brw_tex_layout.c revision 2e0aefc1b9023a3d4003c1974489252d29b1d65b
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32/* Code to layout images in a mipmap tree for i965.
33 */
34
35#include "intel_mipmap_tree.h"
36#include "intel_tex_layout.h"
37#include "intel_context.h"
38#include "main/macros.h"
39
40#define FILE_DEBUG_FLAG DEBUG_MIPTREE
41
42static void
43brw_miptree_layout_texture_array(struct intel_context *intel,
44				 struct intel_mipmap_tree *mt,
45				 int slices)
46{
47   GLuint align_w;
48   GLuint align_h;
49   GLuint level;
50   GLuint qpitch = 0;
51   int h0, h1, q;
52
53   intel_get_texture_alignment_unit(mt->format, &align_w, &align_h);
54
55   h0 = ALIGN(mt->height0, align_h);
56   h1 = ALIGN(minify(mt->height0), align_h);
57   qpitch = (h0 + h1 + (intel->gen >= 7 ? 12 : 11) * align_h);
58   if (mt->compressed)
59      qpitch /= 4;
60
61   i945_miptree_layout_2d(mt, slices);
62
63   for (level = mt->first_level; level <= mt->last_level; level++) {
64      for (q = 0; q < slices; q++) {
65	 intel_miptree_set_image_offset(mt, level, q, 0, q * qpitch);
66      }
67   }
68   mt->total_height = qpitch * slices;
69}
70
71void
72brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
73{
74   /* XXX: these vary depending on image format: */
75   /* GLint align_w = 4; */
76
77   switch (mt->target) {
78   case GL_TEXTURE_CUBE_MAP:
79      if (intel->gen >= 5) {
80	 /* On Ironlake, cube maps are finally represented as just a series of
81	  * MIPLAYOUT_BELOW 2D textures (like 2D texture arrays), separated by a
82	  * pitch of qpitch rows, where qpitch is defined by the equation given
83	  * in Volume 1 of the BSpec.
84	  */
85	 brw_miptree_layout_texture_array(intel, mt, 6);
86	 break;
87      }
88      /* FALLTHROUGH */
89
90   case GL_TEXTURE_3D: {
91      GLuint width  = mt->width0;
92      GLuint height = mt->height0;
93      GLuint depth = mt->depth0;
94      GLuint pack_x_pitch, pack_x_nr;
95      GLuint pack_y_pitch;
96      GLuint level;
97      GLuint align_h = 2;
98      GLuint align_w = 4;
99
100      mt->total_height = 0;
101      intel_get_texture_alignment_unit(mt->format, &align_w, &align_h);
102
103      if (mt->compressed) {
104          mt->total_width = ALIGN(width, align_w);
105          pack_y_pitch = (height + 3) / 4;
106      } else {
107	 mt->total_width = mt->width0;
108	 pack_y_pitch = ALIGN(mt->height0, align_h);
109      }
110
111      pack_x_pitch = width;
112      pack_x_nr = 1;
113
114      for (level = mt->first_level ; level <= mt->last_level ; level++) {
115	 GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
116	 GLint x = 0;
117	 GLint y = 0;
118	 GLint q, j;
119
120	 intel_miptree_set_level_info(mt, level, nr_images,
121				      0, mt->total_height,
122				      width, height, depth);
123
124	 for (q = 0; q < nr_images;) {
125	    for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
126	       intel_miptree_set_image_offset(mt, level, q, x, y);
127	       x += pack_x_pitch;
128	    }
129
130	    x = 0;
131	    y += pack_y_pitch;
132	 }
133
134
135	 mt->total_height += y;
136	 width  = minify(width);
137	 height = minify(height);
138	 depth  = minify(depth);
139
140	 if (mt->compressed) {
141	    pack_y_pitch = (height + 3) / 4;
142
143	    if (pack_x_pitch > ALIGN(width, align_w)) {
144	       pack_x_pitch = ALIGN(width, align_w);
145	       pack_x_nr <<= 1;
146	    }
147	 } else {
148	    if (pack_x_pitch > 4) {
149	       pack_x_pitch >>= 1;
150	       pack_x_nr <<= 1;
151	       assert(pack_x_pitch * pack_x_nr <= mt->total_width);
152	    }
153
154	    if (pack_y_pitch > 2) {
155	       pack_y_pitch >>= 1;
156	       pack_y_pitch = ALIGN(pack_y_pitch, align_h);
157	    }
158	 }
159
160      }
161      /* The 965's sampler lays cachelines out according to how accesses
162       * in the texture surfaces run, so they may be "vertical" through
163       * memory.  As a result, the docs say in Surface Padding Requirements:
164       * Sampling Engine Surfaces that two extra rows of padding are required.
165       */
166      if (mt->target == GL_TEXTURE_CUBE_MAP)
167	 mt->total_height += 2;
168      break;
169   }
170
171   default:
172      i945_miptree_layout_2d(mt, 1);
173      break;
174   }
175   DBG("%s: %dx%dx%d\n", __FUNCTION__,
176       mt->total_width, mt->total_height, mt->cpp);
177}
178
179