brw_tex_layout.c revision d7cdbc3c5415d2dd5eee58834b13714a89eacf2b
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32/* Code to layout images in a mipmap tree for i965. 33 */ 34 35#include "intel_mipmap_tree.h" 36#include "intel_tex_layout.h" 37#include "intel_context.h" 38#include "main/macros.h" 39 40#define FILE_DEBUG_FLAG DEBUG_MIPTREE 41 42void 43brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt) 44{ 45 /* XXX: these vary depending on image format: */ 46 /* GLint align_w = 4; */ 47 48 switch (mt->target) { 49 case GL_TEXTURE_CUBE_MAP: 50 if (intel->gen >= 5) { 51 GLuint align_w; 52 GLuint align_h; 53 GLuint level; 54 GLuint qpitch = 0; 55 int h0, h1, q; 56 57 intel_get_texture_alignment_unit(mt->format, &align_w, &align_h); 58 59 /* On Ironlake, cube maps are finally represented as just a series 60 * of MIPLAYOUT_BELOW 2D textures (like 2D texture arrays), separated 61 * by a pitch of qpitch rows, where qpitch is defined by the equation 62 * given in Volume 1 of the BSpec. 63 */ 64 h0 = ALIGN(mt->height0, align_h); 65 h1 = ALIGN(minify(mt->height0), align_h); 66 qpitch = (h0 + h1 + (intel->gen >= 7 ? 12 : 11) * align_h); 67 if (mt->compressed) 68 qpitch /= 4; 69 70 i945_miptree_layout_2d(mt, 6); 71 72 for (level = mt->first_level; level <= mt->last_level; level++) { 73 for (q = 0; q < 6; q++) { 74 intel_miptree_set_image_offset(mt, level, q, 0, q * qpitch); 75 } 76 } 77 mt->total_height = qpitch * 6; 78 79 break; 80 } 81 82 case GL_TEXTURE_3D: { 83 GLuint width = mt->width0; 84 GLuint height = mt->height0; 85 GLuint depth = mt->depth0; 86 GLuint pack_x_pitch, pack_x_nr; 87 GLuint pack_y_pitch; 88 GLuint level; 89 GLuint align_h = 2; 90 GLuint align_w = 4; 91 92 mt->total_height = 0; 93 intel_get_texture_alignment_unit(mt->format, &align_w, &align_h); 94 95 if (mt->compressed) { 96 mt->total_width = ALIGN(width, align_w); 97 pack_y_pitch = (height + 3) / 4; 98 } else { 99 mt->total_width = mt->width0; 100 pack_y_pitch = ALIGN(mt->height0, align_h); 101 } 102 103 pack_x_pitch = width; 104 pack_x_nr = 1; 105 106 for (level = mt->first_level ; level <= mt->last_level ; level++) { 107 GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6; 108 GLint x = 0; 109 GLint y = 0; 110 GLint q, j; 111 112 intel_miptree_set_level_info(mt, level, nr_images, 113 0, mt->total_height, 114 width, height, depth); 115 116 for (q = 0; q < nr_images;) { 117 for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) { 118 intel_miptree_set_image_offset(mt, level, q, x, y); 119 x += pack_x_pitch; 120 } 121 122 x = 0; 123 y += pack_y_pitch; 124 } 125 126 127 mt->total_height += y; 128 width = minify(width); 129 height = minify(height); 130 depth = minify(depth); 131 132 if (mt->compressed) { 133 pack_y_pitch = (height + 3) / 4; 134 135 if (pack_x_pitch > ALIGN(width, align_w)) { 136 pack_x_pitch = ALIGN(width, align_w); 137 pack_x_nr <<= 1; 138 } 139 } else { 140 if (pack_x_pitch > 4) { 141 pack_x_pitch >>= 1; 142 pack_x_nr <<= 1; 143 assert(pack_x_pitch * pack_x_nr <= mt->total_width); 144 } 145 146 if (pack_y_pitch > 2) { 147 pack_y_pitch >>= 1; 148 pack_y_pitch = ALIGN(pack_y_pitch, align_h); 149 } 150 } 151 152 } 153 /* The 965's sampler lays cachelines out according to how accesses 154 * in the texture surfaces run, so they may be "vertical" through 155 * memory. As a result, the docs say in Surface Padding Requirements: 156 * Sampling Engine Surfaces that two extra rows of padding are required. 157 */ 158 if (mt->target == GL_TEXTURE_CUBE_MAP) 159 mt->total_height += 2; 160 break; 161 } 162 163 default: 164 i945_miptree_layout_2d(mt, 1); 165 break; 166 } 167 DBG("%s: %dx%dx%d\n", __FUNCTION__, 168 mt->total_width, mt->total_height, mt->cpp); 169} 170 171