radeon_mipmap_tree.c revision 1f7c914ad0beea8a29c1a171c7cd1a12f2efe0fa
1/*
2 * Copyright (C) 2008 Nicolai Haehnle.
3 *
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining
7 * a copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sublicense, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial
16 * portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 */
27
28#include "radeon_mipmap_tree.h"
29
30#include <errno.h>
31#include <unistd.h>
32
33#include "main/simple_list.h"
34#include "main/texcompress.h"
35#include "main/texformat.h"
36
37static GLuint radeon_compressed_texture_size(GLcontext *ctx,
38		GLsizei width, GLsizei height, GLsizei depth,
39		GLuint mesaFormat)
40{
41	GLuint size = _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat);
42
43	if (mesaFormat == MESA_FORMAT_RGB_DXT1 ||
44	    mesaFormat == MESA_FORMAT_RGBA_DXT1) {
45		if (width + 3 < 8)	/* width one block */
46			size = size * 4;
47		else if (width + 3 < 16)
48			size = size * 2;
49	} else {
50		/* DXT3/5, 16 bytes per block */
51	  //		WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n");
52		if (width + 3 < 8)
53			size = size * 2;
54	}
55
56	return size;
57}
58
59
60static int radeon_compressed_num_bytes(GLuint mesaFormat)
61{
62   int bytes = 0;
63   switch(mesaFormat) {
64
65   case MESA_FORMAT_RGB_FXT1:
66   case MESA_FORMAT_RGBA_FXT1:
67   case MESA_FORMAT_RGB_DXT1:
68   case MESA_FORMAT_RGBA_DXT1:
69     bytes = 2;
70     break;
71
72   case MESA_FORMAT_RGBA_DXT3:
73   case MESA_FORMAT_RGBA_DXT5:
74     bytes = 4;
75   default:
76     break;
77   }
78
79   return bytes;
80}
81
82/**
83 * Compute sizes and fill in offset and blit information for the given
84 * image (determined by \p face and \p level).
85 *
86 * \param curOffset points to the offset at which the image is to be stored
87 * and is updated by this function according to the size of the image.
88 */
89static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree *mt,
90	GLuint face, GLuint level, GLuint* curOffset)
91{
92	radeon_mipmap_level *lvl = &mt->levels[level];
93	uint32_t row_align;
94
95	/* Find image size in bytes */
96	if (mt->compressed) {
97		/* TODO: Is this correct? Need test cases for compressed textures! */
98		row_align = rmesa->texture_compressed_row_align - 1;
99		lvl->rowstride = (lvl->width * mt->bpp + row_align) & ~row_align;
100		lvl->size = radeon_compressed_texture_size(mt->radeon->glCtx,
101							   lvl->width, lvl->height, lvl->depth, mt->compressed);
102	} else if (mt->target == GL_TEXTURE_RECTANGLE_NV) {
103		row_align = rmesa->texture_rect_row_align - 1;
104		lvl->rowstride = (lvl->width * mt->bpp + row_align) & ~row_align;
105		lvl->size = lvl->rowstride * lvl->height;
106	} else if (mt->tilebits & RADEON_TXO_MICRO_TILE) {
107		/* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
108		 * though the actual offset may be different (if texture is less than
109		 * 32 bytes width) to the untiled case */
110		lvl->rowstride = (lvl->width * mt->bpp * 2 + 31) & ~31;
111		lvl->size = lvl->rowstride * ((lvl->height + 1) / 2) * lvl->depth;
112	} else {
113		row_align = rmesa->texture_row_align - 1;
114		lvl->rowstride = (lvl->width * mt->bpp + row_align) & ~row_align;
115		lvl->size = lvl->rowstride * lvl->height * lvl->depth;
116	}
117	assert(lvl->size > 0);
118
119	/* All images are aligned to a 32-byte offset */
120	*curOffset = (*curOffset + 0x1f) & ~0x1f;
121	lvl->faces[face].offset = *curOffset;
122	*curOffset += lvl->size;
123
124	if (RADEON_DEBUG & RADEON_TEXTURE)
125	  fprintf(stderr,
126		  "level %d, face %d: rs:%d %dx%d at %d\n",
127		  level, face, lvl->rowstride, lvl->width, lvl->height, lvl->faces[face].offset);
128}
129
130static GLuint minify(GLuint size, GLuint levels)
131{
132	size = size >> levels;
133	if (size < 1)
134		size = 1;
135	return size;
136}
137
138
139static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
140{
141	GLuint curOffset;
142	GLuint numLevels;
143	GLuint i;
144	GLuint face;
145
146	numLevels = mt->lastLevel - mt->firstLevel + 1;
147	assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
148
149	curOffset = 0;
150	for(face = 0; face < mt->faces; face++) {
151
152		for(i = 0; i < numLevels; i++) {
153			mt->levels[i].width = minify(mt->width0, i);
154			mt->levels[i].height = minify(mt->height0, i);
155			mt->levels[i].depth = minify(mt->depth0, i);
156			compute_tex_image_offset(rmesa, mt, face, i, &curOffset);
157		}
158	}
159
160	/* Note the required size in memory */
161	mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
162}
163
164static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
165{
166	GLuint curOffset;
167	GLuint numLevels;
168	GLuint i;
169
170	numLevels = mt->lastLevel - mt->firstLevel + 1;
171	assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
172
173	curOffset = 0;
174	for(i = 0; i < numLevels; i++) {
175		GLuint face;
176
177		mt->levels[i].width = minify(mt->width0, i);
178		mt->levels[i].height = minify(mt->height0, i);
179		mt->levels[i].depth = minify(mt->depth0, i);
180
181		for(face = 0; face < mt->faces; face++)
182			compute_tex_image_offset(rmesa, mt, face, i, &curOffset);
183	}
184
185	/* Note the required size in memory */
186	mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
187}
188
189/**
190 * Create a new mipmap tree, calculate its layout and allocate memory.
191 */
192radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa, radeonTexObj *t,
193		GLenum target, GLenum internal_format, GLuint firstLevel, GLuint lastLevel,
194		GLuint width0, GLuint height0, GLuint depth0,
195		GLuint bpp, GLuint tilebits, GLuint compressed)
196{
197	radeon_mipmap_tree *mt = CALLOC_STRUCT(_radeon_mipmap_tree);
198
199	mt->radeon = rmesa;
200	mt->internal_format = internal_format;
201	mt->refcount = 1;
202	mt->t = t;
203	mt->target = target;
204	mt->faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
205	mt->firstLevel = firstLevel;
206	mt->lastLevel = lastLevel;
207	mt->width0 = width0;
208	mt->height0 = height0;
209	mt->depth0 = depth0;
210	mt->bpp = compressed ? radeon_compressed_num_bytes(compressed) : bpp;
211	mt->tilebits = tilebits;
212	mt->compressed = compressed;
213
214	if (rmesa->radeonScreen->chip_family >= CHIP_FAMILY_R300)
215		calculate_miptree_layout_r300(rmesa, mt);
216	else
217		calculate_miptree_layout_r100(rmesa, mt);
218
219	mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
220                            0, mt->totalsize, 1024,
221                            RADEON_GEM_DOMAIN_VRAM,
222                            0);
223
224	return mt;
225}
226
227void radeon_miptree_reference(radeon_mipmap_tree *mt)
228{
229	mt->refcount++;
230	assert(mt->refcount > 0);
231}
232
233void radeon_miptree_unreference(radeon_mipmap_tree *mt)
234{
235	if (!mt)
236		return;
237
238	assert(mt->refcount > 0);
239	mt->refcount--;
240	if (!mt->refcount) {
241		radeon_bo_unref(mt->bo);
242		free(mt);
243	}
244}
245
246
247/**
248 * Calculate first and last mip levels for the given texture object,
249 * where the dimensions are taken from the given texture image at
250 * the given level.
251 *
252 * Note: level is the OpenGL level number, which is not necessarily the same
253 * as the first level that is actually present.
254 *
255 * The base level image of the given texture face must be non-null,
256 * or this will fail.
257 */
258static void calculate_first_last_level(struct gl_texture_object *tObj,
259				       GLuint *pfirstLevel, GLuint *plastLevel,
260				       GLuint face, GLuint level)
261{
262	const struct gl_texture_image * const baseImage =
263		tObj->Image[face][level];
264
265	assert(baseImage);
266
267	/* These must be signed values.  MinLod and MaxLod can be negative numbers,
268	* and having firstLevel and lastLevel as signed prevents the need for
269	* extra sign checks.
270	*/
271	int   firstLevel;
272	int   lastLevel;
273
274	/* Yes, this looks overly complicated, but it's all needed.
275	*/
276	switch (tObj->Target) {
277	case GL_TEXTURE_1D:
278	case GL_TEXTURE_2D:
279	case GL_TEXTURE_3D:
280	case GL_TEXTURE_CUBE_MAP:
281		if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
282			/* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
283			*/
284			firstLevel = lastLevel = tObj->BaseLevel;
285		} else {
286			firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
287			firstLevel = MAX2(firstLevel, tObj->BaseLevel);
288			firstLevel = MIN2(firstLevel, level + baseImage->MaxLog2);
289			lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
290			lastLevel = MAX2(lastLevel, tObj->BaseLevel);
291			lastLevel = MIN2(lastLevel, level + baseImage->MaxLog2);
292			lastLevel = MIN2(lastLevel, tObj->MaxLevel);
293			lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
294		}
295		break;
296	case GL_TEXTURE_RECTANGLE_NV:
297	case GL_TEXTURE_4D_SGIS:
298		firstLevel = lastLevel = 0;
299		break;
300	default:
301		return;
302	}
303
304	/* save these values */
305	*pfirstLevel = firstLevel;
306	*plastLevel = lastLevel;
307}
308
309
310/**
311 * Checks whether the given miptree can hold the given texture image at the
312 * given face and level.
313 */
314GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
315		struct gl_texture_image *texImage, GLuint face, GLuint level)
316{
317	radeon_mipmap_level *lvl;
318
319	if (face >= mt->faces || level < mt->firstLevel || level > mt->lastLevel)
320		return GL_FALSE;
321
322	if (texImage->InternalFormat != mt->internal_format ||
323	    texImage->IsCompressed != mt->compressed)
324		return GL_FALSE;
325
326	if (!texImage->IsCompressed &&
327	    !mt->compressed &&
328	    _mesa_get_format_bytes(texImage->TexFormat) != mt->bpp)
329		return GL_FALSE;
330
331	lvl = &mt->levels[level - mt->firstLevel];
332	if (lvl->width != texImage->Width ||
333	    lvl->height != texImage->Height ||
334	    lvl->depth != texImage->Depth)
335		return GL_FALSE;
336
337	return GL_TRUE;
338}
339
340
341/**
342 * Checks whether the given miptree has the right format to store the given texture object.
343 */
344GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj)
345{
346	struct gl_texture_image *firstImage;
347	GLuint compressed;
348	GLuint numfaces = 1;
349	GLuint firstLevel, lastLevel;
350	GLuint texelBytes;
351
352	calculate_first_last_level(texObj, &firstLevel, &lastLevel, 0, texObj->BaseLevel);
353	if (texObj->Target == GL_TEXTURE_CUBE_MAP)
354		numfaces = 6;
355
356	firstImage = texObj->Image[0][firstLevel];
357	compressed = firstImage->IsCompressed ? firstImage->TexFormat : 0;
358	texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
359
360	return (mt->firstLevel == firstLevel &&
361	        mt->lastLevel == lastLevel &&
362	        mt->width0 == firstImage->Width &&
363	        mt->height0 == firstImage->Height &&
364	        mt->depth0 == firstImage->Depth &&
365	        mt->compressed == compressed &&
366	        (!mt->compressed ? (mt->bpp == texelBytes) : 1));
367}
368
369
370/**
371 * Try to allocate a mipmap tree for the given texture that will fit the
372 * given image in the given position.
373 */
374void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
375		radeon_texture_image *image, GLuint face, GLuint level)
376{
377	GLuint compressed = image->base.IsCompressed ? image->base.TexFormat : 0;
378	GLuint numfaces = 1;
379	GLuint firstLevel, lastLevel;
380	GLuint texelBytes;
381
382	assert(!t->mt);
383
384	calculate_first_last_level(&t->base, &firstLevel, &lastLevel, face, level);
385	if (t->base.Target == GL_TEXTURE_CUBE_MAP)
386		numfaces = 6;
387
388	if (level != firstLevel || face >= numfaces)
389		return;
390
391	texelBytes = _mesa_get_format_bytes(image->base.TexFormat);
392
393	t->mt = radeon_miptree_create(rmesa, t, t->base.Target,
394		image->base.InternalFormat,
395		firstLevel, lastLevel,
396		image->base.Width, image->base.Height, image->base.Depth,
397		texelBytes, t->tile_bits, compressed);
398}
399
400/* Although we use the image_offset[] array to store relative offsets
401 * to cube faces, Mesa doesn't know anything about this and expects
402 * each cube face to be treated as a separate image.
403 *
404 * These functions present that view to mesa:
405 */
406void
407radeon_miptree_depth_offsets(radeon_mipmap_tree *mt, GLuint level, GLuint *offsets)
408{
409     if (mt->target != GL_TEXTURE_3D || mt->faces == 1)
410        offsets[0] = 0;
411     else {
412	int i;
413	for (i = 0; i < 6; i++)
414		offsets[i] = mt->levels[level].faces[i].offset;
415     }
416}
417
418GLuint
419radeon_miptree_image_offset(radeon_mipmap_tree *mt,
420			    GLuint face, GLuint level)
421{
422   if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
423      return (mt->levels[level].faces[face].offset);
424   else
425      return mt->levels[level].faces[0].offset;
426}
427