brw_tex_layout.c revision 017c13d55b5b086774d6afea2ca754482c624c6a
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32/* Code to layout images in a mipmap tree for i965.
33 */
34
35#include "intel_mipmap_tree.h"
36#include "intel_tex_layout.h"
37#include "intel_context.h"
38#include "main/macros.h"
39
40#define FILE_DEBUG_FLAG DEBUG_MIPTREE
41
42static void
43brw_miptree_layout_texture_array(struct intel_context *intel,
44				 struct intel_mipmap_tree *mt)
45{
46   GLuint level;
47   GLuint qpitch = 0;
48   int h0, h1, q;
49
50   h0 = ALIGN(mt->height0, mt->align_h);
51   h1 = ALIGN(minify(mt->height0), mt->align_h);
52   qpitch = (h0 + h1 + (intel->gen >= 7 ? 12 : 11) * mt->align_h);
53   if (mt->compressed)
54      qpitch /= 4;
55
56   i945_miptree_layout_2d(mt);
57
58   for (level = mt->first_level; level <= mt->last_level; level++) {
59      for (q = 0; q < mt->depth0; q++) {
60	 intel_miptree_set_image_offset(mt, level, q, 0, q * qpitch);
61      }
62   }
63   mt->total_height = qpitch * mt->depth0;
64}
65
66void
67brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
68{
69   switch (mt->target) {
70   case GL_TEXTURE_CUBE_MAP:
71      if (intel->gen >= 5) {
72	 /* On Ironlake, cube maps are finally represented as just a series of
73	  * MIPLAYOUT_BELOW 2D textures (like 2D texture arrays), separated by a
74	  * pitch of qpitch rows, where qpitch is defined by the equation given
75	  * in Volume 1 of the BSpec.
76	  */
77	 brw_miptree_layout_texture_array(intel, mt);
78	 break;
79      }
80      /* FALLTHROUGH */
81
82   case GL_TEXTURE_3D: {
83      GLuint width  = mt->width0;
84      GLuint height = mt->height0;
85      GLuint depth = mt->depth0;
86      GLuint pack_x_pitch, pack_x_nr;
87      GLuint pack_y_pitch;
88      GLuint level;
89
90      mt->total_height = 0;
91
92      if (mt->compressed) {
93          mt->total_width = ALIGN(width, mt->align_w);
94          pack_y_pitch = (height + 3) / 4;
95      } else {
96	 mt->total_width = mt->width0;
97	 pack_y_pitch = ALIGN(mt->height0, mt->align_h);
98      }
99
100      pack_x_pitch = width;
101      pack_x_nr = 1;
102
103      for (level = mt->first_level ; level <= mt->last_level ; level++) {
104	 GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
105	 GLint x = 0;
106	 GLint y = 0;
107	 GLint q, j;
108
109	 intel_miptree_set_level_info(mt, level,
110				      0, mt->total_height,
111				      width, height, depth);
112
113	 for (q = 0; q < nr_images;) {
114	    for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
115	       intel_miptree_set_image_offset(mt, level, q, x, y);
116	       x += pack_x_pitch;
117	    }
118
119	    x = 0;
120	    y += pack_y_pitch;
121	 }
122
123
124	 mt->total_height += y;
125	 width  = minify(width);
126	 height = minify(height);
127	 depth  = minify(depth);
128
129	 if (mt->compressed) {
130	    pack_y_pitch = (height + 3) / 4;
131
132	    if (pack_x_pitch > ALIGN(width, mt->align_w)) {
133	       pack_x_pitch = ALIGN(width, mt->align_w);
134	       pack_x_nr <<= 1;
135	    }
136	 } else {
137	    if (pack_x_pitch > 4) {
138	       pack_x_pitch >>= 1;
139	       pack_x_nr <<= 1;
140	       assert(pack_x_pitch * pack_x_nr <= mt->total_width);
141	    }
142
143	    if (pack_y_pitch > 2) {
144	       pack_y_pitch >>= 1;
145	       pack_y_pitch = ALIGN(pack_y_pitch, mt->align_h);
146	    }
147	 }
148
149      }
150      /* The 965's sampler lays cachelines out according to how accesses
151       * in the texture surfaces run, so they may be "vertical" through
152       * memory.  As a result, the docs say in Surface Padding Requirements:
153       * Sampling Engine Surfaces that two extra rows of padding are required.
154       */
155      if (mt->target == GL_TEXTURE_CUBE_MAP)
156	 mt->total_height += 2;
157      break;
158   }
159
160   case GL_TEXTURE_2D_ARRAY:
161   case GL_TEXTURE_1D_ARRAY:
162      brw_miptree_layout_texture_array(intel, mt);
163      break;
164
165   default:
166      i945_miptree_layout_2d(mt);
167      break;
168   }
169   DBG("%s: %dx%dx%d\n", __FUNCTION__,
170       mt->total_width, mt->total_height, mt->cpp);
171}
172
173