ast_to_hir.cpp revision aa5ec137757323b424d0f2638c50c93b9b06ffff
1/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file ast_to_hir.c
26 * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
27 *
28 * During the conversion to HIR, the majority of the symantic checking is
29 * preformed on the program.  This includes:
30 *
31 *    * Symbol table management
32 *    * Type checking
33 *    * Function binding
34 *
35 * The majority of this work could be done during parsing, and the parser could
36 * probably generate HIR directly.  However, this results in frequent changes
37 * to the parser code.  Since we do not assume that every system this complier
38 * is built on will have Flex and Bison installed, we have to store the code
39 * generated by these tools in our version control system.  In other parts of
40 * the system we've seen problems where a parser was changed but the generated
41 * code was not committed, merge conflicts where created because two developers
42 * had slightly different versions of Bison installed, etc.
43 *
44 * I have also noticed that running Bison generated parsers in GDB is very
45 * irritating.  When you get a segfault on '$$ = $1->foo', you can't very
46 * well 'print $1' in GDB.
47 *
48 * As a result, my preference is to put as little C code as possible in the
49 * parser (and lexer) sources.
50 */
51
52#include "main/core.h" /* for struct gl_extensions */
53#include "glsl_symbol_table.h"
54#include "glsl_parser_extras.h"
55#include "ast.h"
56#include "glsl_types.h"
57#include "program/hash_table.h"
58#include "ir.h"
59
60static void
61detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
62			       exec_list *instructions);
63
64void
65_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
66{
67   _mesa_glsl_initialize_variables(instructions, state);
68
69   state->symbols->language_version = state->language_version;
70
71   state->current_function = NULL;
72
73   state->toplevel_ir = instructions;
74
75   /* Section 4.2 of the GLSL 1.20 specification states:
76    * "The built-in functions are scoped in a scope outside the global scope
77    *  users declare global variables in.  That is, a shader's global scope,
78    *  available for user-defined functions and global variables, is nested
79    *  inside the scope containing the built-in functions."
80    *
81    * Since built-in functions like ftransform() access built-in variables,
82    * it follows that those must be in the outer scope as well.
83    *
84    * We push scope here to create this nesting effect...but don't pop.
85    * This way, a shader's globals are still in the symbol table for use
86    * by the linker.
87    */
88   state->symbols->push_scope();
89
90   foreach_list_typed (ast_node, ast, link, & state->translation_unit)
91      ast->hir(instructions, state);
92
93   detect_recursion_unlinked(state, instructions);
94   detect_conflicting_assignments(state, instructions);
95
96   state->toplevel_ir = NULL;
97}
98
99
100/**
101 * If a conversion is available, convert one operand to a different type
102 *
103 * The \c from \c ir_rvalue is converted "in place".
104 *
105 * \param to     Type that the operand it to be converted to
106 * \param from   Operand that is being converted
107 * \param state  GLSL compiler state
108 *
109 * \return
110 * If a conversion is possible (or unnecessary), \c true is returned.
111 * Otherwise \c false is returned.
112 */
113bool
114apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
115			  struct _mesa_glsl_parse_state *state)
116{
117   void *ctx = state;
118   if (to->base_type == from->type->base_type)
119      return true;
120
121   /* This conversion was added in GLSL 1.20.  If the compilation mode is
122    * GLSL 1.10, the conversion is skipped.
123    */
124   if (state->language_version < 120)
125      return false;
126
127   /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
128    *
129    *    "There are no implicit array or structure conversions. For
130    *    example, an array of int cannot be implicitly converted to an
131    *    array of float. There are no implicit conversions between
132    *    signed and unsigned integers."
133    */
134   /* FINISHME: The above comment is partially a lie.  There is int/uint
135    * FINISHME: conversion for immediate constants.
136    */
137   if (!to->is_float() || !from->type->is_numeric())
138      return false;
139
140   /* Convert to a floating point type with the same number of components
141    * as the original type - i.e. int to float, not int to vec4.
142    */
143   to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
144			        from->type->matrix_columns);
145
146   switch (from->type->base_type) {
147   case GLSL_TYPE_INT:
148      from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);
149      break;
150   case GLSL_TYPE_UINT:
151      from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL);
152      break;
153   case GLSL_TYPE_BOOL:
154      from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL);
155      break;
156   default:
157      assert(0);
158   }
159
160   return true;
161}
162
163
164static const struct glsl_type *
165arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
166		       bool multiply,
167		       struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
168{
169   const glsl_type *type_a = value_a->type;
170   const glsl_type *type_b = value_b->type;
171
172   /* From GLSL 1.50 spec, page 56:
173    *
174    *    "The arithmetic binary operators add (+), subtract (-),
175    *    multiply (*), and divide (/) operate on integer and
176    *    floating-point scalars, vectors, and matrices."
177    */
178   if (!type_a->is_numeric() || !type_b->is_numeric()) {
179      _mesa_glsl_error(loc, state,
180		       "Operands to arithmetic operators must be numeric");
181      return glsl_type::error_type;
182   }
183
184
185   /*    "If one operand is floating-point based and the other is
186    *    not, then the conversions from Section 4.1.10 "Implicit
187    *    Conversions" are applied to the non-floating-point-based operand."
188    */
189   if (!apply_implicit_conversion(type_a, value_b, state)
190       && !apply_implicit_conversion(type_b, value_a, state)) {
191      _mesa_glsl_error(loc, state,
192		       "Could not implicitly convert operands to "
193		       "arithmetic operator");
194      return glsl_type::error_type;
195   }
196   type_a = value_a->type;
197   type_b = value_b->type;
198
199   /*    "If the operands are integer types, they must both be signed or
200    *    both be unsigned."
201    *
202    * From this rule and the preceeding conversion it can be inferred that
203    * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
204    * The is_numeric check above already filtered out the case where either
205    * type is not one of these, so now the base types need only be tested for
206    * equality.
207    */
208   if (type_a->base_type != type_b->base_type) {
209      _mesa_glsl_error(loc, state,
210		       "base type mismatch for arithmetic operator");
211      return glsl_type::error_type;
212   }
213
214   /*    "All arithmetic binary operators result in the same fundamental type
215    *    (signed integer, unsigned integer, or floating-point) as the
216    *    operands they operate on, after operand type conversion. After
217    *    conversion, the following cases are valid
218    *
219    *    * The two operands are scalars. In this case the operation is
220    *      applied, resulting in a scalar."
221    */
222   if (type_a->is_scalar() && type_b->is_scalar())
223      return type_a;
224
225   /*   "* One operand is a scalar, and the other is a vector or matrix.
226    *      In this case, the scalar operation is applied independently to each
227    *      component of the vector or matrix, resulting in the same size
228    *      vector or matrix."
229    */
230   if (type_a->is_scalar()) {
231      if (!type_b->is_scalar())
232	 return type_b;
233   } else if (type_b->is_scalar()) {
234      return type_a;
235   }
236
237   /* All of the combinations of <scalar, scalar>, <vector, scalar>,
238    * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
239    * handled.
240    */
241   assert(!type_a->is_scalar());
242   assert(!type_b->is_scalar());
243
244   /*   "* The two operands are vectors of the same size. In this case, the
245    *      operation is done component-wise resulting in the same size
246    *      vector."
247    */
248   if (type_a->is_vector() && type_b->is_vector()) {
249      if (type_a == type_b) {
250	 return type_a;
251      } else {
252	 _mesa_glsl_error(loc, state,
253			  "vector size mismatch for arithmetic operator");
254	 return glsl_type::error_type;
255      }
256   }
257
258   /* All of the combinations of <scalar, scalar>, <vector, scalar>,
259    * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
260    * <vector, vector> have been handled.  At least one of the operands must
261    * be matrix.  Further, since there are no integer matrix types, the base
262    * type of both operands must be float.
263    */
264   assert(type_a->is_matrix() || type_b->is_matrix());
265   assert(type_a->base_type == GLSL_TYPE_FLOAT);
266   assert(type_b->base_type == GLSL_TYPE_FLOAT);
267
268   /*   "* The operator is add (+), subtract (-), or divide (/), and the
269    *      operands are matrices with the same number of rows and the same
270    *      number of columns. In this case, the operation is done component-
271    *      wise resulting in the same size matrix."
272    *    * The operator is multiply (*), where both operands are matrices or
273    *      one operand is a vector and the other a matrix. A right vector
274    *      operand is treated as a column vector and a left vector operand as a
275    *      row vector. In all these cases, it is required that the number of
276    *      columns of the left operand is equal to the number of rows of the
277    *      right operand. Then, the multiply (*) operation does a linear
278    *      algebraic multiply, yielding an object that has the same number of
279    *      rows as the left operand and the same number of columns as the right
280    *      operand. Section 5.10 "Vector and Matrix Operations" explains in
281    *      more detail how vectors and matrices are operated on."
282    */
283   if (! multiply) {
284      if (type_a == type_b)
285	 return type_a;
286   } else {
287      if (type_a->is_matrix() && type_b->is_matrix()) {
288	 /* Matrix multiply.  The columns of A must match the rows of B.  Given
289	  * the other previously tested constraints, this means the vector type
290	  * of a row from A must be the same as the vector type of a column from
291	  * B.
292	  */
293	 if (type_a->row_type() == type_b->column_type()) {
294	    /* The resulting matrix has the number of columns of matrix B and
295	     * the number of rows of matrix A.  We get the row count of A by
296	     * looking at the size of a vector that makes up a column.  The
297	     * transpose (size of a row) is done for B.
298	     */
299	    const glsl_type *const type =
300	       glsl_type::get_instance(type_a->base_type,
301				       type_a->column_type()->vector_elements,
302				       type_b->row_type()->vector_elements);
303	    assert(type != glsl_type::error_type);
304
305	    return type;
306	 }
307      } else if (type_a->is_matrix()) {
308	 /* A is a matrix and B is a column vector.  Columns of A must match
309	  * rows of B.  Given the other previously tested constraints, this
310	  * means the vector type of a row from A must be the same as the
311	  * vector the type of B.
312	  */
313	 if (type_a->row_type() == type_b) {
314	    /* The resulting vector has a number of elements equal to
315	     * the number of rows of matrix A. */
316	    const glsl_type *const type =
317	       glsl_type::get_instance(type_a->base_type,
318				       type_a->column_type()->vector_elements,
319				       1);
320	    assert(type != glsl_type::error_type);
321
322	    return type;
323	 }
324      } else {
325	 assert(type_b->is_matrix());
326
327	 /* A is a row vector and B is a matrix.  Columns of A must match rows
328	  * of B.  Given the other previously tested constraints, this means
329	  * the type of A must be the same as the vector type of a column from
330	  * B.
331	  */
332	 if (type_a == type_b->column_type()) {
333	    /* The resulting vector has a number of elements equal to
334	     * the number of columns of matrix B. */
335	    const glsl_type *const type =
336	       glsl_type::get_instance(type_a->base_type,
337				       type_b->row_type()->vector_elements,
338				       1);
339	    assert(type != glsl_type::error_type);
340
341	    return type;
342	 }
343      }
344
345      _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
346      return glsl_type::error_type;
347   }
348
349
350   /*    "All other cases are illegal."
351    */
352   _mesa_glsl_error(loc, state, "type mismatch");
353   return glsl_type::error_type;
354}
355
356
357static const struct glsl_type *
358unary_arithmetic_result_type(const struct glsl_type *type,
359			     struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
360{
361   /* From GLSL 1.50 spec, page 57:
362    *
363    *    "The arithmetic unary operators negate (-), post- and pre-increment
364    *     and decrement (-- and ++) operate on integer or floating-point
365    *     values (including vectors and matrices). All unary operators work
366    *     component-wise on their operands. These result with the same type
367    *     they operated on."
368    */
369   if (!type->is_numeric()) {
370      _mesa_glsl_error(loc, state,
371		       "Operands to arithmetic operators must be numeric");
372      return glsl_type::error_type;
373   }
374
375   return type;
376}
377
378/**
379 * \brief Return the result type of a bit-logic operation.
380 *
381 * If the given types to the bit-logic operator are invalid, return
382 * glsl_type::error_type.
383 *
384 * \param type_a Type of LHS of bit-logic op
385 * \param type_b Type of RHS of bit-logic op
386 */
387static const struct glsl_type *
388bit_logic_result_type(const struct glsl_type *type_a,
389                      const struct glsl_type *type_b,
390                      ast_operators op,
391                      struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
392{
393    if (state->language_version < 130) {
394       _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
395       return glsl_type::error_type;
396    }
397
398    /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
399     *
400     *     "The bitwise operators and (&), exclusive-or (^), and inclusive-or
401     *     (|). The operands must be of type signed or unsigned integers or
402     *     integer vectors."
403     */
404    if (!type_a->is_integer()) {
405       _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer",
406                         ast_expression::operator_string(op));
407       return glsl_type::error_type;
408    }
409    if (!type_b->is_integer()) {
410       _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer",
411                        ast_expression::operator_string(op));
412       return glsl_type::error_type;
413    }
414
415    /*     "The fundamental types of the operands (signed or unsigned) must
416     *     match,"
417     */
418    if (type_a->base_type != type_b->base_type) {
419       _mesa_glsl_error(loc, state, "operands of `%s' must have the same "
420                        "base type", ast_expression::operator_string(op));
421       return glsl_type::error_type;
422    }
423
424    /*     "The operands cannot be vectors of differing size." */
425    if (type_a->is_vector() &&
426        type_b->is_vector() &&
427        type_a->vector_elements != type_b->vector_elements) {
428       _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of "
429                        "different sizes", ast_expression::operator_string(op));
430       return glsl_type::error_type;
431    }
432
433    /*     "If one operand is a scalar and the other a vector, the scalar is
434     *     applied component-wise to the vector, resulting in the same type as
435     *     the vector. The fundamental types of the operands [...] will be the
436     *     resulting fundamental type."
437     */
438    if (type_a->is_scalar())
439        return type_b;
440    else
441        return type_a;
442}
443
444static const struct glsl_type *
445modulus_result_type(const struct glsl_type *type_a,
446		    const struct glsl_type *type_b,
447		    struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
448{
449   if (state->language_version < 130) {
450      _mesa_glsl_error(loc, state,
451                       "operator '%%' is reserved in %s",
452                       state->version_string);
453      return glsl_type::error_type;
454   }
455
456   /* From GLSL 1.50 spec, page 56:
457    *    "The operator modulus (%) operates on signed or unsigned integers or
458    *    integer vectors. The operand types must both be signed or both be
459    *    unsigned."
460    */
461   if (!type_a->is_integer()) {
462      _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer.");
463      return glsl_type::error_type;
464   }
465   if (!type_b->is_integer()) {
466      _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer.");
467      return glsl_type::error_type;
468   }
469   if (type_a->base_type != type_b->base_type) {
470      _mesa_glsl_error(loc, state,
471		       "operands of %% must have the same base type");
472      return glsl_type::error_type;
473   }
474
475   /*    "The operands cannot be vectors of differing size. If one operand is
476    *    a scalar and the other vector, then the scalar is applied component-
477    *    wise to the vector, resulting in the same type as the vector. If both
478    *    are vectors of the same size, the result is computed component-wise."
479    */
480   if (type_a->is_vector()) {
481      if (!type_b->is_vector()
482	  || (type_a->vector_elements == type_b->vector_elements))
483	 return type_a;
484   } else
485      return type_b;
486
487   /*    "The operator modulus (%) is not defined for any other data types
488    *    (non-integer types)."
489    */
490   _mesa_glsl_error(loc, state, "type mismatch");
491   return glsl_type::error_type;
492}
493
494
495static const struct glsl_type *
496relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
497		       struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
498{
499   const glsl_type *type_a = value_a->type;
500   const glsl_type *type_b = value_b->type;
501
502   /* From GLSL 1.50 spec, page 56:
503    *    "The relational operators greater than (>), less than (<), greater
504    *    than or equal (>=), and less than or equal (<=) operate only on
505    *    scalar integer and scalar floating-point expressions."
506    */
507   if (!type_a->is_numeric()
508       || !type_b->is_numeric()
509       || !type_a->is_scalar()
510       || !type_b->is_scalar()) {
511      _mesa_glsl_error(loc, state,
512		       "Operands to relational operators must be scalar and "
513		       "numeric");
514      return glsl_type::error_type;
515   }
516
517   /*    "Either the operands' types must match, or the conversions from
518    *    Section 4.1.10 "Implicit Conversions" will be applied to the integer
519    *    operand, after which the types must match."
520    */
521   if (!apply_implicit_conversion(type_a, value_b, state)
522       && !apply_implicit_conversion(type_b, value_a, state)) {
523      _mesa_glsl_error(loc, state,
524		       "Could not implicitly convert operands to "
525		       "relational operator");
526      return glsl_type::error_type;
527   }
528   type_a = value_a->type;
529   type_b = value_b->type;
530
531   if (type_a->base_type != type_b->base_type) {
532      _mesa_glsl_error(loc, state, "base type mismatch");
533      return glsl_type::error_type;
534   }
535
536   /*    "The result is scalar Boolean."
537    */
538   return glsl_type::bool_type;
539}
540
541/**
542 * \brief Return the result type of a bit-shift operation.
543 *
544 * If the given types to the bit-shift operator are invalid, return
545 * glsl_type::error_type.
546 *
547 * \param type_a Type of LHS of bit-shift op
548 * \param type_b Type of RHS of bit-shift op
549 */
550static const struct glsl_type *
551shift_result_type(const struct glsl_type *type_a,
552                  const struct glsl_type *type_b,
553                  ast_operators op,
554                  struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
555{
556   if (state->language_version < 130) {
557      _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
558      return glsl_type::error_type;
559   }
560
561   /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
562    *
563    *     "The shift operators (<<) and (>>). For both operators, the operands
564    *     must be signed or unsigned integers or integer vectors. One operand
565    *     can be signed while the other is unsigned."
566    */
567   if (!type_a->is_integer()) {
568      _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
569              "integer vector", ast_expression::operator_string(op));
570     return glsl_type::error_type;
571
572   }
573   if (!type_b->is_integer()) {
574      _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
575              "integer vector", ast_expression::operator_string(op));
576     return glsl_type::error_type;
577   }
578
579   /*     "If the first operand is a scalar, the second operand has to be
580    *     a scalar as well."
581    */
582   if (type_a->is_scalar() && !type_b->is_scalar()) {
583      _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the "
584              "second must be scalar as well",
585              ast_expression::operator_string(op));
586     return glsl_type::error_type;
587   }
588
589   /* If both operands are vectors, check that they have same number of
590    * elements.
591    */
592   if (type_a->is_vector() &&
593      type_b->is_vector() &&
594      type_a->vector_elements != type_b->vector_elements) {
595      _mesa_glsl_error(loc, state, "Vector operands to operator %s must "
596              "have same number of elements",
597              ast_expression::operator_string(op));
598     return glsl_type::error_type;
599   }
600
601   /*     "In all cases, the resulting type will be the same type as the left
602    *     operand."
603    */
604   return type_a;
605}
606
607/**
608 * Validates that a value can be assigned to a location with a specified type
609 *
610 * Validates that \c rhs can be assigned to some location.  If the types are
611 * not an exact match but an automatic conversion is possible, \c rhs will be
612 * converted.
613 *
614 * \return
615 * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
616 * Otherwise the actual RHS to be assigned will be returned.  This may be
617 * \c rhs, or it may be \c rhs after some type conversion.
618 *
619 * \note
620 * In addition to being used for assignments, this function is used to
621 * type-check return values.
622 */
623ir_rvalue *
624validate_assignment(struct _mesa_glsl_parse_state *state,
625		    const glsl_type *lhs_type, ir_rvalue *rhs,
626		    bool is_initializer)
627{
628   /* If there is already some error in the RHS, just return it.  Anything
629    * else will lead to an avalanche of error message back to the user.
630    */
631   if (rhs->type->is_error())
632      return rhs;
633
634   /* If the types are identical, the assignment can trivially proceed.
635    */
636   if (rhs->type == lhs_type)
637      return rhs;
638
639   /* If the array element types are the same and the size of the LHS is zero,
640    * the assignment is okay for initializers embedded in variable
641    * declarations.
642    *
643    * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
644    * is handled by ir_dereference::is_lvalue.
645    */
646   if (is_initializer && lhs_type->is_array() && rhs->type->is_array()
647       && (lhs_type->element_type() == rhs->type->element_type())
648       && (lhs_type->array_size() == 0)) {
649      return rhs;
650   }
651
652   /* Check for implicit conversion in GLSL 1.20 */
653   if (apply_implicit_conversion(lhs_type, rhs, state)) {
654      if (rhs->type == lhs_type)
655	 return rhs;
656   }
657
658   return NULL;
659}
660
661static void
662mark_whole_array_access(ir_rvalue *access)
663{
664   ir_dereference_variable *deref = access->as_dereference_variable();
665
666   if (deref && deref->var) {
667      deref->var->max_array_access = deref->type->length - 1;
668   }
669}
670
671ir_rvalue *
672do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
673	      const char *non_lvalue_description,
674	      ir_rvalue *lhs, ir_rvalue *rhs, bool is_initializer,
675	      YYLTYPE lhs_loc)
676{
677   void *ctx = state;
678   bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
679
680   ir_variable *lhs_var = lhs->variable_referenced();
681   if (lhs_var)
682      lhs_var->assigned = true;
683
684   if (!error_emitted) {
685      if (non_lvalue_description != NULL) {
686         _mesa_glsl_error(&lhs_loc, state,
687                          "assignment to %s",
688			  non_lvalue_description);
689	 error_emitted = true;
690      } else if (lhs->variable_referenced() != NULL
691		 && lhs->variable_referenced()->read_only) {
692         _mesa_glsl_error(&lhs_loc, state,
693                          "assignment to read-only variable '%s'",
694                          lhs->variable_referenced()->name);
695         error_emitted = true;
696
697      } else if (state->language_version <= 110 && lhs->type->is_array()) {
698	 /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
699	  *
700	  *    "Other binary or unary expressions, non-dereferenced
701	  *     arrays, function names, swizzles with repeated fields,
702	  *     and constants cannot be l-values."
703	  */
704	 _mesa_glsl_error(&lhs_loc, state, "whole array assignment is not "
705			  "allowed in GLSL 1.10 or GLSL ES 1.00.");
706	 error_emitted = true;
707      } else if (!lhs->is_lvalue()) {
708	 _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
709	 error_emitted = true;
710      }
711   }
712
713   ir_rvalue *new_rhs =
714      validate_assignment(state, lhs->type, rhs, is_initializer);
715   if (new_rhs == NULL) {
716      _mesa_glsl_error(& lhs_loc, state, "type mismatch");
717   } else {
718      rhs = new_rhs;
719
720      /* If the LHS array was not declared with a size, it takes it size from
721       * the RHS.  If the LHS is an l-value and a whole array, it must be a
722       * dereference of a variable.  Any other case would require that the LHS
723       * is either not an l-value or not a whole array.
724       */
725      if (lhs->type->array_size() == 0) {
726	 ir_dereference *const d = lhs->as_dereference();
727
728	 assert(d != NULL);
729
730	 ir_variable *const var = d->variable_referenced();
731
732	 assert(var != NULL);
733
734	 if (var->max_array_access >= unsigned(rhs->type->array_size())) {
735	    /* FINISHME: This should actually log the location of the RHS. */
736	    _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
737			     "previous access",
738			     var->max_array_access);
739	 }
740
741	 var->type = glsl_type::get_array_instance(lhs->type->element_type(),
742						   rhs->type->array_size());
743	 d->type = var->type;
744      }
745      mark_whole_array_access(rhs);
746      mark_whole_array_access(lhs);
747   }
748
749   /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
750    * but not post_inc) need the converted assigned value as an rvalue
751    * to handle things like:
752    *
753    * i = j += 1;
754    *
755    * So we always just store the computed value being assigned to a
756    * temporary and return a deref of that temporary.  If the rvalue
757    * ends up not being used, the temp will get copy-propagated out.
758    */
759   ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
760					   ir_var_temporary);
761   ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
762   instructions->push_tail(var);
763   instructions->push_tail(new(ctx) ir_assignment(deref_var, rhs));
764   deref_var = new(ctx) ir_dereference_variable(var);
765
766   if (!error_emitted)
767      instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var));
768
769   return new(ctx) ir_dereference_variable(var);
770}
771
772static ir_rvalue *
773get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
774{
775   void *ctx = ralloc_parent(lvalue);
776   ir_variable *var;
777
778   var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
779			      ir_var_temporary);
780   instructions->push_tail(var);
781   var->mode = ir_var_auto;
782
783   instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
784						  lvalue));
785
786   return new(ctx) ir_dereference_variable(var);
787}
788
789
790ir_rvalue *
791ast_node::hir(exec_list *instructions,
792	      struct _mesa_glsl_parse_state *state)
793{
794   (void) instructions;
795   (void) state;
796
797   return NULL;
798}
799
800static ir_rvalue *
801do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
802{
803   int join_op;
804   ir_rvalue *cmp = NULL;
805
806   if (operation == ir_binop_all_equal)
807      join_op = ir_binop_logic_and;
808   else
809      join_op = ir_binop_logic_or;
810
811   switch (op0->type->base_type) {
812   case GLSL_TYPE_FLOAT:
813   case GLSL_TYPE_UINT:
814   case GLSL_TYPE_INT:
815   case GLSL_TYPE_BOOL:
816      return new(mem_ctx) ir_expression(operation, op0, op1);
817
818   case GLSL_TYPE_ARRAY: {
819      for (unsigned int i = 0; i < op0->type->length; i++) {
820	 ir_rvalue *e0, *e1, *result;
821
822	 e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
823						new(mem_ctx) ir_constant(i));
824	 e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
825						new(mem_ctx) ir_constant(i));
826	 result = do_comparison(mem_ctx, operation, e0, e1);
827
828	 if (cmp) {
829	    cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
830	 } else {
831	    cmp = result;
832	 }
833      }
834
835      mark_whole_array_access(op0);
836      mark_whole_array_access(op1);
837      break;
838   }
839
840   case GLSL_TYPE_STRUCT: {
841      for (unsigned int i = 0; i < op0->type->length; i++) {
842	 ir_rvalue *e0, *e1, *result;
843	 const char *field_name = op0->type->fields.structure[i].name;
844
845	 e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
846						 field_name);
847	 e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
848						 field_name);
849	 result = do_comparison(mem_ctx, operation, e0, e1);
850
851	 if (cmp) {
852	    cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
853	 } else {
854	    cmp = result;
855	 }
856      }
857      break;
858   }
859
860   case GLSL_TYPE_ERROR:
861   case GLSL_TYPE_VOID:
862   case GLSL_TYPE_SAMPLER:
863      /* I assume a comparison of a struct containing a sampler just
864       * ignores the sampler present in the type.
865       */
866      break;
867
868   default:
869      assert(!"Should not get here.");
870      break;
871   }
872
873   if (cmp == NULL)
874      cmp = new(mem_ctx) ir_constant(true);
875
876   return cmp;
877}
878
879/* For logical operations, we want to ensure that the operands are
880 * scalar booleans.  If it isn't, emit an error and return a constant
881 * boolean to avoid triggering cascading error messages.
882 */
883ir_rvalue *
884get_scalar_boolean_operand(exec_list *instructions,
885			   struct _mesa_glsl_parse_state *state,
886			   ast_expression *parent_expr,
887			   int operand,
888			   const char *operand_name,
889			   bool *error_emitted)
890{
891   ast_expression *expr = parent_expr->subexpressions[operand];
892   void *ctx = state;
893   ir_rvalue *val = expr->hir(instructions, state);
894
895   if (val->type->is_boolean() && val->type->is_scalar())
896      return val;
897
898   if (!*error_emitted) {
899      YYLTYPE loc = expr->get_location();
900      _mesa_glsl_error(&loc, state, "%s of `%s' must be scalar boolean",
901		       operand_name,
902		       parent_expr->operator_string(parent_expr->oper));
903      *error_emitted = true;
904   }
905
906   return new(ctx) ir_constant(true);
907}
908
909/**
910 * If name refers to a builtin array whose maximum allowed size is less than
911 * size, report an error and return true.  Otherwise return false.
912 */
913static bool
914check_builtin_array_max_size(const char *name, unsigned size,
915                             YYLTYPE loc, struct _mesa_glsl_parse_state *state)
916{
917   if ((strcmp("gl_TexCoord", name) == 0)
918       && (size > state->Const.MaxTextureCoords)) {
919      /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
920       *
921       *     "The size [of gl_TexCoord] can be at most
922       *     gl_MaxTextureCoords."
923       */
924      _mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
925                       "be larger than gl_MaxTextureCoords (%u)\n",
926                       state->Const.MaxTextureCoords);
927      return true;
928   } else if (strcmp("gl_ClipDistance", name) == 0
929              && size > state->Const.MaxClipPlanes) {
930      /* From section 7.1 (Vertex Shader Special Variables) of the
931       * GLSL 1.30 spec:
932       *
933       *   "The gl_ClipDistance array is predeclared as unsized and
934       *   must be sized by the shader either redeclaring it with a
935       *   size or indexing it only with integral constant
936       *   expressions. ... The size can be at most
937       *   gl_MaxClipDistances."
938       */
939      _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
940                       "be larger than gl_MaxClipDistances (%u)\n",
941                       state->Const.MaxClipPlanes);
942      return true;
943   }
944   return false;
945}
946
947/**
948 * Create the constant 1, of a which is appropriate for incrementing and
949 * decrementing values of the given GLSL type.  For example, if type is vec4,
950 * this creates a constant value of 1.0 having type float.
951 *
952 * If the given type is invalid for increment and decrement operators, return
953 * a floating point 1--the error will be detected later.
954 */
955static ir_rvalue *
956constant_one_for_inc_dec(void *ctx, const glsl_type *type)
957{
958   switch (type->base_type) {
959   case GLSL_TYPE_UINT:
960      return new(ctx) ir_constant((unsigned) 1);
961   case GLSL_TYPE_INT:
962      return new(ctx) ir_constant(1);
963   default:
964   case GLSL_TYPE_FLOAT:
965      return new(ctx) ir_constant(1.0f);
966   }
967}
968
969ir_rvalue *
970ast_expression::hir(exec_list *instructions,
971		    struct _mesa_glsl_parse_state *state)
972{
973   void *ctx = state;
974   static const int operations[AST_NUM_OPERATORS] = {
975      -1,               /* ast_assign doesn't convert to ir_expression. */
976      -1,               /* ast_plus doesn't convert to ir_expression. */
977      ir_unop_neg,
978      ir_binop_add,
979      ir_binop_sub,
980      ir_binop_mul,
981      ir_binop_div,
982      ir_binop_mod,
983      ir_binop_lshift,
984      ir_binop_rshift,
985      ir_binop_less,
986      ir_binop_greater,
987      ir_binop_lequal,
988      ir_binop_gequal,
989      ir_binop_all_equal,
990      ir_binop_any_nequal,
991      ir_binop_bit_and,
992      ir_binop_bit_xor,
993      ir_binop_bit_or,
994      ir_unop_bit_not,
995      ir_binop_logic_and,
996      ir_binop_logic_xor,
997      ir_binop_logic_or,
998      ir_unop_logic_not,
999
1000      /* Note: The following block of expression types actually convert
1001       * to multiple IR instructions.
1002       */
1003      ir_binop_mul,     /* ast_mul_assign */
1004      ir_binop_div,     /* ast_div_assign */
1005      ir_binop_mod,     /* ast_mod_assign */
1006      ir_binop_add,     /* ast_add_assign */
1007      ir_binop_sub,     /* ast_sub_assign */
1008      ir_binop_lshift,  /* ast_ls_assign */
1009      ir_binop_rshift,  /* ast_rs_assign */
1010      ir_binop_bit_and, /* ast_and_assign */
1011      ir_binop_bit_xor, /* ast_xor_assign */
1012      ir_binop_bit_or,  /* ast_or_assign */
1013
1014      -1,               /* ast_conditional doesn't convert to ir_expression. */
1015      ir_binop_add,     /* ast_pre_inc. */
1016      ir_binop_sub,     /* ast_pre_dec. */
1017      ir_binop_add,     /* ast_post_inc. */
1018      ir_binop_sub,     /* ast_post_dec. */
1019      -1,               /* ast_field_selection doesn't conv to ir_expression. */
1020      -1,               /* ast_array_index doesn't convert to ir_expression. */
1021      -1,               /* ast_function_call doesn't conv to ir_expression. */
1022      -1,               /* ast_identifier doesn't convert to ir_expression. */
1023      -1,               /* ast_int_constant doesn't convert to ir_expression. */
1024      -1,               /* ast_uint_constant doesn't conv to ir_expression. */
1025      -1,               /* ast_float_constant doesn't conv to ir_expression. */
1026      -1,               /* ast_bool_constant doesn't conv to ir_expression. */
1027      -1,               /* ast_sequence doesn't convert to ir_expression. */
1028   };
1029   ir_rvalue *result = NULL;
1030   ir_rvalue *op[3];
1031   const struct glsl_type *type; /* a temporary variable for switch cases */
1032   bool error_emitted = false;
1033   YYLTYPE loc;
1034
1035   loc = this->get_location();
1036
1037   switch (this->oper) {
1038   case ast_assign: {
1039      op[0] = this->subexpressions[0]->hir(instructions, state);
1040      op[1] = this->subexpressions[1]->hir(instructions, state);
1041
1042      result = do_assignment(instructions, state,
1043			     this->subexpressions[0]->non_lvalue_description,
1044			     op[0], op[1], false,
1045			     this->subexpressions[0]->get_location());
1046      error_emitted = result->type->is_error();
1047      break;
1048   }
1049
1050   case ast_plus:
1051      op[0] = this->subexpressions[0]->hir(instructions, state);
1052
1053      type = unary_arithmetic_result_type(op[0]->type, state, & loc);
1054
1055      error_emitted = type->is_error();
1056
1057      result = op[0];
1058      break;
1059
1060   case ast_neg:
1061      op[0] = this->subexpressions[0]->hir(instructions, state);
1062
1063      type = unary_arithmetic_result_type(op[0]->type, state, & loc);
1064
1065      error_emitted = type->is_error();
1066
1067      result = new(ctx) ir_expression(operations[this->oper], type,
1068				      op[0], NULL);
1069      break;
1070
1071   case ast_add:
1072   case ast_sub:
1073   case ast_mul:
1074   case ast_div:
1075      op[0] = this->subexpressions[0]->hir(instructions, state);
1076      op[1] = this->subexpressions[1]->hir(instructions, state);
1077
1078      type = arithmetic_result_type(op[0], op[1],
1079				    (this->oper == ast_mul),
1080				    state, & loc);
1081      error_emitted = type->is_error();
1082
1083      result = new(ctx) ir_expression(operations[this->oper], type,
1084				      op[0], op[1]);
1085      break;
1086
1087   case ast_mod:
1088      op[0] = this->subexpressions[0]->hir(instructions, state);
1089      op[1] = this->subexpressions[1]->hir(instructions, state);
1090
1091      type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
1092
1093      assert(operations[this->oper] == ir_binop_mod);
1094
1095      result = new(ctx) ir_expression(operations[this->oper], type,
1096				      op[0], op[1]);
1097      error_emitted = type->is_error();
1098      break;
1099
1100   case ast_lshift:
1101   case ast_rshift:
1102       if (state->language_version < 130) {
1103          _mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30",
1104              operator_string(this->oper));
1105          error_emitted = true;
1106       }
1107
1108       op[0] = this->subexpressions[0]->hir(instructions, state);
1109       op[1] = this->subexpressions[1]->hir(instructions, state);
1110       type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1111                                &loc);
1112       result = new(ctx) ir_expression(operations[this->oper], type,
1113                                       op[0], op[1]);
1114       error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1115       break;
1116
1117   case ast_less:
1118   case ast_greater:
1119   case ast_lequal:
1120   case ast_gequal:
1121      op[0] = this->subexpressions[0]->hir(instructions, state);
1122      op[1] = this->subexpressions[1]->hir(instructions, state);
1123
1124      type = relational_result_type(op[0], op[1], state, & loc);
1125
1126      /* The relational operators must either generate an error or result
1127       * in a scalar boolean.  See page 57 of the GLSL 1.50 spec.
1128       */
1129      assert(type->is_error()
1130	     || ((type->base_type == GLSL_TYPE_BOOL)
1131		 && type->is_scalar()));
1132
1133      result = new(ctx) ir_expression(operations[this->oper], type,
1134				      op[0], op[1]);
1135      error_emitted = type->is_error();
1136      break;
1137
1138   case ast_nequal:
1139   case ast_equal:
1140      op[0] = this->subexpressions[0]->hir(instructions, state);
1141      op[1] = this->subexpressions[1]->hir(instructions, state);
1142
1143      /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
1144       *
1145       *    "The equality operators equal (==), and not equal (!=)
1146       *    operate on all types. They result in a scalar Boolean. If
1147       *    the operand types do not match, then there must be a
1148       *    conversion from Section 4.1.10 "Implicit Conversions"
1149       *    applied to one operand that can make them match, in which
1150       *    case this conversion is done."
1151       */
1152      if ((!apply_implicit_conversion(op[0]->type, op[1], state)
1153	   && !apply_implicit_conversion(op[1]->type, op[0], state))
1154	  || (op[0]->type != op[1]->type)) {
1155	 _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
1156			  "type", (this->oper == ast_equal) ? "==" : "!=");
1157	 error_emitted = true;
1158      } else if ((state->language_version <= 110)
1159		 && (op[0]->type->is_array() || op[1]->type->is_array())) {
1160	 _mesa_glsl_error(& loc, state, "array comparisons forbidden in "
1161			  "GLSL 1.10");
1162	 error_emitted = true;
1163      }
1164
1165      if (error_emitted) {
1166	 result = new(ctx) ir_constant(false);
1167      } else {
1168	 result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
1169	 assert(result->type == glsl_type::bool_type);
1170      }
1171      break;
1172
1173   case ast_bit_and:
1174   case ast_bit_xor:
1175   case ast_bit_or:
1176      op[0] = this->subexpressions[0]->hir(instructions, state);
1177      op[1] = this->subexpressions[1]->hir(instructions, state);
1178      type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
1179                                   state, &loc);
1180      result = new(ctx) ir_expression(operations[this->oper], type,
1181				      op[0], op[1]);
1182      error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1183      break;
1184
1185   case ast_bit_not:
1186      op[0] = this->subexpressions[0]->hir(instructions, state);
1187
1188      if (state->language_version < 130) {
1189	 _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30");
1190	 error_emitted = true;
1191      }
1192
1193      if (!op[0]->type->is_integer()) {
1194	 _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
1195	 error_emitted = true;
1196      }
1197
1198      type = error_emitted ? glsl_type::error_type : op[0]->type;
1199      result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL);
1200      break;
1201
1202   case ast_logic_and: {
1203      exec_list rhs_instructions;
1204      op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1205					 "LHS", &error_emitted);
1206      op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
1207					 "RHS", &error_emitted);
1208
1209      if (rhs_instructions.is_empty()) {
1210	 result = new(ctx) ir_expression(ir_binop_logic_and, op[0], op[1]);
1211	 type = result->type;
1212      } else {
1213	 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1214						       "and_tmp",
1215						       ir_var_temporary);
1216	 instructions->push_tail(tmp);
1217
1218	 ir_if *const stmt = new(ctx) ir_if(op[0]);
1219	 instructions->push_tail(stmt);
1220
1221	 stmt->then_instructions.append_list(&rhs_instructions);
1222	 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1223	 ir_assignment *const then_assign =
1224	    new(ctx) ir_assignment(then_deref, op[1]);
1225	 stmt->then_instructions.push_tail(then_assign);
1226
1227	 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1228	 ir_assignment *const else_assign =
1229	    new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false));
1230	 stmt->else_instructions.push_tail(else_assign);
1231
1232	 result = new(ctx) ir_dereference_variable(tmp);
1233	 type = tmp->type;
1234      }
1235      break;
1236   }
1237
1238   case ast_logic_or: {
1239      exec_list rhs_instructions;
1240      op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1241					 "LHS", &error_emitted);
1242      op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
1243					 "RHS", &error_emitted);
1244
1245      if (rhs_instructions.is_empty()) {
1246	 result = new(ctx) ir_expression(ir_binop_logic_or, op[0], op[1]);
1247	 type = result->type;
1248      } else {
1249	 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1250						       "or_tmp",
1251						       ir_var_temporary);
1252	 instructions->push_tail(tmp);
1253
1254	 ir_if *const stmt = new(ctx) ir_if(op[0]);
1255	 instructions->push_tail(stmt);
1256
1257	 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1258	 ir_assignment *const then_assign =
1259	    new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true));
1260	 stmt->then_instructions.push_tail(then_assign);
1261
1262	 stmt->else_instructions.append_list(&rhs_instructions);
1263	 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1264	 ir_assignment *const else_assign =
1265	    new(ctx) ir_assignment(else_deref, op[1]);
1266	 stmt->else_instructions.push_tail(else_assign);
1267
1268	 result = new(ctx) ir_dereference_variable(tmp);
1269	 type = tmp->type;
1270      }
1271      break;
1272   }
1273
1274   case ast_logic_xor:
1275      /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1276       *
1277       *    "The logical binary operators and (&&), or ( | | ), and
1278       *     exclusive or (^^). They operate only on two Boolean
1279       *     expressions and result in a Boolean expression."
1280       */
1281      op[0] = get_scalar_boolean_operand(instructions, state, this, 0, "LHS",
1282					 &error_emitted);
1283      op[1] = get_scalar_boolean_operand(instructions, state, this, 1, "RHS",
1284					 &error_emitted);
1285
1286      result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1287				      op[0], op[1]);
1288      break;
1289
1290   case ast_logic_not:
1291      op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1292					 "operand", &error_emitted);
1293
1294      result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1295				      op[0], NULL);
1296      break;
1297
1298   case ast_mul_assign:
1299   case ast_div_assign:
1300   case ast_add_assign:
1301   case ast_sub_assign: {
1302      op[0] = this->subexpressions[0]->hir(instructions, state);
1303      op[1] = this->subexpressions[1]->hir(instructions, state);
1304
1305      type = arithmetic_result_type(op[0], op[1],
1306				    (this->oper == ast_mul_assign),
1307				    state, & loc);
1308
1309      ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1310						   op[0], op[1]);
1311
1312      result = do_assignment(instructions, state,
1313			     this->subexpressions[0]->non_lvalue_description,
1314			     op[0]->clone(ctx, NULL), temp_rhs, false,
1315			     this->subexpressions[0]->get_location());
1316      error_emitted = (op[0]->type->is_error());
1317
1318      /* GLSL 1.10 does not allow array assignment.  However, we don't have to
1319       * explicitly test for this because none of the binary expression
1320       * operators allow array operands either.
1321       */
1322
1323      break;
1324   }
1325
1326   case ast_mod_assign: {
1327      op[0] = this->subexpressions[0]->hir(instructions, state);
1328      op[1] = this->subexpressions[1]->hir(instructions, state);
1329
1330      type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
1331
1332      assert(operations[this->oper] == ir_binop_mod);
1333
1334      ir_rvalue *temp_rhs;
1335      temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1336					op[0], op[1]);
1337
1338      result = do_assignment(instructions, state,
1339			     this->subexpressions[0]->non_lvalue_description,
1340			     op[0]->clone(ctx, NULL), temp_rhs, false,
1341			     this->subexpressions[0]->get_location());
1342      error_emitted = type->is_error();
1343      break;
1344   }
1345
1346   case ast_ls_assign:
1347   case ast_rs_assign: {
1348      op[0] = this->subexpressions[0]->hir(instructions, state);
1349      op[1] = this->subexpressions[1]->hir(instructions, state);
1350      type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1351                               &loc);
1352      ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1353                                                   type, op[0], op[1]);
1354      result = do_assignment(instructions, state,
1355			     this->subexpressions[0]->non_lvalue_description,
1356			     op[0]->clone(ctx, NULL), temp_rhs, false,
1357                             this->subexpressions[0]->get_location());
1358      error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1359      break;
1360   }
1361
1362   case ast_and_assign:
1363   case ast_xor_assign:
1364   case ast_or_assign: {
1365      op[0] = this->subexpressions[0]->hir(instructions, state);
1366      op[1] = this->subexpressions[1]->hir(instructions, state);
1367      type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
1368                                   state, &loc);
1369      ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1370                                                   type, op[0], op[1]);
1371      result = do_assignment(instructions, state,
1372			     this->subexpressions[0]->non_lvalue_description,
1373			     op[0]->clone(ctx, NULL), temp_rhs, false,
1374                             this->subexpressions[0]->get_location());
1375      error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1376      break;
1377   }
1378
1379   case ast_conditional: {
1380      /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1381       *
1382       *    "The ternary selection operator (?:). It operates on three
1383       *    expressions (exp1 ? exp2 : exp3). This operator evaluates the
1384       *    first expression, which must result in a scalar Boolean."
1385       */
1386      op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1387					 "condition", &error_emitted);
1388
1389      /* The :? operator is implemented by generating an anonymous temporary
1390       * followed by an if-statement.  The last instruction in each branch of
1391       * the if-statement assigns a value to the anonymous temporary.  This
1392       * temporary is the r-value of the expression.
1393       */
1394      exec_list then_instructions;
1395      exec_list else_instructions;
1396
1397      op[1] = this->subexpressions[1]->hir(&then_instructions, state);
1398      op[2] = this->subexpressions[2]->hir(&else_instructions, state);
1399
1400      /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1401       *
1402       *     "The second and third expressions can be any type, as
1403       *     long their types match, or there is a conversion in
1404       *     Section 4.1.10 "Implicit Conversions" that can be applied
1405       *     to one of the expressions to make their types match. This
1406       *     resulting matching type is the type of the entire
1407       *     expression."
1408       */
1409      if ((!apply_implicit_conversion(op[1]->type, op[2], state)
1410	   && !apply_implicit_conversion(op[2]->type, op[1], state))
1411	  || (op[1]->type != op[2]->type)) {
1412	 YYLTYPE loc = this->subexpressions[1]->get_location();
1413
1414	 _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
1415			  "operator must have matching types.");
1416	 error_emitted = true;
1417	 type = glsl_type::error_type;
1418      } else {
1419	 type = op[1]->type;
1420      }
1421
1422      /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1423       *
1424       *    "The second and third expressions must be the same type, but can
1425       *    be of any type other than an array."
1426       */
1427      if ((state->language_version <= 110) && type->is_array()) {
1428	 _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
1429			  "operator must not be arrays.");
1430	 error_emitted = true;
1431      }
1432
1433      ir_constant *cond_val = op[0]->constant_expression_value();
1434      ir_constant *then_val = op[1]->constant_expression_value();
1435      ir_constant *else_val = op[2]->constant_expression_value();
1436
1437      if (then_instructions.is_empty()
1438	  && else_instructions.is_empty()
1439	  && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
1440	 result = (cond_val->value.b[0]) ? then_val : else_val;
1441      } else {
1442	 ir_variable *const tmp =
1443	    new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
1444	 instructions->push_tail(tmp);
1445
1446	 ir_if *const stmt = new(ctx) ir_if(op[0]);
1447	 instructions->push_tail(stmt);
1448
1449	 then_instructions.move_nodes_to(& stmt->then_instructions);
1450	 ir_dereference *const then_deref =
1451	    new(ctx) ir_dereference_variable(tmp);
1452	 ir_assignment *const then_assign =
1453	    new(ctx) ir_assignment(then_deref, op[1]);
1454	 stmt->then_instructions.push_tail(then_assign);
1455
1456	 else_instructions.move_nodes_to(& stmt->else_instructions);
1457	 ir_dereference *const else_deref =
1458	    new(ctx) ir_dereference_variable(tmp);
1459	 ir_assignment *const else_assign =
1460	    new(ctx) ir_assignment(else_deref, op[2]);
1461	 stmt->else_instructions.push_tail(else_assign);
1462
1463	 result = new(ctx) ir_dereference_variable(tmp);
1464      }
1465      break;
1466   }
1467
1468   case ast_pre_inc:
1469   case ast_pre_dec: {
1470      this->non_lvalue_description = (this->oper == ast_pre_inc)
1471	 ? "pre-increment operation" : "pre-decrement operation";
1472
1473      op[0] = this->subexpressions[0]->hir(instructions, state);
1474      op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
1475
1476      type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1477
1478      ir_rvalue *temp_rhs;
1479      temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1480					op[0], op[1]);
1481
1482      result = do_assignment(instructions, state,
1483			     this->subexpressions[0]->non_lvalue_description,
1484			     op[0]->clone(ctx, NULL), temp_rhs, false,
1485			     this->subexpressions[0]->get_location());
1486      error_emitted = op[0]->type->is_error();
1487      break;
1488   }
1489
1490   case ast_post_inc:
1491   case ast_post_dec: {
1492      this->non_lvalue_description = (this->oper == ast_post_inc)
1493	 ? "post-increment operation" : "post-decrement operation";
1494      op[0] = this->subexpressions[0]->hir(instructions, state);
1495      op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
1496
1497      error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1498
1499      type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1500
1501      ir_rvalue *temp_rhs;
1502      temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1503					op[0], op[1]);
1504
1505      /* Get a temporary of a copy of the lvalue before it's modified.
1506       * This may get thrown away later.
1507       */
1508      result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL));
1509
1510      (void)do_assignment(instructions, state,
1511			  this->subexpressions[0]->non_lvalue_description,
1512			  op[0]->clone(ctx, NULL), temp_rhs, false,
1513			  this->subexpressions[0]->get_location());
1514
1515      error_emitted = op[0]->type->is_error();
1516      break;
1517   }
1518
1519   case ast_field_selection:
1520      result = _mesa_ast_field_selection_to_hir(this, instructions, state);
1521      break;
1522
1523   case ast_array_index: {
1524      YYLTYPE index_loc = subexpressions[1]->get_location();
1525
1526      op[0] = subexpressions[0]->hir(instructions, state);
1527      op[1] = subexpressions[1]->hir(instructions, state);
1528
1529      error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1530
1531      ir_rvalue *const array = op[0];
1532
1533      result = new(ctx) ir_dereference_array(op[0], op[1]);
1534
1535      /* Do not use op[0] after this point.  Use array.
1536       */
1537      op[0] = NULL;
1538
1539
1540      if (error_emitted)
1541	 break;
1542
1543      if (!array->type->is_array()
1544	  && !array->type->is_matrix()
1545	  && !array->type->is_vector()) {
1546	 _mesa_glsl_error(& index_loc, state,
1547			  "cannot dereference non-array / non-matrix / "
1548			  "non-vector");
1549	 error_emitted = true;
1550      }
1551
1552      if (!op[1]->type->is_integer()) {
1553	 _mesa_glsl_error(& index_loc, state,
1554			  "array index must be integer type");
1555	 error_emitted = true;
1556      } else if (!op[1]->type->is_scalar()) {
1557	 _mesa_glsl_error(& index_loc, state,
1558			  "array index must be scalar");
1559	 error_emitted = true;
1560      }
1561
1562      /* If the array index is a constant expression and the array has a
1563       * declared size, ensure that the access is in-bounds.  If the array
1564       * index is not a constant expression, ensure that the array has a
1565       * declared size.
1566       */
1567      ir_constant *const const_index = op[1]->constant_expression_value();
1568      if (const_index != NULL) {
1569	 const int idx = const_index->value.i[0];
1570	 const char *type_name;
1571	 unsigned bound = 0;
1572
1573	 if (array->type->is_matrix()) {
1574	    type_name = "matrix";
1575	 } else if (array->type->is_vector()) {
1576	    type_name = "vector";
1577	 } else {
1578	    type_name = "array";
1579	 }
1580
1581	 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
1582	  *
1583	  *    "It is illegal to declare an array with a size, and then
1584	  *    later (in the same shader) index the same array with an
1585	  *    integral constant expression greater than or equal to the
1586	  *    declared size. It is also illegal to index an array with a
1587	  *    negative constant expression."
1588	  */
1589	 if (array->type->is_matrix()) {
1590	    if (array->type->row_type()->vector_elements <= idx) {
1591	       bound = array->type->row_type()->vector_elements;
1592	    }
1593	 } else if (array->type->is_vector()) {
1594	    if (array->type->vector_elements <= idx) {
1595	       bound = array->type->vector_elements;
1596	    }
1597	 } else {
1598	    if ((array->type->array_size() > 0)
1599		&& (array->type->array_size() <= idx)) {
1600	       bound = array->type->array_size();
1601	    }
1602	 }
1603
1604	 if (bound > 0) {
1605	    _mesa_glsl_error(& loc, state, "%s index must be < %u",
1606			     type_name, bound);
1607	    error_emitted = true;
1608	 } else if (idx < 0) {
1609	    _mesa_glsl_error(& loc, state, "%s index must be >= 0",
1610			     type_name);
1611	    error_emitted = true;
1612	 }
1613
1614	 if (array->type->is_array()) {
1615	    /* If the array is a variable dereference, it dereferences the
1616	     * whole array, by definition.  Use this to get the variable.
1617	     *
1618	     * FINISHME: Should some methods for getting / setting / testing
1619	     * FINISHME: array access limits be added to ir_dereference?
1620	     */
1621	    ir_variable *const v = array->whole_variable_referenced();
1622	    if ((v != NULL) && (unsigned(idx) > v->max_array_access)) {
1623	       v->max_array_access = idx;
1624
1625               /* Check whether this access will, as a side effect, implicitly
1626                * cause the size of a built-in array to be too large.
1627                */
1628               if (check_builtin_array_max_size(v->name, idx+1, loc, state))
1629                  error_emitted = true;
1630            }
1631	 }
1632      } else if (array->type->array_size() == 0) {
1633	 _mesa_glsl_error(&loc, state, "unsized array index must be constant");
1634      } else {
1635	 if (array->type->is_array()) {
1636	    /* whole_variable_referenced can return NULL if the array is a
1637	     * member of a structure.  In this case it is safe to not update
1638	     * the max_array_access field because it is never used for fields
1639	     * of structures.
1640	     */
1641	    ir_variable *v = array->whole_variable_referenced();
1642	    if (v != NULL)
1643	       v->max_array_access = array->type->array_size() - 1;
1644	 }
1645      }
1646
1647      /* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
1648       *
1649       *    "Samplers aggregated into arrays within a shader (using square
1650       *    brackets [ ]) can only be indexed with integral constant
1651       *    expressions [...]."
1652       *
1653       * This restriction was added in GLSL 1.30.  Shaders using earlier version
1654       * of the language should not be rejected by the compiler front-end for
1655       * using this construct.  This allows useful things such as using a loop
1656       * counter as the index to an array of samplers.  If the loop in unrolled,
1657       * the code should compile correctly.  Instead, emit a warning.
1658       */
1659      if (array->type->is_array() &&
1660          array->type->element_type()->is_sampler() &&
1661          const_index == NULL) {
1662
1663	 if (state->language_version == 100) {
1664	    _mesa_glsl_warning(&loc, state,
1665			       "sampler arrays indexed with non-constant "
1666			       "expressions is optional in GLSL ES 1.00");
1667	 } else if (state->language_version < 130) {
1668	    _mesa_glsl_warning(&loc, state,
1669			       "sampler arrays indexed with non-constant "
1670			       "expressions is forbidden in GLSL 1.30 and "
1671			       "later");
1672	 } else {
1673	    _mesa_glsl_error(&loc, state,
1674			     "sampler arrays indexed with non-constant "
1675			     "expressions is forbidden in GLSL 1.30 and "
1676			     "later");
1677	    error_emitted = true;
1678	 }
1679      }
1680
1681      if (error_emitted)
1682	 result->type = glsl_type::error_type;
1683
1684      break;
1685   }
1686
1687   case ast_function_call:
1688      /* Should *NEVER* get here.  ast_function_call should always be handled
1689       * by ast_function_expression::hir.
1690       */
1691      assert(0);
1692      break;
1693
1694   case ast_identifier: {
1695      /* ast_identifier can appear several places in a full abstract syntax
1696       * tree.  This particular use must be at location specified in the grammar
1697       * as 'variable_identifier'.
1698       */
1699      ir_variable *var =
1700	 state->symbols->get_variable(this->primary_expression.identifier);
1701
1702      if (var != NULL) {
1703	 var->used = true;
1704	 result = new(ctx) ir_dereference_variable(var);
1705      } else {
1706	 _mesa_glsl_error(& loc, state, "`%s' undeclared",
1707			  this->primary_expression.identifier);
1708
1709	 result = ir_rvalue::error_value(ctx);
1710	 error_emitted = true;
1711      }
1712      break;
1713   }
1714
1715   case ast_int_constant:
1716      result = new(ctx) ir_constant(this->primary_expression.int_constant);
1717      break;
1718
1719   case ast_uint_constant:
1720      result = new(ctx) ir_constant(this->primary_expression.uint_constant);
1721      break;
1722
1723   case ast_float_constant:
1724      result = new(ctx) ir_constant(this->primary_expression.float_constant);
1725      break;
1726
1727   case ast_bool_constant:
1728      result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
1729      break;
1730
1731   case ast_sequence: {
1732      /* It should not be possible to generate a sequence in the AST without
1733       * any expressions in it.
1734       */
1735      assert(!this->expressions.is_empty());
1736
1737      /* The r-value of a sequence is the last expression in the sequence.  If
1738       * the other expressions in the sequence do not have side-effects (and
1739       * therefore add instructions to the instruction list), they get dropped
1740       * on the floor.
1741       */
1742      exec_node *previous_tail_pred = NULL;
1743      YYLTYPE previous_operand_loc = loc;
1744
1745      foreach_list_typed (ast_node, ast, link, &this->expressions) {
1746	 /* If one of the operands of comma operator does not generate any
1747	  * code, we want to emit a warning.  At each pass through the loop
1748	  * previous_tail_pred will point to the last instruction in the
1749	  * stream *before* processing the previous operand.  Naturally,
1750	  * instructions->tail_pred will point to the last instruction in the
1751	  * stream *after* processing the previous operand.  If the two
1752	  * pointers match, then the previous operand had no effect.
1753	  *
1754	  * The warning behavior here differs slightly from GCC.  GCC will
1755	  * only emit a warning if none of the left-hand operands have an
1756	  * effect.  However, it will emit a warning for each.  I believe that
1757	  * there are some cases in C (especially with GCC extensions) where
1758	  * it is useful to have an intermediate step in a sequence have no
1759	  * effect, but I don't think these cases exist in GLSL.  Either way,
1760	  * it would be a giant hassle to replicate that behavior.
1761	  */
1762	 if (previous_tail_pred == instructions->tail_pred) {
1763	    _mesa_glsl_warning(&previous_operand_loc, state,
1764			       "left-hand operand of comma expression has "
1765			       "no effect");
1766	 }
1767
1768	 /* tail_pred is directly accessed instead of using the get_tail()
1769	  * method for performance reasons.  get_tail() has extra code to
1770	  * return NULL when the list is empty.  We don't care about that
1771	  * here, so using tail_pred directly is fine.
1772	  */
1773	 previous_tail_pred = instructions->tail_pred;
1774	 previous_operand_loc = ast->get_location();
1775
1776	 result = ast->hir(instructions, state);
1777      }
1778
1779      /* Any errors should have already been emitted in the loop above.
1780       */
1781      error_emitted = true;
1782      break;
1783   }
1784   }
1785   type = NULL; /* use result->type, not type. */
1786   assert(result != NULL);
1787
1788   if (result->type->is_error() && !error_emitted)
1789      _mesa_glsl_error(& loc, state, "type mismatch");
1790
1791   return result;
1792}
1793
1794
1795ir_rvalue *
1796ast_expression_statement::hir(exec_list *instructions,
1797			      struct _mesa_glsl_parse_state *state)
1798{
1799   /* It is possible to have expression statements that don't have an
1800    * expression.  This is the solitary semicolon:
1801    *
1802    * for (i = 0; i < 5; i++)
1803    *     ;
1804    *
1805    * In this case the expression will be NULL.  Test for NULL and don't do
1806    * anything in that case.
1807    */
1808   if (expression != NULL)
1809      expression->hir(instructions, state);
1810
1811   /* Statements do not have r-values.
1812    */
1813   return NULL;
1814}
1815
1816
1817ir_rvalue *
1818ast_compound_statement::hir(exec_list *instructions,
1819			    struct _mesa_glsl_parse_state *state)
1820{
1821   if (new_scope)
1822      state->symbols->push_scope();
1823
1824   foreach_list_typed (ast_node, ast, link, &this->statements)
1825      ast->hir(instructions, state);
1826
1827   if (new_scope)
1828      state->symbols->pop_scope();
1829
1830   /* Compound statements do not have r-values.
1831    */
1832   return NULL;
1833}
1834
1835
1836static const glsl_type *
1837process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
1838		   struct _mesa_glsl_parse_state *state)
1839{
1840   unsigned length = 0;
1841
1842   /* From page 19 (page 25) of the GLSL 1.20 spec:
1843    *
1844    *     "Only one-dimensional arrays may be declared."
1845    */
1846   if (base->is_array()) {
1847      _mesa_glsl_error(loc, state,
1848		       "invalid array of `%s' (only one-dimensional arrays "
1849		       "may be declared)",
1850		       base->name);
1851      return glsl_type::error_type;
1852   }
1853
1854   if (array_size != NULL) {
1855      exec_list dummy_instructions;
1856      ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
1857      YYLTYPE loc = array_size->get_location();
1858
1859      if (ir != NULL) {
1860	 if (!ir->type->is_integer()) {
1861	    _mesa_glsl_error(& loc, state, "array size must be integer type");
1862	 } else if (!ir->type->is_scalar()) {
1863	    _mesa_glsl_error(& loc, state, "array size must be scalar type");
1864	 } else {
1865	    ir_constant *const size = ir->constant_expression_value();
1866
1867	    if (size == NULL) {
1868	       _mesa_glsl_error(& loc, state, "array size must be a "
1869				"constant valued expression");
1870	    } else if (size->value.i[0] <= 0) {
1871	       _mesa_glsl_error(& loc, state, "array size must be > 0");
1872	    } else {
1873	       assert(size->type == ir->type);
1874	       length = size->value.u[0];
1875
1876               /* If the array size is const (and we've verified that
1877                * it is) then no instructions should have been emitted
1878                * when we converted it to HIR.  If they were emitted,
1879                * then either the array size isn't const after all, or
1880                * we are emitting unnecessary instructions.
1881                */
1882               assert(dummy_instructions.is_empty());
1883	    }
1884	 }
1885      }
1886   } else if (state->es_shader) {
1887      /* Section 10.17 of the GLSL ES 1.00 specification states that unsized
1888       * array declarations have been removed from the language.
1889       */
1890      _mesa_glsl_error(loc, state, "unsized array declarations are not "
1891		       "allowed in GLSL ES 1.00.");
1892   }
1893
1894   return glsl_type::get_array_instance(base, length);
1895}
1896
1897
1898const glsl_type *
1899ast_type_specifier::glsl_type(const char **name,
1900			      struct _mesa_glsl_parse_state *state) const
1901{
1902   const struct glsl_type *type;
1903
1904   type = state->symbols->get_type(this->type_name);
1905   *name = this->type_name;
1906
1907   if (this->is_array) {
1908      YYLTYPE loc = this->get_location();
1909      type = process_array_type(&loc, type, this->array_size, state);
1910   }
1911
1912   return type;
1913}
1914
1915
1916static void
1917apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
1918				 ir_variable *var,
1919				 struct _mesa_glsl_parse_state *state,
1920				 YYLTYPE *loc)
1921{
1922   if (qual->flags.q.invariant) {
1923      if (var->used) {
1924	 _mesa_glsl_error(loc, state,
1925			  "variable `%s' may not be redeclared "
1926			  "`invariant' after being used",
1927			  var->name);
1928      } else {
1929	 var->invariant = 1;
1930      }
1931   }
1932
1933   if (qual->flags.q.constant || qual->flags.q.attribute
1934       || qual->flags.q.uniform
1935       || (qual->flags.q.varying && (state->target == fragment_shader)))
1936      var->read_only = 1;
1937
1938   if (qual->flags.q.centroid)
1939      var->centroid = 1;
1940
1941   if (qual->flags.q.attribute && state->target != vertex_shader) {
1942      var->type = glsl_type::error_type;
1943      _mesa_glsl_error(loc, state,
1944		       "`attribute' variables may not be declared in the "
1945		       "%s shader",
1946		       _mesa_glsl_shader_target_name(state->target));
1947   }
1948
1949   /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
1950    *
1951    *     "The varying qualifier can be used only with the data types
1952    *     float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
1953    *     these."
1954    */
1955   if (qual->flags.q.varying) {
1956      const glsl_type *non_array_type;
1957
1958      if (var->type && var->type->is_array())
1959	 non_array_type = var->type->fields.array;
1960      else
1961	 non_array_type = var->type;
1962
1963      if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) {
1964	 var->type = glsl_type::error_type;
1965	 _mesa_glsl_error(loc, state,
1966			  "varying variables must be of base type float");
1967      }
1968   }
1969
1970   /* If there is no qualifier that changes the mode of the variable, leave
1971    * the setting alone.
1972    */
1973   if (qual->flags.q.in && qual->flags.q.out)
1974      var->mode = ir_var_inout;
1975   else if (qual->flags.q.attribute || qual->flags.q.in
1976	    || (qual->flags.q.varying && (state->target == fragment_shader)))
1977      var->mode = ir_var_in;
1978   else if (qual->flags.q.out
1979	    || (qual->flags.q.varying && (state->target == vertex_shader)))
1980      var->mode = ir_var_out;
1981   else if (qual->flags.q.uniform)
1982      var->mode = ir_var_uniform;
1983
1984   if (state->all_invariant && (state->current_function == NULL)) {
1985      switch (state->target) {
1986      case vertex_shader:
1987	 if (var->mode == ir_var_out)
1988	    var->invariant = true;
1989	 break;
1990      case geometry_shader:
1991	 if ((var->mode == ir_var_in) || (var->mode == ir_var_out))
1992	    var->invariant = true;
1993	 break;
1994      case fragment_shader:
1995	 if (var->mode == ir_var_in)
1996	    var->invariant = true;
1997	 break;
1998      }
1999   }
2000
2001   if (qual->flags.q.flat)
2002      var->interpolation = INTERP_QUALIFIER_FLAT;
2003   else if (qual->flags.q.noperspective)
2004      var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
2005   else if (qual->flags.q.smooth)
2006      var->interpolation = INTERP_QUALIFIER_SMOOTH;
2007   else
2008      var->interpolation = INTERP_QUALIFIER_NONE;
2009
2010   if (var->interpolation != INTERP_QUALIFIER_NONE &&
2011       !(state->target == vertex_shader && var->mode == ir_var_out) &&
2012       !(state->target == fragment_shader && var->mode == ir_var_in)) {
2013      const char *qual_string = NULL;
2014      switch (var->interpolation) {
2015      case INTERP_QUALIFIER_FLAT:
2016	 qual_string = "flat";
2017	 break;
2018      case INTERP_QUALIFIER_NOPERSPECTIVE:
2019	 qual_string = "noperspective";
2020	 break;
2021      case INTERP_QUALIFIER_SMOOTH:
2022	 qual_string = "smooth";
2023	 break;
2024      }
2025
2026      _mesa_glsl_error(loc, state,
2027		       "interpolation qualifier `%s' can only be applied to "
2028		       "vertex shader outputs and fragment shader inputs.",
2029		       qual_string);
2030
2031   }
2032
2033   var->pixel_center_integer = qual->flags.q.pixel_center_integer;
2034   var->origin_upper_left = qual->flags.q.origin_upper_left;
2035   if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
2036       && (strcmp(var->name, "gl_FragCoord") != 0)) {
2037      const char *const qual_string = (qual->flags.q.origin_upper_left)
2038	 ? "origin_upper_left" : "pixel_center_integer";
2039
2040      _mesa_glsl_error(loc, state,
2041		       "layout qualifier `%s' can only be applied to "
2042		       "fragment shader input `gl_FragCoord'",
2043		       qual_string);
2044   }
2045
2046   if (qual->flags.q.explicit_location) {
2047      const bool global_scope = (state->current_function == NULL);
2048      bool fail = false;
2049      const char *string = "";
2050
2051      /* In the vertex shader only shader inputs can be given explicit
2052       * locations.
2053       *
2054       * In the fragment shader only shader outputs can be given explicit
2055       * locations.
2056       */
2057      switch (state->target) {
2058      case vertex_shader:
2059	 if (!global_scope || (var->mode != ir_var_in)) {
2060	    fail = true;
2061	    string = "input";
2062	 }
2063	 break;
2064
2065      case geometry_shader:
2066	 _mesa_glsl_error(loc, state,
2067			  "geometry shader variables cannot be given "
2068			  "explicit locations\n");
2069	 break;
2070
2071      case fragment_shader:
2072	 if (!global_scope || (var->mode != ir_var_out)) {
2073	    fail = true;
2074	    string = "output";
2075	 }
2076	 break;
2077      };
2078
2079      if (fail) {
2080	 _mesa_glsl_error(loc, state,
2081			  "only %s shader %s variables can be given an "
2082			  "explicit location\n",
2083			  _mesa_glsl_shader_target_name(state->target),
2084			  string);
2085      } else {
2086	 var->explicit_location = true;
2087
2088	 /* This bit of silliness is needed because invalid explicit locations
2089	  * are supposed to be flagged during linking.  Small negative values
2090	  * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
2091	  * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
2092	  * The linker needs to be able to differentiate these cases.  This
2093	  * ensures that negative values stay negative.
2094	  */
2095	 if (qual->location >= 0) {
2096	    var->location = (state->target == vertex_shader)
2097	       ? (qual->location + VERT_ATTRIB_GENERIC0)
2098	       : (qual->location + FRAG_RESULT_DATA0);
2099	 } else {
2100	    var->location = qual->location;
2101	 }
2102	 if (qual->flags.q.explicit_index) {
2103	    var->explicit_index = true;
2104	    var->index = qual->index;
2105	 }
2106      }
2107   } else if (qual->flags.q.explicit_index) {
2108	 _mesa_glsl_error(loc, state,
2109			  "explicit index requires explicit location\n");
2110   }
2111
2112   /* Does the declaration use the 'layout' keyword?
2113    */
2114   const bool uses_layout = qual->flags.q.pixel_center_integer
2115      || qual->flags.q.origin_upper_left
2116      || qual->flags.q.explicit_location; /* no need for index since it relies on location */
2117
2118   /* Does the declaration use the deprecated 'attribute' or 'varying'
2119    * keywords?
2120    */
2121   const bool uses_deprecated_qualifier = qual->flags.q.attribute
2122      || qual->flags.q.varying;
2123
2124   /* Is the 'layout' keyword used with parameters that allow relaxed checking.
2125    * Many implementations of GL_ARB_fragment_coord_conventions_enable and some
2126    * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
2127    * allowed the layout qualifier to be used with 'varying' and 'attribute'.
2128    * These extensions and all following extensions that add the 'layout'
2129    * keyword have been modified to require the use of 'in' or 'out'.
2130    *
2131    * The following extension do not allow the deprecated keywords:
2132    *
2133    *    GL_AMD_conservative_depth
2134    *    GL_ARB_conservative_depth
2135    *    GL_ARB_gpu_shader5
2136    *    GL_ARB_separate_shader_objects
2137    *    GL_ARB_tesselation_shader
2138    *    GL_ARB_transform_feedback3
2139    *    GL_ARB_uniform_buffer_object
2140    *
2141    * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5
2142    * allow layout with the deprecated keywords.
2143    */
2144   const bool relaxed_layout_qualifier_checking =
2145      state->ARB_fragment_coord_conventions_enable;
2146
2147   if (uses_layout && uses_deprecated_qualifier) {
2148      if (relaxed_layout_qualifier_checking) {
2149	 _mesa_glsl_warning(loc, state,
2150			    "`layout' qualifier may not be used with "
2151			    "`attribute' or `varying'");
2152      } else {
2153	 _mesa_glsl_error(loc, state,
2154			  "`layout' qualifier may not be used with "
2155			  "`attribute' or `varying'");
2156      }
2157   }
2158
2159   /* Layout qualifiers for gl_FragDepth, which are enabled by extension
2160    * AMD_conservative_depth.
2161    */
2162   int depth_layout_count = qual->flags.q.depth_any
2163      + qual->flags.q.depth_greater
2164      + qual->flags.q.depth_less
2165      + qual->flags.q.depth_unchanged;
2166   if (depth_layout_count > 0
2167       && !state->AMD_conservative_depth_enable
2168       && !state->ARB_conservative_depth_enable) {
2169       _mesa_glsl_error(loc, state,
2170                        "extension GL_AMD_conservative_depth or "
2171                        "GL_ARB_conservative_depth must be enabled "
2172			"to use depth layout qualifiers");
2173   } else if (depth_layout_count > 0
2174              && strcmp(var->name, "gl_FragDepth") != 0) {
2175       _mesa_glsl_error(loc, state,
2176                        "depth layout qualifiers can be applied only to "
2177                        "gl_FragDepth");
2178   } else if (depth_layout_count > 1
2179              && strcmp(var->name, "gl_FragDepth") == 0) {
2180      _mesa_glsl_error(loc, state,
2181                       "at most one depth layout qualifier can be applied to "
2182                       "gl_FragDepth");
2183   }
2184   if (qual->flags.q.depth_any)
2185      var->depth_layout = ir_depth_layout_any;
2186   else if (qual->flags.q.depth_greater)
2187      var->depth_layout = ir_depth_layout_greater;
2188   else if (qual->flags.q.depth_less)
2189      var->depth_layout = ir_depth_layout_less;
2190   else if (qual->flags.q.depth_unchanged)
2191       var->depth_layout = ir_depth_layout_unchanged;
2192   else
2193       var->depth_layout = ir_depth_layout_none;
2194}
2195
2196/**
2197 * Get the variable that is being redeclared by this declaration
2198 *
2199 * Semantic checks to verify the validity of the redeclaration are also
2200 * performed.  If semantic checks fail, compilation error will be emitted via
2201 * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned.
2202 *
2203 * \returns
2204 * A pointer to an existing variable in the current scope if the declaration
2205 * is a redeclaration, \c NULL otherwise.
2206 */
2207ir_variable *
2208get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
2209			      struct _mesa_glsl_parse_state *state)
2210{
2211   /* Check if this declaration is actually a re-declaration, either to
2212    * resize an array or add qualifiers to an existing variable.
2213    *
2214    * This is allowed for variables in the current scope, or when at
2215    * global scope (for built-ins in the implicit outer scope).
2216    */
2217   ir_variable *earlier = state->symbols->get_variable(decl->identifier);
2218   if (earlier == NULL ||
2219       (state->current_function != NULL &&
2220	!state->symbols->name_declared_this_scope(decl->identifier))) {
2221      return NULL;
2222   }
2223
2224
2225   YYLTYPE loc = decl->get_location();
2226
2227   /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
2228    *
2229    * "It is legal to declare an array without a size and then
2230    *  later re-declare the same name as an array of the same
2231    *  type and specify a size."
2232    */
2233   if ((earlier->type->array_size() == 0)
2234       && var->type->is_array()
2235       && (var->type->element_type() == earlier->type->element_type())) {
2236      /* FINISHME: This doesn't match the qualifiers on the two
2237       * FINISHME: declarations.  It's not 100% clear whether this is
2238       * FINISHME: required or not.
2239       */
2240
2241      const unsigned size = unsigned(var->type->array_size());
2242      check_builtin_array_max_size(var->name, size, loc, state);
2243      if ((size > 0) && (size <= earlier->max_array_access)) {
2244	 _mesa_glsl_error(& loc, state, "array size must be > %u due to "
2245			  "previous access",
2246			  earlier->max_array_access);
2247      }
2248
2249      earlier->type = var->type;
2250      delete var;
2251      var = NULL;
2252   } else if (state->ARB_fragment_coord_conventions_enable
2253	      && strcmp(var->name, "gl_FragCoord") == 0
2254	      && earlier->type == var->type
2255	      && earlier->mode == var->mode) {
2256      /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
2257       * qualifiers.
2258       */
2259      earlier->origin_upper_left = var->origin_upper_left;
2260      earlier->pixel_center_integer = var->pixel_center_integer;
2261
2262      /* According to section 4.3.7 of the GLSL 1.30 spec,
2263       * the following built-in varaibles can be redeclared with an
2264       * interpolation qualifier:
2265       *    * gl_FrontColor
2266       *    * gl_BackColor
2267       *    * gl_FrontSecondaryColor
2268       *    * gl_BackSecondaryColor
2269       *    * gl_Color
2270       *    * gl_SecondaryColor
2271       */
2272   } else if (state->language_version >= 130
2273	      && (strcmp(var->name, "gl_FrontColor") == 0
2274		  || strcmp(var->name, "gl_BackColor") == 0
2275		  || strcmp(var->name, "gl_FrontSecondaryColor") == 0
2276		  || strcmp(var->name, "gl_BackSecondaryColor") == 0
2277		  || strcmp(var->name, "gl_Color") == 0
2278		  || strcmp(var->name, "gl_SecondaryColor") == 0)
2279	      && earlier->type == var->type
2280	      && earlier->mode == var->mode) {
2281      earlier->interpolation = var->interpolation;
2282
2283      /* Layout qualifiers for gl_FragDepth. */
2284   } else if ((state->AMD_conservative_depth_enable ||
2285               state->ARB_conservative_depth_enable)
2286	      && strcmp(var->name, "gl_FragDepth") == 0
2287	      && earlier->type == var->type
2288	      && earlier->mode == var->mode) {
2289
2290      /** From the AMD_conservative_depth spec:
2291       *     Within any shader, the first redeclarations of gl_FragDepth
2292       *     must appear before any use of gl_FragDepth.
2293       */
2294      if (earlier->used) {
2295	 _mesa_glsl_error(&loc, state,
2296			  "the first redeclaration of gl_FragDepth "
2297			  "must appear before any use of gl_FragDepth");
2298      }
2299
2300      /* Prevent inconsistent redeclaration of depth layout qualifier. */
2301      if (earlier->depth_layout != ir_depth_layout_none
2302	  && earlier->depth_layout != var->depth_layout) {
2303	 _mesa_glsl_error(&loc, state,
2304			  "gl_FragDepth: depth layout is declared here "
2305			  "as '%s, but it was previously declared as "
2306			  "'%s'",
2307			  depth_layout_string(var->depth_layout),
2308			  depth_layout_string(earlier->depth_layout));
2309      }
2310
2311      earlier->depth_layout = var->depth_layout;
2312
2313   } else {
2314      _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
2315   }
2316
2317   return earlier;
2318}
2319
2320/**
2321 * Generate the IR for an initializer in a variable declaration
2322 */
2323ir_rvalue *
2324process_initializer(ir_variable *var, ast_declaration *decl,
2325		    ast_fully_specified_type *type,
2326		    exec_list *initializer_instructions,
2327		    struct _mesa_glsl_parse_state *state)
2328{
2329   ir_rvalue *result = NULL;
2330
2331   YYLTYPE initializer_loc = decl->initializer->get_location();
2332
2333   /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
2334    *
2335    *    "All uniform variables are read-only and are initialized either
2336    *    directly by an application via API commands, or indirectly by
2337    *    OpenGL."
2338    */
2339   if ((state->language_version <= 110)
2340       && (var->mode == ir_var_uniform)) {
2341      _mesa_glsl_error(& initializer_loc, state,
2342		       "cannot initialize uniforms in GLSL 1.10");
2343   }
2344
2345   if (var->type->is_sampler()) {
2346      _mesa_glsl_error(& initializer_loc, state,
2347		       "cannot initialize samplers");
2348   }
2349
2350   if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
2351      _mesa_glsl_error(& initializer_loc, state,
2352		       "cannot initialize %s shader input / %s",
2353		       _mesa_glsl_shader_target_name(state->target),
2354		       (state->target == vertex_shader)
2355		       ? "attribute" : "varying");
2356   }
2357
2358   ir_dereference *const lhs = new(state) ir_dereference_variable(var);
2359   ir_rvalue *rhs = decl->initializer->hir(initializer_instructions,
2360					   state);
2361
2362   /* Calculate the constant value if this is a const or uniform
2363    * declaration.
2364    */
2365   if (type->qualifier.flags.q.constant
2366       || type->qualifier.flags.q.uniform) {
2367      ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs, true);
2368      if (new_rhs != NULL) {
2369	 rhs = new_rhs;
2370
2371	 ir_constant *constant_value = rhs->constant_expression_value();
2372	 if (!constant_value) {
2373	    _mesa_glsl_error(& initializer_loc, state,
2374			     "initializer of %s variable `%s' must be a "
2375			     "constant expression",
2376			     (type->qualifier.flags.q.constant)
2377			     ? "const" : "uniform",
2378			     decl->identifier);
2379	    if (var->type->is_numeric()) {
2380	       /* Reduce cascading errors. */
2381	       var->constant_value = ir_constant::zero(state, var->type);
2382	    }
2383	 } else {
2384	    rhs = constant_value;
2385	    var->constant_value = constant_value;
2386	 }
2387      } else {
2388	 _mesa_glsl_error(&initializer_loc, state,
2389			  "initializer of type %s cannot be assigned to "
2390			  "variable of type %s",
2391			  rhs->type->name, var->type->name);
2392	 if (var->type->is_numeric()) {
2393	    /* Reduce cascading errors. */
2394	    var->constant_value = ir_constant::zero(state, var->type);
2395	 }
2396      }
2397   }
2398
2399   if (rhs && !rhs->type->is_error()) {
2400      bool temp = var->read_only;
2401      if (type->qualifier.flags.q.constant)
2402	 var->read_only = false;
2403
2404      /* Never emit code to initialize a uniform.
2405       */
2406      const glsl_type *initializer_type;
2407      if (!type->qualifier.flags.q.uniform) {
2408	 result = do_assignment(initializer_instructions, state,
2409				NULL,
2410				lhs, rhs, true,
2411				type->get_location());
2412	 initializer_type = result->type;
2413      } else
2414	 initializer_type = rhs->type;
2415
2416      var->constant_initializer = rhs->constant_expression_value();
2417      var->has_initializer = true;
2418
2419      /* If the declared variable is an unsized array, it must inherrit
2420       * its full type from the initializer.  A declaration such as
2421       *
2422       *     uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
2423       *
2424       * becomes
2425       *
2426       *     uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
2427       *
2428       * The assignment generated in the if-statement (below) will also
2429       * automatically handle this case for non-uniforms.
2430       *
2431       * If the declared variable is not an array, the types must
2432       * already match exactly.  As a result, the type assignment
2433       * here can be done unconditionally.  For non-uniforms the call
2434       * to do_assignment can change the type of the initializer (via
2435       * the implicit conversion rules).  For uniforms the initializer
2436       * must be a constant expression, and the type of that expression
2437       * was validated above.
2438       */
2439      var->type = initializer_type;
2440
2441      var->read_only = temp;
2442   }
2443
2444   return result;
2445}
2446
2447ir_rvalue *
2448ast_declarator_list::hir(exec_list *instructions,
2449			 struct _mesa_glsl_parse_state *state)
2450{
2451   void *ctx = state;
2452   const struct glsl_type *decl_type;
2453   const char *type_name = NULL;
2454   ir_rvalue *result = NULL;
2455   YYLTYPE loc = this->get_location();
2456
2457   /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
2458    *
2459    *     "To ensure that a particular output variable is invariant, it is
2460    *     necessary to use the invariant qualifier. It can either be used to
2461    *     qualify a previously declared variable as being invariant
2462    *
2463    *         invariant gl_Position; // make existing gl_Position be invariant"
2464    *
2465    * In these cases the parser will set the 'invariant' flag in the declarator
2466    * list, and the type will be NULL.
2467    */
2468   if (this->invariant) {
2469      assert(this->type == NULL);
2470
2471      if (state->current_function != NULL) {
2472	 _mesa_glsl_error(& loc, state,
2473			  "All uses of `invariant' keyword must be at global "
2474			  "scope\n");
2475      }
2476
2477      foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
2478	 assert(!decl->is_array);
2479	 assert(decl->array_size == NULL);
2480	 assert(decl->initializer == NULL);
2481
2482	 ir_variable *const earlier =
2483	    state->symbols->get_variable(decl->identifier);
2484	 if (earlier == NULL) {
2485	    _mesa_glsl_error(& loc, state,
2486			     "Undeclared variable `%s' cannot be marked "
2487			     "invariant\n", decl->identifier);
2488	 } else if ((state->target == vertex_shader)
2489	       && (earlier->mode != ir_var_out)) {
2490	    _mesa_glsl_error(& loc, state,
2491			     "`%s' cannot be marked invariant, vertex shader "
2492			     "outputs only\n", decl->identifier);
2493	 } else if ((state->target == fragment_shader)
2494	       && (earlier->mode != ir_var_in)) {
2495	    _mesa_glsl_error(& loc, state,
2496			     "`%s' cannot be marked invariant, fragment shader "
2497			     "inputs only\n", decl->identifier);
2498	 } else if (earlier->used) {
2499	    _mesa_glsl_error(& loc, state,
2500			     "variable `%s' may not be redeclared "
2501			     "`invariant' after being used",
2502			     earlier->name);
2503	 } else {
2504	    earlier->invariant = true;
2505	 }
2506      }
2507
2508      /* Invariant redeclarations do not have r-values.
2509       */
2510      return NULL;
2511   }
2512
2513   assert(this->type != NULL);
2514   assert(!this->invariant);
2515
2516   /* The type specifier may contain a structure definition.  Process that
2517    * before any of the variable declarations.
2518    */
2519   (void) this->type->specifier->hir(instructions, state);
2520
2521   decl_type = this->type->specifier->glsl_type(& type_name, state);
2522   if (this->declarations.is_empty()) {
2523      /* If there is no structure involved in the program text, there are two
2524       * possible scenarios:
2525       *
2526       * - The program text contained something like 'vec4;'.  This is an
2527       *   empty declaration.  It is valid but weird.  Emit a warning.
2528       *
2529       * - The program text contained something like 'S;' and 'S' is not the
2530       *   name of a known structure type.  This is both invalid and weird.
2531       *   Emit an error.
2532       *
2533       * Note that if decl_type is NULL and there is a structure involved,
2534       * there must have been some sort of error with the structure.  In this
2535       * case we assume that an error was already generated on this line of
2536       * code for the structure.  There is no need to generate an additional,
2537       * confusing error.
2538       */
2539      assert(this->type->specifier->structure == NULL || decl_type != NULL
2540	     || state->error);
2541      if (this->type->specifier->structure == NULL) {
2542	 if (decl_type != NULL) {
2543	    _mesa_glsl_warning(&loc, state, "empty declaration");
2544	 } else {
2545	    _mesa_glsl_error(&loc, state,
2546			     "invalid type `%s' in empty declaration",
2547			     type_name);
2548	 }
2549      }
2550   }
2551
2552   foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
2553      const struct glsl_type *var_type;
2554      ir_variable *var;
2555
2556      /* FINISHME: Emit a warning if a variable declaration shadows a
2557       * FINISHME: declaration at a higher scope.
2558       */
2559
2560      if ((decl_type == NULL) || decl_type->is_void()) {
2561	 if (type_name != NULL) {
2562	    _mesa_glsl_error(& loc, state,
2563			     "invalid type `%s' in declaration of `%s'",
2564			     type_name, decl->identifier);
2565	 } else {
2566	    _mesa_glsl_error(& loc, state,
2567			     "invalid type in declaration of `%s'",
2568			     decl->identifier);
2569	 }
2570	 continue;
2571      }
2572
2573      if (decl->is_array) {
2574	 var_type = process_array_type(&loc, decl_type, decl->array_size,
2575				       state);
2576	 if (var_type->is_error())
2577	    continue;
2578      } else {
2579	 var_type = decl_type;
2580      }
2581
2582      var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto);
2583
2584      /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
2585       *
2586       *     "Global variables can only use the qualifiers const,
2587       *     attribute, uni form, or varying. Only one may be
2588       *     specified.
2589       *
2590       *     Local variables can only use the qualifier const."
2591       *
2592       * This is relaxed in GLSL 1.30.  It is also relaxed by any extension
2593       * that adds the 'layout' keyword.
2594       */
2595      if ((state->language_version < 130)
2596	  && !state->ARB_explicit_attrib_location_enable
2597	  && !state->ARB_fragment_coord_conventions_enable) {
2598	 if (this->type->qualifier.flags.q.out) {
2599	    _mesa_glsl_error(& loc, state,
2600			     "`out' qualifier in declaration of `%s' "
2601			     "only valid for function parameters in %s.",
2602			     decl->identifier, state->version_string);
2603	 }
2604	 if (this->type->qualifier.flags.q.in) {
2605	    _mesa_glsl_error(& loc, state,
2606			     "`in' qualifier in declaration of `%s' "
2607			     "only valid for function parameters in %s.",
2608			     decl->identifier, state->version_string);
2609	 }
2610	 /* FINISHME: Test for other invalid qualifiers. */
2611      }
2612
2613      apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
2614				       & loc);
2615
2616      if (this->type->qualifier.flags.q.invariant) {
2617	 if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
2618						   var->mode == ir_var_inout)) {
2619	    /* FINISHME: Note that this doesn't work for invariant on
2620	     * a function signature outval
2621	     */
2622	    _mesa_glsl_error(& loc, state,
2623			     "`%s' cannot be marked invariant, vertex shader "
2624			     "outputs only\n", var->name);
2625	 } else if ((state->target == fragment_shader) &&
2626		    !(var->mode == ir_var_in || var->mode == ir_var_inout)) {
2627	    /* FINISHME: Note that this doesn't work for invariant on
2628	     * a function signature inval
2629	     */
2630	    _mesa_glsl_error(& loc, state,
2631			     "`%s' cannot be marked invariant, fragment shader "
2632			     "inputs only\n", var->name);
2633	 }
2634      }
2635
2636      if (state->current_function != NULL) {
2637	 const char *mode = NULL;
2638	 const char *extra = "";
2639
2640	 /* There is no need to check for 'inout' here because the parser will
2641	  * only allow that in function parameter lists.
2642	  */
2643	 if (this->type->qualifier.flags.q.attribute) {
2644	    mode = "attribute";
2645	 } else if (this->type->qualifier.flags.q.uniform) {
2646	    mode = "uniform";
2647	 } else if (this->type->qualifier.flags.q.varying) {
2648	    mode = "varying";
2649	 } else if (this->type->qualifier.flags.q.in) {
2650	    mode = "in";
2651	    extra = " or in function parameter list";
2652	 } else if (this->type->qualifier.flags.q.out) {
2653	    mode = "out";
2654	    extra = " or in function parameter list";
2655	 }
2656
2657	 if (mode) {
2658	    _mesa_glsl_error(& loc, state,
2659			     "%s variable `%s' must be declared at "
2660			     "global scope%s",
2661			     mode, var->name, extra);
2662	 }
2663      } else if (var->mode == ir_var_in) {
2664         var->read_only = true;
2665
2666	 if (state->target == vertex_shader) {
2667	    bool error_emitted = false;
2668
2669	    /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
2670	     *
2671	     *    "Vertex shader inputs can only be float, floating-point
2672	     *    vectors, matrices, signed and unsigned integers and integer
2673	     *    vectors. Vertex shader inputs can also form arrays of these
2674	     *    types, but not structures."
2675	     *
2676	     * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
2677	     *
2678	     *    "Vertex shader inputs can only be float, floating-point
2679	     *    vectors, matrices, signed and unsigned integers and integer
2680	     *    vectors. They cannot be arrays or structures."
2681	     *
2682	     * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
2683	     *
2684	     *    "The attribute qualifier can be used only with float,
2685	     *    floating-point vectors, and matrices. Attribute variables
2686	     *    cannot be declared as arrays or structures."
2687	     */
2688	    const glsl_type *check_type = var->type->is_array()
2689	       ? var->type->fields.array : var->type;
2690
2691	    switch (check_type->base_type) {
2692	    case GLSL_TYPE_FLOAT:
2693	       break;
2694	    case GLSL_TYPE_UINT:
2695	    case GLSL_TYPE_INT:
2696	       if (state->language_version > 120)
2697		  break;
2698	       /* FALLTHROUGH */
2699	    default:
2700	       _mesa_glsl_error(& loc, state,
2701				"vertex shader input / attribute cannot have "
2702				"type %s`%s'",
2703				var->type->is_array() ? "array of " : "",
2704				check_type->name);
2705	       error_emitted = true;
2706	    }
2707
2708	    if (!error_emitted && (state->language_version <= 130)
2709		&& var->type->is_array()) {
2710	       _mesa_glsl_error(& loc, state,
2711				"vertex shader input / attribute cannot have "
2712				"array type");
2713	       error_emitted = true;
2714	    }
2715	 }
2716      }
2717
2718      /* Integer vertex outputs must be qualified with 'flat'.
2719       *
2720       * From section 4.3.6 of the GLSL 1.30 spec:
2721       *    "If a vertex output is a signed or unsigned integer or integer
2722       *    vector, then it must be qualified with the interpolation qualifier
2723       *    flat."
2724       */
2725      if (state->language_version >= 130
2726          && state->target == vertex_shader
2727          && state->current_function == NULL
2728          && var->type->is_integer()
2729          && var->mode == ir_var_out
2730          && var->interpolation != INTERP_QUALIFIER_FLAT) {
2731
2732         _mesa_glsl_error(&loc, state, "If a vertex output is an integer, "
2733                          "then it must be qualified with 'flat'");
2734      }
2735
2736
2737      /* Interpolation qualifiers cannot be applied to 'centroid' and
2738       * 'centroid varying'.
2739       *
2740       * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
2741       *    "interpolation qualifiers may only precede the qualifiers in,
2742       *    centroid in, out, or centroid out in a declaration. They do not apply
2743       *    to the deprecated storage qualifiers varying or centroid varying."
2744       */
2745      if (state->language_version >= 130
2746          && this->type->qualifier.has_interpolation()
2747          && this->type->qualifier.flags.q.varying) {
2748
2749         const char *i = this->type->qualifier.interpolation_string();
2750         assert(i != NULL);
2751         const char *s;
2752         if (this->type->qualifier.flags.q.centroid)
2753            s = "centroid varying";
2754         else
2755            s = "varying";
2756
2757         _mesa_glsl_error(&loc, state,
2758                          "qualifier '%s' cannot be applied to the "
2759                          "deprecated storage qualifier '%s'", i, s);
2760      }
2761
2762
2763      /* Interpolation qualifiers can only apply to vertex shader outputs and
2764       * fragment shader inputs.
2765       *
2766       * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
2767       *    "Outputs from a vertex shader (out) and inputs to a fragment
2768       *    shader (in) can be further qualified with one or more of these
2769       *    interpolation qualifiers"
2770       */
2771      if (state->language_version >= 130
2772          && this->type->qualifier.has_interpolation()) {
2773
2774         const char *i = this->type->qualifier.interpolation_string();
2775         assert(i != NULL);
2776
2777         switch (state->target) {
2778         case vertex_shader:
2779            if (this->type->qualifier.flags.q.in) {
2780               _mesa_glsl_error(&loc, state,
2781                                "qualifier '%s' cannot be applied to vertex "
2782                                "shader inputs", i);
2783            }
2784            break;
2785         case fragment_shader:
2786            if (this->type->qualifier.flags.q.out) {
2787               _mesa_glsl_error(&loc, state,
2788                                "qualifier '%s' cannot be applied to fragment "
2789                                "shader outputs", i);
2790            }
2791            break;
2792         default:
2793            assert(0);
2794         }
2795      }
2796
2797
2798      /* From section 4.3.4 of the GLSL 1.30 spec:
2799       *    "It is an error to use centroid in in a vertex shader."
2800       */
2801      if (state->language_version >= 130
2802          && this->type->qualifier.flags.q.centroid
2803          && this->type->qualifier.flags.q.in
2804          && state->target == vertex_shader) {
2805
2806         _mesa_glsl_error(&loc, state,
2807                          "'centroid in' cannot be used in a vertex shader");
2808      }
2809
2810
2811      /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
2812       */
2813      if (this->type->specifier->precision != ast_precision_none
2814          && state->language_version != 100
2815          && state->language_version < 130) {
2816
2817         _mesa_glsl_error(&loc, state,
2818                          "precision qualifiers are supported only in GLSL ES "
2819                          "1.00, and GLSL 1.30 and later");
2820      }
2821
2822
2823      /* Precision qualifiers only apply to floating point and integer types.
2824       *
2825       * From section 4.5.2 of the GLSL 1.30 spec:
2826       *    "Any floating point or any integer declaration can have the type
2827       *    preceded by one of these precision qualifiers [...] Literal
2828       *    constants do not have precision qualifiers. Neither do Boolean
2829       *    variables.
2830       *
2831       * In GLSL ES, sampler types are also allowed.
2832       *
2833       * From page 87 of the GLSL ES spec:
2834       *    "RESOLUTION: Allow sampler types to take a precision qualifier."
2835       */
2836      if (this->type->specifier->precision != ast_precision_none
2837          && !var->type->is_float()
2838          && !var->type->is_integer()
2839          && !(var->type->is_sampler() && state->es_shader)
2840          && !(var->type->is_array()
2841               && (var->type->fields.array->is_float()
2842                   || var->type->fields.array->is_integer()))) {
2843
2844         _mesa_glsl_error(&loc, state,
2845                          "precision qualifiers apply only to floating point"
2846                          "%s types", state->es_shader ? ", integer, and sampler"
2847						       : "and integer");
2848      }
2849
2850      /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
2851       *
2852       *    "[Sampler types] can only be declared as function
2853       *    parameters or uniform variables (see Section 4.3.5
2854       *    "Uniform")".
2855       */
2856      if (var_type->contains_sampler() &&
2857          !this->type->qualifier.flags.q.uniform) {
2858         _mesa_glsl_error(&loc, state, "samplers must be declared uniform");
2859      }
2860
2861      /* Process the initializer and add its instructions to a temporary
2862       * list.  This list will be added to the instruction stream (below) after
2863       * the declaration is added.  This is done because in some cases (such as
2864       * redeclarations) the declaration may not actually be added to the
2865       * instruction stream.
2866       */
2867      exec_list initializer_instructions;
2868      ir_variable *earlier = get_variable_being_redeclared(var, decl, state);
2869
2870      if (decl->initializer != NULL) {
2871	 result = process_initializer((earlier == NULL) ? var : earlier,
2872				      decl, this->type,
2873				      &initializer_instructions, state);
2874      }
2875
2876      /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
2877       *
2878       *     "It is an error to write to a const variable outside of
2879       *      its declaration, so they must be initialized when
2880       *      declared."
2881       */
2882      if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
2883	 _mesa_glsl_error(& loc, state,
2884			  "const declaration of `%s' must be initialized",
2885			  decl->identifier);
2886      }
2887
2888      /* If the declaration is not a redeclaration, there are a few additional
2889       * semantic checks that must be applied.  In addition, variable that was
2890       * created for the declaration should be added to the IR stream.
2891       */
2892      if (earlier == NULL) {
2893	 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
2894	  *
2895	  *   "Identifiers starting with "gl_" are reserved for use by
2896	  *   OpenGL, and may not be declared in a shader as either a
2897	  *   variable or a function."
2898	  */
2899	 if (strncmp(decl->identifier, "gl_", 3) == 0)
2900	    _mesa_glsl_error(& loc, state,
2901			     "identifier `%s' uses reserved `gl_' prefix",
2902			     decl->identifier);
2903	 else if (strstr(decl->identifier, "__")) {
2904	    /* From page 14 (page 20 of the PDF) of the GLSL 1.10
2905	     * spec:
2906	     *
2907	     *     "In addition, all identifiers containing two
2908	     *      consecutive underscores (__) are reserved as
2909	     *      possible future keywords."
2910	     */
2911	    _mesa_glsl_error(& loc, state,
2912			     "identifier `%s' uses reserved `__' string",
2913			     decl->identifier);
2914	 }
2915
2916	 /* Add the variable to the symbol table.  Note that the initializer's
2917	  * IR was already processed earlier (though it hasn't been emitted
2918	  * yet), without the variable in scope.
2919	  *
2920	  * This differs from most C-like languages, but it follows the GLSL
2921	  * specification.  From page 28 (page 34 of the PDF) of the GLSL 1.50
2922	  * spec:
2923	  *
2924	  *     "Within a declaration, the scope of a name starts immediately
2925	  *     after the initializer if present or immediately after the name
2926	  *     being declared if not."
2927	  */
2928	 if (!state->symbols->add_variable(var)) {
2929	    YYLTYPE loc = this->get_location();
2930	    _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
2931			     "current scope", decl->identifier);
2932	    continue;
2933	 }
2934
2935	 /* Push the variable declaration to the top.  It means that all the
2936	  * variable declarations will appear in a funny last-to-first order,
2937	  * but otherwise we run into trouble if a function is prototyped, a
2938	  * global var is decled, then the function is defined with usage of
2939	  * the global var.  See glslparsertest's CorrectModule.frag.
2940	  */
2941	 instructions->push_head(var);
2942      }
2943
2944      instructions->append_list(&initializer_instructions);
2945   }
2946
2947
2948   /* Generally, variable declarations do not have r-values.  However,
2949    * one is used for the declaration in
2950    *
2951    * while (bool b = some_condition()) {
2952    *   ...
2953    * }
2954    *
2955    * so we return the rvalue from the last seen declaration here.
2956    */
2957   return result;
2958}
2959
2960
2961ir_rvalue *
2962ast_parameter_declarator::hir(exec_list *instructions,
2963			      struct _mesa_glsl_parse_state *state)
2964{
2965   void *ctx = state;
2966   const struct glsl_type *type;
2967   const char *name = NULL;
2968   YYLTYPE loc = this->get_location();
2969
2970   type = this->type->specifier->glsl_type(& name, state);
2971
2972   if (type == NULL) {
2973      if (name != NULL) {
2974	 _mesa_glsl_error(& loc, state,
2975			  "invalid type `%s' in declaration of `%s'",
2976			  name, this->identifier);
2977      } else {
2978	 _mesa_glsl_error(& loc, state,
2979			  "invalid type in declaration of `%s'",
2980			  this->identifier);
2981      }
2982
2983      type = glsl_type::error_type;
2984   }
2985
2986   /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
2987    *
2988    *    "Functions that accept no input arguments need not use void in the
2989    *    argument list because prototypes (or definitions) are required and
2990    *    therefore there is no ambiguity when an empty argument list "( )" is
2991    *    declared. The idiom "(void)" as a parameter list is provided for
2992    *    convenience."
2993    *
2994    * Placing this check here prevents a void parameter being set up
2995    * for a function, which avoids tripping up checks for main taking
2996    * parameters and lookups of an unnamed symbol.
2997    */
2998   if (type->is_void()) {
2999      if (this->identifier != NULL)
3000	 _mesa_glsl_error(& loc, state,
3001			  "named parameter cannot have type `void'");
3002
3003      is_void = true;
3004      return NULL;
3005   }
3006
3007   if (formal_parameter && (this->identifier == NULL)) {
3008      _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
3009      return NULL;
3010   }
3011
3012   /* This only handles "vec4 foo[..]".  The earlier specifier->glsl_type(...)
3013    * call already handled the "vec4[..] foo" case.
3014    */
3015   if (this->is_array) {
3016      type = process_array_type(&loc, type, this->array_size, state);
3017   }
3018
3019   if (!type->is_error() && type->array_size() == 0) {
3020      _mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
3021		       "a declared size.");
3022      type = glsl_type::error_type;
3023   }
3024
3025   is_void = false;
3026   ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in);
3027
3028   /* Apply any specified qualifiers to the parameter declaration.  Note that
3029    * for function parameters the default mode is 'in'.
3030    */
3031   apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
3032
3033   /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
3034    *
3035    *    "Samplers cannot be treated as l-values; hence cannot be used
3036    *    as out or inout function parameters, nor can they be assigned
3037    *    into."
3038    */
3039   if ((var->mode == ir_var_inout || var->mode == ir_var_out)
3040       && type->contains_sampler()) {
3041      _mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers");
3042      type = glsl_type::error_type;
3043   }
3044
3045   /* From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
3046    *
3047    *    "When calling a function, expressions that do not evaluate to
3048    *     l-values cannot be passed to parameters declared as out or inout."
3049    *
3050    * From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
3051    *
3052    *    "Other binary or unary expressions, non-dereferenced arrays,
3053    *     function names, swizzles with repeated fields, and constants
3054    *     cannot be l-values."
3055    *
3056    * So for GLSL 1.10, passing an array as an out or inout parameter is not
3057    * allowed.  This restriction is removed in GLSL 1.20, and in GLSL ES.
3058    */
3059   if ((var->mode == ir_var_inout || var->mode == ir_var_out)
3060       && type->is_array() && state->language_version == 110) {
3061      _mesa_glsl_error(&loc, state, "Arrays cannot be out or inout parameters in GLSL 1.10");
3062      type = glsl_type::error_type;
3063   }
3064
3065   instructions->push_tail(var);
3066
3067   /* Parameter declarations do not have r-values.
3068    */
3069   return NULL;
3070}
3071
3072
3073void
3074ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
3075					    bool formal,
3076					    exec_list *ir_parameters,
3077					    _mesa_glsl_parse_state *state)
3078{
3079   ast_parameter_declarator *void_param = NULL;
3080   unsigned count = 0;
3081
3082   foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
3083      param->formal_parameter = formal;
3084      param->hir(ir_parameters, state);
3085
3086      if (param->is_void)
3087	 void_param = param;
3088
3089      count++;
3090   }
3091
3092   if ((void_param != NULL) && (count > 1)) {
3093      YYLTYPE loc = void_param->get_location();
3094
3095      _mesa_glsl_error(& loc, state,
3096		       "`void' parameter must be only parameter");
3097   }
3098}
3099
3100
3101void
3102emit_function(_mesa_glsl_parse_state *state, ir_function *f)
3103{
3104   /* IR invariants disallow function declarations or definitions
3105    * nested within other function definitions.  But there is no
3106    * requirement about the relative order of function declarations
3107    * and definitions with respect to one another.  So simply insert
3108    * the new ir_function block at the end of the toplevel instruction
3109    * list.
3110    */
3111   state->toplevel_ir->push_tail(f);
3112}
3113
3114
3115ir_rvalue *
3116ast_function::hir(exec_list *instructions,
3117		  struct _mesa_glsl_parse_state *state)
3118{
3119   void *ctx = state;
3120   ir_function *f = NULL;
3121   ir_function_signature *sig = NULL;
3122   exec_list hir_parameters;
3123
3124   const char *const name = identifier;
3125
3126   /* New functions are always added to the top-level IR instruction stream,
3127    * so this instruction list pointer is ignored.  See also emit_function
3128    * (called below).
3129    */
3130   (void) instructions;
3131
3132   /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
3133    *
3134    *   "Function declarations (prototypes) cannot occur inside of functions;
3135    *   they must be at global scope, or for the built-in functions, outside
3136    *   the global scope."
3137    *
3138    * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
3139    *
3140    *   "User defined functions may only be defined within the global scope."
3141    *
3142    * Note that this language does not appear in GLSL 1.10.
3143    */
3144   if ((state->current_function != NULL) && (state->language_version != 110)) {
3145      YYLTYPE loc = this->get_location();
3146      _mesa_glsl_error(&loc, state,
3147		       "declaration of function `%s' not allowed within "
3148		       "function body", name);
3149   }
3150
3151   /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
3152    *
3153    *   "Identifiers starting with "gl_" are reserved for use by
3154    *   OpenGL, and may not be declared in a shader as either a
3155    *   variable or a function."
3156    */
3157   if (strncmp(name, "gl_", 3) == 0) {
3158      YYLTYPE loc = this->get_location();
3159      _mesa_glsl_error(&loc, state,
3160		       "identifier `%s' uses reserved `gl_' prefix", name);
3161   }
3162
3163   /* Convert the list of function parameters to HIR now so that they can be
3164    * used below to compare this function's signature with previously seen
3165    * signatures for functions with the same name.
3166    */
3167   ast_parameter_declarator::parameters_to_hir(& this->parameters,
3168					       is_definition,
3169					       & hir_parameters, state);
3170
3171   const char *return_type_name;
3172   const glsl_type *return_type =
3173      this->return_type->specifier->glsl_type(& return_type_name, state);
3174
3175   if (!return_type) {
3176      YYLTYPE loc = this->get_location();
3177      _mesa_glsl_error(&loc, state,
3178		       "function `%s' has undeclared return type `%s'",
3179		       name, return_type_name);
3180      return_type = glsl_type::error_type;
3181   }
3182
3183   /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
3184    * "No qualifier is allowed on the return type of a function."
3185    */
3186   if (this->return_type->has_qualifiers()) {
3187      YYLTYPE loc = this->get_location();
3188      _mesa_glsl_error(& loc, state,
3189		       "function `%s' return type has qualifiers", name);
3190   }
3191
3192   /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
3193    *
3194    *    "[Sampler types] can only be declared as function parameters
3195    *    or uniform variables (see Section 4.3.5 "Uniform")".
3196    */
3197   if (return_type->contains_sampler()) {
3198      YYLTYPE loc = this->get_location();
3199      _mesa_glsl_error(&loc, state,
3200                       "function `%s' return type can't contain a sampler",
3201                       name);
3202   }
3203
3204   /* Verify that this function's signature either doesn't match a previously
3205    * seen signature for a function with the same name, or, if a match is found,
3206    * that the previously seen signature does not have an associated definition.
3207    */
3208   f = state->symbols->get_function(name);
3209   if (f != NULL && (state->es_shader || f->has_user_signature())) {
3210      sig = f->exact_matching_signature(&hir_parameters);
3211      if (sig != NULL) {
3212	 const char *badvar = sig->qualifiers_match(&hir_parameters);
3213	 if (badvar != NULL) {
3214	    YYLTYPE loc = this->get_location();
3215
3216	    _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
3217			     "qualifiers don't match prototype", name, badvar);
3218	 }
3219
3220	 if (sig->return_type != return_type) {
3221	    YYLTYPE loc = this->get_location();
3222
3223	    _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
3224			     "match prototype", name);
3225	 }
3226
3227	 if (is_definition && sig->is_defined) {
3228	    YYLTYPE loc = this->get_location();
3229
3230	    _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
3231	 }
3232      }
3233   } else {
3234      f = new(ctx) ir_function(name);
3235      if (!state->symbols->add_function(f)) {
3236	 /* This function name shadows a non-function use of the same name. */
3237	 YYLTYPE loc = this->get_location();
3238
3239	 _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
3240			  "non-function", name);
3241	 return NULL;
3242      }
3243
3244      emit_function(state, f);
3245   }
3246
3247   /* Verify the return type of main() */
3248   if (strcmp(name, "main") == 0) {
3249      if (! return_type->is_void()) {
3250	 YYLTYPE loc = this->get_location();
3251
3252	 _mesa_glsl_error(& loc, state, "main() must return void");
3253      }
3254
3255      if (!hir_parameters.is_empty()) {
3256	 YYLTYPE loc = this->get_location();
3257
3258	 _mesa_glsl_error(& loc, state, "main() must not take any parameters");
3259      }
3260   }
3261
3262   /* Finish storing the information about this new function in its signature.
3263    */
3264   if (sig == NULL) {
3265      sig = new(ctx) ir_function_signature(return_type);
3266      f->add_signature(sig);
3267   }
3268
3269   sig->replace_parameters(&hir_parameters);
3270   signature = sig;
3271
3272   /* Function declarations (prototypes) do not have r-values.
3273    */
3274   return NULL;
3275}
3276
3277
3278ir_rvalue *
3279ast_function_definition::hir(exec_list *instructions,
3280			     struct _mesa_glsl_parse_state *state)
3281{
3282   prototype->is_definition = true;
3283   prototype->hir(instructions, state);
3284
3285   ir_function_signature *signature = prototype->signature;
3286   if (signature == NULL)
3287      return NULL;
3288
3289   assert(state->current_function == NULL);
3290   state->current_function = signature;
3291   state->found_return = false;
3292
3293   /* Duplicate parameters declared in the prototype as concrete variables.
3294    * Add these to the symbol table.
3295    */
3296   state->symbols->push_scope();
3297   foreach_iter(exec_list_iterator, iter, signature->parameters) {
3298      ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
3299
3300      assert(var != NULL);
3301
3302      /* The only way a parameter would "exist" is if two parameters have
3303       * the same name.
3304       */
3305      if (state->symbols->name_declared_this_scope(var->name)) {
3306	 YYLTYPE loc = this->get_location();
3307
3308	 _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
3309      } else {
3310	 state->symbols->add_variable(var);
3311      }
3312   }
3313
3314   /* Convert the body of the function to HIR. */
3315   this->body->hir(&signature->body, state);
3316   signature->is_defined = true;
3317
3318   state->symbols->pop_scope();
3319
3320   assert(state->current_function == signature);
3321   state->current_function = NULL;
3322
3323   if (!signature->return_type->is_void() && !state->found_return) {
3324      YYLTYPE loc = this->get_location();
3325      _mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
3326		       "%s, but no return statement",
3327		       signature->function_name(),
3328		       signature->return_type->name);
3329   }
3330
3331   /* Function definitions do not have r-values.
3332    */
3333   return NULL;
3334}
3335
3336
3337ir_rvalue *
3338ast_jump_statement::hir(exec_list *instructions,
3339			struct _mesa_glsl_parse_state *state)
3340{
3341   void *ctx = state;
3342
3343   switch (mode) {
3344   case ast_return: {
3345      ir_return *inst;
3346      assert(state->current_function);
3347
3348      if (opt_return_value) {
3349	 ir_rvalue *const ret = opt_return_value->hir(instructions, state);
3350
3351	 /* The value of the return type can be NULL if the shader says
3352	  * 'return foo();' and foo() is a function that returns void.
3353	  *
3354	  * NOTE: The GLSL spec doesn't say that this is an error.  The type
3355	  * of the return value is void.  If the return type of the function is
3356	  * also void, then this should compile without error.  Seriously.
3357	  */
3358	 const glsl_type *const ret_type =
3359	    (ret == NULL) ? glsl_type::void_type : ret->type;
3360
3361	 /* Implicit conversions are not allowed for return values. */
3362	 if (state->current_function->return_type != ret_type) {
3363	    YYLTYPE loc = this->get_location();
3364
3365	    _mesa_glsl_error(& loc, state,
3366			     "`return' with wrong type %s, in function `%s' "
3367			     "returning %s",
3368			     ret_type->name,
3369			     state->current_function->function_name(),
3370			     state->current_function->return_type->name);
3371	 }
3372
3373	 inst = new(ctx) ir_return(ret);
3374      } else {
3375	 if (state->current_function->return_type->base_type !=
3376	     GLSL_TYPE_VOID) {
3377	    YYLTYPE loc = this->get_location();
3378
3379	    _mesa_glsl_error(& loc, state,
3380			     "`return' with no value, in function %s returning "
3381			     "non-void",
3382			     state->current_function->function_name());
3383	 }
3384	 inst = new(ctx) ir_return;
3385      }
3386
3387      state->found_return = true;
3388      instructions->push_tail(inst);
3389      break;
3390   }
3391
3392   case ast_discard:
3393      if (state->target != fragment_shader) {
3394	 YYLTYPE loc = this->get_location();
3395
3396	 _mesa_glsl_error(& loc, state,
3397			  "`discard' may only appear in a fragment shader");
3398      }
3399      instructions->push_tail(new(ctx) ir_discard);
3400      break;
3401
3402   case ast_break:
3403   case ast_continue:
3404      if (mode == ast_continue &&
3405	  state->loop_nesting_ast == NULL) {
3406	 YYLTYPE loc = this->get_location();
3407
3408	 _mesa_glsl_error(& loc, state,
3409			  "continue may only appear in a loop");
3410      } else if (mode == ast_break &&
3411		 state->loop_nesting_ast == NULL &&
3412		 state->switch_state.switch_nesting_ast == NULL) {
3413	 YYLTYPE loc = this->get_location();
3414
3415	 _mesa_glsl_error(& loc, state,
3416			  "break may only appear in a loop or a switch");
3417      } else {
3418	 /* For a loop, inline the for loop expression again,
3419	  * since we don't know where near the end of
3420	  * the loop body the normal copy of it
3421	  * is going to be placed.
3422	  */
3423	 if (state->loop_nesting_ast != NULL &&
3424	     mode == ast_continue &&
3425	     state->loop_nesting_ast->rest_expression) {
3426	    state->loop_nesting_ast->rest_expression->hir(instructions,
3427							  state);
3428	 }
3429
3430	 if (state->switch_state.is_switch_innermost &&
3431	     mode == ast_break) {
3432	    /* Force break out of switch by setting is_break switch state.
3433	     */
3434	    ir_variable *const is_break_var = state->switch_state.is_break_var;
3435	    ir_dereference_variable *const deref_is_break_var =
3436	       new(ctx) ir_dereference_variable(is_break_var);
3437	    ir_constant *const true_val = new(ctx) ir_constant(true);
3438	    ir_assignment *const set_break_var =
3439	       new(ctx) ir_assignment(deref_is_break_var, true_val);
3440
3441	    instructions->push_tail(set_break_var);
3442	 }
3443	 else {
3444	    ir_loop_jump *const jump =
3445	       new(ctx) ir_loop_jump((mode == ast_break)
3446				     ? ir_loop_jump::jump_break
3447				     : ir_loop_jump::jump_continue);
3448	    instructions->push_tail(jump);
3449	 }
3450      }
3451
3452      break;
3453   }
3454
3455   /* Jump instructions do not have r-values.
3456    */
3457   return NULL;
3458}
3459
3460
3461ir_rvalue *
3462ast_selection_statement::hir(exec_list *instructions,
3463			     struct _mesa_glsl_parse_state *state)
3464{
3465   void *ctx = state;
3466
3467   ir_rvalue *const condition = this->condition->hir(instructions, state);
3468
3469   /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
3470    *
3471    *    "Any expression whose type evaluates to a Boolean can be used as the
3472    *    conditional expression bool-expression. Vector types are not accepted
3473    *    as the expression to if."
3474    *
3475    * The checks are separated so that higher quality diagnostics can be
3476    * generated for cases where both rules are violated.
3477    */
3478   if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
3479      YYLTYPE loc = this->condition->get_location();
3480
3481      _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
3482		       "boolean");
3483   }
3484
3485   ir_if *const stmt = new(ctx) ir_if(condition);
3486
3487   if (then_statement != NULL) {
3488      state->symbols->push_scope();
3489      then_statement->hir(& stmt->then_instructions, state);
3490      state->symbols->pop_scope();
3491   }
3492
3493   if (else_statement != NULL) {
3494      state->symbols->push_scope();
3495      else_statement->hir(& stmt->else_instructions, state);
3496      state->symbols->pop_scope();
3497   }
3498
3499   instructions->push_tail(stmt);
3500
3501   /* if-statements do not have r-values.
3502    */
3503   return NULL;
3504}
3505
3506
3507ir_rvalue *
3508ast_switch_statement::hir(exec_list *instructions,
3509			  struct _mesa_glsl_parse_state *state)
3510{
3511   void *ctx = state;
3512
3513   ir_rvalue *const test_expression =
3514      this->test_expression->hir(instructions, state);
3515
3516   /* From page 66 (page 55 of the PDF) of the GLSL 1.50 spec:
3517    *
3518    *    "The type of init-expression in a switch statement must be a
3519    *     scalar integer."
3520    */
3521   if (!test_expression->type->is_scalar() ||
3522       !test_expression->type->is_integer()) {
3523      YYLTYPE loc = this->test_expression->get_location();
3524
3525      _mesa_glsl_error(& loc,
3526		       state,
3527		       "switch-statement expression must be scalar "
3528		       "integer");
3529   }
3530
3531   /* Track the switch-statement nesting in a stack-like manner.
3532    */
3533   struct glsl_switch_state saved = state->switch_state;
3534
3535   state->switch_state.is_switch_innermost = true;
3536   state->switch_state.switch_nesting_ast = this;
3537   state->switch_state.labels_ht = hash_table_ctor(0, hash_table_pointer_hash,
3538						   hash_table_pointer_compare);
3539   state->switch_state.previous_default = NULL;
3540
3541   /* Initalize is_fallthru state to false.
3542    */
3543   ir_rvalue *const is_fallthru_val = new (ctx) ir_constant(false);
3544   state->switch_state.is_fallthru_var =
3545      new(ctx) ir_variable(glsl_type::bool_type,
3546			   "switch_is_fallthru_tmp",
3547			   ir_var_temporary);
3548   instructions->push_tail(state->switch_state.is_fallthru_var);
3549
3550   ir_dereference_variable *deref_is_fallthru_var =
3551      new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
3552   instructions->push_tail(new(ctx) ir_assignment(deref_is_fallthru_var,
3553						  is_fallthru_val));
3554
3555   /* Initalize is_break state to false.
3556    */
3557   ir_rvalue *const is_break_val = new (ctx) ir_constant(false);
3558   state->switch_state.is_break_var = new(ctx) ir_variable(glsl_type::bool_type,
3559							   "switch_is_break_tmp",
3560							   ir_var_temporary);
3561   instructions->push_tail(state->switch_state.is_break_var);
3562
3563   ir_dereference_variable *deref_is_break_var =
3564      new(ctx) ir_dereference_variable(state->switch_state.is_break_var);
3565   instructions->push_tail(new(ctx) ir_assignment(deref_is_break_var,
3566						  is_break_val));
3567
3568   /* Cache test expression.
3569    */
3570   test_to_hir(instructions, state);
3571
3572   /* Emit code for body of switch stmt.
3573    */
3574   body->hir(instructions, state);
3575
3576   hash_table_dtor(state->switch_state.labels_ht);
3577
3578   state->switch_state = saved;
3579
3580   /* Switch statements do not have r-values. */
3581   return NULL;
3582}
3583
3584
3585void
3586ast_switch_statement::test_to_hir(exec_list *instructions,
3587				  struct _mesa_glsl_parse_state *state)
3588{
3589   void *ctx = state;
3590
3591   /* Cache value of test expression. */
3592   ir_rvalue *const test_val =
3593      test_expression->hir(instructions,
3594			   state);
3595
3596   state->switch_state.test_var = new(ctx) ir_variable(test_val->type,
3597						       "switch_test_tmp",
3598						       ir_var_temporary);
3599   ir_dereference_variable *deref_test_var =
3600      new(ctx) ir_dereference_variable(state->switch_state.test_var);
3601
3602   instructions->push_tail(state->switch_state.test_var);
3603   instructions->push_tail(new(ctx) ir_assignment(deref_test_var, test_val));
3604}
3605
3606
3607ir_rvalue *
3608ast_switch_body::hir(exec_list *instructions,
3609		     struct _mesa_glsl_parse_state *state)
3610{
3611   if (stmts != NULL)
3612      stmts->hir(instructions, state);
3613
3614   /* Switch bodies do not have r-values. */
3615   return NULL;
3616}
3617
3618ir_rvalue *
3619ast_case_statement_list::hir(exec_list *instructions,
3620			     struct _mesa_glsl_parse_state *state)
3621{
3622   foreach_list_typed (ast_case_statement, case_stmt, link, & this->cases)
3623      case_stmt->hir(instructions, state);
3624
3625   /* Case statements do not have r-values. */
3626   return NULL;
3627}
3628
3629ir_rvalue *
3630ast_case_statement::hir(exec_list *instructions,
3631			struct _mesa_glsl_parse_state *state)
3632{
3633   labels->hir(instructions, state);
3634
3635   /* Conditionally set fallthru state based on break state. */
3636   ir_constant *const false_val = new(state) ir_constant(false);
3637   ir_dereference_variable *const deref_is_fallthru_var =
3638      new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
3639   ir_dereference_variable *const deref_is_break_var =
3640      new(state) ir_dereference_variable(state->switch_state.is_break_var);
3641   ir_assignment *const reset_fallthru_on_break =
3642      new(state) ir_assignment(deref_is_fallthru_var,
3643			       false_val,
3644			       deref_is_break_var);
3645   instructions->push_tail(reset_fallthru_on_break);
3646
3647   /* Guard case statements depending on fallthru state. */
3648   ir_dereference_variable *const deref_fallthru_guard =
3649      new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
3650   ir_if *const test_fallthru = new(state) ir_if(deref_fallthru_guard);
3651
3652   foreach_list_typed (ast_node, stmt, link, & this->stmts)
3653      stmt->hir(& test_fallthru->then_instructions, state);
3654
3655   instructions->push_tail(test_fallthru);
3656
3657   /* Case statements do not have r-values. */
3658   return NULL;
3659}
3660
3661
3662ir_rvalue *
3663ast_case_label_list::hir(exec_list *instructions,
3664			 struct _mesa_glsl_parse_state *state)
3665{
3666   foreach_list_typed (ast_case_label, label, link, & this->labels)
3667      label->hir(instructions, state);
3668
3669   /* Case labels do not have r-values. */
3670   return NULL;
3671}
3672
3673ir_rvalue *
3674ast_case_label::hir(exec_list *instructions,
3675		    struct _mesa_glsl_parse_state *state)
3676{
3677   void *ctx = state;
3678
3679   ir_dereference_variable *deref_fallthru_var =
3680      new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
3681
3682   ir_rvalue *const true_val = new(ctx) ir_constant(true);
3683
3684   /* If not default case, ... */
3685   if (this->test_value != NULL) {
3686      /* Conditionally set fallthru state based on
3687       * comparison of cached test expression value to case label.
3688       */
3689      ir_rvalue *const label_rval = this->test_value->hir(instructions, state);
3690      ir_constant *label_const = label_rval->constant_expression_value();
3691
3692      if (!label_const) {
3693	 YYLTYPE loc = this->test_value->get_location();
3694
3695	 _mesa_glsl_error(& loc, state,
3696			  "switch statement case label must be a "
3697			  "constant expression");
3698
3699	 /* Stuff a dummy value in to allow processing to continue. */
3700	 label_const = new(ctx) ir_constant(0);
3701      } else {
3702	 ast_expression *previous_label = (ast_expression *)
3703	    hash_table_find(state->switch_state.labels_ht,
3704			    (void *)(uintptr_t)label_const->value.u[0]);
3705
3706	 if (previous_label) {
3707	    YYLTYPE loc = this->test_value->get_location();
3708	    _mesa_glsl_error(& loc, state,
3709			     "duplicate case value");
3710
3711	    loc = previous_label->get_location();
3712	    _mesa_glsl_error(& loc, state,
3713			     "this is the previous case label");
3714	 } else {
3715	    hash_table_insert(state->switch_state.labels_ht,
3716			      this->test_value,
3717			      (void *)(uintptr_t)label_const->value.u[0]);
3718	 }
3719      }
3720
3721      ir_dereference_variable *deref_test_var =
3722	 new(ctx) ir_dereference_variable(state->switch_state.test_var);
3723
3724      ir_rvalue *const test_cond = new(ctx) ir_expression(ir_binop_all_equal,
3725							  label_const,
3726							  deref_test_var);
3727
3728      ir_assignment *set_fallthru_on_test =
3729	 new(ctx) ir_assignment(deref_fallthru_var,
3730				true_val,
3731				test_cond);
3732
3733      instructions->push_tail(set_fallthru_on_test);
3734   } else { /* default case */
3735      if (state->switch_state.previous_default) {
3736	 printf("a\n");
3737	 YYLTYPE loc = this->get_location();
3738	 _mesa_glsl_error(& loc, state,
3739			  "multiple default labels in one switch");
3740
3741	 printf("b\n");
3742
3743	 loc = state->switch_state.previous_default->get_location();
3744	 _mesa_glsl_error(& loc, state,
3745			  "this is the first default label");
3746      }
3747      state->switch_state.previous_default = this;
3748
3749      /* Set falltrhu state. */
3750      ir_assignment *set_fallthru =
3751	 new(ctx) ir_assignment(deref_fallthru_var, true_val);
3752
3753      instructions->push_tail(set_fallthru);
3754   }
3755
3756   /* Case statements do not have r-values. */
3757   return NULL;
3758}
3759
3760void
3761ast_iteration_statement::condition_to_hir(ir_loop *stmt,
3762					  struct _mesa_glsl_parse_state *state)
3763{
3764   void *ctx = state;
3765
3766   if (condition != NULL) {
3767      ir_rvalue *const cond =
3768	 condition->hir(& stmt->body_instructions, state);
3769
3770      if ((cond == NULL)
3771	  || !cond->type->is_boolean() || !cond->type->is_scalar()) {
3772	 YYLTYPE loc = condition->get_location();
3773
3774	 _mesa_glsl_error(& loc, state,
3775			  "loop condition must be scalar boolean");
3776      } else {
3777	 /* As the first code in the loop body, generate a block that looks
3778	  * like 'if (!condition) break;' as the loop termination condition.
3779	  */
3780	 ir_rvalue *const not_cond =
3781	    new(ctx) ir_expression(ir_unop_logic_not, cond);
3782
3783	 ir_if *const if_stmt = new(ctx) ir_if(not_cond);
3784
3785	 ir_jump *const break_stmt =
3786	    new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
3787
3788	 if_stmt->then_instructions.push_tail(break_stmt);
3789	 stmt->body_instructions.push_tail(if_stmt);
3790      }
3791   }
3792}
3793
3794
3795ir_rvalue *
3796ast_iteration_statement::hir(exec_list *instructions,
3797			     struct _mesa_glsl_parse_state *state)
3798{
3799   void *ctx = state;
3800
3801   /* For-loops and while-loops start a new scope, but do-while loops do not.
3802    */
3803   if (mode != ast_do_while)
3804      state->symbols->push_scope();
3805
3806   if (init_statement != NULL)
3807      init_statement->hir(instructions, state);
3808
3809   ir_loop *const stmt = new(ctx) ir_loop();
3810   instructions->push_tail(stmt);
3811
3812   /* Track the current loop nesting. */
3813   ast_iteration_statement *nesting_ast = state->loop_nesting_ast;
3814
3815   state->loop_nesting_ast = this;
3816
3817   /* Likewise, indicate that following code is closest to a loop,
3818    * NOT closest to a switch.
3819    */
3820   bool saved_is_switch_innermost = state->switch_state.is_switch_innermost;
3821   state->switch_state.is_switch_innermost = false;
3822
3823   if (mode != ast_do_while)
3824      condition_to_hir(stmt, state);
3825
3826   if (body != NULL)
3827      body->hir(& stmt->body_instructions, state);
3828
3829   if (rest_expression != NULL)
3830      rest_expression->hir(& stmt->body_instructions, state);
3831
3832   if (mode == ast_do_while)
3833      condition_to_hir(stmt, state);
3834
3835   if (mode != ast_do_while)
3836      state->symbols->pop_scope();
3837
3838   /* Restore previous nesting before returning. */
3839   state->loop_nesting_ast = nesting_ast;
3840   state->switch_state.is_switch_innermost = saved_is_switch_innermost;
3841
3842   /* Loops do not have r-values.
3843    */
3844   return NULL;
3845}
3846
3847
3848ir_rvalue *
3849ast_type_specifier::hir(exec_list *instructions,
3850			  struct _mesa_glsl_parse_state *state)
3851{
3852   if (!this->is_precision_statement && this->structure == NULL)
3853      return NULL;
3854
3855   YYLTYPE loc = this->get_location();
3856
3857   if (this->precision != ast_precision_none
3858       && state->language_version != 100
3859       && state->language_version < 130) {
3860      _mesa_glsl_error(&loc, state,
3861                       "precision qualifiers exist only in "
3862                       "GLSL ES 1.00, and GLSL 1.30 and later");
3863      return NULL;
3864   }
3865   if (this->precision != ast_precision_none
3866       && this->structure != NULL) {
3867      _mesa_glsl_error(&loc, state,
3868                       "precision qualifiers do not apply to structures");
3869      return NULL;
3870   }
3871
3872   /* If this is a precision statement, check that the type to which it is
3873    * applied is either float or int.
3874    *
3875    * From section 4.5.3 of the GLSL 1.30 spec:
3876    *    "The precision statement
3877    *       precision precision-qualifier type;
3878    *    can be used to establish a default precision qualifier. The type
3879    *    field can be either int or float [...].  Any other types or
3880    *    qualifiers will result in an error.
3881    */
3882   if (this->is_precision_statement) {
3883      assert(this->precision != ast_precision_none);
3884      assert(this->structure == NULL); /* The check for structures was
3885                                        * performed above. */
3886      if (this->is_array) {
3887         _mesa_glsl_error(&loc, state,
3888                          "default precision statements do not apply to "
3889                          "arrays");
3890         return NULL;
3891      }
3892      if (strcmp(this->type_name, "float") != 0 &&
3893	  strcmp(this->type_name, "int") != 0) {
3894         _mesa_glsl_error(&loc, state,
3895                          "default precision statements apply only to types "
3896                          "float and int");
3897         return NULL;
3898      }
3899
3900      /* FINISHME: Translate precision statements into IR. */
3901      return NULL;
3902   }
3903
3904   if (this->structure != NULL)
3905      return this->structure->hir(instructions, state);
3906
3907   return NULL;
3908}
3909
3910
3911ir_rvalue *
3912ast_struct_specifier::hir(exec_list *instructions,
3913			  struct _mesa_glsl_parse_state *state)
3914{
3915   unsigned decl_count = 0;
3916
3917   /* Make an initial pass over the list of structure fields to determine how
3918    * many there are.  Each element in this list is an ast_declarator_list.
3919    * This means that we actually need to count the number of elements in the
3920    * 'declarations' list in each of the elements.
3921    */
3922   foreach_list_typed (ast_declarator_list, decl_list, link,
3923		       &this->declarations) {
3924      foreach_list_const (decl_ptr, & decl_list->declarations) {
3925	 decl_count++;
3926      }
3927   }
3928
3929   /* Allocate storage for the structure fields and process the field
3930    * declarations.  As the declarations are processed, try to also convert
3931    * the types to HIR.  This ensures that structure definitions embedded in
3932    * other structure definitions are processed.
3933    */
3934   glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field,
3935						  decl_count);
3936
3937   unsigned i = 0;
3938   foreach_list_typed (ast_declarator_list, decl_list, link,
3939		       &this->declarations) {
3940      const char *type_name;
3941
3942      decl_list->type->specifier->hir(instructions, state);
3943
3944      /* Section 10.9 of the GLSL ES 1.00 specification states that
3945       * embedded structure definitions have been removed from the language.
3946       */
3947      if (state->es_shader && decl_list->type->specifier->structure != NULL) {
3948	 YYLTYPE loc = this->get_location();
3949	 _mesa_glsl_error(&loc, state, "Embedded structure definitions are "
3950			  "not allowed in GLSL ES 1.00.");
3951      }
3952
3953      const glsl_type *decl_type =
3954	 decl_list->type->specifier->glsl_type(& type_name, state);
3955
3956      foreach_list_typed (ast_declaration, decl, link,
3957			  &decl_list->declarations) {
3958	 const struct glsl_type *field_type = decl_type;
3959	 if (decl->is_array) {
3960	    YYLTYPE loc = decl->get_location();
3961	    field_type = process_array_type(&loc, decl_type, decl->array_size,
3962					    state);
3963	 }
3964	 fields[i].type = (field_type != NULL)
3965	    ? field_type : glsl_type::error_type;
3966	 fields[i].name = decl->identifier;
3967	 i++;
3968      }
3969   }
3970
3971   assert(i == decl_count);
3972
3973   const glsl_type *t =
3974      glsl_type::get_record_instance(fields, decl_count, this->name);
3975
3976   YYLTYPE loc = this->get_location();
3977   if (!state->symbols->add_type(name, t)) {
3978      _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
3979   } else {
3980      const glsl_type **s = reralloc(state, state->user_structures,
3981				     const glsl_type *,
3982				     state->num_user_structures + 1);
3983      if (s != NULL) {
3984	 s[state->num_user_structures] = t;
3985	 state->user_structures = s;
3986	 state->num_user_structures++;
3987      }
3988   }
3989
3990   /* Structure type definitions do not have r-values.
3991    */
3992   return NULL;
3993}
3994
3995static void
3996detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
3997			       exec_list *instructions)
3998{
3999   bool gl_FragColor_assigned = false;
4000   bool gl_FragData_assigned = false;
4001   bool user_defined_fs_output_assigned = false;
4002   ir_variable *user_defined_fs_output = NULL;
4003
4004   /* It would be nice to have proper location information. */
4005   YYLTYPE loc;
4006   memset(&loc, 0, sizeof(loc));
4007
4008   foreach_list(node, instructions) {
4009      ir_variable *var = ((ir_instruction *)node)->as_variable();
4010
4011      if (!var || !var->assigned)
4012	 continue;
4013
4014      if (strcmp(var->name, "gl_FragColor") == 0)
4015	 gl_FragColor_assigned = true;
4016      else if (strcmp(var->name, "gl_FragData") == 0)
4017	 gl_FragData_assigned = true;
4018      else if (strncmp(var->name, "gl_", 3) != 0) {
4019	 if (state->target == fragment_shader &&
4020	     (var->mode == ir_var_out || var->mode == ir_var_inout)) {
4021	    user_defined_fs_output_assigned = true;
4022	    user_defined_fs_output = var;
4023	 }
4024      }
4025   }
4026
4027   /* From the GLSL 1.30 spec:
4028    *
4029    *     "If a shader statically assigns a value to gl_FragColor, it
4030    *      may not assign a value to any element of gl_FragData. If a
4031    *      shader statically writes a value to any element of
4032    *      gl_FragData, it may not assign a value to
4033    *      gl_FragColor. That is, a shader may assign values to either
4034    *      gl_FragColor or gl_FragData, but not both. Multiple shaders
4035    *      linked together must also consistently write just one of
4036    *      these variables.  Similarly, if user declared output
4037    *      variables are in use (statically assigned to), then the
4038    *      built-in variables gl_FragColor and gl_FragData may not be
4039    *      assigned to. These incorrect usages all generate compile
4040    *      time errors."
4041    */
4042   if (gl_FragColor_assigned && gl_FragData_assigned) {
4043      _mesa_glsl_error(&loc, state, "fragment shader writes to both "
4044		       "`gl_FragColor' and `gl_FragData'\n");
4045   } else if (gl_FragColor_assigned && user_defined_fs_output_assigned) {
4046      _mesa_glsl_error(&loc, state, "fragment shader writes to both "
4047		       "`gl_FragColor' and `%s'\n",
4048		       user_defined_fs_output->name);
4049   } else if (gl_FragData_assigned && user_defined_fs_output_assigned) {
4050      _mesa_glsl_error(&loc, state, "fragment shader writes to both "
4051		       "`gl_FragData' and `%s'\n",
4052		       user_defined_fs_output->name);
4053   }
4054}
4055