUI_BUSY (1 << 27) 188/* Read only flag if the vertex cache is busy. */ 189# define R300_VAP_VC_BUSY (1 << 28) 190/* Read only flag if the vertex fetcher is busy. */ 191# define R300_VAP_VF_BUSY (1 << 29) 192/* Read only flag if the register pipeline is busy. */ 193# define R300_VAP_REGPIPE_BUSY (1 << 30) 194/* Read only flag if the VAP engine is busy. */ 195# define R300_VAP_VAP_BUSY (1 << 31) 196 197/* gap */ 198 199/* Where do we get our vertex data? 200 * 201 * Vertex data either comes either from immediate mode registers or from 202 * vertex arrays. 203 * There appears to be no mixed mode (though we can force the pitch of 204 * vertex arrays to 0, effectively reusing the same element over and over 205 * again). 206 * 207 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure 208 * if these registers influence vertex array processing. 209 * 210 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3. 211 * 212 * In both cases, vertex attributes are then passed through INPUT_ROUTE. 213 * 214 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data 215 * into the vertex processor's input registers. 216 * The first word routes the first input, the second word the second, etc. 217 * The corresponding input is routed into the register with the given index. 218 * The list is ended by a word with INPUT_ROUTE_END set. 219 * 220 * Always set COMPONENTS_4 in immediate mode. 221 */ 222 223#define R300_VAP_PROG_STREAM_CNTL_0 0x2150 224# define R300_DATA_TYPE_0_SHIFT 0 225# define R300_DATA_TYPE_FLOAT_1 0 226# define R300_DATA_TYPE_FLOAT_2 1 227# define R300_DATA_TYPE_FLOAT_3 2 228# define R300_DATA_TYPE_FLOAT_4 3 229# define R300_DATA_TYPE_BYTE 4 230# define R300_DATA_TYPE_D3DCOLOR 5 231# define R300_DATA_TYPE_SHORT_2 6 232# define R300_DATA_TYPE_SHORT_4 7 233# define R300_DATA_TYPE_VECTOR_3_TTT 8 234# define R300_DATA_TYPE_VECTOR_3_EET 9 235# define R300_SKIP_DWORDS_SHIFT 4 236# define R300_DST_VEC_LOC_SHIFT 8 237# define R300_LAST_VEC (1 << 13) 238# define R300_SIGNED (1 << 14) 239# define R300_NORMALIZE (1 << 15) 240# define R300_DATA_TYPE_1_SHIFT 16 241#define R300_VAP_PROG_STREAM_CNTL_1 0x2154 242#define R300_VAP_PROG_STREAM_CNTL_2 0x2158 243#define R300_VAP_PROG_STREAM_CNTL_3 0x215C 244#define R300_VAP_PROG_STREAM_CNTL_4 0x2160 245#define R300_VAP_PROG_STREAM_CNTL_5 0x2164 246#define R300_VAP_PROG_STREAM_CNTL_6 0x2168 247#define R300_VAP_PROG_STREAM_CNTL_7 0x216C 248/* gap */ 249 250/* Notes: 251 * - always set up to produce at least two attributes: 252 * if vertex program uses only position, fglrx will set normal, too 253 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal. 254 */ 255#define R300_VAP_VTX_STATE_CNTL 0x2180 256# define R300_COLOR_0_ASSEMBLY_SHIFT 0 257# define R300_SEL_COLOR 0 258# define R300_SEL_USER_COLOR_0 1 259# define R300_SEL_USER_COLOR_1 2 260# define R300_COLOR_1_ASSEMBLY_SHIFT 2 261# define R300_COLOR_2_ASSEMBLY_SHIFT 4 262# define R300_COLOR_3_ASSEMBLY_SHIFT 6 263# define R300_COLOR_4_ASSEMBLY_SHIFT 8 264# define R300_COLOR_5_ASSEMBLY_SHIFT 10 265# define R300_COLOR_6_ASSEMBLY_SHIFT 12 266# define R300_COLOR_7_ASSEMBLY_SHIFT 14 267# define R300_UPDATE_USER_COLOR_0_ENA (1 << 16) 268 269/* 270 * Each bit in this field applies to the corresponding vector in the VSM 271 * memory (i.e. Bit 0 applies to VECTOR_0 (POSITION), etc.). If the bit 272 * is set, then the corresponding 4-Dword Vector is output into the Vertex Stream. 273 */ 274#define R300_VAP_VSM_VTX_ASSM 0x2184 275# define R300_INPUT_CNTL_POS 0x00000001 276# define R300_INPUT_CNTL_NORMAL 0x00000002 277# define R300_INPUT_CNTL_COLOR 0x00000004 278# define R300_INPUT_CNTL_TC0 0x00000400 279# define R300_INPUT_CNTL_TC1 0x00000800 280# define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */ 281# define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */ 282# define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */ 283# define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */ 284# define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */ 285# define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */ 286 287/* Programmable Stream Control Signed Normalize Control */ 288#define R300_VAP_PSC_SGN_NORM_CNTL 0x21dc 289# define SGN_NORM_ZERO 0 290# define SGN_NORM_ZERO_CLAMP_MINUS_ONE 1 291# define SGN_NORM_NO_ZERO 2 292 293/* gap */ 294 295/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0 296 * are set to a swizzling bit pattern, other words are 0. 297 * 298 * In immediate mode, the pattern is always set to xyzw. In vertex array 299 * mode, the swizzling pattern is e.g. used to set zw components in texture 300 * coordinates with only tweo components. 301 */ 302#define R300_VAP_PROG_STREAM_CNTL_EXT_0 0x21e0 303# define R300_SWIZZLE0_SHIFT 0 304# define R300_SWIZZLE_SELECT_X_SHIFT 0 305# define R300_SWIZZLE_SELECT_Y_SHIFT 3 306# define R300_SWIZZLE_SELECT_Z_SHIFT 6 307# define R300_SWIZZLE_SELECT_W_SHIFT 9 308 309# define R300_SWIZZLE_SELECT_X 0 310# define R300_SWIZZLE_SELECT_Y 1 311# define R300_SWIZZLE_SELECT_Z 2 312# define R300_SWIZZLE_SELECT_W 3 313# define R300_SWIZZLE_SELECT_FP_ZERO 4 314# define R300_SWIZZLE_SELECT_FP_ONE 5 315/* alternate forms for r300_emit.c */ 316# define R300_INPUT_ROUTE_SELECT_X 0 317# define R300_INPUT_ROUTE_SELECT_Y 1 318# define R300_INPUT_ROUTE_SELECT_Z 2 319# define R300_INPUT_ROUTE_SELECT_W 3 320# define R300_INPUT_ROUTE_SELECT_ZERO 4 321# define R300_INPUT_ROUTE_SELECT_ONE 5 322 323# define R300_WRITE_ENA_SHIFT 12 324# define R300_WRITE_ENA_X 1 325# define R300_WRITE_ENA_Y 2 326# define R300_WRITE_ENA_Z 4 327# define R300_WRITE_ENA_W 8 328# define R300_SWIZZLE1_SHIFT 16 329#define R300_VAP_PROG_STREAM_CNTL_EXT_1 0x21e4 330#define R300_VAP_PROG_STREAM_CNTL_EXT_2 0x21e8 331#define R300_VAP_PROG_STREAM_CNTL_EXT_3 0x21ec 332#define R300_VAP_PROG_STREAM_CNTL_EXT_4 0x21f0 333#define R300_VAP_PROG_STREAM_CNTL_EXT_5 0x21f4 334#define R300_VAP_PROG_STREAM_CNTL_EXT_6 0x21f8 335#define R300_VAP_PROG_STREAM_CNTL_EXT_7 0x21fc 336 337/* END: Vertex data assembly */ 338 339/* gap */ 340 341/* BEGIN: Upload vertex program and data */ 342 343/* 344 * The programmable vertex shader unit has a memory bank of unknown size 345 * that can be written to in 16 byte units by writing the address into 346 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs). 347 * 348 * Pointers into the memory bank are always in multiples of 16 bytes. 349 * 350 * The memory bank is divided into areas with fixed meaning. 351 * 352 * Starting at address UPLOAD_PROGRAM: Vertex program instructions. 353 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB), 354 * whereas the difference between known addresses suggests size 512. 355 * 356 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters. 357 * Native reported limits and the VPI layout suggest size 256, whereas 358 * difference between known addresses suggests size 512. 359 * 360 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the 361 * floating point pointsize. The exact purpose of this state is uncertain, 362 * as there is also the R300_RE_POINTSIZE register. 363 * 364 * Multiple vertex programs and parameter sets can be loaded at once, 365 * which could explain the size discrepancy. 366 */ 367#define R300_VAP_PVS_VECTOR_INDX_REG 0x2200 368# define R300_PVS_CODE_START 0 369# define R300_MAX_PVS_CODE_LINES 256 370# define R500_MAX_PVS_CODE_LINES 1024 371# define R300_PVS_CONST_START 512 372# define R500_PVS_CONST_START 1024 373# define R300_MAX_PVS_CONST_VECS 256 374# define R500_MAX_PVS_CONST_VECS 1024 375# define R300_PVS_UCP_START 1024 376# define R500_PVS_UCP_START 1536 377# define R300_POINT_VPORT_SCALE_OFFSET 1030 378# define R500_POINT_VPORT_SCALE_OFFSET 1542 379# define R300_POINT_GEN_TEX_OFFSET 1031 380# define R500_POINT_GEN_TEX_OFFSET 1543 381 382/* 383 * These are obsolete defines form r300_context.h, but they might give some 384 * clues when investigating the addresses further... 385 */ 386#if 0 387#define VSF_DEST_PROGRAM 0x0 388#define VSF_DEST_MATRIX0 0x200 389#define VSF_DEST_MATRIX1 0x204 390#define VSF_DEST_MATRIX2 0x208 391#define VSF_DEST_VECTOR0 0x20c 392#define VSF_DEST_VECTOR1 0x20d 393#define VSF_DEST_UNKNOWN1 0x400 394#define VSF_DEST_UNKNOWN2 0x406 395#endif 396 397/* gap */ 398 399#define R300_VAP_PVS_UPLOAD_DATA 0x2208 400 401/* END: Upload vertex program and data */ 402 403/* gap */ 404 405/* I do not know the purpose of this register. However, I do know that 406 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL 407 * for normal rendering. 408 * 409 * 2007-11-05: This register is the user clip plane control register, but there 410 * also seems to be a rendering mode control; the NORMAL/CLEAR defines. 411 * 412 * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view 413 */ 414#define R300_VAP_CLIP_CNTL 0x221C 415# define R300_VAP_UCP_ENABLE_0 (1 << 0) 416# define R300_VAP_UCP_ENABLE_1 (1 << 1) 417# define R300_VAP_UCP_ENABLE_2 (1 << 2) 418# define R300_VAP_UCP_ENABLE_3 (1 << 3) 419# define R300_VAP_UCP_ENABLE_4 (1 << 4) 420# define R300_VAP_UCP_ENABLE_5 (1 << 5) 421# define R300_PS_UCP_MODE_DIST_COP (0 << 14) 422# define R300_PS_UCP_MODE_RADIUS_COP (1 << 14) 423# define R300_PS_UCP_MODE_RADIUS_COP_CLIP (2 << 14) 424# define R300_PS_UCP_MODE_CLIP_AS_TRIFAN (3 << 14) 425# define R300_CLIP_DISABLE (1 << 16) 426# define R300_UCP_CULL_ONLY_ENABLE (1 << 17) 427# define R300_BOUNDARY_EDGE_FLAG_ENABLE (1 << 18) 428# define R500_COLOR2_IS_TEXTURE (1 << 20) 429# define R500_COLOR3_IS_TEXTURE (1 << 21) 430 431/* These seem to be per-pixel and per-vertex X and Y clipping planes. The first 432 * plane is per-pixel and the second plane is per-vertex. 433 * 434 * This was determined by experimentation alone but I believe it is correct. 435 * 436 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest. 437 */ 438#define R300_VAP_GB_VERT_CLIP_ADJ 0x2220 439#define R300_VAP_GB_VERT_DISC_ADJ 0x2224 440#define R300_VAP_GB_HORZ_CLIP_ADJ 0x2228 441#define R300_VAP_GB_HORZ_DISC_ADJ 0x222c 442 443/* gap */ 444 445/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between 446 * rendering commands and overwriting vertex program parameters. 447 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and 448 * avoids bugs caused by still running shaders reading bad data from memory. 449 */ 450#define R300_VAP_PVS_STATE_FLUSH_REG 0x2284 451 452/* This register is used to define the number of core clocks to wait for a 453 * vertex to be received by the VAP input controller (while the primitive 454 * path is backed up) before forcing any accumulated vertices to be submitted 455 * to the vertex processing path. 456 */ 457#define VAP_PVS_VTX_TIMEOUT_REG 0x2288 458# define R300_2288_R300 0x00750000 /* -- nh */ 459# define R300_2288_RV350 0x0000FFFF /* -- Vladimir */ 460 461/* gap */ 462 463/* Addresses are relative to the vertex program instruction area of the 464 * memory bank. PROGRAM_END points to the last instruction of the active 465 * program 466 * 467 * The meaning of the two UNKNOWN fields is obviously not known. However, 468 * experiments so far have shown that both *must* point to an instruction 469 * inside the vertex program, otherwise the GPU locks up. 470 * 471 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and 472 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to 473 * position takes place. 474 * 475 * Most likely this is used to ignore rest of the program in cases 476 * where group of verts arent visible. For some reason this "section" 477 * is sometimes accepted other instruction that have no relationship with 478 * position calculations. 479 */ 480#define R300_VAP_PVS_CODE_CNTL_0 0x22D0 481# define R300_PVS_FIRST_INST_SHIFT 0 482# define R300_PVS_XYZW_VALID_INST_SHIFT 10 483# define R300_PVS_LAST_INST_SHIFT 20 484/* Addresses are relative the the vertex program parameters area. */ 485#define R300_VAP_PVS_CONST_CNTL 0x22D4 486# define R300_PVS_CONST_BASE_OFFSET_SHIFT 0 487# define R300_PVS_MAX_CONST_ADDR_SHIFT 16 488#define R300_VAP_PVS_CODE_CNTL_1 0x22D8 489# define R300_PVS_LAST_VTX_SRC_INST_SHIFT 0 490#define R300_VAP_PVS_FLOW_CNTL_OPC 0x22DC 491 492/* The entire range from 0x2300 to 0x2AC inclusive seems to be used for 493 * immediate vertices 494 */ 495#define R300_VAP_VTX_COLOR_R 0x2464 496#define R300_VAP_VTX_COLOR_G 0x2468 497#define R300_VAP_VTX_COLOR_B 0x246C 498#define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */ 499#define R300_VAP_VTX_POS_0_Y_1 0x2494 500#define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */ 501#define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */ 502#define R300_VAP_VTX_POS_0_Y_2 0x24A4 503#define R300_VAP_VTX_POS_0_Z_2 0x24A8 504/* write 0 to indicate end of packet? */ 505#define R300_VAP_VTX_END_OF_PKT 0x24AC 506 507/* gap */ 508 509/* These are values from r300_reg/r300_reg.h - they are known to be correct 510 * and are here so we can use one register file instead of several 511 * - Vladimir 512 */ 513#define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000 514# define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0) 515# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1) 516# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2) 517# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3) 518# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4) 519# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5) 520# define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16) 521 522#define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004 523 /* each of the following is 3 bits wide, specifies number 524 of components */ 525# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 526# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 527# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 528# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 529# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 530# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 531# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 532# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 533 534/* UNK30 seems to enables point to quad transformation on textures 535 * (or something closely related to that). 536 * This bit is rather fatal at the time being due to lackings at pixel 537 * shader side 538 * Specifies top of Raster pipe specific enable controls. 539 */ 540#define R300_GB_ENABLE 0x4008 541# define R300_GB_POINT_STUFF_DISABLE (0 << 0) 542# define R300_GB_POINT_STUFF_ENABLE (1 << 0) /* Specifies if points will have stuffed texture coordinates. */ 543# define R300_GB_LINE_STUFF_DISABLE (0 << 1) 544# define R300_GB_LINE_STUFF_ENABLE (1 << 1) /* Specifies if lines will have stuffed texture coordinates. */ 545# define R300_GB_TRIANGLE_STUFF_DISABLE (0 << 2) 546# define R300_GB_TRIANGLE_STUFF_ENABLE (1 << 2) /* Specifies if triangles will have stuffed texture coordinates. */ 547# define R300_GB_STENCIL_AUTO_DISABLE (0 << 4) 548# define R300_GB_STENCIL_AUTO_ENABLE (1 << 4) /* Enable stencil auto inc/dec based on triangle cw/ccw, force into dzy low bit. */ 549# define R300_GB_STENCIL_AUTO_FORCE (2 << 4) /* Force 0 into dzy low bit. */ 550 551 /* each of the following is 2 bits wide */ 552#define R300_GB_TEX_REPLICATE 0 /* Replicate VAP source texture coordinates (S,T,[R,Q]). */ 553#define R300_GB_TEX_ST 1 /* Stuff with source texture coordinates (S,T). */ 554#define R300_GB_TEX_STR 2 /* Stuff with source texture coordinates (S,T,R). */ 555# define R300_GB_TEX0_SOURCE_SHIFT 16 556# define R300_GB_TEX1_SOURCE_SHIFT 18 557# define R300_GB_TEX2_SOURCE_SHIFT 20 558# define R300_GB_TEX3_SOURCE_SHIFT 22 559# define R300_GB_TEX4_SOURCE_SHIFT 24 560# define R300_GB_TEX5_SOURCE_SHIFT 26 561# define R300_GB_TEX6_SOURCE_SHIFT 28 562# define R300_GB_TEX7_SOURCE_SHIFT 30 563 564/* MSPOS - positions for multisample antialiasing (?) */ 565#define R300_GB_MSPOS0 0x4010 566 /* shifts - each of the fields is 4 bits */ 567# define R300_GB_MSPOS0__MS_X0_SHIFT 0 568# define R300_GB_MSPOS0__MS_Y0_SHIFT 4 569# define R300_GB_MSPOS0__MS_X1_SHIFT 8 570# define R300_GB_MSPOS0__MS_Y1_SHIFT 12 571# define R300_GB_MSPOS0__MS_X2_SHIFT 16 572# define R300_GB_MSPOS0__MS_Y2_SHIFT 20 573# define R300_GB_MSPOS0__MSBD0_Y 24 574# define R300_GB_MSPOS0__MSBD0_X 28 575 576#define R300_GB_MSPOS1 0x4014 577# define R300_GB_MSPOS1__MS_X3_SHIFT 0 578# define R300_GB_MSPOS1__MS_Y3_SHIFT 4 579# define R300_GB_MSPOS1__MS_X4_SHIFT 8 580# define R300_GB_MSPOS1__MS_Y4_SHIFT 12 581# define R300_GB_MSPOS1__MS_X5_SHIFT 16 582# define R300_GB_MSPOS1__MS_Y5_SHIFT 20 583# define R300_GB_MSPOS1__MSBD1 24 584 585/* Specifies the graphics pipeline configuration for rasterization. */ 586#define R300_GB_TILE_CONFIG 0x4018 587# define R300_GB_TILE_DISABLE (0 << 0) 588# define R300_GB_TILE_ENABLE (1 << 0) 589# define R300_GB_TILE_PIPE_COUNT_RV300 (0 << 1) /* RV350 (1 pipe, 1 ctx) */ 590# define R300_GB_TILE_PIPE_COUNT_R300 (3 << 1) /* R300 (2 pipes, 1 ctx) */ 591# define R300_GB_TILE_PIPE_COUNT_R420_3P (6 << 1) /* R420-3P (3 pipes, 1 ctx) */ 592# define R300_GB_TILE_PIPE_COUNT_R420 (7 << 1) /* R420 (4 pipes, 1 ctx) */ 593# define R300_GB_TILE_SIZE_8 (0 << 4) 594# define R300_GB_TILE_SIZE_16 (1 << 4) 595# define R300_GB_TILE_SIZE_32 (2 << 4) 596# define R300_GB_SUPER_SIZE_1 (0 << 6) 597# define R300_GB_SUPER_SIZE_2 (1 << 6) 598# define R300_GB_SUPER_SIZE_4 (2 << 6) 599# define R300_GB_SUPER_SIZE_8 (3 << 6) 600# define R300_GB_SUPER_SIZE_16 (4 << 6) 601# define R300_GB_SUPER_SIZE_32 (5 << 6) 602# define R300_GB_SUPER_SIZE_64 (6 << 6) 603# define R300_GB_SUPER_SIZE_128 (7 << 6) 604# define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */ 605# define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */ 606# define R300_GB_SUPER_TILE_A (0 << 15) 607# define R300_GB_SUPER_TILE_B (1 << 15) 608# define R300_GB_SUBPIXEL_1_12 (0 << 16) 609# define R300_GB_SUBPIXEL_1_16 (1 << 16) 610# define GB_TILE_CONFIG_QUADS_PER_RAS_4 (0 << 17) 611# define GB_TILE_CONFIG_QUADS_PER_RAS_8 (1 << 17) 612# define GB_TILE_CONFIG_QUADS_PER_RAS_16 (2 << 17) 613# define GB_TILE_CONFIG_QUADS_PER_RAS_32 (3 << 17) 614# define GB_TILE_CONFIG_BB_SCAN_INTERCEPT (0 << 19) 615# define GB_TILE_CONFIG_BB_SCAN_BOUND_BOX (1 << 19) 616# define GB_TILE_CONFIG_ALT_SCAN_EN_LR (0 << 20) 617# define GB_TILE_CONFIG_ALT_SCAN_EN_LRL (1 << 20) 618# define GB_TILE_CONFIG_ALT_OFFSET (0 << 21) 619# define GB_TILE_CONFIG_SUBPRECISION (0 << 22) 620# define GB_TILE_CONFIG_ALT_TILING_DEF (0 << 23) 621# define GB_TILE_CONFIG_ALT_TILING_3_2 (1 << 23) 622# define GB_TILE_CONFIG_Z_EXTENDED_24_1 (0 << 24) 623# define GB_TILE_CONFIG_Z_EXTENDED_S25_1 (1 << 24) 624 625/* Specifies the sizes of the various FIFO`s in the sc/rs/us. This register must be the first one written */ 626#define R300_GB_FIFO_SIZE 0x4024 627 /* each of the following is 2 bits wide */ 628#define R300_GB_FIFO_SIZE_32 0 629#define R300_GB_FIFO_SIZE_64 1 630#define R300_GB_FIFO_SIZE_128 2 631#define R300_GB_FIFO_SIZE_256 3 632# define R300_SC_IFIFO_SIZE_SHIFT 0 633# define R300_SC_TZFIFO_SIZE_SHIFT 2 634# define R300_SC_BFIFO_SIZE_SHIFT 4 635 636# define R300_US_OFIFO_SIZE_SHIFT 12 637# define R300_US_WFIFO_SIZE_SHIFT 14 638 /* the following use the same constants as above, but meaning is 639 is times 2 (i.e. instead of 32 words it means 64 */ 640# define R300_RS_TFIFO_SIZE_SHIFT 6 641# define R300_RS_CFIFO_SIZE_SHIFT 8 642# define R300_US_RAM_SIZE_SHIFT 10 643 /* watermarks, 3 bits wide */ 644# define R300_RS_HIGHWATER_COL_SHIFT 16 645# define R300_RS_HIGHWATER_TEX_SHIFT 19 646# define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */ 647# define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24 648 649#define GB_Z_PEQ_CONFIG 0x4028 650# define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_4_4 (0 << 0) 651# define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8 (1 << 0) 652 653/* Specifies various polygon specific selects (fog, depth, perspective). */ 654#define R300_GB_SELECT 0x401c 655# define R300_GB_FOG_SELECT_C0A (0 << 0) 656# define R300_GB_FOG_SELECT_C1A (1 << 0) 657# define R300_GB_FOG_SELECT_C2A (2 << 0) 658# define R300_GB_FOG_SELECT_C3A (3 << 0) 659# define R300_GB_FOG_SELECT_1_1_W (4 << 0) 660# define R300_GB_FOG_SELECT_Z (5 << 0) 661# define R300_GB_DEPTH_SELECT_Z (0 << 3 662# define R300_GB_DEPTH_SELECT_1_1_W (1 << 3) 663# define R300_GB_W_SELECT_1_W (0 << 4) 664# define R300_GB_W_SELECT_1 (1 << 4) 665# define R300_GB_FOG_STUFF_DISABLE (0 << 5) 666# define R300_GB_FOG_STUFF_ENABLE (1 << 5) 667# define R300_GB_FOG_STUFF_TEX_SHIFT 6 668# define R300_GB_FOG_STUFF_TEX_MASK 0x000003c0 669# define R300_GB_FOG_STUFF_COMP_SHIFT 10 670# define R300_GB_FOG_STUFF_COMP_MASK 0x00000c00 671 672/* Specifies the graphics pipeline configuration for antialiasing. */ 673#define GB_AA_CONFIG 0x4020 674# define GB_AA_CONFIG_AA_DISABLE (0 << 0) 675# define GB_AA_CONFIG_AA_ENABLE (1 << 0) 676# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2 (0 << 1) 677# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3 (1 << 1) 678# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4 (2 << 1) 679# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6 (3 << 1) 680 681/* Selects which of 4 pipes are active. */ 682#define GB_PIPE_SELECT 0x402c 683# define GB_PIPE_SELECT_PIPE0_ID_SHIFT 0 684# define GB_PIPE_SELECT_PIPE1_ID_SHIFT 2 685# define GB_PIPE_SELECT_PIPE2_ID_SHIFT 4 686# define GB_PIPE_SELECT_PIPE3_ID_SHIFT 6 687# define GB_PIPE_SELECT_PIPE_MASK_SHIFT 8 688# define GB_PIPE_SELECT_MAX_PIPE 12 689# define GB_PIPE_SELECT_BAD_PIPES 14 690# define GB_PIPE_SELECT_CONFIG_PIPES 18 691 692 693/* Specifies the sizes of the various FIFO`s in the sc/rs. */ 694#define GB_FIFO_SIZE1 0x4070 695/* High water mark for SC input fifo */ 696# define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_SHIFT 0 697# define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_MASK 0x0000003f 698/* High water mark for SC input fifo (B) */ 699# define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_SHIFT 6 700# define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_MASK 0x00000fc0 701/* High water mark for RS colors' fifo */ 702# define GB_FIFO_SIZE1_SC_HIGHWATER_COL_SHIFT 12 703# define GB_FIFO_SIZE1_SC_HIGHWATER_COL_MASK 0x0003f000 704/* High water mark for RS textures' fifo */ 705# define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_SHIFT 18 706# define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_MASK 0x00fc0000 707 708/* This table specifies the source location and format for up to 16 texture 709 * addresses (i[0]:i[15]) and four colors (c[0]:c[3]) 710 */ 711#define R500_RS_IP_0 0x4074 712#define R500_RS_IP_1 0x4078 713#define R500_RS_IP_2 0x407C 714#define R500_RS_IP_3 0x4080 715#define R500_RS_IP_4 0x4084 716#define R500_RS_IP_5 0x4088 717#define R500_RS_IP_6 0x408C 718#define R500_RS_IP_7 0x4090 719#define R500_RS_IP_8 0x4094 720#define R500_RS_IP_9 0x4098 721#define R500_RS_IP_10 0x409C 722#define R500_RS_IP_11 0x40A0 723#define R500_RS_IP_12 0x40A4 724#define R500_RS_IP_13 0x40A8 725#define R500_RS_IP_14 0x40AC 726#define R500_RS_IP_15 0x40B0 727#define R500_RS_IP_PTR_K0 62 728#define R500_RS_IP_PTR_K1 63 729#define R500_RS_IP_TEX_PTR_S_SHIFT 0 730#define R500_RS_IP_TEX_PTR_T_SHIFT 6 731#define R500_RS_IP_TEX_PTR_R_SHIFT 12 732#define R500_RS_IP_TEX_PTR_Q_SHIFT 18 733#define R500_RS_IP_COL_PTR_SHIFT 24 734#define R500_RS_IP_COL_FMT_SHIFT 27 735# define R500_RS_COL_PTR(x) (x << 24) 736# define R500_RS_COL_FMT(x) (x << 27) 737/* gap */ 738#define R500_RS_IP_OFFSET_DIS (0 << 31) 739#define R500_RS_IP_OFFSET_EN (1 << 31) 740 741/* gap */ 742 743/* Zero to flush caches. */ 744#define R300_TX_INVALTAGS 0x4100 745#define R300_TX_FLUSH 0x0 746 747/* The upper enable bits are guessed, based on fglrx reported limits. */ 748#define R300_TX_ENABLE 0x4104 749# define R300_TX_ENABLE_0 (1 << 0) 750# define R300_TX_ENABLE_1 (1 << 1) 751# define R300_TX_ENABLE_2 (1 << 2) 752# define R300_TX_ENABLE_3 (1 << 3) 753# define R300_TX_ENABLE_4 (1 << 4) 754# define R300_TX_ENABLE_5 (1 << 5) 755# define R300_TX_ENABLE_6 (1 << 6) 756# define R300_TX_ENABLE_7 (1 << 7) 757# define R300_TX_ENABLE_8 (1 << 8) 758# define R300_TX_ENABLE_9 (1 << 9) 759# define R300_TX_ENABLE_10 (1 << 10) 760# define R300_TX_ENABLE_11 (1 << 11) 761# define R300_TX_ENABLE_12 (1 << 12) 762# define R300_TX_ENABLE_13 (1 << 13) 763# define R300_TX_ENABLE_14 (1 << 14) 764# define R300_TX_ENABLE_15 (1 << 15) 765 766#define R500_TX_FILTER_4 0x4110 767# define R500_TX_WEIGHT_1_SHIFT (0) 768# define R500_TX_WEIGHT_0_SHIFT (11) 769# define R500_TX_WEIGHT_PAIR (1<<22) 770# define R500_TX_PHASE_SHIFT (23) 771# define R500_TX_DIRECTION_HORIZONTAL (0<<27) 772# define R500_TX_DIRECTION_VERITCAL (1<<27) 773 774/* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */ 775#define R300_GA_POINT_S0 0x4200 776 777/* T Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */ 778#define R300_GA_POINT_T0 0x4204 779 780/* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */ 781#define R300_GA_POINT_S1 0x4208 782 783/* T Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */ 784#define R300_GA_POINT_T1 0x420c 785 786/* Specifies amount to shift integer position of vertex (screen space) before 787 * converting to float for triangle stipple. 788 */ 789#define R300_GA_TRIANGLE_STIPPLE 0x4214 790# define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_SHIFT 0 791# define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_MASK 0x0000000f 792# define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT 16 793# define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_MASK 0x000f0000 794 795/* The pointsize is given in multiples of 6. The pointsize can be enormous: 796 * Clear() renders a single point that fills the entire framebuffer. 797 * 1/2 Height of point; fixed (16.0), subpixel format (1/12 or 1/16, even if in 798 * 8b precision). 799 */ 800#define R300_GA_POINT_SIZE 0x421C 801# define R300_POINTSIZE_Y_SHIFT 0 802# define R300_POINTSIZE_Y_MASK 0x0000ffff 803# define R300_POINTSIZE_X_SHIFT 16 804# define R300_POINTSIZE_X_MASK 0xffff0000 805# define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6) 806 807/* Blue fill color */ 808#define R500_GA_FILL_R 0x4220 809 810/* Blue fill color */ 811#define R500_GA_FILL_G 0x4224 812 813/* Blue fill color */ 814#define R500_GA_FILL_B 0x4228 815 816/* Alpha fill color */ 817#define R500_GA_FILL_A 0x422c 818 819 820/* Specifies maximum and minimum point & sprite sizes for per vertex size 821 * specification. The lower part (15:0) is MIN and (31:16) is max. 822 */ 823#define R300_GA_POINT_MINMAX 0x4230 824# define R300_GA_POINT_MINMAX_MIN_SHIFT 0 825# define R300_GA_POINT_MINMAX_MIN_MASK (0xFFFF << 0) 826# define R300_GA_POINT_MINMAX_MAX_SHIFT 16 827# define R300_GA_POINT_MINMAX_MAX_MASK (0xFFFF << 16) 828 829/* 1/2 width of line, in subpixels (1/12 or 1/16 only, even in 8b 830 * subprecision); (16.0) fixed format. 831 * 832 * The line width is given in multiples of 6. 833 * In default mode lines are classified as vertical lines. 834 * HO: horizontal 835 * VE: vertical or horizontal 836 * HO & VE: no classification 837 */ 838#define R300_GA_LINE_CNTL 0x4234 839# define R300_GA_LINE_CNTL_WIDTH_SHIFT 0 840# define R300_GA_LINE_CNTL_WIDTH_MASK 0x0000ffff 841# define R300_GA_LINE_CNTL_END_TYPE_HOR (0 << 16) 842# define R300_GA_LINE_CNTL_END_TYPE_VER (1 << 16) 843# define R300_GA_LINE_CNTL_END_TYPE_SQR (2 << 16) /* horizontal or vertical depending upon slope */ 844# define R300_GA_LINE_CNTL_END_TYPE_COMP (3 << 16) /* Computed (perpendicular to slope) */ 845# define R500_GA_LINE_CNTL_SORT_NO (0 << 18) 846# define R500_GA_LINE_CNTL_SORT_MINX_MINY (1 << 18) 847/** TODO: looks wrong */ 848# define R300_LINESIZE_MAX (R300_GA_LINE_CNTL_WIDTH_MASK / 6) 849/** TODO: looks wrong */ 850# define R300_LINE_CNT_HO (1 << 16) 851/** TODO: looks wrong */ 852# define R300_LINE_CNT_VE (1 << 17) 853 854/* Line Stipple configuration information. */ 855#define R300_GA_LINE_STIPPLE_CONFIG 0x4238 856# define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_NO (0 << 0) 857# define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE (1 << 0) 858# define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_PACKET (2 << 0) 859# define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_SHIFT 2 860# define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK 0xfffffffc 861 862/* Used to load US instructions and constants */ 863#define R500_GA_US_VECTOR_INDEX 0x4250 864# define R500_GA_US_VECTOR_INDEX_SHIFT 0 865# define R500_GA_US_VECTOR_INDEX_MASK 0x000000ff 866# define R500_GA_US_VECTOR_INDEX_TYPE_INSTR (0 << 16) 867# define R500_GA_US_VECTOR_INDEX_TYPE_CONST (1 << 16) 868# define R500_GA_US_VECTOR_INDEX_CLAMP_NO (0 << 17) 869# define R500_GA_US_VECTOR_INDEX_CLAMP_CONST (1 << 17) 870 871/* Data register for loading US instructions and constants */ 872#define R500_GA_US_VECTOR_DATA 0x4254 873 874/* Specifies color properties and mappings of textures. */ 875#define R500_GA_COLOR_CONTROL_PS3 0x4258 876# define R500_TEX0_SHADING_PS3_SOLID (0 << 0) 877# define R500_TEX0_SHADING_PS3_FLAT (1 << 0) 878# define R500_TEX0_SHADING_PS3_GOURAUD (2 << 0) 879# define R500_TEX1_SHADING_PS3_SOLID (0 << 2) 880# define R500_TEX1_SHADING_PS3_FLAT (1 << 2) 881# define R500_TEX1_SHADING_PS3_GOURAUD (2 << 2) 882# define R500_TEX2_SHADING_PS3_SOLID (0 << 4) 883# define R500_TEX2_SHADING_PS3_FLAT (1 << 4) 884# define R500_TEX2_SHADING_PS3_GOURAUD (2 << 4) 885# define R500_TEX3_SHADING_PS3_SOLID (0 << 6) 886# define R500_TEX3_SHADING_PS3_FLAT (1 << 6) 887# define R500_TEX3_SHADING_PS3_GOURAUD (2 << 6) 888# define R500_TEX4_SHADING_PS3_SOLID (0 << 8) 889# define R500_TEX4_SHADING_PS3_FLAT (1 << 8) 890# define R500_TEX4_SHADING_PS3_GOURAUD (2 << 8) 891# define R500_TEX5_SHADING_PS3_SOLID (0 << 10) 892# define R500_TEX5_SHADING_PS3_FLAT (1 << 10) 893# define R500_TEX5_SHADING_PS3_GOURAUD (2 << 10) 894# define R500_TEX6_SHADING_PS3_SOLID (0 << 12) 895# define R500_TEX6_SHADING_PS3_FLAT (1 << 12) 896# define R500_TEX6_SHADING_PS3_GOURAUD (2 << 12) 897# define R500_TEX7_SHADING_PS3_SOLID (0 << 14) 898# define R500_TEX7_SHADING_PS3_FLAT (1 << 14) 899# define R500_TEX7_SHADING_PS3_GOURAUD (2 << 14) 900# define R500_TEX8_SHADING_PS3_SOLID (0 << 16) 901# define R500_TEX8_SHADING_PS3_FLAT (1 << 16) 902# define R500_TEX8_SHADING_PS3_GOURAUD (2 << 16) 903# define R500_TEX9_SHADING_PS3_SOLID (0 << 18) 904# define R500_TEX9_SHADING_PS3_FLAT (1 << 18) 905# define R500_TEX9_SHADING_PS3_GOURAUD (2 << 18) 906# define R500_TEX10_SHADING_PS3_SOLID (0 << 20) 907# define R500_TEX10_SHADING_PS3_FLAT (1 << 20) 908# define R500_TEX10_SHADING_PS3_GOURAUD (2 << 20) 909# define R500_COLOR0_TEX_OVERRIDE_NO (0 << 22) 910# define R500_COLOR0_TEX_OVERRIDE_TEX_0 (1 << 22) 911# define R500_COLOR0_TEX_OVERRIDE_TEX_1 (2 << 22) 912# define R500_COLOR0_TEX_OVERRIDE_TEX_2 (3 << 22) 913# define R500_COLOR0_TEX_OVERRIDE_TEX_3 (4 << 22) 914# define R500_COLOR0_TEX_OVERRIDE_TEX_4 (5 << 22) 915# define R500_COLOR0_TEX_OVERRIDE_TEX_5 (6 << 22) 916# define R500_COLOR0_TEX_OVERRIDE_TEX_6 (7 << 22) 917# define R500_COLOR0_TEX_OVERRIDE_TEX_7 (8 << 22) 918# define R500_COLOR0_TEX_OVERRIDE_TEX_8_C2 (9 << 22) 919# define R500_COLOR0_TEX_OVERRIDE_TEX_9_C3 (10 << 22) 920# define R500_COLOR1_TEX_OVERRIDE_NO (0 << 26) 921# define R500_COLOR1_TEX_OVERRIDE_TEX_0 (1 << 26) 922# define R500_COLOR1_TEX_OVERRIDE_TEX_1 (2 << 26) 923# define R500_COLOR1_TEX_OVERRIDE_TEX_2 (3 << 26) 924# define R500_COLOR1_TEX_OVERRIDE_TEX_3 (4 << 26) 925# define R500_COLOR1_TEX_OVERRIDE_TEX_4 (5 << 26) 926# define R500_COLOR1_TEX_OVERRIDE_TEX_5 (6 << 26) 927# define R500_COLOR1_TEX_OVERRIDE_TEX_6 (7 << 26) 928# define R500_COLOR1_TEX_OVERRIDE_TEX_7 (8 << 26) 929# define R500_COLOR1_TEX_OVERRIDE_TEX_8_C2 (9 << 26) 930# define R500_COLOR1_TEX_OVERRIDE_TEX_9_C3 (10 << 26) 931 932/* Returns idle status of various G3D block, captured when GA_IDLE written or 933 * when hard or soft reset asserted. 934 */ 935#define R500_GA_IDLE 0x425c 936# define R500_GA_IDLE_PIPE3_Z_IDLE (0 << 0) 937# define R500_GA_IDLE_PIPE2_Z_IDLE (0 << 1) 938# define R500_GA_IDLE_PIPE3_CD_IDLE (0 << 2) 939# define R500_GA_IDLE_PIPE2_CD_IDLE (0 << 3) 940# define R500_GA_IDLE_PIPE3_FG_IDLE (0 << 4) 941# define R500_GA_IDLE_PIPE2_FG_IDLE (0 << 5) 942# define R500_GA_IDLE_PIPE3_US_IDLE (0 << 6) 943# define R500_GA_IDLE_PIPE2_US_IDLE (0 << 7) 944# define R500_GA_IDLE_PIPE3_SC_IDLE (0 << 8) 945# define R500_GA_IDLE_PIPE2_SC_IDLE (0 << 9) 946# define R500_GA_IDLE_PIPE3_RS_IDLE (0 << 10) 947# define R500_GA_IDLE_PIPE2_RS_IDLE (0 << 11) 948# define R500_GA_IDLE_PIPE1_Z_IDLE (0 << 12) 949# define R500_GA_IDLE_PIPE0_Z_IDLE (0 << 13) 950# define R500_GA_IDLE_PIPE1_CD_IDLE (0 << 14) 951# define R500_GA_IDLE_PIPE0_CD_IDLE (0 << 15) 952# define R500_GA_IDLE_PIPE1_FG_IDLE (0 << 16) 953# define R500_GA_IDLE_PIPE0_FG_IDLE (0 << 17) 954# define R500_GA_IDLE_PIPE1_US_IDLE (0 << 18) 955# define R500_GA_IDLE_PIPE0_US_IDLE (0 << 19) 956# define R500_GA_IDLE_PIPE1_SC_IDLE (0 << 20) 957# define R500_GA_IDLE_PIPE0_SC_IDLE (0 << 21) 958# define R500_GA_IDLE_PIPE1_RS_IDLE (0 << 22) 959# define R500_GA_IDLE_PIPE0_RS_IDLE (0 << 23) 960# define R500_GA_IDLE_SU_IDLE (0 << 24) 961# define R500_GA_IDLE_GA_IDLE (0 << 25) 962# define R500_GA_IDLE_GA_UNIT2_IDLE (0 << 26) 963 964/* Current value of stipple accumulator. */ 965#define R300_GA_LINE_STIPPLE_VALUE 0x4260 966 967/* S Texture Coordinate Value for Vertex 0 of Line (stuff textures -- i.e. AA) */ 968#define R300_GA_LINE_S0 0x4264 969/* S Texture Coordinate Value for Vertex 1 of Lines (V2 of parallelogram -- stuff textures -- i.e. AA) */ 970#define R300_GA_LINE_S1 0x4268 971 972/* GA Input fifo high water marks */ 973#define R500_GA_FIFO_CNTL 0x4270 974# define R500_GA_FIFO_CNTL_VERTEX_FIFO_MASK 0x00000007 975# define R500_GA_FIFO_CNTL_VERTEX_FIFO_SHIFT 0 976# define R500_GA_FIFO_CNTL_VERTEX_INDEX_MASK 0x00000038 977# define R500_GA_FIFO_CNTL_VERTEX_INDEX_SHIFT 3 978# define R500_GA_FIFO_CNTL_VERTEX_REG_MASK 0x00003fc0 979# define R500_GA_FIFO_CNTL_VERTEX_REG_SHIFT 6 980 981/* GA enhance/tweaks */ 982#define R300_GA_ENHANCE 0x4274 983# define R300_GA_ENHANCE_DEADLOCK_CNTL_NO_EFFECT (0 << 0) 984# define R300_GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL (1 << 0) /* Prevents TCL interface from deadlocking on GA side. */ 985# define R300_GA_ENHANCE_FASTSYNC_CNTL_NO_EFFECT (0 << 1) 986# define R300_GA_ENHANCE_FASTSYNC_CNTL_ENABLE (1 << 1) /* Enables high-performance register/primitive switching. */ 987# define R500_GA_ENHANCE_REG_READWRITE_NO_EFFECT (0 << 2) /* R520+ only */ 988# define R500_GA_ENHANCE_REG_READWRITE_ENABLE (1 << 2) /* R520+ only, Enables GA support of simultaneous register reads and writes. */ 989# define R500_GA_ENHANCE_REG_NOSTALL_NO_EFFECT (0 << 3) 990# define R500_GA_ENHANCE_REG_NOSTALL_ENABLE (1 << 3) /* Enables GA support of no-stall reads for register read back. */ 991 992#define R300_GA_COLOR_CONTROL 0x4278 993# define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0) 994# define R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT (1 << 0) 995# define R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD (2 << 0) 996# define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID (0 << 2) 997# define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT (1 << 2) 998# define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD (2 << 2) 999# define R300_GA_COLOR_CONTROL_RGB1_SHADING_SOLID (0 << 4) 1000# define R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT (1 << 4) 1001# define R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD (2 << 4) 1002# define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID (0 << 6) 1003# define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT (1 << 6) 1004# define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD (2 << 6) 1005# define R300_GA_COLOR_CONTROL_RGB2_SHADING_SOLID (0 << 8) 1006# define R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT (1 << 8) 1007# define R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD (2 << 8) 1008# define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_SOLID (0 << 10) 1009# define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT (1 << 10) 1010# define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD (2 << 10) 1011# define R300_GA_COLOR_CONTROL_RGB3_SHADING_SOLID (0 << 12) 1012# define R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT (1 << 12) 1013# define R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD (2 << 12) 1014# define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID (0 << 14) 1015# define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT (1 << 14) 1016# define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD (2 << 14) 1017# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST (0 << 16) 1018# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16) 1019# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD (2 << 16) 1020# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST (3 << 16) 1021 1022/** TODO: might be candidate for removal */ 1023# define R300_RE_SHADE_MODEL_SMOOTH ( \ 1024 R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD | \ 1025 R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \ 1026 R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD | \ 1027 R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \ 1028 R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST ) 1029/** TODO: might be candidate for removal, the GOURAUD stuff also looks buggy to me */ 1030# define R300_RE_SHADE_MODEL_FLAT ( \ 1031 R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT | \ 1032 R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \ 1033 R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT | \ 1034 R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \ 1035 R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST ) 1036 1037/* Specifies red & green components of fill color -- S312 format -- Backwards comp. */ 1038#define R300_GA_SOLID_RG 0x427c 1039# define GA_SOLID_RG_COLOR_GREEN_SHIFT 0 1040# define GA_SOLID_RG_COLOR_GREEN_MASK 0x0000ffff 1041# define GA_SOLID_RG_COLOR_RED_SHIFT 16 1042# define GA_SOLID_RG_COLOR_RED_MASK 0xffff0000 1043/* Specifies blue & alpha components of fill color -- S312 format -- Backwards comp. */ 1044#define R300_GA_SOLID_BA 0x4280 1045# define GA_SOLID_BA_COLOR_ALPHA_SHIFT 0 1046# define GA_SOLID_BA_COLOR_ALPHA_MASK 0x0000ffff 1047# define GA_SOLID_BA_COLOR_BLUE_SHIFT 16 1048# define GA_SOLID_BA_COLOR_BLUE_MASK 0xffff0000 1049 1050/* Polygon Mode 1051 * Dangerous 1052 */ 1053#define R300_GA_POLY_MODE 0x4288 1054# define R300_GA_POLY_MODE_DISABLE (0 << 0) 1055# define R300_GA_POLY_MODE_DUAL (1 << 0) /* send 2 sets of 3 polys with specified poly type */ 1056/* reserved */ 1057# define R300_GA_POLY_MODE_FRONT_PTYPE_POINT (0 << 4) 1058# define R300_GA_POLY_MODE_FRONT_PTYPE_LINE (1 << 4) 1059# define R300_GA_POLY_MODE_FRONT_PTYPE_TRI (2 << 4) 1060/* reserved */ 1061# define R300_GA_POLY_MODE_BACK_PTYPE_POINT (0 << 7) 1062# define R300_GA_POLY_MODE_BACK_PTYPE_LINE (1 << 7) 1063# define R300_GA_POLY_MODE_BACK_PTYPE_TRI (2 << 7) 1064/* reserved */ 1065 1066/* Specifies the rouding mode for geometry & color SPFP to FP conversions. */ 1067#define R300_GA_ROUND_MODE 0x428c 1068# define R300_GA_ROUND_MODE_GEOMETRY_ROUND_TRUNC (0 << 0) 1069# define R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST (1 << 0) 1070# define R300_GA_ROUND_MODE_COLOR_ROUND_TRUNC (0 << 2) 1071# define R300_GA_ROUND_MODE_COLOR_ROUND_NEAREST (1 << 2) 1072# define R300_GA_ROUND_MODE_RGB_CLAMP_RGB (0 << 4) 1073# define R300_GA_ROUND_MODE_RGB_CLAMP_FP20 (1 << 4) 1074# define R300_GA_ROUND_MODE_ALPHA_CLAMP_RGB (0 << 5) 1075# define R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20 (1 << 5) 1076# define R500_GA_ROUND_MODE_GEOMETRY_MASK_SHIFT 6 1077# define R500_GA_ROUND_MODE_GEOMETRY_MASK_MASK 0x000003c0 1078 1079/* Specifies x & y offsets for vertex data after conversion to FP. 1080 * Offsets are in S15 format (subpixels -- 1/12 or 1/16, even in 8b 1081 * subprecision). 1082 */ 1083#define R300_GA_OFFSET 0x4290 1084# define R300_GA_OFFSET_X_OFFSET_SHIFT 0 1085# define R300_GA_OFFSET_X_OFFSET_MASK 0x0000ffff 1086# define R300_GA_OFFSET_Y_OFFSET_SHIFT 16 1087# define R300_GA_OFFSET_Y_OFFSET_MASK 0xffff0000 1088 1089/* Specifies the scale to apply to fog. */ 1090#define R300_GA_FOG_SCALE 0x4294 1091/* Specifies the offset to apply to fog. */ 1092#define R300_GA_FOG_OFFSET 0x4298 1093/* Specifies number of cycles to assert reset, and also causes RB3D soft reset to assert. */ 1094#define R300_GA_SOFT_RESET 0x429c 1095 1096/* Not sure why there are duplicate of factor and constant values. 1097 * My best guess so far is that there are seperate zbiases for test and write. 1098 * Ordering might be wrong. 1099 * Some of the tests indicate that fgl has a fallback implementation of zbias 1100 * via pixel shaders. 1101 */ 1102#define R300_SU_TEX_WRAP 0x42A0 1103#define R300_SU_POLY_OFFSET_FRONT_SCALE 0x42A4 1104#define R300_SU_POLY_OFFSET_FRONT_OFFSET 0x42A8 1105#define R300_SU_POLY_OFFSET_BACK_SCALE 0x42AC 1106#define R300_SU_POLY_OFFSET_BACK_OFFSET 0x42B0 1107 1108/* This register needs to be set to (1<<1) for RV350 to correctly 1109 * perform depth test (see --vb-triangles in r300_demo) 1110 * Don't know about other chips. - Vladimir 1111 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on. 1112 * My guess is that there are two bits for each zbias primitive 1113 * (FILL, LINE, POINT). 1114 * One to enable depth test and one for depth write. 1115 * Yet this doesnt explain why depth writes work ... 1116 */ 1117#define R300_SU_POLY_OFFSET_ENABLE 0x42B4 1118# define R300_FRONT_ENABLE (1 << 0) 1119# define R300_BACK_ENABLE (1 << 1) 1120# define R300_PARA_ENABLE (1 << 2) 1121 1122#define R300_SU_CULL_MODE 0x42B8 1123# define R300_CULL_FRONT (1 << 0) 1124# define R300_CULL_BACK (1 << 1) 1125# define R300_FRONT_FACE_CCW (0 << 2) 1126# define R300_FRONT_FACE_CW (1 << 2) 1127 1128/* SU Depth Scale value */ 1129#define R300_SU_DEPTH_SCALE 0x42c0 1130/* SU Depth Offset value */ 1131#define R300_SU_DEPTH_OFFSET 0x42c4 1132 1133 1134/* BEGIN: Rasterization / Interpolators - many guesses */ 1135 1136/* 1137 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends 1138 * on the vertex program, *not* the fragment program) 1139 */ 1140#define R300_RS_COUNT 0x4300 1141# define R300_IT_COUNT_SHIFT 0 1142# define R300_IT_COUNT_MASK 0x0000007f 1143# define R300_IC_COUNT_SHIFT 7 1144# define R300_IC_COUNT_MASK 0x00000780 1145# define R300_W_ADDR_SHIFT 12 1146# define R300_W_ADDR_MASK 0x0003f000 1147# define R300_HIRES_DIS (0 << 18) 1148# define R300_HIRES_EN (1 << 18) 1149 1150#define R300_RS_INST_COUNT 0x4304 1151# define R300_RS_INST_COUNT_SHIFT 0 1152# define R300_RS_INST_COUNT_MASK 0x0000000f 1153# define R300_RS_TX_OFFSET_SHIFT 5 1154# define R300_RS_TX_OFFSET_MASK 0x000000e0 1155 1156/* gap */ 1157 1158/* Only used for texture coordinates. 1159 * Use the source field to route texture coordinate input from the 1160 * vertex program to the desired interpolator. Note that the source 1161 * field is relative to the outputs the vertex program *actually* 1162 * writes. If a vertex program only writes texcoord[1], this will 1163 * be source index 0. 1164 * Set INTERP_USED on all interpolators that produce data used by 1165 * the fragment program. INTERP_USED looks like a swizzling mask, 1166 * but I haven't seen it used that way. 1167 * 1168 * Note: The _UNKNOWN constants are always set in their respective 1169 * register. I don't know if this is necessary. 1170 */ 1171#define R300_RS_IP_0 0x4310 1172#define R300_RS_IP_1 0x4314 1173#define R300_RS_IP_2 0x4318 1174#define R300_RS_IP_3 0x431C 1175# define R300_RS_INTERP_SRC_SHIFT 2 /* TODO: check for removal */ 1176# define R300_RS_INTERP_SRC_MASK (7 << 2) /* TODO: check for removal */ 1177# define R300_RS_TEX_PTR(x) (x << 0) 1178# define R300_RS_COL_PTR(x) (x << 6) 1179# define R300_RS_COL_FMT(x) (x << 9) 1180# define R300_RS_COL_FMT_RGBA 0 1181# define R300_RS_COL_FMT_RGB0 1 1182# define R300_RS_COL_FMT_RGB1 2 1183# define R300_RS_COL_FMT_000A 4 1184# define R300_RS_COL_FMT_0000 5 1185# define R300_RS_COL_FMT_0001 6 1186# define R300_RS_COL_FMT_111A 8 1187# define R300_RS_COL_FMT_1110 9 1188# define R300_RS_COL_FMT_1111 10 1189# define R300_RS_SEL_S(x) (x << 13) 1190# define R300_RS_SEL_T(x) (x << 16) 1191# define R300_RS_SEL_R(x) (x << 19) 1192# define R300_RS_SEL_Q(x) (x << 22) 1193# define R300_RS_SEL_C0 0 1194# define R300_RS_SEL_C1 1 1195# define R300_RS_SEL_C2 2 1196# define R300_RS_SEL_C3 3 1197# define R300_RS_SEL_K0 4 1198# define R300_RS_SEL_K1 5 1199 1200 1201/* */ 1202#define R500_RS_INST_0 0x4320 1203#define R500_RS_INST_1 0x4324 1204#define R500_RS_INST_2 0x4328 1205#define R500_RS_INST_3 0x432c 1206#define R500_RS_INST_4 0x4330 1207#define R500_RS_INST_5 0x4334 1208#define R500_RS_INST_6 0x4338 1209#define R500_RS_INST_7 0x433c 1210#define R500_RS_INST_8 0x4340 1211#define R500_RS_INST_9 0x4344 1212#define R500_RS_INST_10 0x4348 1213#define R500_RS_INST_11 0x434c 1214#define R500_RS_INST_12 0x4350 1215#define R500_RS_INST_13 0x4354 1216#define R500_RS_INST_14 0x4358 1217#define R500_RS_INST_15 0x435c 1218#define R500_RS_INST_TEX_ID_SHIFT 0 1219#define R500_RS_INST_TEX_CN_WRITE (1 << 4) 1220#define R500_RS_INST_TEX_ADDR_SHIFT 5 1221#define R500_RS_INST_COL_ID_SHIFT 12 1222#define R500_RS_INST_COL_CN_NO_WRITE (0 << 16) 1223#define R500_RS_INST_COL_CN_WRITE (1 << 16) 1224#define R500_RS_INST_COL_CN_WRITE_FBUFFER (2 << 16) 1225#define R500_RS_INST_COL_CN_WRITE_BACKFACE (3 << 16) 1226#define R500_RS_INST_COL_ADDR_SHIFT 18 1227#define R500_RS_INST_TEX_ADJ (1 << 25) 1228#define R500_RS_INST_W_CN (1 << 26) 1229 1230/* These DWORDs control how vertex data is routed into fragment program 1231 * registers, after interpolators. 1232 */ 1233#define R300_RS_INST_0 0x4330 1234#define R300_RS_INST_1 0x4334 1235#define R300_RS_INST_2 0x4338 1236#define R300_RS_INST_3 0x433C /* GUESS */ 1237#define R300_RS_INST_4 0x4340 /* GUESS */ 1238#define R300_RS_INST_5 0x4344 /* GUESS */ 1239#define R300_RS_INST_6 0x4348 /* GUESS */ 1240#define R300_RS_INST_7 0x434C /* GUESS */ 1241# define R300_RS_INST_TEX_ID(x) ((x) << 0) 1242# define R300_RS_INST_TEX_CN_WRITE (1 << 3) 1243# define R300_RS_INST_TEX_ADDR_SHIFT 6 1244# define R300_RS_INST_COL_ID(x) ((x) << 11) 1245# define R300_RS_INST_COL_CN_WRITE (1 << 14) 1246# define R300_RS_INST_COL_ADDR_SHIFT 17 1247# define R300_RS_INST_TEX_ADJ (1 << 22) 1248# define R300_RS_COL_BIAS_UNUSED_SHIFT 23 1249 1250/* END: Rasterization / Interpolators - many guesses */ 1251 1252/* Hierarchical Z Enable */ 1253#define R300_SC_HYPERZ 0x43a4 1254# define R300_SC_HYPERZ_DISABLE (0 << 0) 1255# define R300_SC_HYPERZ_ENABLE (1 << 0) 1256# define R300_SC_HYPERZ_MIN (0 << 1) 1257# define R300_SC_HYPERZ_MAX (1 << 1) 1258# define R300_SC_HYPERZ_ADJ_256 (0 << 2) 1259# define R300_SC_HYPERZ_ADJ_128 (1 << 2) 1260# define R300_SC_HYPERZ_ADJ_64 (2 << 2) 1261# define R300_SC_HYPERZ_ADJ_32 (3 << 2) 1262# define R300_SC_HYPERZ_ADJ_16 (4 << 2) 1263# define R300_SC_HYPERZ_ADJ_8 (5 << 2) 1264# define R300_SC_HYPERZ_ADJ_4 (6 << 2) 1265# define R300_SC_HYPERZ_ADJ_2 (7 << 2) 1266# define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5) 1267# define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5) 1268# define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6) 1269# define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6) 1270 1271#define R300_SC_EDGERULE 0x43a8 1272 1273/* BEGIN: Scissors and cliprects */ 1274 1275/* There are four clipping rectangles. Their corner coordinates are inclusive. 1276 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending 1277 * on whether the pixel is inside cliprects 0-3, respectively. For example, 1278 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned 1279 * the number 3 (binary 0011). 1280 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set, 1281 * the pixel is rasterized. 1282 * 1283 * In addition to this, there is a scissors rectangle. Only pixels inside the 1284 * scissors rectangle are drawn. (coordinates are inclusive) 1285 * 1286 * For some reason, the top-left corner of the framebuffer is at (1440, 1440) 1287 * for the purpose of clipping and scissors. 1288 */ 1289#define R300_SC_CLIPRECT_TL_0 0x43B0 1290#define R300_SC_CLIPRECT_BR_0 0x43B4 1291#define R300_SC_CLIPRECT_TL_1 0x43B8 1292#define R300_SC_CLIPRECT_BR_1 0x43BC 1293#define R300_SC_CLIPRECT_TL_2 0x43C0 1294#define R300_SC_CLIPRECT_BR_2 0x43C4 1295#define R300_SC_CLIPRECT_TL_3 0x43C8 1296#define R300_SC_CLIPRECT_BR_3 0x43CC 1297# define R300_CLIPRECT_OFFSET 1440 1298# define R300_CLIPRECT_MASK 0x1FFF 1299# define R300_CLIPRECT_X_SHIFT 0 1300# define R300_CLIPRECT_X_MASK (0x1FFF << 0) 1301# define R300_CLIPRECT_Y_SHIFT 13 1302# define R300_CLIPRECT_Y_MASK (0x1FFF << 13) 1303#define R300_SC_CLIP_RULE 0x43D0 1304# define R300_CLIP_OUT (1 << 0) 1305# define R300_CLIP_0 (1 << 1) 1306# define R300_CLIP_1 (1 << 2) 1307# define R300_CLIP_10 (1 << 3) 1308# define R300_CLIP_2 (1 << 4) 1309# define R300_CLIP_20 (1 << 5) 1310# define R300_CLIP_21 (1 << 6) 1311# define R300_CLIP_210 (1 << 7) 1312# define R300_CLIP_3 (1 << 8) 1313# define R300_CLIP_30 (1 << 9) 1314# define R300_CLIP_31 (1 << 10) 1315# define R300_CLIP_310 (1 << 11) 1316# define R300_CLIP_32 (1 << 12) 1317# define R300_CLIP_320 (1 << 13) 1318# define R300_CLIP_321 (1 << 14) 1319# define R300_CLIP_3210 (1 << 15) 1320 1321/* gap */ 1322 1323#define R300_SC_SCISSORS_TL 0x43E0 1324#define R300_SC_SCISSORS_BR 0x43E4 1325# define R300_SCISSORS_OFFSET 1440 1326# define R300_SCISSORS_X_SHIFT 0 1327# define R300_SCISSORS_X_MASK (0x1FFF << 0) 1328# define R300_SCISSORS_Y_SHIFT 13 1329# define R300_SCISSORS_Y_MASK (0x1FFF << 13) 1330 1331/* Screen door sample mask */ 1332#define R300_SC_SCREENDOOR 0x43e8 1333 1334/* END: Scissors and cliprects */ 1335 1336/* BEGIN: Texture specification */ 1337 1338/* 1339 * The texture specification dwords are grouped by meaning and not by texture 1340 * unit. This means that e.g. the offset for texture image unit N is found in 1341 * register TX_OFFSET_0 + (4*N) 1342 */ 1343#define R300_TX_FILTER0_0 0x4400 1344#define R300_TX_FILTER0_1 0x4404 1345#define R300_TX_FILTER0_2 0x4408 1346#define R300_TX_FILTER0_3 0x440c 1347#define R300_TX_FILTER0_4 0x4410 1348#define R300_TX_FILTER0_5 0x4414 1349#define R300_TX_FILTER0_6 0x4418 1350#define R300_TX_FILTER0_7 0x441c 1351#define R300_TX_FILTER0_8 0x4420 1352#define R300_TX_FILTER0_9 0x4424 1353#define R300_TX_FILTER0_10 0x4428 1354#define R300_TX_FILTER0_11 0x442c 1355#define R300_TX_FILTER0_12 0x4430 1356#define R300_TX_FILTER0_13 0x4434 1357#define R300_TX_FILTER0_14 0x4438 1358#define R300_TX_FILTER0_15 0x443c 1359# define R300_TX_REPEAT 0 1360# define R300_TX_MIRRORED 1 1361# define R300_TX_CLAMP_TO_EDGE 2 1362# define R300_TX_MIRROR_ONCE_TO_EDGE 3 1363# define R300_TX_CLAMP 4 1364# define R300_TX_MIRROR_ONCE 5 1365# define R300_TX_CLAMP_TO_BORDER 6 1366# define R300_TX_MIRROR_ONCE_TO_BORDER 7 1367# define R300_TX_WRAP_S_SHIFT 0 1368# define R300_TX_WRAP_S_MASK (7 << 0) 1369# define R300_TX_WRAP_T_SHIFT 3 1370# define R300_TX_WRAP_T_MASK (7 << 3) 1371# define R300_TX_WRAP_R_SHIFT 6 1372# define R300_TX_WRAP_R_MASK (7 << 6) 1373# define R300_TX_MAG_FILTER_4 (0 << 9) 1374# define R300_TX_MAG_FILTER_NEAREST (1 << 9) 1375# define R300_TX_MAG_FILTER_LINEAR (2 << 9) 1376# define R300_TX_MAG_FILTER_ANISO (3 << 9) 1377# define R300_TX_MAG_FILTER_MASK (3 << 9) 1378# define R300_TX_MIN_FILTER_NEAREST (1 << 11) 1379# define R300_TX_MIN_FILTER_LINEAR (2 << 11) 1380# define R300_TX_MIN_FILTER_ANISO (3 << 11) 1381# define R300_TX_MIN_FILTER_MASK (3 << 11) 1382# define R300_TX_MIN_FILTER_MIP_NONE (0 << 13) 1383# define R300_TX_MIN_FILTER_MIP_NEAREST (1 << 13) 1384# define R300_TX_MIN_FILTER_MIP_LINEAR (2 << 13) 1385# define R300_TX_MIN_FILTER_MIP_MASK (3 << 13) 1386# define R300_TX_MAX_ANISO_1_TO_1 (0 << 21) 1387# define R300_TX_MAX_ANISO_2_TO_1 (1 << 21) 1388# define R300_TX_MAX_ANISO_4_TO_1 (2 << 21) 1389# define R300_TX_MAX_ANISO_8_TO_1 (3 << 21) 1390# define R300_TX_MAX_ANISO_16_TO_1 (4 << 21) 1391# define R300_TX_MAX_ANISO_MASK (7 << 21) 1392 1393#define R300_TX_FILTER1_0 0x4440 1394# define R300_CHROMA_KEY_MODE_DISABLE 0 1395# define R300_CHROMA_KEY_FORCE 1 1396# define R300_CHROMA_KEY_BLEND 2 1397# define R300_MC_ROUND_NORMAL (0<<2) 1398# define R300_MC_ROUND_MPEG4 (1<<2) 1399# define R300_LOD_BIAS_SHIFT 3 1400# define R300_LOD_BIAS_MASK 0x1ff8 1401# define R300_EDGE_ANISO_EDGE_DIAG (0<<13) 1402# define R300_EDGE_ANISO_EDGE_ONLY (1<<13) 1403# define R300_MC_COORD_TRUNCATE_DISABLE (0<<14) 1404# define R300_MC_COORD_TRUNCATE_MPEG (1<<14) 1405# define R300_TX_TRI_PERF_0_8 (0<<15) 1406# define R300_TX_TRI_PERF_1_8 (1<<15) 1407# define R300_TX_TRI_PERF_1_4 (2<<15) 1408# define R300_TX_TRI_PERF_3_8 (3<<15) 1409# define R300_ANISO_THRESHOLD_MASK (7<<17) 1410 1411# define R500_MACRO_SWITCH (1<<22) 1412# define R500_BORDER_FIX (1<<31) 1413 1414#define R300_TX_SIZE_0 0x4480 1415# define R300_TX_WIDTHMASK_SHIFT 0 1416# define R300_TX_WIDTHMASK_MASK (2047 << 0) 1417# define R300_TX_HEIGHTMASK_SHIFT 11 1418# define R300_TX_HEIGHTMASK_MASK (2047 << 11) 1419# define R300_TX_DEPTHMASK_SHIFT 22 1420# define R300_TX_DEPTHMASK_MASK (0xf << 22) 1421# define R300_TX_MAX_MIP_LEVEL_SHIFT 26 1422# define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26) 1423# define R300_TX_SIZE_PROJECTED (1<<30) 1424# define R300_TX_SIZE_TXPITCH_EN (1<<31) 1425#define R300_TX_FORMAT_0 0x44C0 1426 /* The interpretation of the format word by Wladimir van der Laan */ 1427 /* The X, Y, Z and W refer to the layout of the components. 1428 They are given meanings as R, G, B and Alpha by the swizzle 1429 specification */ 1430# define R300_TX_FORMAT_X8 0x0 1431# define R500_TX_FORMAT_X1 0x0 // bit set in format 2 1432# define R300_TX_FORMAT_X16 0x1 1433# define R500_TX_FORMAT_X1_REV 0x0 // bit set in format 2 1434# define R300_TX_FORMAT_Y4X4 0x2 1435# define R300_TX_FORMAT_Y8X8 0x3 1436# define R300_TX_FORMAT_Y16X16 0x4 1437# define R300_TX_FORMAT_Z3Y3X2 0x5 1438# define R300_TX_FORMAT_Z5Y6X5 0x6 1439# define R300_TX_FORMAT_Z6Y5X5 0x7 1440# define R300_TX_FORMAT_Z11Y11X10 0x8 1441# define R300_TX_FORMAT_Z10Y11X11 0x9 1442# define R300_TX_FORMAT_W4Z4Y4X4 0xA 1443# define R300_TX_FORMAT_W1Z5Y5X5 0xB 1444# define R300_TX_FORMAT_W8Z8Y8X8 0xC 1445# define R300_TX_FORMAT_W2Z10Y10X10 0xD 1446# define R300_TX_FORMAT_W16Z16Y16X16 0xE 1447# define R300_TX_FORMAT_DXT1 0xF 1448# define R300_TX_FORMAT_DXT3 0x10 1449# define R300_TX_FORMAT_DXT5 0x11 1450# define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */ 1451# define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */ 1452# define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */ 1453# define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */ 1454 1455 /* These two values are wrong, but they're the only values that 1456 * produce any even vaguely correct results. Can r300 only do 16-bit 1457 * depth textures? 1458 */ 1459# define R300_TX_FORMAT_X24_Y8 0x1e 1460# define R300_TX_FORMAT_X32 0x1e 1461 1462 /* 0x16 - some 16 bit green format.. ?? */ 1463# define R300_TX_FORMAT_3D (1 << 25) 1464# define R300_TX_FORMAT_CUBIC_MAP (2 << 25) 1465 1466 /* gap */ 1467 /* Floating point formats */ 1468 /* Note - hardware supports both 16 and 32 bit floating point */ 1469# define R300_TX_FORMAT_FL_I16 0x18 1470# define R300_TX_FORMAT_FL_I16A16 0x19 1471# define R300_TX_FORMAT_FL_R16G16B16A16 0x1A 1472# define R300_TX_FORMAT_FL_I32 0x1B 1473# define R300_TX_FORMAT_FL_I32A32 0x1C 1474# define R300_TX_FORMAT_FL_R32G32B32A32 0x1D 1475 /* alpha modes, convenience mostly */ 1476 /* if you have alpha, pick constant appropriate to the 1477 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */ 1478# define R300_TX_FORMAT_ALPHA_1CH 0x000 1479# define R300_TX_FORMAT_ALPHA_2CH 0x200 1480# define R300_TX_FORMAT_ALPHA_4CH 0x600 1481# define R300_TX_FORMAT_ALPHA_NONE 0xA00 1482 /* Swizzling */ 1483 /* constants */ 1484# define R300_TX_FORMAT_X 0 1485# define R300_TX_FORMAT_Y 1 1486# define R300_TX_FORMAT_Z 2 1487# define R300_TX_FORMAT_W 3 1488# define R300_TX_FORMAT_ZERO 4 1489# define R300_TX_FORMAT_ONE 5 1490 /* 2.0*Z, everything above 1.0 is set to 0.0 */ 1491# define R300_TX_FORMAT_CUT_Z 6 1492 /* 2.0*W, everything above 1.0 is set to 0.0 */ 1493# define R300_TX_FORMAT_CUT_W 7 1494 1495# define R300_TX_FORMAT_B_SHIFT 18 1496# define R300_TX_FORMAT_G_SHIFT 15 1497# define R300_TX_FORMAT_R_SHIFT 12 1498# define R300_TX_FORMAT_A_SHIFT 9 1499 /* Convenience macro to take care of layout and swizzling */ 1500# define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \ 1501 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \ 1502 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \ 1503 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \ 1504 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \ 1505 | (R300_TX_FORMAT_##FMT) \ 1506 ) 1507 /* These can be ORed with result of R300_EASY_TX_FORMAT() 1508 We don't really know what they do. Take values from a 1509 constant color ? */ 1510# define R300_TX_FORMAT_CONST_X (1<<5) 1511# define R300_TX_FORMAT_CONST_Y (2<<5) 1512# define R300_TX_FORMAT_CONST_Z (4<<5) 1513# define R300_TX_FORMAT_CONST_W (8<<5) 1514 1515# define R300_TX_FORMAT_YUV_MODE 0x00800000 1516 1517#define R300_TX_FORMAT2_0 0x4500 /* obvious missing in gap */ 1518# define R300_TX_PITCHMASK_SHIFT 0 1519# define R300_TX_PITCHMASK_MASK (2047 << 0) 1520# define R500_TXFORMAT_MSB (1 << 14) 1521# define R500_TXWIDTH_BIT11 (1 << 15) 1522# define R500_TXHEIGHT_BIT11 (1 << 16) 1523# define R500_POW2FIX2FLT (1 << 17) 1524# define R500_SEL_FILTER4_TC0 (0 << 18) 1525# define R500_SEL_FILTER4_TC1 (1 << 18) 1526# define R500_SEL_FILTER4_TC2 (2 << 18) 1527# define R500_SEL_FILTER4_TC3 (3 << 18) 1528 1529#define R300_TX_OFFSET_0 0x4540 1530#define R300_TX_OFFSET_1 0x4544 1531#define R300_TX_OFFSET_2 0x4548 1532#define R300_TX_OFFSET_3 0x454C 1533#define R300_TX_OFFSET_4 0x4550 1534#define R300_TX_OFFSET_5 0x4554 1535#define R300_TX_OFFSET_6 0x4558 1536#define R300_TX_OFFSET_7 0x455C 1537 /* BEGIN: Guess from R200 */ 1538# define R300_TXO_ENDIAN_NO_SWAP (0 << 0) 1539# define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0) 1540# define R300_TXO_ENDIAN_WORD_SWAP (2 << 0) 1541# define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0) 1542# define R300_TXO_MACRO_TILE (1 << 2) 1543# define R300_TXO_MICRO_TILE_LINEAR (0 << 3) 1544# define R300_TXO_MICRO_TILE (1 << 3) 1545# define R300_TXO_MICRO_TILE_SQUARE (2 << 3) 1546# define R300_TXO_OFFSET_MASK 0xffffffe0 1547# define R300_TXO_OFFSET_SHIFT 5 1548 /* END: Guess from R200 */ 1549 1550/* 32 bit chroma key */ 1551#define R300_TX_CHROMA_KEY_0 0x4580 1552#define R300_TX_CHROMA_KEY_1 0x4584 1553#define R300_TX_CHROMA_KEY_2 0x4588 1554#define R300_TX_CHROMA_KEY_3 0x458c 1555#define R300_TX_CHROMA_KEY_4 0x4590 1556#define R300_TX_CHROMA_KEY_5 0x4594 1557#define R300_TX_CHROMA_KEY_6 0x4598 1558#define R300_TX_CHROMA_KEY_7 0x459c 1559#define R300_TX_CHROMA_KEY_8 0x45a0 1560#define R300_TX_CHROMA_KEY_9 0x45a4 1561#define R300_TX_CHROMA_KEY_10 0x45a8 1562#define R300_TX_CHROMA_KEY_11 0x45ac 1563#define R300_TX_CHROMA_KEY_12 0x45b0 1564#define R300_TX_CHROMA_KEY_13 0x45b4 1565#define R300_TX_CHROMA_KEY_14 0x45b8 1566#define R300_TX_CHROMA_KEY_15 0x45bc 1567/* ff00ff00 == { 0, 1.0, 0, 1.0 } */ 1568 1569/* Border Color */ 1570#define R300_TX_BORDER_COLOR_0 0x45c0 1571#define R300_TX_BORDER_COLOR_1 0x45c4 1572#define R300_TX_BORDER_COLOR_2 0x45c8 1573#define R300_TX_BORDER_COLOR_3 0x45cc 1574#define R300_TX_BORDER_COLOR_4 0x45d0 1575#define R300_TX_BORDER_COLOR_5 0x45d4 1576#define R300_TX_BORDER_COLOR_6 0x45d8 1577#define R300_TX_BORDER_COLOR_7 0x45dc 1578#define R300_TX_BORDER_COLOR_8 0x45e0 1579#define R300_TX_BORDER_COLOR_9 0x45e4 1580#define R300_TX_BORDER_COLOR_10 0x45e8 1581#define R300_TX_BORDER_COLOR_11 0x45ec 1582#define R300_TX_BORDER_COLOR_12 0x45f0 1583#define R300_TX_BORDER_COLOR_13 0x45f4 1584#define R300_TX_BORDER_COLOR_14 0x45f8 1585#define R300_TX_BORDER_COLOR_15 0x45fc 1586 1587 1588/* END: Texture specification */ 1589 1590/* BEGIN: Fragment program instruction set */ 1591 1592/* Fragment programs are written directly into register space. 1593 * There are separate instruction streams for texture instructions and ALU 1594 * instructions. 1595 * In order to synchronize these streams, the program is divided into up 1596 * to 4 nodes. Each node begins with a number of TEX operations, followed 1597 * by a number of ALU operations. 1598 * The first node can have zero TEX ops, all subsequent nodes must have at 1599 * least 1600 * one TEX ops. 1601 * All nodes must have at least one ALU op. 1602 * 1603 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means 1604 * 1 node, a value of 3 means 4 nodes. 1605 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are 1606 * offsets into the respective instruction streams, while *_END points to the 1607 * last instruction relative to this offset. 1608 */ 1609#define R300_US_CONFIG 0x4600 1610# define R300_PFS_CNTL_LAST_NODES_SHIFT 0 1611# define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0) 1612# define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3) 1613#define R300_US_PIXSIZE 0x4604 1614/* There is an unshifted value here which has so far always been equal to the 1615 * index of the highest used temporary register. 1616 */ 1617#define R300_US_CODE_OFFSET 0x4608 1618# define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0 1619# define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0) 1620# define R300_PFS_CNTL_ALU_END_SHIFT 6 1621# define R300_PFS_CNTL_ALU_END_MASK (63 << 6) 1622# define R300_PFS_CNTL_TEX_OFFSET_SHIFT 13 1623# define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 13) 1624# define R300_PFS_CNTL_TEX_END_SHIFT 18 1625# define R300_PFS_CNTL_TEX_END_MASK (31 << 18) 1626 1627/* gap */ 1628 1629/* Nodes are stored backwards. The last active node is always stored in 1630 * PFS_NODE_3. 1631 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The 1632 * first node is stored in NODE_2, the second node is stored in NODE_3. 1633 * 1634 * Offsets are relative to the master offset from PFS_CNTL_2. 1635 */ 1636#define R300_US_CODE_ADDR_0 0x4610 1637#define R300_US_CODE_ADDR_1 0x4614 1638#define R300_US_CODE_ADDR_2 0x4618 1639#define R300_US_CODE_ADDR_3 0x461C 1640# define R300_ALU_START_SHIFT 0 1641# define R300_ALU_START_MASK (63 << 0) 1642# define R300_ALU_SIZE_SHIFT 6 1643# define R300_ALU_SIZE_MASK (63 << 6) 1644# define R300_TEX_START_SHIFT 12 1645# define R300_TEX_START_MASK (31 << 12) 1646# define R300_TEX_SIZE_SHIFT 17 1647# define R300_TEX_SIZE_MASK (31 << 17) 1648# define R300_RGBA_OUT (1 << 22) 1649# define R300_W_OUT (1 << 23) 1650 1651/* TEX 1652 * As far as I can tell, texture instructions cannot write into output 1653 * registers directly. A subsequent ALU instruction is always necessary, 1654 * even if it's just MAD o0, r0, 1, 0 1655 */ 1656#define R300_US_TEX_INST_0 0x4620 1657# define R300_SRC_ADDR_SHIFT 0 1658# define R300_SRC_ADDR_MASK (31 << 0) 1659# define R300_DST_ADDR_SHIFT 6 1660# define R300_DST_ADDR_MASK (31 << 6) 1661# define R300_TEX_ID_SHIFT 11 1662# define R300_TEX_ID_MASK (15 << 11) 1663# define R300_TEX_INST_SHIFT 15 1664# define R300_TEX_OP_NOP 0 1665# define R300_TEX_OP_LD 1 1666# define R300_TEX_OP_KIL 2 1667# define R300_TEX_OP_TXP 3 1668# define R300_TEX_OP_TXB 4 1669# define R300_TEX_INST_MASK (7 << 15) 1670 1671/* Output format from the unfied shader */ 1672#define R300_US_OUT_FMT 0x46A4 1673# define R300_US_OUT_FMT_C4_8 (0 << 0) 1674# define R300_US_OUT_FMT_C4_10 (1 << 0) 1675# define R300_US_OUT_FMT_C4_10_GAMMA (2 << 0) 1676# define R300_US_OUT_FMT_C_16 (3 << 0) 1677# define R300_US_OUT_FMT_C2_16 (4 << 0) 1678# define R300_US_OUT_FMT_C4_16 (5 << 0) 1679# define R300_US_OUT_FMT_C_16_MPEG (6 << 0) 1680# define R300_US_OUT_FMT_C2_16_MPEG (7 << 0) 1681# define R300_US_OUT_FMT_C2_4 (8 << 0) 1682# define R300_US_OUT_FMT_C_3_3_2 (9 << 0) 1683# define R300_US_OUT_FMT_C_6_5_6 (10 << 0) 1684# define R300_US_OUT_FMT_C_11_11_10 (11 << 0) 1685# define R300_US_OUT_FMT_C_10_11_11 (12 << 0) 1686# define R300_US_OUT_FMT_C_2_10_10_10 (13 << 0) 1687/* reserved */ 1688# define R300_US_OUT_FMT_UNUSED (15 << 0) 1689# define R300_US_OUT_FMT_C_16_FP (16 << 0) 1690# define R300_US_OUT_FMT_C2_16_FP (17 << 0) 1691# define R300_US_OUT_FMT_C4_16_FP (18 << 0) 1692# define R300_US_OUT_FMT_C_32_FP (19 << 0) 1693# define R300_US_OUT_FMT_C2_32_FP (20 << 0) 1694# define R300_US_OUT_FMT_C4_32_FP (20 << 0) 1695 1696/* ALU 1697 * The ALU instructions register blocks are enumerated according to the order 1698 * in which fglrx. I assume there is space for 64 instructions, since 1699 * each block has space for a maximum of 64 DWORDs, and this matches reported 1700 * native limits. 1701 * 1702 * The basic functional block seems to be one MAD for each color and alpha, 1703 * and an adder that adds all components after the MUL. 1704 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands 1705 * - DP4: Use OUTC_DP4, OUTA_DP4 1706 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands 1707 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands 1708 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1 1709 * - CMP: If ARG2 < 0, return ARG1, else return ARG0 1710 * - FLR: use FRC+MAD 1711 * - XPD: use MAD+MAD 1712 * - SGE, SLT: use MAD+CMP 1713 * - RSQ: use ABS modifier for argument 1714 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation 1715 * (e.g. RCP) into color register 1716 * - apparently, there's no quick DST operation 1717 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2" 1718 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0" 1719 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1" 1720 * 1721 * Operand selection 1722 * First stage selects three sources from the available registers and 1723 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha). 1724 * fglrx sorts the three source fields: Registers before constants, 1725 * lower indices before higher indices; I do not know whether this is 1726 * necessary. 1727 * 1728 * fglrx fills unused sources with "read constant 0" 1729 * According to specs, you cannot select more than two different constants. 1730 * 1731 * Second stage selects the operands from the sources. This is defined in 1732 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants 1733 * zero and one. 1734 * Swizzling and negation happens in this stage, as well. 1735 * 1736 * Important: Color and alpha seem to be mostly separate, i.e. their sources 1737 * selection appears to be fully independent (the register storage is probably 1738 * physically split into a color and an alpha section). 1739 * However (because of the apparent physical split), there is some interaction 1740 * WRT swizzling. If, for example, you want to load an R component into an 1741 * Alpha operand, this R component is taken from a *color* source, not from 1742 * an alpha source. The corresponding register doesn't even have to appear in 1743 * the alpha sources list. (I hope this all makes sense to you) 1744 * 1745 * Destination selection 1746 * The destination register index is in FPI1 (color) and FPI3 (alpha) 1747 * together with enable bits. 1748 * There are separate enable bits for writing into temporary registers 1749 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_* 1750 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the 1751 * same index must be used for both). 1752 * 1753 * Note: There is a special form for LRP 1754 * - Argument order is the same as in ARB_fragment_program. 1755 * - Operation is MAD 1756 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP 1757 * - Set FPI0/FPI2_SPECIAL_LRP 1758 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD 1759 */ 1760#define R300_US_ALU_RGB_ADDR_0 0x46C0 1761# define R300_ALU_SRC0C_SHIFT 0 1762# define R300_ALU_SRC0C_MASK (31 << 0) 1763# define R300_ALU_SRC0C_CONST (1 << 5) 1764# define R300_ALU_SRC1C_SHIFT 6 1765# define R300_ALU_SRC1C_MASK (31 << 6) 1766# define R300_ALU_SRC1C_CONST (1 << 11) 1767# define R300_ALU_SRC2C_SHIFT 12 1768# define R300_ALU_SRC2C_MASK (31 << 12) 1769# define R300_ALU_SRC2C_CONST (1 << 17) 1770# define R300_ALU_SRC_MASK 0x0003ffff 1771# define R300_ALU_DSTC_SHIFT 18 1772# define R300_ALU_DSTC_MASK (31 << 18) 1773# define R300_ALU_DSTC_REG_MASK_SHIFT 23 1774# define R300_ALU_DSTC_REG_X (1 << 23) 1775# define R300_ALU_DSTC_REG_Y (1 << 24) 1776# define R300_ALU_DSTC_REG_Z (1 << 25) 1777# define R300_ALU_DSTC_OUTPUT_MASK_SHIFT 26 1778# define R300_ALU_DSTC_OUTPUT_X (1 << 26) 1779# define R300_ALU_DSTC_OUTPUT_Y (1 << 27) 1780# define R300_ALU_DSTC_OUTPUT_Z (1 << 28) 1781 1782#define R300_US_ALU_ALPHA_ADDR_0 0x47C0 1783# define R300_ALU_SRC0A_SHIFT 0 1784# define R300_ALU_SRC0A_MASK (31 << 0) 1785# define R300_ALU_SRC0A_CONST (1 << 5) 1786# define R300_ALU_SRC1A_SHIFT 6 1787# define R300_ALU_SRC1A_MASK (31 << 6) 1788# define R300_ALU_SRC1A_CONST (1 << 11) 1789# define R300_ALU_SRC2A_SHIFT 12 1790# define R300_ALU_SRC2A_MASK (31 << 12) 1791# define R300_ALU_SRC2A_CONST (1 << 17) 1792# define R300_ALU_SRC_MASK 0x0003ffff 1793# define R300_ALU_DSTA_SHIFT 18 1794# define R300_ALU_DSTA_MASK (31 << 18) 1795# define R300_ALU_DSTA_REG (1 << 23) 1796# define R300_ALU_DSTA_OUTPUT (1 << 24) 1797# define R300_ALU_DSTA_DEPTH (1 << 27) 1798 1799#define R300_US_ALU_RGB_INST_0 0x48C0 1800# define R300_ALU_ARGC_SRC0C_XYZ 0 1801# define R300_ALU_ARGC_SRC0C_XXX 1 1802# define R300_ALU_ARGC_SRC0C_YYY 2 1803# define R300_ALU_ARGC_SRC0C_ZZZ 3 1804# define R300_ALU_ARGC_SRC1C_XYZ 4 1805# define R300_ALU_ARGC_SRC1C_XXX 5 1806# define R300_ALU_ARGC_SRC1C_YYY 6 1807# define R300_ALU_ARGC_SRC1C_ZZZ 7 1808# define R300_ALU_ARGC_SRC2C_XYZ 8 1809# define R300_ALU_ARGC_SRC2C_XXX 9 1810# define R300_ALU_ARGC_SRC2C_YYY 10 1811# define R300_ALU_ARGC_SRC2C_ZZZ 11 1812# define R300_ALU_ARGC_SRC0A 12 1813# define R300_ALU_ARGC_SRC1A 13 1814# define R300_ALU_ARGC_SRC2A 14 1815# define R300_ALU_ARGC_SRCP_XYZ 15 1816# define R300_ALU_ARGC_SRCP_XXX 16 1817# define R300_ALU_ARGC_SRCP_YYY 17 1818# define R300_ALU_ARGC_SRCP_ZZZ 18 1819# define R300_ALU_ARGC_SRCP_WWW 19 1820# define R300_ALU_ARGC_ZERO 20 1821# define R300_ALU_ARGC_ONE 21 1822# define R300_ALU_ARGC_HALF 22 1823# define R300_ALU_ARGC_SRC0C_YZX 23 1824# define R300_ALU_ARGC_SRC1C_YZX 24 1825# define R300_ALU_ARGC_SRC2C_YZX 25 1826# define R300_ALU_ARGC_SRC0C_ZXY 26 1827# define R300_ALU_ARGC_SRC1C_ZXY 27 1828# define R300_ALU_ARGC_SRC2C_ZXY 28 1829# define R300_ALU_ARGC_SRC0CA_WZY 29 1830# define R300_ALU_ARGC_SRC1CA_WZY 30 1831# define R300_ALU_ARGC_SRC2CA_WZY 31 1832 1833# define R300_ALU_ARG0C_SHIFT 0 1834# define R300_ALU_ARG0C_MASK (31 << 0) 1835# define R300_ALU_ARG0C_NOP (0 << 5) 1836# define R300_ALU_ARG0C_NEG (1 << 5) 1837# define R300_ALU_ARG0C_ABS (2 << 5) 1838# define R300_ALU_ARG0C_NAB (3 << 5) 1839# define R300_ALU_ARG1C_SHIFT 7 1840# define R300_ALU_ARG1C_MASK (31 << 7) 1841# define R300_ALU_ARG1C_NOP (0 << 12) 1842# define R300_ALU_ARG1C_NEG (1 << 12) 1843# define R300_ALU_ARG1C_ABS (2 << 12) 1844# define R300_ALU_ARG1C_NAB (3 << 12) 1845# define R300_ALU_ARG2C_SHIFT 14 1846# define R300_ALU_ARG2C_MASK (31 << 14) 1847# define R300_ALU_ARG2C_NOP (0 << 19) 1848# define R300_ALU_ARG2C_NEG (1 << 19) 1849# define R300_ALU_ARG2C_ABS (2 << 19) 1850# define R300_ALU_ARG2C_NAB (3 << 19) 1851# define R300_ALU_SRCP_1_MINUS_2_SRC0 (0 << 21) 1852# define R300_ALU_SRCP_SRC1_MINUS_SRC0 (1 << 21) 1853# define R300_ALU_SRCP_SRC1_PLUS_SRC0 (2 << 21) 1854# define R300_ALU_SRCP_1_MINUS_SRC0 (3 << 21) 1855 1856# define R300_ALU_OUTC_MAD (0 << 23) 1857# define R300_ALU_OUTC_DP3 (1 << 23) 1858# define R300_ALU_OUTC_DP4 (2 << 23) 1859# define R300_ALU_OUTC_D2A (3 << 23) 1860# define R300_ALU_OUTC_MIN (4 << 23) 1861# define R300_ALU_OUTC_MAX (5 << 23) 1862# define R300_ALU_OUTC_CMPH (7 << 23) 1863# define R300_ALU_OUTC_CMP (8 << 23) 1864# define R300_ALU_OUTC_FRC (9 << 23) 1865# define R300_ALU_OUTC_REPL_ALPHA (10 << 23) 1866 1867# define R300_ALU_OUTC_MOD_NOP (0 << 27) 1868# define R300_ALU_OUTC_MOD_MUL2 (1 << 27) 1869# define R300_ALU_OUTC_MOD_MUL4 (2 << 27) 1870# define R300_ALU_OUTC_MOD_MUL8 (3 << 27) 1871# define R300_ALU_OUTC_MOD_DIV2 (4 << 27) 1872# define R300_ALU_OUTC_MOD_DIV4 (5 << 27) 1873# define R300_ALU_OUTC_MOD_DIV8 (6 << 27) 1874 1875# define R300_ALU_OUTC_CLAMP (1 << 30) 1876# define R300_ALU_INSERT_NOP (1 << 31) 1877 1878#define R300_US_ALU_ALPHA_INST_0 0x49C0 1879# define R300_ALU_ARGA_SRC0C_X 0 1880# define R300_ALU_ARGA_SRC0C_Y 1 1881# define R300_ALU_ARGA_SRC0C_Z 2 1882# define R300_ALU_ARGA_SRC1C_X 3 1883# define R300_ALU_ARGA_SRC1C_Y 4 1884# define R300_ALU_ARGA_SRC1C_Z 5 1885# define R300_ALU_ARGA_SRC2C_X 6 1886# define R300_ALU_ARGA_SRC2C_Y 7 1887# define R300_ALU_ARGA_SRC2C_Z 8 1888# define R300_ALU_ARGA_SRC0A 9 1889# define R300_ALU_ARGA_SRC1A 10 1890# define R300_ALU_ARGA_SRC2A 11 1891# define R300_ALU_ARGA_SRCP_X 12 1892# define R300_ALU_ARGA_SRCP_Y 13 1893# define R300_ALU_ARGA_SRCP_Z 14 1894# define R300_ALU_ARGA_SRCP_W 15 1895 1896# define R300_ALU_ARGA_ZERO 16 1897# define R300_ALU_ARGA_ONE 17 1898# define R300_ALU_ARGA_HALF 18 1899# define R300_ALU_ARG0A_SHIFT 0 1900# define R300_ALU_ARG0A_MASK (31 << 0) 1901# define R300_ALU_ARG0A_NOP (0 << 5) 1902# define R300_ALU_ARG0A_NEG (1 << 5) 1903# define R300_ALU_ARG0A_ABS (2 << 5) 1904# define R300_ALU_ARG0A_NAB (3 << 5) 1905# define R300_ALU_ARG1A_SHIFT 7 1906# define R300_ALU_ARG1A_MASK (31 << 7) 1907# define R300_ALU_ARG1A_NOP (0 << 12) 1908# define R300_ALU_ARG1A_NEG (1 << 12) 1909# define R300_ALU_ARG1A_ABS (2 << 12) 1910# define R300_ALU_ARG1A_NAB (3 << 12) 1911# define R300_ALU_ARG2A_SHIFT 14 1912# define R300_ALU_ARG2A_MASK (31 << 14) 1913# define R300_ALU_ARG2A_NOP (0 << 19) 1914# define R300_ALU_ARG2A_NEG (1 << 19) 1915# define R300_ALU_ARG2A_ABS (2 << 19) 1916# define R300_ALU_ARG2A_NAB (3 << 19) 1917# define R300_ALU_SRCP_1_MINUS_2_SRC0 (0 << 21) 1918# define R300_ALU_SRCP_SRC1_MINUS_SRC0 (1 << 21) 1919# define R300_ALU_SRCP_SRC1_PLUS_SRC0 (2 << 21) 1920# define R300_ALU_SRCP_1_MINUS_SRC0 (3 << 21) 1921 1922# define R300_ALU_OUTA_MAD (0 << 23) 1923# define R300_ALU_OUTA_DP4 (1 << 23) 1924# define R300_ALU_OUTA_MIN (2 << 23) 1925# define R300_ALU_OUTA_MAX (3 << 23) 1926# define R300_ALU_OUTA_CND (5 << 23) 1927# define R300_ALU_OUTA_CMP (6 << 23) 1928# define R300_ALU_OUTA_FRC (7 << 23) 1929# define R300_ALU_OUTA_EX2 (8 << 23) 1930# define R300_ALU_OUTA_LG2 (9 << 23) 1931# define R300_ALU_OUTA_RCP (10 << 23) 1932# define R300_ALU_OUTA_RSQ (11 << 23) 1933 1934# define R300_ALU_OUTA_MOD_NOP (0 << 27) 1935# define R300_ALU_OUTA_MOD_MUL2 (1 << 27) 1936# define R300_ALU_OUTA_MOD_MUL4 (2 << 27) 1937# define R300_ALU_OUTA_MOD_MUL8 (3 << 27) 1938# define R300_ALU_OUTA_MOD_DIV2 (4 << 27) 1939# define R300_ALU_OUTA_MOD_DIV4 (5 << 27) 1940# define R300_ALU_OUTA_MOD_DIV8 (6 << 27) 1941 1942# define R300_ALU_OUTA_CLAMP (1 << 30) 1943/* END: Fragment program instruction set */ 1944 1945/* Fog: Fog Blending Enable */ 1946#define R300_FG_FOG_BLEND 0x4bc0 1947# define R300_FG_FOG_BLEND_DISABLE (0 << 0) 1948# define R300_FG_FOG_BLEND_ENABLE (1 << 0) 1949# define R300_FG_FOG_BLEND_FN_LINEAR (0 << 1) 1950# define R300_FG_FOG_BLEND_FN_EXP (1 << 1) 1951# define R300_FG_FOG_BLEND_FN_EXP2 (2 << 1) 1952# define R300_FG_FOG_BLEND_FN_CONSTANT (3 << 1) 1953# define R300_FG_FOG_BLEND_FN_MASK (3 << 1) 1954 1955/* Fog: Red Component of Fog Color */ 1956#define R300_FG_FOG_COLOR_R 0x4bc8 1957/* Fog: Green Component of Fog Color */ 1958#define R300_FG_FOG_COLOR_G 0x4bcc 1959/* Fog: Blue Component of Fog Color */ 1960#define R300_FG_FOG_COLOR_B 0x4bd0 1961# define R300_FG_FOG_COLOR_MASK 0x000003ff 1962 1963/* Fog: Constant Factor for Fog Blending */ 1964#define R300_FG_FOG_FACTOR 0x4bc4 1965# define FG_FOG_FACTOR_MASK 0x000003ff 1966 1967/* Fog: Alpha function */ 1968#define R300_FG_ALPHA_FUNC 0x4bd4 1969# define R300_FG_ALPHA_FUNC_VAL_MASK 0x000000ff 1970# define R300_FG_ALPHA_FUNC_NEVER (0 << 8) 1971# define R300_FG_ALPHA_FUNC_LESS (1 << 8) 1972# define R300_FG_ALPHA_FUNC_EQUAL (2 << 8) 1973# define R300_FG_ALPHA_FUNC_LE (3 << 8) 1974# define R300_FG_ALPHA_FUNC_GREATER (4 << 8) 1975# define R300_FG_ALPHA_FUNC_NOTEQUAL (5 << 8) 1976# define R300_FG_ALPHA_FUNC_GE (6 << 8) 1977# define R300_FG_ALPHA_FUNC_ALWAYS (7 << 8) 1978# define R300_ALPHA_TEST_OP_MASK (7 << 8) 1979# define R300_FG_ALPHA_FUNC_DISABLE (0 << 11) 1980# define R300_FG_ALPHA_FUNC_ENABLE (1 << 11) 1981 1982# define R500_FG_ALPHA_FUNC_10BIT (0 << 12) 1983# define R500_FG_ALPHA_FUNC_8BIT (1 << 12) 1984 1985# define R300_FG_ALPHA_FUNC_MASK_DISABLE (0 << 16) 1986# define R300_FG_ALPHA_FUNC_MASK_ENABLE (1 << 16) 1987# define R300_FG_ALPHA_FUNC_CFG_2_OF_4 (0 << 17) 1988# define R300_FG_ALPHA_FUNC_CFG_3_OF_6 (1 << 17) 1989 1990# define R300_FG_ALPHA_FUNC_DITH_DISABLE (0 << 20) 1991# define R300_FG_ALPHA_FUNC_DITH_ENABLE (1 << 20) 1992 1993# define R500_FG_ALPHA_FUNC_OFFSET_DISABLE (0 << 24) 1994# define R500_FG_ALPHA_FUNC_OFFSET_ENABLE (1 << 24) /* Not supported in R520 */ 1995# define R500_FG_ALPHA_FUNC_DISC_ZERO_MASK_DISABLE (0 << 25) 1996# define R500_FG_ALPHA_FUNC_DISC_ZERO_MASK_ENABLE (1 << 25) 1997 1998# define R500_FG_ALPHA_FUNC_FP16_DISABLE (0 << 28) 1999# define R500_FG_ALPHA_FUNC_FP16_ENABLE (1 << 28) 2000 2001 2002/* Fog: Where does the depth come from? */ 2003#define R300_FG_DEPTH_SRC 0x4bd8 2004# define R300_FG_DEPTH_SRC_SCAN (0 << 0) 2005# define R300_FG_DEPTH_SRC_SHADER (1 << 0) 2006 2007/* Fog: Alpha Compare Value */ 2008#define R500_FG_ALPHA_VALUE 0x4be0 2009# define R500_FG_ALPHA_VALUE_MASK 0x0000ffff 2010 2011/* gap */ 2012 2013/* Fragment program parameters in 7.16 floating point */ 2014#define R300_PFS_PARAM_0_X 0x4C00 2015#define R300_PFS_PARAM_0_Y 0x4C04 2016#define R300_PFS_PARAM_0_Z 0x4C08 2017#define R300_PFS_PARAM_0_W 0x4C0C 2018/* last consts */ 2019#define R300_PFS_PARAM_31_X 0x4DF0 2020#define R300_PFS_PARAM_31_Y 0x4DF4 2021#define R300_PFS_PARAM_31_Z 0x4DF8 2022#define R300_PFS_PARAM_31_W 0x4DFC 2023 2024/* Unpipelined. */ 2025#define R300_RB3D_CCTL 0x4e00 2026# define R300_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER (0 << 5) 2027# define R300_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS (1 << 5) 2028# define R300_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS (2 << 5) 2029# define R300_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS (3 << 5) 2030# define R300_RB3D_CCTL_CLRCMP_FLIPE_DISABLE (0 << 7) 2031# define R300_RB3D_CCTL_CLRCMP_FLIPE_ENABLE (1 << 7) 2032# define R300_RB3D_CCTL_AA_COMPRESSION_DISABLE (0 << 9) 2033# define R300_RB3D_CCTL_AA_COMPRESSION_ENABLE (1 << 9) 2034# define R300_RB3D_CCTL_CMASK_DISABLE (0 << 10) 2035# define R300_RB3D_CCTL_CMASK_ENABLE (1 << 10) 2036/* reserved */ 2037# define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE (0 << 12) 2038# define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE (1 << 12) 2039# define R300_RB3D_CCTL_WRITE_COMPRESSION_ENABLE (0 << 13) 2040# define R300_RB3D_CCTL_WRITE_COMPRESSION_DISABLE (1 << 13) 2041# define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE (0 << 14) 2042# define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE (1 << 14) 2043 2044 2045/* Notes: 2046 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in 2047 * the application 2048 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND 2049 * are set to the same 2050 * function (both registers are always set up completely in any case) 2051 * - Most blend flags are simply copied from R200 and not tested yet 2052 */ 2053#define R300_RB3D_CBLEND 0x4E04 2054#define R300_RB3D_ABLEND 0x4E08 2055/* the following only appear in CBLEND */ 2056# define R300_ALPHA_BLEND_ENABLE (1 << 0) 2057# define R300_SEPARATE_ALPHA_ENABLE (1 << 1) 2058# define R300_READ_ENABLE (1 << 2) 2059# define R300_DISCARD_SRC_PIXELS_DIS (0 << 3) 2060# define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0 (1 << 3) 2061# define R300_DISCARD_SRC_PIXELS_SRC_COLOR_0 (2 << 3) 2062# define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0 (3 << 3) 2063# define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1 (4 << 3) 2064# define R300_DISCARD_SRC_PIXELS_SRC_COLOR_1 (5 << 3) 2065# define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1 (6 << 3) 2066 2067/* the following are shared between CBLEND and ABLEND */ 2068# define R300_FCN_MASK (3 << 12) 2069# define R300_COMB_FCN_ADD_CLAMP (0 << 12) 2070# define R300_COMB_FCN_ADD_NOCLAMP (1 << 12) 2071# define R300_COMB_FCN_SUB_CLAMP (2 << 12) 2072# define R300_COMB_FCN_SUB_NOCLAMP (3 << 12) 2073# define R300_COMB_FCN_MIN (4 << 12) 2074# define R300_COMB_FCN_MAX (5 << 12) 2075# define R300_COMB_FCN_RSUB_CLAMP (6 << 12) 2076# define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12) 2077# define R300_BLEND_GL_ZERO (32) 2078# define R300_BLEND_GL_ONE (33) 2079# define R300_BLEND_GL_SRC_COLOR (34) 2080# define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35) 2081# define R300_BLEND_GL_DST_COLOR (36) 2082# define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37) 2083# define R300_BLEND_GL_SRC_ALPHA (38) 2084# define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39) 2085# define R300_BLEND_GL_DST_ALPHA (40) 2086# define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41) 2087# define R300_BLEND_GL_SRC_ALPHA_SATURATE (42) 2088# define R300_BLEND_GL_CONST_COLOR (43) 2089# define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44) 2090# define R300_BLEND_GL_CONST_ALPHA (45) 2091# define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46) 2092# define R300_BLEND_MASK (63) 2093# define R300_SRC_BLEND_SHIFT (16) 2094# define R300_DST_BLEND_SHIFT (24) 2095 2096/* Constant color used by the blender. Pipelined through the blender. 2097 * Note: For R520, this field is ignored, use RB3D_CONSTANT_COLOR_GB__BLUE, 2098 * RB3D_CONSTANT_COLOR_GB__GREEN, etc. instead. 2099 */ 2100#define R300_RB3D_BLEND_COLOR 0x4E10 2101 2102 2103/* 3D Color Channel Mask. If all the channels used in the current color format 2104 * are disabled, then the cb will discard all the incoming quads. Pipelined 2105 * through the blender. 2106 */ 2107#define RB3D_COLOR_CHANNEL_MASK 0x4E0C 2108# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0 (1 << 0) 2109# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0 (1 << 1) 2110# define RB3D_COLOR_CHANNEL_MASK_RED_MASK0 (1 << 2) 2111# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0 (1 << 3) 2112# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK1 (1 << 4) 2113# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK1 (1 << 5) 2114# define RB3D_COLOR_CHANNEL_MASK_RED_MASK1 (1 << 6) 2115# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK1 (1 << 7) 2116# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK2 (1 << 8) 2117# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK2 (1 << 9) 2118# define RB3D_COLOR_CHANNEL_MASK_RED_MASK2 (1 << 10) 2119# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK2 (1 << 11) 2120# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK3 (1 << 12) 2121# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK3 (1 << 13) 2122# define RB3D_COLOR_CHANNEL_MASK_RED_MASK3 (1 << 14) 2123# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK3 (1 << 15) 2124 2125/* Clear color that is used when the color mask is set to 00. Unpipelined. 2126 * Program this register with a 32-bit value in ARGB8888 or ARGB2101010 2127 * formats, ignoring the fields. 2128 */ 2129#define RB3D_COLOR_CLEAR_VALUE 0x4e14 2130 2131/* gap */ 2132 2133/* Color Compare Color. Stalls the 2d/3d datapath until it is idle. */ 2134#define RB3D_CLRCMP_CLR 0x4e20 2135 2136/* Color Compare Mask. Stalls the 2d/3d datapath until it is idle. */ 2137#define RB3D_CLRCMP_MSK 0x4e24 2138 2139/* Color Buffer Address Offset of multibuffer 0. Unpipelined. */ 2140#define R300_RB3D_COLOROFFSET0 0x4E28 2141# define R300_COLOROFFSET_MASK 0xFFFFFFE0 2142/* Color Buffer Address Offset of multibuffer 1. Unpipelined. */ 2143#define R300_RB3D_COLOROFFSET1 0x4E2C 2144/* Color Buffer Address Offset of multibuffer 2. Unpipelined. */ 2145#define R300_RB3D_COLOROFFSET2 0x4E30 2146/* Color Buffer Address Offset of multibuffer 3. Unpipelined. */ 2147#define R300_RB3D_COLOROFFSET3 0x4E34 2148 2149/* Color buffer format and tiling control for all the multibuffers and the 2150 * pitch of multibuffer 0 to 3. Unpipelined. The cache must be empty before any 2151 * of the registers are changed. 2152 * 2153 * Bit 16: Larger tiles 2154 * Bit 17: 4x2 tiles 2155 * Bit 18: Extremely weird tile like, but some pixels duplicated? 2156 */ 2157#define R300_RB3D_COLORPITCH0 0x4E38 2158# define R300_COLORPITCH_MASK 0x00003FFE 2159# define R300_COLOR_TILE_DISABLE (0 << 16) 2160# define R300_COLOR_TILE_ENABLE (1 << 16) 2161# define R300_COLOR_MICROTILE_DISABLE (0 << 17) 2162# define R300_COLOR_MICROTILE_ENABLE (1 << 17) 2163# define R300_COLOR_MICROTILE_ENABLE_SQUARE (2 << 17) /* Only available in 16-bit */ 2164# define R300_COLOR_ENDIAN_NO_SWAP (0 << 19) 2165# define R300_COLOR_ENDIAN_WORD_SWAP (1 << 19) 2166# define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 19) 2167# define R300_COLOR_ENDIAN_HALF_DWORD_SWAP (3 << 19) 2168# define R500_COLOR_FORMAT_ARGB10101010 (0 << 21) 2169# define R500_COLOR_FORMAT_UV1010 (1 << 21) 2170# define R500_COLOR_FORMAT_CI8 (2 << 21) /* 2D only */ 2171# define R300_COLOR_FORMAT_ARGB1555 (3 << 21) 2172# define R300_COLOR_FORMAT_RGB565 (4 << 21) 2173# define R500_COLOR_FORMAT_ARGB2101010 (5 << 21) 2174# define R300_COLOR_FORMAT_ARGB8888 (6 << 21) 2175# define R300_COLOR_FORMAT_ARGB32323232 (7 << 21) 2176/* reserved */ 2177# define R300_COLOR_FORMAT_I8 (9 << 21) 2178# define R300_COLOR_FORMAT_ARGB16161616 (10 << 21) 2179# define R300_COLOR_FORMAT_VYUY (11 << 21) 2180# define R300_COLOR_FORMAT_YVYU (12 << 21) 2181# define R300_COLOR_FORMAT_UV88 (13 << 21) 2182# define R500_COLOR_FORMAT_I10 (14 << 21) 2183# define R300_COLOR_FORMAT_ARGB4444 (15 << 21) 2184#define R300_RB3D_COLORPITCH1 0x4E3C 2185#define R300_RB3D_COLORPITCH2 0x4E40 2186#define R300_RB3D_COLORPITCH3 0x4E44 2187 2188/* gap */ 2189 2190/* Destination Color Buffer Cache Control/Status. If the cb is in e2 mode, then 2191 * a flush or free will not occur upon a write to this register, but a sync 2192 * will be immediately sent if one is requested. If both DC_FLUSH and DC_FREE 2193 * are zero but DC_FINISH is one, then a sync will be sent immediately -- the 2194 * cb will not wait for all the previous operations to complete before sending 2195 * the sync. Unpipelined except when DC_FINISH and DC_FREE are both set to 2196 * zero. 2197 * 2198 * Set to 0A before 3D operations, set to 02 afterwards. 2199 */ 2200#define R300_RB3D_DSTCACHE_CTLSTAT 0x4e4c 2201# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT (0 << 0) 2202# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT_1 (1 << 0) 2203# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D (2 << 0) 2204# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D_1 (3 << 0) 2205# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT (0 << 2) 2206# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT_1 (1 << 2) 2207# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS (2 << 2) 2208# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS_1 (3 << 2) 2209# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_NO_SIGNAL (0 << 4) 2210# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL (1 << 4) 2211 2212#define R300_RB3D_DITHER_CTL 0x4E50 2213# define R300_RB3D_DITHER_CTL_DITHER_MODE_TRUNCATE (0 << 0) 2214# define R300_RB3D_DITHER_CTL_DITHER_MODE_ROUND (1 << 0) 2215# define R300_RB3D_DITHER_CTL_DITHER_MODE_LUT (2 << 0) 2216/* reserved */ 2217# define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_TRUNCATE (0 << 2) 2218# define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_ROUND (1 << 2) 2219# define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT (2 << 2) 2220/* reserved */ 2221 2222/* Resolve buffer destination address. The cache must be empty before changing 2223 * this register if the cb is in resolve mode. Unpipelined 2224 */ 2225#define R300_RB3D_AARESOLVE_OFFSET 0x4e80 2226# define R300_RB3D_AARESOLVE_OFFSET_SHIFT 5 2227# define R300_RB3D_AARESOLVE_OFFSET_MASK 0xffffffe0 /* At least according to the calculations of Christoph Brill */ 2228 2229/* Resolve Buffer Pitch and Tiling Control. The cache must be empty before 2230 * changing this register if the cb is in resolve mode. Unpipelined 2231 */ 2232#define R300_RB3D_AARESOLVE_PITCH 0x4e84 2233# define R300_RB3D_AARESOLVE_PITCH_SHIFT 1 2234# define R300_RB3D_AARESOLVE_PITCH_MASK 0x00003ffe /* At least according to the calculations of Christoph Brill */ 2235 2236/* Resolve Buffer Control. Unpipelined */ 2237#define R300_RB3D_AARESOLVE_CTL 0x4e88 2238# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_NORMAL (0 << 0) 2239# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE (1 << 0) 2240# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_10 (0 << 1) 2241# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_22 (1 << 1) 2242# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_SAMPLE0 (0 << 2) 2243# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE (1 << 2) 2244 2245 2246/* Discard src pixels less than or equal to threshold. */ 2247#define R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD 0x4ea0 2248/* Discard src pixels greater than or equal to threshold. */ 2249#define R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD 0x4ea4 2250# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_SHIFT 0 2251# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_MASK 0x000000ff 2252# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_SHIFT 8 2253# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_MASK 0x0000ff00 2254# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_SHIFT 16 2255# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_MASK 0x00ff0000 2256# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_SHIFT 24 2257# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_MASK 0xff000000 2258 2259/* 3D ROP Control. Stalls the 2d/3d datapath until it is idle. */ 2260#define R300_RB3D_ROPCNTL 0x4e18 2261# define R300_RB3D_ROPCNTL_ROP_ENABLE 0x00000004 2262# define R300_RB3D_ROPCNTL_ROP_MASK (15 << 8) 2263# define R300_RB3D_ROPCNTL_ROP_SHIFT 8 2264 2265/* Color Compare Flip. Stalls the 2d/3d datapath until it is idle. */ 2266#define R300_RB3D_CLRCMP_FLIPE 0x4e1c 2267 2268/* Sets the fifo sizes */ 2269#define R500_RB3D_FIFO_SIZE 0x4ef4 2270# define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_FULL (0 << 0) 2271# define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_HALF (1 << 0) 2272# define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_QUATER (2 << 0) 2273# define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_EIGTHS (3 << 0) 2274 2275/* Constant color used by the blender. Pipelined through the blender. */ 2276#define R500_RB3D_CONSTANT_COLOR_AR 0x4ef8 2277# define R500_RB3D_CONSTANT_COLOR_AR_RED_MASK 0x0000ffff 2278# define R500_RB3D_CONSTANT_COLOR_AR_RED_SHIFT 0 2279# define R500_RB3D_CONSTANT_COLOR_AR_ALPHA_MASK 0xffff0000 2280# define R500_RB3D_CONSTANT_COLOR_AR_ALPHA_SHIFT 16 2281 2282/* Constant color used by the blender. Pipelined through the blender. */ 2283#define R500_RB3D_CONSTANT_COLOR_GB 0x4efc 2284# define R500_RB3D_CONSTANT_COLOR_AR_BLUE_MASK 0x0000ffff 2285# define R500_RB3D_CONSTANT_COLOR_AR_BLUE_SHIFT 0 2286# define R500_RB3D_CONSTANT_COLOR_AR_GREEN_MASK 0xffff0000 2287# define R500_RB3D_CONSTANT_COLOR_AR_GREEN_SHIFT 16 2288 2289/* gap */ 2290/* There seems to be no "write only" setting, so use Z-test = ALWAYS 2291 * for this. 2292 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd 2293 */ 2294#define R300_ZB_CNTL 0x4F00 2295# define R300_STENCIL_ENABLE (1 << 0) 2296# define R300_Z_ENABLE (1 << 1) 2297# define R300_Z_WRITE_ENABLE (1 << 2) 2298# define R300_Z_SIGNED_COMPARE (1 << 3) 2299# define R300_STENCIL_FRONT_BACK (1 << 4) 2300 2301#define R300_ZB_ZSTENCILCNTL 0x4f04 2302 /* functions */ 2303# define R300_ZS_NEVER 0 2304# define R300_ZS_LESS 1 2305# define R300_ZS_LEQUAL 2 2306# define R300_ZS_EQUAL 3 2307# define R300_ZS_GEQUAL 4 2308# define R300_ZS_GREATER 5 2309# define R300_ZS_NOTEQUAL 6 2310# define R300_ZS_ALWAYS 7 2311# define R300_ZS_MASK 7 2312 /* operations */ 2313# define R300_ZS_KEEP 0 2314# define R300_ZS_ZERO 1 2315# define R300_ZS_REPLACE 2 2316# define R300_ZS_INCR 3 2317# define R300_ZS_DECR 4 2318# define R300_ZS_INVERT 5 2319# define R300_ZS_INCR_WRAP 6 2320# define R300_ZS_DECR_WRAP 7 2321# define R300_Z_FUNC_SHIFT 0 2322 /* front and back refer to operations done for front 2323 and back faces, i.e. separate stencil function support */ 2324# define R300_S_FRONT_FUNC_SHIFT 3 2325# define R300_S_FRONT_SFAIL_OP_SHIFT 6 2326# define R300_S_FRONT_ZPASS_OP_SHIFT 9 2327# define R300_S_FRONT_ZFAIL_OP_SHIFT 12 2328# define R300_S_BACK_FUNC_SHIFT 15 2329# define R300_S_BACK_SFAIL_OP_SHIFT 18 2330# define R300_S_BACK_ZPASS_OP_SHIFT 21 2331# define R300_S_BACK_ZFAIL_OP_SHIFT 24 2332 2333#define R300_ZB_STENCILREFMASK 0x4f08 2334# define R300_STENCILREF_SHIFT 0 2335# define R300_STENCILREF_MASK 0x000000ff 2336# define R300_STENCILMASK_SHIFT 8 2337# define R300_STENCILMASK_MASK 0x0000ff00 2338# define R300_STENCILWRITEMASK_SHIFT 16 2339# define R300_STENCILWRITEMASK_MASK 0x00ff0000 2340 2341/* gap */ 2342 2343#define R300_ZB_FORMAT 0x4f10 2344# define R300_DEPTHFORMAT_16BIT_INT_Z (0 << 0) 2345# define R300_DEPTHFORMAT_16BIT_13E3 (1 << 0) 2346# define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL (2 << 0) 2347/* reserved up to (15 << 0) */ 2348# define R300_INVERT_13E3_LEADING_ONES (0 << 4) 2349# define R300_INVERT_13E3_LEADING_ZEROS (1 << 4) 2350 2351#define R300_ZB_ZTOP 0x4F14 2352# define R300_ZTOP_DISABLE (0 << 0) 2353# define R300_ZTOP_ENABLE (1 << 0) 2354 2355/* gap */ 2356 2357#define R300_ZB_ZCACHE_CTLSTAT 0x4f18 2358# define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0) 2359# define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0) 2360# define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1) 2361# define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1) 2362# define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31) 2363# define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31) 2364 2365#define R300_ZB_BW_CNTL 0x4f1c 2366# define R300_HIZ_DISABLE (0 << 0) 2367# define R300_HIZ_ENABLE (1 << 0) 2368# define R300_HIZ_MIN (0 << 1) 2369# define R300_HIZ_MAX (1 << 1) 2370# define R300_FAST_FILL_DISABLE (0 << 2) 2371# define R300_FAST_FILL_ENABLE (1 << 2) 2372# define R300_RD_COMP_DISABLE (0 << 3) 2373# define R300_RD_COMP_ENABLE (1 << 3) 2374# define R300_WR_COMP_DISABLE (0 << 4) 2375# define R300_WR_COMP_ENABLE (1 << 4) 2376# define R300_ZB_CB_CLEAR_RMW (0 << 5) 2377# define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5) 2378# define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6) 2379# define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6) 2380 2381# define R500_ZEQUAL_OPTIMIZE_ENABLE (0 << 7) 2382# define R500_ZEQUAL_OPTIMIZE_DISABLE (1 << 7) 2383# define R500_SEQUAL_OPTIMIZE_ENABLE (0 << 8) 2384# define R500_SEQUAL_OPTIMIZE_DISABLE (1 << 8) 2385 2386# define R500_BMASK_ENABLE (0 << 10) 2387# define R500_BMASK_DISABLE (1 << 10) 2388# define R500_HIZ_EQUAL_REJECT_DISABLE (0 << 11) 2389# define R500_HIZ_EQUAL_REJECT_ENABLE (1 << 11) 2390# define R500_HIZ_FP_EXP_BITS_DISABLE (0 << 12) 2391# define R500_HIZ_FP_EXP_BITS_1 (1 << 12) 2392# define R500_HIZ_FP_EXP_BITS_2 (2 << 12) 2393# define R500_HIZ_FP_EXP_BITS_3 (3 << 12) 2394# define R500_HIZ_FP_EXP_BITS_4 (4 << 12) 2395# define R500_HIZ_FP_EXP_BITS_5 (5 << 12) 2396# define R500_HIZ_FP_INVERT_LEADING_ONES (0 << 15) 2397# define R500_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15) 2398# define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16) 2399# define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16) 2400# define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17) 2401# define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17) 2402# define R500_PEQ_PACKING_DISABLE (0 << 18) 2403# define R500_PEQ_PACKING_ENABLE (1 << 18) 2404# define R500_COVERED_PTR_MASKING_DISABLE (0 << 18) 2405# define R500_COVERED_PTR_MASKING_ENABLE (1 << 18) 2406 2407 2408/* gap */ 2409 2410/* Z Buffer Address Offset. 2411 * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles. 2412 */ 2413#define R300_ZB_DEPTHOFFSET 0x4f20 2414 2415/* Z Buffer Pitch and Endian Control */ 2416#define R300_ZB_DEPTHPITCH 0x4f24 2417# define R300_DEPTHPITCH_MASK 0x00003FFC 2418# define R300_DEPTHMACROTILE_DISABLE (0 << 16) 2419# define R300_DEPTHMACROTILE_ENABLE (1 << 16) 2420# define R300_DEPTHMICROTILE_LINEAR (0 << 17) 2421# define R300_DEPTHMICROTILE_TILED (1 << 17) 2422# define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17) 2423# define R300_DEPTHENDIAN_NO_SWAP (0 << 18) 2424# define R300_DEPTHENDIAN_WORD_SWAP (1 << 18) 2425# define R300_DEPTHENDIAN_DWORD_SWAP (2 << 18) 2426# define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18) 2427 2428/* Z Buffer Clear Value */ 2429#define R300_ZB_DEPTHCLEARVALUE 0x4f28 2430 2431/* Hierarchical Z Memory Offset */ 2432#define R300_ZB_HIZ_OFFSET 0x4f44 2433 2434/* Hierarchical Z Write Index */ 2435#define R300_ZB_HIZ_WRINDEX 0x4f48 2436 2437/* Hierarchical Z Data */ 2438#define R300_ZB_HIZ_DWORD 0x4f4c 2439 2440/* Hierarchical Z Read Index */ 2441#define R300_ZB_HIZ_RDINDEX 0x4f50 2442 2443/* Hierarchical Z Pitch */ 2444#define R300_ZB_HIZ_PITCH 0x4f54 2445 2446/* Z Buffer Z Pass Counter Data */ 2447#define R300_ZB_ZPASS_DATA 0x4f58 2448 2449/* Z Buffer Z Pass Counter Address */ 2450#define R300_ZB_ZPASS_ADDR 0x4f5c 2451 2452/* Depth buffer X and Y coordinate offset */ 2453#define R300_ZB_DEPTHXY_OFFSET 0x4f60 2454# define R300_DEPTHX_OFFSET_SHIFT 1 2455# define R300_DEPTHX_OFFSET_MASK 0x000007FE 2456# define R300_DEPTHY_OFFSET_SHIFT 17 2457# define R300_DEPTHY_OFFSET_MASK 0x07FE0000 2458 2459/* Sets the fifo sizes */ 2460#define R500_ZB_FIFO_SIZE 0x4fd0 2461# define R500_OP_FIFO_SIZE_FULL (0 << 0) 2462# define R500_OP_FIFO_SIZE_HALF (1 << 0) 2463# define R500_OP_FIFO_SIZE_QUATER (2 << 0) 2464# define R500_OP_FIFO_SIZE_EIGTHS (4 << 0) 2465 2466/* Stencil Reference Value and Mask for backfacing quads */ 2467/* R300_ZB_STENCILREFMASK handles front face */ 2468#define R500_ZB_STENCILREFMASK_BF 0x4fd4 2469# define R500_STENCILREF_SHIFT 0 2470# define R500_STENCILREF_MASK 0x000000ff 2471# define R500_STENCILMASK_SHIFT 8 2472# define R500_STENCILMASK_MASK 0x0000ff00 2473# define R500_STENCILWRITEMASK_SHIFT 16 2474# define R500_STENCILWRITEMASK_MASK 0x00ff0000 2475 2476/** 2477 * \defgroup R3XX_R5XX_PROGRAMMABLE_VERTEX_SHADER_DESCRIPTION R3XX-R5XX PROGRAMMABLE VERTEX SHADER DESCRIPTION 2478 * 2479 * The PVS_DST_MATH_INST is used to identify whether the instruction is a Vector 2480 * Engine instruction or a Math Engine instruction. 2481 */ 2482 2483/*\{*/ 2484 2485enum { 2486 /* R3XX */ 2487 VECTOR_NO_OP = 0, 2488 VE_DOT_PRODUCT = 1, 2489 VE_MULTIPLY = 2, 2490 VE_ADD = 3, 2491 VE_MULTIPLY_ADD = 4, 2492 VE_DISTANCE_VECTOR = 5, 2493 VE_FRACTION = 6, 2494 VE_MAXIMUM = 7, 2495 VE_MINIMUM = 8, 2496 VE_SET_GREATER_THAN_EQUAL = 9, 2497 VE_SET_LESS_THAN = 10, 2498 VE_MULTIPLYX2_ADD = 11, 2499 VE_MULTIPLY_CLAMP = 12, 2500 VE_FLT2FIX_DX = 13, 2501 VE_FLT2FIX_DX_RND = 14, 2502 /* R5XX */ 2503 VE_PRED_SET_EQ_PUSH = 15, 2504 VE_PRED_SET_GT_PUSH = 16, 2505 VE_PRED_SET_GTE_PUSH = 17, 2506 VE_PRED_SET_NEQ_PUSH = 18, 2507 VE_COND_WRITE_EQ = 19, 2508 VE_COND_WRITE_GT = 20, 2509 VE_COND_WRITE_GTE = 21, 2510 VE_COND_WRITE_NEQ = 22, 2511 VE_COND_MUX_EQ = 23, 2512 VE_COND_MUX_GT = 24, 2513 VE_COND_MUX_GTE = 25, 2514 VE_SET_GREATER_THAN = 26, 2515 VE_SET_EQUAL = 27, 2516 VE_SET_NOT_EQUAL = 28, 2517}; 2518 2519enum { 2520 /* R3XX */ 2521 MATH_NO_OP = 0, 2522 ME_EXP_BASE2_DX = 1, 2523 ME_LOG_BASE2_DX = 2, 2524 ME_EXP_BASEE_FF = 3, 2525 ME_LIGHT_COEFF_DX = 4, 2526 ME_POWER_FUNC_FF = 5, 2527 ME_RECIP_DX = 6, 2528 ME_RECIP_FF = 7, 2529 ME_RECIP_SQRT_DX = 8, 2530 ME_RECIP_SQRT_FF = 9, 2531 ME_MULTIPLY = 10, 2532 ME_EXP_BASE2_FULL_DX = 11, 2533 ME_LOG_BASE2_FULL_DX = 12, 2534 ME_POWER_FUNC_FF_CLAMP_B = 13, 2535 ME_POWER_FUNC_FF_CLAMP_B1 = 14, 2536 ME_POWER_FUNC_FF_CLAMP_01 = 15, 2537 ME_SIN = 16, 2538 ME_COS = 17, 2539 /* R5XX */ 2540 ME_LOG_BASE2_IEEE = 18, 2541 ME_RECIP_IEEE = 19, 2542 ME_RECIP_SQRT_IEEE = 20, 2543 ME_PRED_SET_EQ = 21, 2544 ME_PRED_SET_GT = 22, 2545 ME_PRED_SET_GTE = 23, 2546 ME_PRED_SET_NEQ = 24, 2547 ME_PRED_SET_CLR = 25, 2548 ME_PRED_SET_INV = 26, 2549 ME_PRED_SET_POP = 27, 2550 ME_PRED_SET_RESTORE = 28, 2551}; 2552 2553enum { 2554 /* R3XX */ 2555 PVS_MACRO_OP_2CLK_MADD = 0, 2556 PVS_MACRO_OP_2CLK_M2X_ADD = 1, 2557}; 2558 2559enum { 2560 PVS_SRC_REG_TEMPORARY = 0, /* Intermediate Storage */ 2561 PVS_SRC_REG_INPUT = 1, /* Input Vertex Storage */ 2562 PVS_SRC_REG_CONSTANT = 2, /* Constant State Storage */ 2563 PVS_SRC_REG_ALT_TEMPORARY = 3, /* Alternate Intermediate Storage */ 2564}; 2565 2566enum { 2567 PVS_DST_REG_TEMPORARY = 0, /* Intermediate Storage */ 2568 PVS_DST_REG_A0 = 1, /* Address Register Storage */ 2569 PVS_DST_REG_OUT = 2, /* Output Memory. Used for all outputs */ 2570 PVS_DST_REG_OUT_REPL_X = 3, /* Output Memory & Replicate X to all channels */ 2571 PVS_DST_REG_ALT_TEMPORARY = 4, /* Alternate Intermediate Storage */ 2572 PVS_DST_REG_INPUT = 5, /* Output Memory & Replicate X to all channels */ 2573}; 2574 2575enum { 2576 PVS_SRC_SELECT_X = 0, /* Select X Component */ 2577 PVS_SRC_SELECT_Y = 1, /* Select Y Component */ 2578 PVS_SRC_SELECT_Z = 2, /* Select Z Component */ 2579 PVS_SRC_SELECT_W = 3, /* Select W Component */ 2580 PVS_SRC_SELECT_FORCE_0 = 4, /* Force Component to 0.0 */ 2581 PVS_SRC_SELECT_FORCE_1 = 5, /* Force Component to 1.0 */ 2582}; 2583 2584/* PVS Opcode & Destination Operand Description */ 2585 2586enum { 2587 PVS_DST_OPCODE_MASK = 0x3f, 2588 PVS_DST_OPCODE_SHIFT = 0, 2589 PVS_DST_MATH_INST_MASK = 0x1, 2590 PVS_DST_MATH_INST_SHIFT = 6, 2591 PVS_DST_MACRO_INST_MASK = 0x1, 2592 PVS_DST_MACRO_INST_SHIFT = 7, 2593 PVS_DST_REG_TYPE_MASK = 0xf, 2594 PVS_DST_REG_TYPE_SHIFT = 8, 2595 PVS_DST_ADDR_MODE_1_MASK = 0x1, 2596 PVS_DST_ADDR_MODE_1_SHIFT = 12, 2597 PVS_DST_OFFSET_MASK = 0x7f, 2598 PVS_DST_OFFSET_SHIFT = 13, 2599 PVS_DST_WE_X_MASK = 0x1, 2600 PVS_DST_WE_X_SHIFT = 20, 2601 PVS_DST_WE_Y_MASK = 0x1, 2602 PVS_DST_WE_Y_SHIFT = 21, 2603 PVS_DST_WE_Z_MASK = 0x1, 2604 PVS_DST_WE_Z_SHIFT = 22, 2605 PVS_DST_WE_W_MASK = 0x1, 2606 PVS_DST_WE_W_SHIFT = 23, 2607 PVS_DST_VE_SAT_MASK = 0x1, 2608 PVS_DST_VE_SAT_SHIFT = 24, 2609 PVS_DST_ME_SAT_MASK = 0x1, 2610 PVS_DST_ME_SAT_SHIFT = 25, 2611 PVS_DST_PRED_ENABLE_MASK = 0x1, 2612 PVS_DST_PRED_ENABLE_SHIFT = 26, 2613 PVS_DST_PRED_SENSE_MASK = 0x1, 2614 PVS_DST_PRED_SENSE_SHIFT = 27, 2615 PVS_DST_DUAL_MATH_OP_MASK = 0x3, 2616 PVS_DST_DUAL_MATH_OP_SHIFT = 27, 2617 PVS_DST_ADDR_SEL_MASK = 0x3, 2618 PVS_DST_ADDR_SEL_SHIFT = 29, 2619 PVS_DST_ADDR_MODE_0_MASK = 0x1, 2620 PVS_DST_ADDR_MODE_0_SHIFT = 31, 2621}; 2622 2623/* PVS Source Operand Description */ 2624 2625enum { 2626 PVS_SRC_REG_TYPE_MASK = 0x3, 2627 PVS_SRC_REG_TYPE_SHIFT = 0, 2628 SPARE_0_MASK = 0x1, 2629 SPARE_0_SHIFT = 2, 2630 PVS_SRC_ABS_XYZW_MASK = 0x1, 2631 PVS_SRC_ABS_XYZW_SHIFT = 3, 2632 PVS_SRC_ADDR_MODE_0_MASK = 0x1, 2633 PVS_SRC_ADDR_MODE_0_SHIFT = 4, 2634 PVS_SRC_OFFSET_MASK = 0xff, 2635 PVS_SRC_OFFSET_SHIFT = 5, 2636 PVS_SRC_SWIZZLE_X_MASK = 0x7, 2637 PVS_SRC_SWIZZLE_X_SHIFT = 13, 2638 PVS_SRC_SWIZZLE_Y_MASK = 0x7, 2639 PVS_SRC_SWIZZLE_Y_SHIFT = 16, 2640 PVS_SRC_SWIZZLE_Z_MASK = 0x7, 2641 PVS_SRC_SWIZZLE_Z_SHIFT = 19, 2642 PVS_SRC_SWIZZLE_W_MASK = 0x7, 2643 PVS_SRC_SWIZZLE_W_SHIFT = 22, 2644 PVS_SRC_MODIFIER_X_MASK = 0x1, 2645 PVS_SRC_MODIFIER_X_SHIFT = 25, 2646 PVS_SRC_MODIFIER_Y_MASK = 0x1, 2647 PVS_SRC_MODIFIER_Y_SHIFT = 26, 2648 PVS_SRC_MODIFIER_Z_MASK = 0x1, 2649 PVS_SRC_MODIFIER_Z_SHIFT = 27, 2650 PVS_SRC_MODIFIER_W_MASK = 0x1, 2651 PVS_SRC_MODIFIER_W_SHIFT = 28, 2652 PVS_SRC_ADDR_SEL_MASK = 0x3, 2653 PVS_SRC_ADDR_SEL_SHIFT = 29, 2654 PVS_SRC_ADDR_MODE_1_MASK = 0x0, 2655 PVS_SRC_ADDR_MODE_1_SHIFT = 32, 2656}; 2657 2658/*\}*/ 2659 2660/* BEGIN: Packet 3 commands */ 2661 2662/* A primitive emission dword. */ 2663#define R300_PRIM_TYPE_NONE (0 << 0) 2664#define R300_PRIM_TYPE_POINT (1 << 0) 2665#define R300_PRIM_TYPE_LINE (2 << 0) 2666#define R300_PRIM_TYPE_LINE_STRIP (3 << 0) 2667#define R300_PRIM_TYPE_TRI_LIST (4 << 0) 2668#define R300_PRIM_TYPE_TRI_FAN (5 << 0) 2669#define R300_PRIM_TYPE_TRI_STRIP (6 << 0) 2670#define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0) 2671#define R300_PRIM_TYPE_RECT_LIST (8 << 0) 2672#define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0) 2673#define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0) 2674 /* GUESS (based on r200) */ 2675#define R300_PRIM_TYPE_POINT_SPRITES (11 << 0) 2676#define R300_PRIM_TYPE_LINE_LOOP (12 << 0) 2677#define R300_PRIM_TYPE_QUADS (13 << 0) 2678#define R300_PRIM_TYPE_QUAD_STRIP (14 << 0) 2679#define R300_PRIM_TYPE_POLYGON (15 << 0) 2680#define R300_PRIM_TYPE_MASK 0xF 2681#define R300_PRIM_WALK_IND (1 << 4) 2682#define R300_PRIM_WALK_LIST (2 << 4) 2683#define R300_PRIM_WALK_RING (3 << 4) 2684#define R300_PRIM_WALK_MASK (3 << 4) 2685 /* GUESS (based on r200) */ 2686#define R300_PRIM_COLOR_ORDER_BGRA (0 << 6) 2687#define R300_PRIM_COLOR_ORDER_RGBA (1 << 6) 2688#define R300_PRIM_NUM_VERTICES_SHIFT 16 2689#define R300_PRIM_NUM_VERTICES_MASK 0xffff 2690 2691 2692 2693/* 2694 * The R500 unified shader (US) registers come in banks of 512 each, one 2695 * for each instruction slot in the shader. You can't touch them directly. 2696 * R500_US_VECTOR_INDEX() sets the base instruction to modify; successive 2697 * writes to R500_GA_US_VECTOR_DATA autoincrement the index after the 2698 * instruction is fully specified. 2699 */ 2700#define R500_US_ALU_ALPHA_INST_0 0xa800 2701# define R500_ALPHA_OP_MAD 0 2702# define R500_ALPHA_OP_DP 1 2703# define R500_ALPHA_OP_MIN 2 2704# define R500_ALPHA_OP_MAX 3 2705/* #define R500_ALPHA_OP_RESERVED 4 */ 2706# define R500_ALPHA_OP_CND 5 2707# define R500_ALPHA_OP_CMP 6 2708# define R500_ALPHA_OP_FRC 7 2709# define R500_ALPHA_OP_EX2 8 2710# define R500_ALPHA_OP_LN2 9 2711# define R500_ALPHA_OP_RCP 10 2712# define R500_ALPHA_OP_RSQ 11 2713# define R500_ALPHA_OP_SIN 12 2714# define R500_ALPHA_OP_COS 13 2715# define R500_ALPHA_OP_MDH 14 2716# define R500_ALPHA_OP_MDV 15 2717# define R500_ALPHA_ADDRD(x) (x << 4) 2718# define R500_ALPHA_ADDRD_REL (1 << 11) 2719# define R500_ALPHA_SEL_A_SHIFT 12 2720# define R500_ALPHA_SEL_A_SRC0 (0 << 12) 2721# define R500_ALPHA_SEL_A_SRC1 (1 << 12) 2722# define R500_ALPHA_SEL_A_SRC2 (2 << 12) 2723# define R500_ALPHA_SEL_A_SRCP (3 << 12) 2724# define R500_ALPHA_SWIZ_A_R (0 << 14) 2725# define R500_ALPHA_SWIZ_A_G (1 << 14) 2726# define R500_ALPHA_SWIZ_A_B (2 << 14) 2727# define R500_ALPHA_SWIZ_A_A (3 << 14) 2728# define R500_ALPHA_SWIZ_A_0 (4 << 14) 2729# define R500_ALPHA_SWIZ_A_HALF (5 << 14) 2730# define R500_ALPHA_SWIZ_A_1 (6 << 14) 2731/* #define R500_ALPHA_SWIZ_A_UNUSED (7 << 14) */ 2732# define R500_ALPHA_MOD_A_NOP (0 << 17) 2733# define R500_ALPHA_MOD_A_NEG (1 << 17) 2734# define R500_ALPHA_MOD_A_ABS (2 << 17) 2735# define R500_ALPHA_MOD_A_NAB (3 << 17) 2736# define R500_ALPHA_SEL_B_SHIFT 19 2737# define R500_ALPHA_SEL_B_SRC0 (0 << 19) 2738# define R500_ALPHA_SEL_B_SRC1 (1 << 19) 2739# define R500_ALPHA_SEL_B_SRC2 (2 << 19) 2740# define R500_ALPHA_SEL_B_SRCP (3 << 19) 2741# define R500_ALPHA_SWIZ_B_R (0 << 21) 2742# define R500_ALPHA_SWIZ_B_G (1 << 21) 2743# define R500_ALPHA_SWIZ_B_B (2 << 21) 2744# define R500_ALPHA_SWIZ_B_A (3 << 21) 2745# define R500_ALPHA_SWIZ_B_0 (4 << 21) 2746# define R500_ALPHA_SWIZ_B_HALF (5 << 21) 2747# define R500_ALPHA_SWIZ_B_1 (6 << 21) 2748/* #define R500_ALPHA_SWIZ_B_UNUSED (7 << 21) */ 2749# define R500_ALPHA_MOD_B_NOP (0 << 24) 2750# define R500_ALPHA_MOD_B_NEG (1 << 24) 2751# define R500_ALPHA_MOD_B_ABS (2 << 24) 2752# define R500_ALPHA_MOD_B_NAB (3 << 24) 2753# define R500_ALPHA_OMOD_IDENTITY (0 << 26) 2754# define R500_ALPHA_OMOD_MUL_2 (1 << 26) 2755# define R500_ALPHA_OMOD_MUL_4 (2 << 26) 2756# define R500_ALPHA_OMOD_MUL_8 (3 << 26) 2757# define R500_ALPHA_OMOD_DIV_2 (4 << 26) 2758# define R500_ALPHA_OMOD_DIV_4 (5 << 26) 2759# define R500_ALPHA_OMOD_DIV_8 (6 << 26) 2760# define R500_ALPHA_OMOD_DISABLE (7 << 26) 2761# define R500_ALPHA_TARGET(x) (x << 29) 2762# define R500_ALPHA_W_OMASK (1 << 31) 2763#define R500_US_ALU_ALPHA_ADDR_0 0x9800 2764# define R500_ALPHA_ADDR0(x) (x << 0) 2765# define R500_ALPHA_ADDR0_CONST (1 << 8) 2766# define R500_ALPHA_ADDR0_REL (1 << 9) 2767# define R500_ALPHA_ADDR1(x) (x << 10) 2768# define R500_ALPHA_ADDR1_CONST (1 << 18) 2769# define R500_ALPHA_ADDR1_REL (1 << 19) 2770# define R500_ALPHA_ADDR2(x) (x << 20) 2771# define R500_ALPHA_ADDR2_CONST (1 << 28) 2772# define R500_ALPHA_ADDR2_REL (1 << 29) 2773# define R500_ALPHA_SRCP_OP_1_MINUS_2A0 (0 << 30) 2774# define R500_ALPHA_SRCP_OP_A1_MINUS_A0 (1 << 30) 2775# define R500_ALPHA_SRCP_OP_A1_PLUS_A0 (2 << 30) 2776# define R500_ALPHA_SRCP_OP_1_MINUS_A0 (3 << 30) 2777#define R500_US_ALU_RGBA_INST_0 0xb000 2778# define R500_ALU_RGBA_OP_MAD (0 << 0) 2779# define R500_ALU_RGBA_OP_DP3 (1 << 0) 2780# define R500_ALU_RGBA_OP_DP4 (2 << 0) 2781# define R500_ALU_RGBA_OP_D2A (3 << 0) 2782# define R500_ALU_RGBA_OP_MIN (4 << 0) 2783# define R500_ALU_RGBA_OP_MAX (5 << 0) 2784/* #define R500_ALU_RGBA_OP_RESERVED (6 << 0) */ 2785# define R500_ALU_RGBA_OP_CND (7 << 0) 2786# define R500_ALU_RGBA_OP_CMP (8 << 0) 2787# define R500_ALU_RGBA_OP_FRC (9 << 0) 2788# define R500_ALU_RGBA_OP_SOP (10 << 0) 2789# define R500_ALU_RGBA_OP_MDH (11 << 0) 2790# define R500_ALU_RGBA_OP_MDV (12 << 0) 2791# define R500_ALU_RGBA_ADDRD(x) (x << 4) 2792# define R500_ALU_RGBA_ADDRD_REL (1 << 11) 2793# define R500_ALU_RGBA_SEL_C_SHIFT 12 2794# define R500_ALU_RGBA_SEL_C_SRC0 (0 << 12) 2795# define R500_ALU_RGBA_SEL_C_SRC1 (1 << 12) 2796# define R500_ALU_RGBA_SEL_C_SRC2 (2 << 12) 2797# define R500_ALU_RGBA_SEL_C_SRCP (3 << 12) 2798# define R500_ALU_RGBA_R_SWIZ_R (0 << 14) 2799# define R500_ALU_RGBA_R_SWIZ_G (1 << 14) 2800# define R500_ALU_RGBA_R_SWIZ_B (2 << 14) 2801# define R500_ALU_RGBA_R_SWIZ_A (3 << 14) 2802# define R500_ALU_RGBA_R_SWIZ_0 (4 << 14) 2803# define R500_ALU_RGBA_R_SWIZ_HALF (5 << 14) 2804# define R500_ALU_RGBA_R_SWIZ_1 (6 << 14) 2805/* #define R500_ALU_RGBA_R_SWIZ_UNUSED (7 << 14) */ 2806# define R500_ALU_RGBA_G_SWIZ_R (0 << 17) 2807# define R500_ALU_RGBA_G_SWIZ_G (1 << 17) 2808# define R500_ALU_RGBA_G_SWIZ_B (2 << 17) 2809# define R500_ALU_RGBA_G_SWIZ_A (3 << 17) 2810# define R500_ALU_RGBA_G_SWIZ_0 (4 << 17) 2811# define R500_ALU_RGBA_G_SWIZ_HALF (5 << 17) 2812# define R500_ALU_RGBA_G_SWIZ_1 (6 << 17) 2813/* #define R500_ALU_RGBA_G_SWIZ_UNUSED (7 << 17) */ 2814# define R500_ALU_RGBA_B_SWIZ_R (0 << 20) 2815# define R500_ALU_RGBA_B_SWIZ_G (1 << 20) 2816# define R500_ALU_RGBA_B_SWIZ_B (2 << 20) 2817# define R500_ALU_RGBA_B_SWIZ_A (3 << 20) 2818# define R500_ALU_RGBA_B_SWIZ_0 (4 << 20) 2819# define R500_ALU_RGBA_B_SWIZ_HALF (5 << 20) 2820# define R500_ALU_RGBA_B_SWIZ_1 (6 << 20) 2821/* #define R500_ALU_RGBA_B_SWIZ_UNUSED (7 << 20) */ 2822# define R500_ALU_RGBA_MOD_C_NOP (0 << 23) 2823# define R500_ALU_RGBA_MOD_C_NEG (1 << 23) 2824# define R500_ALU_RGBA_MOD_C_ABS (2 << 23) 2825# define R500_ALU_RGBA_MOD_C_NAB (3 << 23) 2826# define R500_ALU_RGBA_ALPHA_SEL_C_SHIFT 25 2827# define R500_ALU_RGBA_ALPHA_SEL_C_SRC0 (0 << 25) 2828# define R500_ALU_RGBA_ALPHA_SEL_C_SRC1 (1 << 25) 2829# define R500_ALU_RGBA_ALPHA_SEL_C_SRC2 (2 << 25) 2830# define R500_ALU_RGBA_ALPHA_SEL_C_SRCP (3 << 25) 2831# define R500_ALU_RGBA_A_SWIZ_R (0 << 27) 2832# define R500_ALU_RGBA_A_SWIZ_G (1 << 27) 2833# define R500_ALU_RGBA_A_SWIZ_B (2 << 27) 2834# define R500_ALU_RGBA_A_SWIZ_A (3 << 27) 2835# define R500_ALU_RGBA_A_SWIZ_0 (4 << 27) 2836# define R500_ALU_RGBA_A_SWIZ_HALF (5 << 27) 2837# define R500_ALU_RGBA_A_SWIZ_1 (6 << 27) 2838/* #define R500_ALU_RGBA_A_SWIZ_UNUSED (7 << 27) */ 2839# define R500_ALU_RGBA_ALPHA_MOD_C_NOP (0 << 30) 2840# define R500_ALU_RGBA_ALPHA_MOD_C_NEG (1 << 30) 2841# define R500_ALU_RGBA_ALPHA_MOD_C_ABS (2 << 30) 2842# define R500_ALU_RGBA_ALPHA_MOD_C_NAB (3 << 30) 2843#define R500_US_ALU_RGB_INST_0 0xa000 2844# define R500_ALU_RGB_SEL_A_SHIFT 0 2845# define R500_ALU_RGB_SEL_A_SRC0 (0 << 0) 2846# define R500_ALU_RGB_SEL_A_SRC1 (1 << 0) 2847# define R500_ALU_RGB_SEL_A_SRC2 (2 << 0) 2848# define R500_ALU_RGB_SEL_A_SRCP (3 << 0) 2849# define R500_ALU_RGB_R_SWIZ_A_R (0 << 2) 2850# define R500_ALU_RGB_R_SWIZ_A_G (1 << 2) 2851# define R500_ALU_RGB_R_SWIZ_A_B (2 << 2) 2852# define R500_ALU_RGB_R_SWIZ_A_A (3 << 2) 2853# define R500_ALU_RGB_R_SWIZ_A_0 (4 << 2) 2854# define R500_ALU_RGB_R_SWIZ_A_HALF (5 << 2) 2855# define R500_ALU_RGB_R_SWIZ_A_1 (6 << 2) 2856/* #define R500_ALU_RGB_R_SWIZ_A_UNUSED (7 << 2) */ 2857# define R500_ALU_RGB_G_SWIZ_A_R (0 << 5) 2858# define R500_ALU_RGB_G_SWIZ_A_G (1 << 5) 2859# define R500_ALU_RGB_G_SWIZ_A_B (2 << 5) 2860# define R500_ALU_RGB_G_SWIZ_A_A (3 << 5) 2861# define R500_ALU_RGB_G_SWIZ_A_0 (4 << 5) 2862# define R500_ALU_RGB_G_SWIZ_A_HALF (5 << 5) 2863# define R500_ALU_RGB_G_SWIZ_A_1 (6 << 5) 2864/* #define R500_ALU_RGB_G_SWIZ_A_UNUSED (7 << 5) */ 2865# define R500_ALU_RGB_B_SWIZ_A_R (0 << 8) 2866# define R500_ALU_RGB_B_SWIZ_A_G (1 << 8) 2867# define R500_ALU_RGB_B_SWIZ_A_B (2 << 8) 2868# define R500_ALU_RGB_B_SWIZ_A_A (3 << 8) 2869# define R500_ALU_RGB_B_SWIZ_A_0 (4 << 8) 2870# define R500_ALU_RGB_B_SWIZ_A_HALF (5 << 8) 2871# define R500_ALU_RGB_B_SWIZ_A_1 (6 << 8) 2872/* #define R500_ALU_RGB_B_SWIZ_A_UNUSED (7 << 8) */ 2873# define R500_ALU_RGB_MOD_A_NOP (0 << 11) 2874# define R500_ALU_RGB_MOD_A_NEG (1 << 11) 2875# define R500_ALU_RGB_MOD_A_ABS (2 << 11) 2876# define R500_ALU_RGB_MOD_A_NAB (3 << 11) 2877# define R500_ALU_RGB_SEL_B_SHIFT 13 2878# define R500_ALU_RGB_SEL_B_SRC0 (0 << 13) 2879# define R500_ALU_RGB_SEL_B_SRC1 (1 << 13) 2880# define R500_ALU_RGB_SEL_B_SRC2 (2 << 13) 2881# define R500_ALU_RGB_SEL_B_SRCP (3 << 13) 2882# define R500_ALU_RGB_R_SWIZ_B_R (0 << 15) 2883# define R500_ALU_RGB_R_SWIZ_B_G (1 << 15) 2884# define R500_ALU_RGB_R_SWIZ_B_B (2 << 15) 2885# define R500_ALU_RGB_R_SWIZ_B_A (3 << 15) 2886# define R500_ALU_RGB_R_SWIZ_B_0 (4 << 15) 2887# define R500_ALU_RGB_R_SWIZ_B_HALF (5 << 15) 2888# define R500_ALU_RGB_R_SWIZ_B_1 (6 << 15) 2889/* #define R500_ALU_RGB_R_SWIZ_B_UNUSED (7 << 15) */ 2890# define R500_ALU_RGB_G_SWIZ_B_R (0 << 18) 2891# define R500_ALU_RGB_G_SWIZ_B_G (1 << 18) 2892# define R500_ALU_RGB_G_SWIZ_B_B (2 << 18) 2893# define R500_ALU_RGB_G_SWIZ_B_A (3 << 18) 2894# define R500_ALU_RGB_G_SWIZ_B_0 (4 << 18) 2895# define R500_ALU_RGB_G_SWIZ_B_HALF (5 << 18) 2896# define R500_ALU_RGB_G_SWIZ_B_1 (6 << 18) 2897/* #define R500_ALU_RGB_G_SWIZ_B_UNUSED (7 << 18) */ 2898# define R500_ALU_RGB_B_SWIZ_B_R (0 << 21) 2899# define R500_ALU_RGB_B_SWIZ_B_G (1 << 21) 2900# define R500_ALU_RGB_B_SWIZ_B_B (2 << 21) 2901# define R500_ALU_RGB_B_SWIZ_B_A (3 << 21) 2902# define R500_ALU_RGB_B_SWIZ_B_0 (4 << 21) 2903# define R500_ALU_RGB_B_SWIZ_B_HALF (5 << 21) 2904# define R500_ALU_RGB_B_SWIZ_B_1 (6 << 21) 2905/* #define R500_ALU_RGB_B_SWIZ_B_UNUSED (7 << 21) */ 2906# define R500_ALU_RGB_MOD_B_NOP (0 << 24) 2907# define R500_ALU_RGB_MOD_B_NEG (1 << 24) 2908# define R500_ALU_RGB_MOD_B_ABS (2 << 24) 2909# define R500_ALU_RGB_MOD_B_NAB (3 << 24) 2910# define R500_ALU_RGB_OMOD_IDENTITY (0 << 26) 2911# define R500_ALU_RGB_OMOD_MUL_2 (1 << 26) 2912# define R500_ALU_RGB_OMOD_MUL_4 (2 << 26) 2913# define R500_ALU_RGB_OMOD_MUL_8 (3 << 26) 2914# define R500_ALU_RGB_OMOD_DIV_2 (4 << 26) 2915# define R500_ALU_RGB_OMOD_DIV_4 (5 << 26) 2916# define R500_ALU_RGB_OMOD_DIV_8 (6 << 26) 2917# define R500_ALU_RGB_OMOD_DISABLE (7 << 26) 2918# define R500_ALU_RGB_TARGET(x) (x << 29) 2919# define R500_ALU_RGB_WMASK (1 << 31) 2920#define R500_US_ALU_RGB_ADDR_0 0x9000 2921# define R500_RGB_ADDR0(x) (x << 0) 2922# define R500_RGB_ADDR0_CONST (1 << 8) 2923# define R500_RGB_ADDR0_REL (1 << 9) 2924# define R500_RGB_ADDR1(x) (x << 10) 2925# define R500_RGB_ADDR1_CONST (1 << 18) 2926# define R500_RGB_ADDR1_REL (1 << 19) 2927# define R500_RGB_ADDR2(x) (x << 20) 2928# define R500_RGB_ADDR2_CONST (1 << 28) 2929# define R500_RGB_ADDR2_REL (1 << 29) 2930# define R500_RGB_SRCP_OP_1_MINUS_2RGB0 (0 << 30) 2931# define R500_RGB_SRCP_OP_RGB1_MINUS_RGB0 (1 << 30) 2932# define R500_RGB_SRCP_OP_RGB1_PLUS_RGB0 (2 << 30) 2933# define R500_RGB_SRCP_OP_1_MINUS_RGB0 (3 << 30) 2934#define R500_US_CMN_INST_0 0xb800 2935# define R500_INST_TYPE_MASK (3 << 0) 2936# define R500_INST_TYPE_ALU (0 << 0) 2937# define R500_INST_TYPE_OUT (1 << 0) 2938# define R500_INST_TYPE_FC (2 << 0) 2939# define R500_INST_TYPE_TEX (3 << 0) 2940# define R500_INST_TEX_SEM_WAIT (1 << 2) 2941# define R500_INST_RGB_PRED_SEL_NONE (0 << 3) 2942# define R500_INST_RGB_PRED_SEL_RGBA (1 << 3) 2943# define R500_INST_RGB_PRED_SEL_RRRR (2 << 3) 2944# define R500_INST_RGB_PRED_SEL_GGGG (3 << 3) 2945# define R500_INST_RGB_PRED_SEL_BBBB (4 << 3) 2946# define R500_INST_RGB_PRED_SEL_AAAA (5 << 3) 2947# define R500_INST_RGB_PRED_INV (1 << 6) 2948# define R500_INST_WRITE_INACTIVE (1 << 7) 2949# define R500_INST_LAST (1 << 8) 2950# define R500_INST_NOP (1 << 9) 2951# define R500_INST_ALU_WAIT (1 << 10) 2952# define R500_INST_RGB_WMASK_R (1 << 11) 2953# define R500_INST_RGB_WMASK_G (1 << 12) 2954# define R500_INST_RGB_WMASK_B (1 << 13) 2955# define R500_INST_ALPHA_WMASK (1 << 14) 2956# define R500_INST_RGB_OMASK_R (1 << 15) 2957# define R500_INST_RGB_OMASK_G (1 << 16) 2958# define R500_INST_RGB_OMASK_B (1 << 17) 2959# define R500_INST_ALPHA_OMASK (1 << 18) 2960# define R500_INST_RGB_CLAMP (1 << 19) 2961# define R500_INST_ALPHA_CLAMP (1 << 20) 2962# define R500_INST_ALU_RESULT_SEL (1 << 21) 2963# define R500_INST_ALPHA_PRED_INV (1 << 22) 2964# define R500_INST_ALU_RESULT_OP_EQ (0 << 23) 2965# define R500_INST_ALU_RESULT_OP_LT (1 << 23) 2966# define R500_INST_ALU_RESULT_OP_GE (2 << 23) 2967# define R500_INST_ALU_RESULT_OP_NE (3 << 23) 2968# define R500_INST_ALPHA_PRED_SEL_NONE (0 << 25) 2969# define R500_INST_ALPHA_PRED_SEL_RGBA (1 << 25) 2970# define R500_INST_ALPHA_PRED_SEL_RRRR (2 << 25) 2971# define R500_INST_ALPHA_PRED_SEL_GGGG (3 << 25) 2972# define R500_INST_ALPHA_PRED_SEL_BBBB (4 << 25) 2973# define R500_INST_ALPHA_PRED_SEL_AAAA (5 << 25) 2974/* XXX next four are kind of guessed */ 2975# define R500_INST_STAT_WE_R (1 << 28) 2976# define R500_INST_STAT_WE_G (1 << 29) 2977# define R500_INST_STAT_WE_B (1 << 30) 2978# define R500_INST_STAT_WE_A (1 << 31) 2979 2980/* note that these are 8 bit lengths, despite the offsets, at least for R500 */ 2981#define R500_US_CODE_ADDR 0x4630 2982# define R500_US_CODE_START_ADDR(x) (x << 0) 2983# define R500_US_CODE_END_ADDR(x) (x << 16) 2984#define R500_US_CODE_OFFSET 0x4638 2985# define R500_US_CODE_OFFSET_ADDR(x) (x << 0) 2986#define R500_US_CODE_RANGE 0x4634 2987# define R500_US_CODE_RANGE_ADDR(x) (x << 0) 2988# define R500_US_CODE_RANGE_SIZE(x) (x << 16) 2989#define R500_US_CONFIG 0x4600 2990# define R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO (1 << 1) 2991#define R500_US_FC_ADDR_0 0xa000 2992# define R500_FC_BOOL_ADDR(x) (x << 0) 2993# define R500_FC_INT_ADDR(x) (x << 8) 2994# define R500_FC_JUMP_ADDR(x) (x << 16) 2995# define R500_FC_JUMP_GLOBAL (1 << 31) 2996#define R500_US_FC_BOOL_CONST 0x4620 2997# define R500_FC_KBOOL(x) (x) 2998#define R500_US_FC_CTRL 0x4624 2999# define R500_FC_TEST_EN (1 << 30) 3000# define R500_FC_FULL_FC_EN (1 << 31) 3001#define R500_US_FC_INST_0 0x9800 3002# define R500_FC_OP_JUMP (0 << 0) 3003# define R500_FC_OP_LOOP (1 << 0) 3004# define R500_FC_OP_ENDLOOP (2 << 0) 3005# define R500_FC_OP_REP (3 << 0) 3006# define R500_FC_OP_ENDREP (4 << 0) 3007# define R500_FC_OP_BREAKLOOP (5 << 0) 3008# define R500_FC_OP_BREAKREP (6 << 0) 3009# define R500_FC_OP_CONTINUE (7 << 0) 3010# define R500_FC_B_ELSE (1 << 4) 3011# define R500_FC_JUMP_ANY (1 << 5) 3012# define R500_FC_A_OP_NONE (0 << 6) 3013# define R500_FC_A_OP_POP (1 << 6) 3014# define R500_FC_A_OP_PUSH (2 << 6) 3015# define R500_FC_JUMP_FUNC(x) (x << 8) 3016# define R500_FC_B_POP_CNT(x) (x << 16) 3017# define R500_FC_B_OP0_NONE (0 << 24) 3018# define R500_FC_B_OP0_DECR (1 << 24) 3019# define R500_FC_B_OP0_INCR (2 << 24) 3020# define R500_FC_B_OP1_DECR (0 << 26) 3021# define R500_FC_B_OP1_NONE (1 << 26) 3022# define R500_FC_B_OP1_INCR (2 << 26) 3023# define R500_FC_IGNORE_UNCOVERED (1 << 28) 3024#define R500_US_FC_INT_CONST_0 0x4c00 3025# define R500_FC_INT_CONST_KR(x) (x << 0) 3026# define R500_FC_INT_CONST_KG(x) (x << 8) 3027# define R500_FC_INT_CONST_KB(x) (x << 16) 3028/* _0 through _15 */ 3029#define R500_US_FORMAT0_0 0x4640 3030# define R500_FORMAT_TXWIDTH(x) (x << 0) 3031# define R500_FORMAT_TXHEIGHT(x) (x << 11) 3032# define R500_FORMAT_TXDEPTH(x) (x << 22) 3033/* _0 through _3 */ 3034#define R500_US_OUT_FMT_0 0x46a4 3035# define R500_OUT_FMT_C4_8 (0 << 0) 3036# define R500_OUT_FMT_C4_10 (1 << 0) 3037# define R500_OUT_FMT_C4_10_GAMMA (2 << 0) 3038# define R500_OUT_FMT_C_16 (3 << 0) 3039# define R500_OUT_FMT_C2_16 (4 << 0) 3040# define R500_OUT_FMT_C4_16 (5 << 0) 3041# define R500_OUT_FMT_C_16_MPEG (6 << 0) 3042# define R500_OUT_FMT_C2_16_MPEG (7 << 0) 3043# define R500_OUT_FMT_C2_4 (8 << 0) 3044# define R500_OUT_FMT_C_3_3_2 (9 << 0) 3045# define R500_OUT_FMT_C_6_5_6 (10 << 0) 3046# define R500_OUT_FMT_C_11_11_10 (11 << 0) 3047# define R500_OUT_FMT_C_10_11_11 (12 << 0) 3048# define R500_OUT_FMT_C_2_10_10_10 (13 << 0) 3049/* #define R500_OUT_FMT_RESERVED (14 << 0) */ 3050# define R500_OUT_FMT_UNUSED (15 << 0) 3051# define R500_OUT_FMT_C_16_FP (16 << 0) 3052# define R500_OUT_FMT_C2_16_FP (17 << 0) 3053# define R500_OUT_FMT_C4_16_FP (18 << 0) 3054# define R500_OUT_FMT_C_32_FP (19 << 0) 3055# define R500_OUT_FMT_C2_32_FP (20 << 0) 3056# define R500_OUT_FMT_C4_32_FP (21 << 0) 3057# define R500_C0_SEL_A (0 << 8) 3058# define R500_C0_SEL_R (1 << 8) 3059# define R500_C0_SEL_G (2 << 8) 3060# define R500_C0_SEL_B (3 << 8) 3061# define R500_C1_SEL_A (0 << 10) 3062# define R500_C1_SEL_R (1 << 10) 3063# define R500_C1_SEL_G (2 << 10) 3064# define R500_C1_SEL_B (3 << 10) 3065# define R500_C2_SEL_A (0 << 12) 3066# define R500_C2_SEL_R (1 << 12) 3067# define R500_C2_SEL_G (2 << 12) 3068# define R500_C2_SEL_B (3 << 12) 3069# define R500_C3_SEL_A (0 << 14) 3070# define R500_C3_SEL_R (1 << 14) 3071# define R500_C3_SEL_G (2 << 14) 3072# define R500_C3_SEL_B (3 << 14) 3073# define R500_OUT_SIGN(x) (x << 16) 3074# define R500_ROUND_ADJ (1 << 20) 3075#define R500_US_PIXSIZE 0x4604 3076# define R500_PIX_SIZE(x) (x) 3077#define R500_US_TEX_ADDR_0 0x9800 3078# define R500_TEX_SRC_ADDR(x) (x << 0) 3079# define R500_TEX_SRC_ADDR_REL (1 << 7) 3080# define R500_TEX_SRC_S_SWIZ_R (0 << 8) 3081# define R500_TEX_SRC_S_SWIZ_G (1 << 8) 3082# define R500_TEX_SRC_S_SWIZ_B (2 << 8) 3083# define R500_TEX_SRC_S_SWIZ_A (3 << 8) 3084# define R500_TEX_SRC_T_SWIZ_R (0 << 10) 3085# define R500_TEX_SRC_T_SWIZ_G (1 << 10) 3086# define R500_TEX_SRC_T_SWIZ_B (2 << 10) 3087# define R500_TEX_SRC_T_SWIZ_A (3 << 10) 3088# define R500_TEX_SRC_R_SWIZ_R (0 << 12) 3089# define R500_TEX_SRC_R_SWIZ_G (1 << 12) 3090# define R500_TEX_SRC_R_SWIZ_B (2 << 12) 3091# define R500_TEX_SRC_R_SWIZ_A (3 << 12) 3092# define R500_TEX_SRC_Q_SWIZ_R (0 << 14) 3093# define R500_TEX_SRC_Q_SWIZ_G (1 << 14) 3094# define R500_TEX_SRC_Q_SWIZ_B (2 << 14) 3095# define R500_TEX_SRC_Q_SWIZ_A (3 << 14) 3096# define R500_TEX_DST_ADDR(x) (x << 16) 3097# define R500_TEX_DST_ADDR_REL (1 << 23) 3098# define R500_TEX_DST_R_SWIZ_R (0 << 24) 3099# define R500_TEX_DST_R_SWIZ_G (1 << 24) 3100# define R500_TEX_DST_R_SWIZ_B (2 << 24) 3101# define R500_TEX_DST_R_SWIZ_A (3 << 24) 3102# define R500_TEX_DST_G_SWIZ_R (0 << 26) 3103# define R500_TEX_DST_G_SWIZ_G (1 << 26) 3104# define R500_TEX_DST_G_SWIZ_B (2 << 26) 3105# define R500_TEX_DST_G_SWIZ_A (3 << 26) 3106# define R500_TEX_DST_B_SWIZ_R (0 << 28) 3107# define R500_TEX_DST_B_SWIZ_G (1 << 28) 3108# define R500_TEX_DST_B_SWIZ_B (2 << 28) 3109# define R500_TEX_DST_B_SWIZ_A (3 << 28) 3110# define R500_TEX_DST_A_SWIZ_R (0 << 30) 3111# define R500_TEX_DST_A_SWIZ_G (1 << 30) 3112# define R500_TEX_DST_A_SWIZ_B (2 << 30) 3113# define R500_TEX_DST_A_SWIZ_A (3 << 30) 3114#define R500_US_TEX_ADDR_DXDY_0 0xa000 3115# define R500_DX_ADDR(x) (x << 0) 3116# define R500_DX_ADDR_REL (1 << 7) 3117# define R500_DX_S_SWIZ_R (0 << 8) 3118# define R500_DX_S_SWIZ_G (1 << 8) 3119# define R500_DX_S_SWIZ_B (2 << 8) 3120# define R500_DX_S_SWIZ_A (3 << 8) 3121# define R500_DX_T_SWIZ_R (0 << 10) 3122# define R500_DX_T_SWIZ_G (1 << 10) 3123# define R500_DX_T_SWIZ_B (2 << 10) 3124# define R500_DX_T_SWIZ_A (3 << 10) 3125# define R500_DX_R_SWIZ_R (0 << 12) 3126# define R500_DX_R_SWIZ_G (1 << 12) 3127# define R500_DX_R_SWIZ_B (2 << 12) 3128# define R500_DX_R_SWIZ_A (3 << 12) 3129# define R500_DX_Q_SWIZ_R (0 << 14) 3130# define R500_DX_Q_SWIZ_G (1 << 14) 3131# define R500_DX_Q_SWIZ_B (2 << 14) 3132# define R500_DX_Q_SWIZ_A (3 << 14) 3133# define R500_DY_ADDR(x) (x << 16) 3134# define R500_DY_ADDR_REL (1 << 17) 3135# define R500_DY_S_SWIZ_R (0 << 24) 3136# define R500_DY_S_SWIZ_G (1 << 24) 3137# define R500_DY_S_SWIZ_B (2 << 24) 3138# define R500_DY_S_SWIZ_A (3 << 24) 3139# define R500_DY_T_SWIZ_R (0 << 26) 3140# define R500_DY_T_SWIZ_G (1 << 26) 3141# define R500_DY_T_SWIZ_B (2 << 26) 3142# define R500_DY_T_SWIZ_A (3 << 26) 3143# define R500_DY_R_SWIZ_R (0 << 28) 3144# define R500_DY_R_SWIZ_G (1 << 28) 3145# define R500_DY_R_SWIZ_B (2 << 28) 3146# define R500_DY_R_SWIZ_A (3 << 28) 3147# define R500_DY_Q_SWIZ_R (0 << 30) 3148# define R500_DY_Q_SWIZ_G (1 << 30) 3149# define R500_DY_Q_SWIZ_B (2 << 30) 3150# define R500_DY_Q_SWIZ_A (3 << 30) 3151#define R500_US_TEX_INST_0 0x9000 3152# define R500_TEX_ID(x) (x << 16) 3153# define R500_TEX_INST_NOP (0 << 22) 3154# define R500_TEX_INST_LD (1 << 22) 3155# define R500_TEX_INST_TEXKILL (2 << 22) 3156# define R500_TEX_INST_PROJ (3 << 22) 3157# define R500_TEX_INST_LODBIAS (4 << 22) 3158# define R500_TEX_INST_LOD (5 << 22) 3159# define R500_TEX_INST_DXDY (6 << 22) 3160# define R500_TEX_SEM_ACQUIRE (1 << 25) 3161# define R500_TEX_IGNORE_UNCOVERED (1 << 26) 3162# define R500_TEX_UNSCALED (1 << 27) 3163#define R300_US_W_FMT 0x46b4 3164# define R300_W_FMT_W0 (0 << 0) 3165# define R300_W_FMT_W24 (1 << 0) 3166# define R300_W_FMT_W24FP (2 << 0) 3167# define R300_W_SRC_US (0 << 2) 3168# define R300_W_SRC_RAS (1 << 2) 3169 3170 3171/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR. 3172 * Two parameter dwords: 3173 * 0. VAP_VTX_FMT: The first parameter is not written to hardware 3174 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword. 3175 */ 3176#define R300_PACKET3_3D_DRAW_VBUF 0x00002800 3177 3178/* Draw a primitive from immediate vertices in this packet 3179 * Up to 16382 dwords: 3180 * 0. VAP_VTX_FMT: The first parameter is not written to hardware 3181 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword. 3182 * 2 to end: Up to 16380 dwords of vertex data. 3183 */ 3184#define R300_PACKET3_3D_DRAW_IMMD 0x00002900 3185 3186/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and 3187 * immediate vertices in this packet 3188 * Up to 16382 dwords: 3189 * 0. VAP_VTX_FMT: The first parameter is not written to hardware 3190 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword. 3191 * 2 to end: Up to 16380 dwords of vertex data. 3192 */ 3193#define R300_PACKET3_3D_DRAW_INDX 0x00002A00 3194 3195 3196/* Specify the full set of vertex arrays as (address, stride). 3197 * The first parameter is the number of vertex arrays specified. 3198 * The rest of the command is a variable length list of blocks, where 3199 * each block is three dwords long and specifies two arrays. 3200 * The first dword of a block is split into two words, the lower significant 3201 * word refers to the first array, the more significant word to the second 3202 * array in the block. 3203 * The low byte of each word contains the size of an array entry in dwords, 3204 * the high byte contains the stride of the array. 3205 * The second dword of a block contains the pointer to the first array, 3206 * the third dword of a block contains the pointer to the second array. 3207 * Note that if the total number of arrays is odd, the third dword of 3208 * the last block is omitted. 3209 */ 3210#define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00 3211 3212#define R300_PACKET3_INDX_BUFFER 0x00003300 3213# define R300_EB_UNK1_SHIFT 24 3214# define R300_EB_UNK1 (0x80<<24) 3215# define R300_EB_UNK2 0x0810 3216 3217/* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */ 3218#define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400 3219/* Same as R300_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */ 3220#define R300_PACKET3_3D_DRAW_IMMD_2 0x00003500 3221/* Same as R300_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */ 3222#define R300_PACKET3_3D_DRAW_INDX_2 0x00003600 3223 3224/* Clears a portion of hierachical Z RAM 3225 * 3 dword parameters 3226 * 0. START 3227 * 1. COUNT: 13:0 (max is 0x3FFF) 3228 * 2. CLEAR_VALUE: Value to write into HIZ RAM. 3229 */ 3230#define R300_PACKET3_3D_CLEAR_HIZ 0x00003700 3231 3232/* Draws a set of primitives using vertex buffers pointed by the state data. 3233 * At least 2 Parameters: 3234 * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword. 3235 * 2 to end: Data or indices (see other 3D_DRAW_* packets for details) 3236 */ 3237#define R300_PACKET3_3D_DRAW_128 0x00003900 3238 3239/* END: Packet 3 commands */ 3240 3241 3242/* Color formats for 2d packets 3243 */ 3244#define R300_CP_COLOR_FORMAT_CI8 2 3245#define R300_CP_COLOR_FORMAT_ARGB1555 3 3246#define R300_CP_COLOR_FORMAT_RGB565 4 3247#define R300_CP_COLOR_FORMAT_ARGB8888 6 3248#define R300_CP_COLOR_FORMAT_RGB332 7 3249#define R300_CP_COLOR_FORMAT_RGB8 9 3250#define R300_CP_COLOR_FORMAT_ARGB4444 15 3251 3252/* 3253 * CP type-3 packets 3254 */ 3255#define R300_CP_CMD_BITBLT_MULTI 0xC0009B00 3256 3257/* XXX Corbin's stuff from radeon and r200 */ 3258 3259#define RADEON_WAIT_UNTIL 0x1720 3260# define RADEON_WAIT_CRTC_PFLIP (1 << 0) 3261# define RADEON_WAIT_2D_IDLECLEAN (1 << 16) 3262# define RADEON_WAIT_3D_IDLECLEAN (1 << 17) 3263# define RADEON_WAIT_HOST_IDLECLEAN (1 << 18) 3264 3265#define RADEON_CP_PACKET3 0xC0000000 3266 3267#define R200_3D_DRAW_IMMD_2 0xC0003500 3268 3269#endif /* _R300_REG_H */ 3270 3271/* *INDENT-ON* */ 3272 3273/* vim: set foldenable foldmarker=\\{,\\} foldmethod=marker : */ 3274